Kal the level 10 Ghoul Berserker by encyclopath

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassBerserker
Level / Exp10 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength56 (base 34)
Dexterity21 (base 11)
Constitution46 (base 24)
Magic12 (base 10)
Willpower13 (base 10)
Cunning9 (base 10)

Resources

Life483/483
Stamina94/94
Healing Factor1.2567804250994
Regeneration8.3682795489952

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite3
Infravision7

Offense: Mainhand

Damage84
Accuracy30
Crit Chance1%
APR7
Speed1.00

Offense: Spell

Spellpower5.6666666666667
Crit Chance1%
Speed1

Offense: Mind

Mindpower17
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+3%
Fire+14%
Mind+5%

Offense: Damage Penetration

Darkness+25%
Lightning+5%

Defense: Base

Armour (hardiness)26 (30%)
Defense13
Ranged Defense13
Fatigue1
Physical Save27
Spell Save25
Mental Save7

Defense: Resistances

Nature+ 22%( 70%)
Lightning+ 5%( 70%)
Light+ 10%( 70%)
Temporal+ 26%( 70%)
Blight+ 18%( 70%)
Darkness+ 28%( 70%)
Fire+ 28%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.30
1/5
3/5
1/5
0/5
Technique / Berserker's strength1.50
1/5
3/5
0/5
0/5
Technique / Two-handed assault1.30
3/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
5/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
1/5
0/5
Technique / Combat training1.41
0/5
1/5
0/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

done
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Kal the Ghoul Berserker level 10
3rd Summertide 122nd year of Ascendancy at 10:40
see stats

Log

Kal activates Berserker Rage.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 21 turns (stop reason: dialog is displayed).


You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.91 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 2.48 gold from the transmogrification of
balanced iron dagger (10-12 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 1st Flare of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.


There is a Derth (Town) here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.