Brazil the level 5 Cornac Archer by DJ Twilly

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp5 / 85%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 14)
Dexterity24 (base 22)
Constitution16 (base 16)
Magic10 (base 10)
Willpower19 (base 10)
Cunning16 (base 12)

Resources

Life182/182
Stamina134/134
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5
See Stealth18.815289237657
See Invisible18.815289237657

Offense: Mainhand

Damage22
Accuracy25
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower14
Crit Chance3%
Speed1

Offense: Mind

Mindpower23
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+14%
Cold+11%
Nature+5%

Defense: Base

Armour (hardiness)9 (49.309173272933%)
Defense25
Ranged Defense25
Fatigue0
Physical Save10
Spell Save10
Mental Save21

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 32%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
0/5
0/5
0/5
Technique / Archery training1.50
3/5
1/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
0/5
0/5

Effects

Quests

done
active
active

Equipment

On feet
Quiver
On hands
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

--------------------------------

Resting starts...

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Rested for 8 turns (stop reason: all resources and life at maximum).


--------------------------------

You are yanked out of this place!

--------------------------------

Ran for 33 turns (stop reason: dialog is displayed).


You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 0.77 gold from the transmogrification of
iron shield of lightning resistance (+17%) (4 def, 2 armour, 20.5 block).
You gain 4.48 gold from the transmogrification of
pouch of iron shots 'Lustrepiercer' (22/22, 111% power, 1 apr).
You gain 6.17 gold from the transmogrification of
Bleakbile (15/15, 111% power, 1 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (116% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron mace (108% power, 2 apr).
You gain 3.23 gold from the transmogrification of
hateful iron greatsword of erosion (117% power, 1 apr).
You gain 2.65 gold from the transmogrification of
quick iron battleaxe (113% power, 1 apr).
You gain 0.60 gold from the transmogrification of
manasurge rune (683% regen over 10 turns; 34 instant mana).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 3; dispels darkness).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.

Saving game...

Saving done.