








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 50 / 837% |
| Size | medium |
| Lifes / Deaths | Killed by Lisada the cave troll at level 5 on the 1st Mirth 122nd year of Ascendancy at 05:50 3 / 4Killed by overpowered greater multi-hued wyrm at level 34 on the 65th Dusk 123rd year of Ascendancy at 06:24 Killed by worm that walks at level 45 on the 2nd Flare 124th year of Ascendancy at 10:50 Killed by overpowered greater multi-hued wyrm at level 50 on the 34th Haze 124th year of Ascendancy at 00:45 |
Primary Stats
| Strength | 71 (base 49) |
| Dexterity | 89 (base 50) |
| Constitution | 82 (base 60) |
| Magic | 106 (base 60) |
| Willpower | 48 (base 17) |
| Cunning | 57 (base 13) |
Resources
| Life | 922/1331 |
| Mana | 424/424 |
| Paradox | 360 |
| Healing Factor | 1.4285714285713 |
| Regeneration | 0.35714285714283 |
Speed
| Mental | -1.2012613126444E-11% |
| Attack | -1.2012613126444E-11% |
| Movement | +19.909674238121% |
| Spell | -1.2012613126444E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 57.606997294318 |
| See Invisible | 57.606997294318 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 228 |
| Accuracy | 74 |
| Crit Chance | 42% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 100 |
| Accuracy | 74 |
| Crit Chance | 55% |
| APR | 21 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 69 |
| Crit Chance | 47% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 30% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Acid | +32% |
| Light | +46% |
| Temporal | +76% |
| Blight | +22% |
| Physical | +19% |
| Darkness | +28% |
| All | +7% |
Offense: Damage Penetration
| Temporal | +20% |
| Light | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 88.292304923968 (100%) |
| Defense | 72 |
| Ranged Defense | 72 |
| Fatigue | 9 |
| Physical Save | 87 |
| Spell Save | 61 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 46%( 70%) |
| Physical | + 54%( 70%) |
| Cold | + 43%( 70%) |
| All | + 29%( 70%) |
| Darkness | + 43%( 70%) |
| Light | + 43%( 80%) |
| Temporal | + 50%( 70%) |
| Fire | + 43%( 70%) |
| Lightning | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 88% |
| Blind Resistance | 100% |
| Silence Resistance | 31% |
| Bleed Resistance | 100% |
| Pinning Resistance | 100% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 539 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Bow Threading | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Temporal Hounds |
| talent | Secrets of the Eternals |
| talent | Contingency |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Weapon Folding |
| beneficial effect | The target assumes the form of a telugoroth. Temporal Form |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's accuracy and power have been increased by 18. 3 Fateweaver |
| beneficial effect | The target is moving is 20% faster. 1 Celerity |
| beneficial effect | Reduces blight damage received by 24%. Premonition Shield |
| beneficial effect | The target is out of phase with reality, increasing defense by 12, resist all by 7%, and reducing the duration of detrimental timed effects by 0%. Out of Phase |
| beneficial effect | Focused on Gloradata the dredge, +28% critical damage and +28% critical hit chance against this target. Warden's Focus |
| beneficial effect | The target's defense and saves have been increased by 18. 3 Spin |
| detrimental effect | Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity. Noxious fumes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1726. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Norach the Greenspawn (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +3 Fatigue: +3% Damage when hit (Melee): 12 nature Changes stats: +2 Str Physical save: +9 (+1 eff.) Silence immunity: +31% Confusion immunity: +28% Stun/Freeze immunity: +32% Only die when reaching: -40.00 life Maximum stamina: +25.00 A pair of boots made of leather. |
| Light source | nightwalker's dwarven lantern of illusionInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 (+1 eff.) Defense: +13 (+3 eff.) Changes stats: +5 Wil Critical mult.: +13.00% Physical save: +14 (+2 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+4 eff.) Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+2 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | stone warden's drakeskin leather gloves of archery (0 def, 15 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +10 Armour: +15 Armour Hardiness: +15% Changes stats: +4 Dex / +5 Cun / +12 Con Changes resistances: +7% physical It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| Around neck | starseer's voratun amulet of magic (+12)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Mag Changes damage: +4% physical / +6% temporal / +6% light / +6% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +3% Amulets can have magical properties. |
| In main hand | Dawn's Blade (161% power, 7 apr)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Power: 162% Range: 1.4x Uses stat: 155% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+3 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 419.02 light damage in radius 5 (based on Magic) and lighting the area within radius 10, costing 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
| Around waist | Cystrot the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Defense: +15 (+4 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +5 Str / +13 Dex / +5 Wil / +11 Cun / +10 Lck Trap disarming bonus: +22 Stealth bonus: +13 Physical save: +42 (+8 eff.) Spell save: +17 (+4 eff.) Mental save: +20 (+5 eff.) Infravision radius: +5 A belt that goes around your waist. |
| In off hand | Life Drinker (152% power, 11 apr)Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stat: 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+3 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: 600% of base Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 19.89 acid and 18.39 blight damage. If not cleared after five turns it will inflict 104.40 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+2 eff.) It can be used to activate talent Barrier (costing 40 power out of 10/40) : Effective talent level: 4.2 Power cost: 40 out of 10/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 326 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Main armor | Chromatic Harness (10 def, 14 armour)Requires: - Talent Heavy Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +4 Str / +7 Con Life regen: +1.70 Maximum life: +56.00 Healing mod.: +19% Rings can have magical properties. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
enlightening voratun mail armour of the deep (5 def, 13 armour)Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +13 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +6 Cun / +5 Wil Changes resistances: +13% acid / +9% cold Allows you to breathe in: water Mental save: +17 (+4 eff.) A suit of armour made of mail. |
drakeskin leather belt 'Tarrachak'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Changes stats: +9 Cun / +5 Dex Changes resistances: +8% acid / +8% fire / +9% lightning / +7% cold Critical mult.: +15.00% Physical save: +12 (+2 eff.) Mental save: +16 (+4 eff.) Equilibrium when hit: +0.04 Mindpower: +10 (+4 eff.) Mental crit. chance: +13% A belt that goes around your waist. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
dwarven-steel pickaxe 'Mayusessra' (dig speed 14 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +4 Cun / +2 Str Changes resistances: +5% arcane Changes damage: +9% arcane Grants telepathy: Humanoid/Orc Maximum life: +28.00 Maximum stamina: +21.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +4% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Dudu the Shalore Temporal Warden level 30
78th Pyre 123rd year of Ascendancy at 03:00 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Dudu the Shalore Temporal Warden level 44
2nd Summertide 124th year of Ascendancy at 23:54 see stats
Against all odds
Killed Ukruk in the ambush.By Dudu the Shalore Temporal Warden level 30
76th Pyre 123rd year of Ascendancy at 09:04 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Dudu the Shalore Temporal Warden level 24
10th Pyre 123rd year of Ascendancy at 19:43 see stats
Arachnophobia
Destroyed the spydric menace.By Dudu the Shalore Temporal Warden level 34
50th Dusk 123rd year of Ascendancy at 11:12 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Dudu the Shalore Temporal Warden level 34
65th Dusk 123rd year of Ascendancy at 06:23 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Dudu the Shalore Temporal Warden level 39
25th Regrowth 124th year of Ascendancy at 10:53 see stats
Brave new world
Went to the Far East and took part in the war.By Dudu the Shalore Temporal Warden level 33
46th Dusk 123rd year of Ascendancy at 16:57 see stats
Bringer of Doom
Killed a Bringer of Doom.By Dudu the Shalore Temporal Warden level 21
75th Regrowth 123rd year of Ascendancy at 13:47 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Dudu the Shalore Temporal Warden level 38
13rd Regrowth 124th year of Ascendancy at 16:35 see stats
Clone War
Destroyed your own Shade.By Dudu the Shalore Temporal Warden level 39
33rd Pyre 124th year of Ascendancy at 07:36 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Dudu the Shalore Temporal Warden level 12
35th Dusk 122nd year of Ascendancy at 11:32 see stats
Destroyer of the creation
Killed Slasul.By Dudu the Shalore Temporal Warden level 45
7th Flare 124th year of Ascendancy at 12:44 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Dudu the Shalore Temporal Warden level 32
27th Dusk 123rd year of Ascendancy at 17:55 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Dudu the Shalore Temporal Warden level 38
11st Regrowth 124th year of Ascendancy at 12:23 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Dudu the Shalore Temporal Warden level 50
18th Haze 124th year of Ascendancy at 19:53 see stats
Exterminator
Killed 1000 creatures.By Dudu the Shalore Temporal Warden level 15
76th Haze 122nd year of Ascendancy at 20:57 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Dudu the Shalore Temporal Warden level 19
38th Regrowth 123rd year of Ascendancy at 08:45 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Dudu the Shalore Temporal Warden level 49
1st Haze 124th year of Ascendancy at 01:26 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Dudu the Shalore Temporal Warden level 45
8th Flare 124th year of Ascendancy at 04:08 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Dudu the Shalore Temporal Warden level 47
62nd Dusk 124th year of Ascendancy at 11:19 see stats
Guiding Hand
Saved all escorted adventurers.By Dudu the Shalore Temporal Warden level 31
24th Dusk 123rd year of Ascendancy at 05:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Dudu the Shalore Temporal Warden level 17
11st Regrowth 123rd year of Ascendancy at 22:42 see stats
Impossible Death
Got killed by your future self.By Dudu the Shalore Temporal Warden level 18
20th Regrowth 123rd year of Ascendancy at 21:42 see stats
Level 10
Got a character to level 10.By Dudu the Shalore Temporal Warden level 10
7th Flare 122nd year of Ascendancy at 13:59 see stats
Level 20
Got a character to level 20.By Dudu the Shalore Temporal Warden level 20
38th Regrowth 123rd year of Ascendancy at 08:45 see stats
Level 30
Got a character to level 30.By Dudu the Shalore Temporal Warden level 30
75th Pyre 123rd year of Ascendancy at 18:27 see stats
Level 40
Got a character to level 40.By Dudu the Shalore Temporal Warden level 40
49th Pyre 124th year of Ascendancy at 15:16 see stats
Level 50
Got a character to level 50.By Dudu the Shalore Temporal Warden level 50
6th Haze 124th year of Ascendancy at 23:49 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Dudu the Shalore Temporal Warden level 27
59th Pyre 123rd year of Ascendancy at 13:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Dudu the Shalore Temporal Warden level 46
42nd Dusk 124th year of Ascendancy at 17:31 see stats
Poisonous
Sided with the assassin lord.By Dudu the Shalore Temporal Warden level 13
24th Haze 122nd year of Ascendancy at 23:21 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Dudu the Shalore Temporal Warden level 48
69th Dusk 124th year of Ascendancy at 18:37 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Dudu the Shalore Temporal Warden level 27
19th Pyre 123rd year of Ascendancy at 12:57 see stats
Size matters
Did over 600 damage in one attack.By Dudu the Shalore Temporal Warden level 40
50th Pyre 124th year of Ascendancy at 10:54 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Dudu the Shalore Temporal Warden level 32
42nd Dusk 123rd year of Ascendancy at 11:54 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Dudu the Shalore Temporal Warden level 50
18th Haze 124th year of Ascendancy at 19:52 see stats
That was close
Killed your target while having only 1 life left.By Dudu the Shalore Temporal Warden level 50
34th Haze 124th year of Ascendancy at 00:45 see stats
The Arena
Unlocked Arena mode.By Dudu the Shalore Temporal Warden level 8
4th Mirth 122nd year of Ascendancy at 07:26 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Dudu the Shalore Temporal Warden level 43
77th Pyre 124th year of Ascendancy at 00:48 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Dudu the Shalore Temporal Warden level 20
64th Regrowth 123rd year of Ascendancy at 07:05 see stats
The Sun Still Shines
Aeryn survived the last battle.By Dudu the Shalore Temporal Warden level 50
18th Haze 124th year of Ascendancy at 19:53 see stats
The secret city
Discovered the truth about mages.By Dudu the Shalore Temporal Warden level 10
10th Flare 122nd year of Ascendancy at 22:33 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Dudu the Shalore Temporal Warden level 35
28th Haze 123rd year of Ascendancy at 11:26 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Dudu the Shalore Temporal Warden level 20
63rd Regrowth 123rd year of Ascendancy at 13:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Dudu the Shalore Temporal Warden level 26
16th Pyre 123rd year of Ascendancy at 23:53 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Dudu the Shalore Temporal Warden level 16
6th Decay 122nd year of Ascendancy at 18:57 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Dudu the Shalore Temporal Warden level 29
75th Pyre 123rd year of Ascendancy at 09:28 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Dudu the Shalore Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 23:30 see stats
Log
Dudu hits Gloradata the dredge for 36 temporal, 33 light, 84 temporal, 39 physical, 49 temporal, 55 temporal, 26 physical, 49 temporal (372 total damage).
Gloradata the dredge uses Disengage.
Orc blood mage casts Blood Grasp.
Gloradata the dredge is moving at extreme speed!
Orc blood mage speeds up.
Orc blood mage's Blood Grasp drains life from Dudu!
Orc blood mage receives 105 healing from Dudu.
Orc blood mage's Blood Grasp hits Dudu for (77 focus), 200 blight (200 total damage).
There is a next level here (press '' or right click to use).
Orc blood mage casts Soul Rot.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Dudu deactivates Secrets of the Eternals.
Dudu's Secrets of the Eternals has been deactivated!
Dudu stops weaving fate.
The protective shield of Dudu disappears.
Dudu deactivates Temporal Hounds.
Dudu's Temporal Hounds has been deactivated!
Dudu stops spinning fate.
Dudu deactivates Contingency.
Dudu's Contingency has been deactivated!
Dudu deactivates Premonition.
Dudu's Premonition has been deactivated!
Dudu deactivates Weapon Folding.
Dudu's Weapon Folding has been deactivated!
Dudu is no longer out of phase.
Dudu is no longer embeded in time.
Dudu deactivates Chant of Fortress.
Dudu's Chant of Fortress has been deactivated!





















































































