RX-178a the level 1 Prismatic Golem Spellsword by pheonix89

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RacePrismatic Golem
ClassSpellsword
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 15)
Dexterity15 (base 13)
Constitution12 (base 10)
Magic14 (base 14)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life108/108
Mana100/100
Stamina80/80
Healing Factor1.0343458578988
Regeneration0.2585864644747

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy20
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (35%)
Defense2.75
Ranged Defense2.75
Fatigue6
Physical Save10.15
Spell Save8.4
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Spell / Blazebrand1.30
0/5
0/5
0/5
0/5
Spell / Lifetide1.30
1/5
0/5
0/5
0/5
Spell / Windcutter1.30
1/5
0/5
0/5
0/5
Spell / Stoneshield1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Arcane veteran1.20
0/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Saving done.
You switch your weapons to: .


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

You switch your weapons to:
iron greatsword (16.5-26.4 power, 1 apr).

Ran for 2 turns (stop reason: interesting character).


Ran for 3 turns (stop reason: interesting character).


Ran for 3 turns (stop reason: didn't move).


Lore found:
Iron Mail of Bloodletting
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 10 turns (stop reason: store entrance spotted).


You can not active Air Stance directly. Use Air Strike to activate it.

RX-178a casts Water Strike.

RX-178a activates Water Stance.


Resting starts...

Talent Water Strike is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


RX-178a activates Spellsword Combat.

RX-178a deactivates Spellsword Combat.

RX-178a activates Spellsword Combat.

RX-178a deactivates Water Stance.

RX-178a activates Water Stance.