Igell the level 2 Yeek Necromancer by Gnizarb

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassNecromancer
Level / Exp2 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution6 (base 10)
Magic21 (base 21)
Willpower19 (base 13)
Cunning15 (base 11)

Resources

Life2/2
Mana152/152
Soul7/11
Healing Factor0.95754358934071
Regeneration19.390257684149

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage6
Accuracy1
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance4%
Speed1

Offense: Mind

Mindpower10
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+10%
Fire+2%
Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save2
Spell Save7
Mental Save13

Defense: Resistances

Fire+ 35%( 70%)
All+ 21%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
3/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

active
active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Igell the Yeek Necromancer level 2
75th Pyre 122nd year of Ascendancy at 18:20
see stats

Log

Igell is dazed!
Ghast is dazed!


You are unable to move!

Ran for 1 turns (stop reason: didn't move).

Igell uses
Infusion: Wild.
Igell is not dazed anymore.

Igell is cured!

Igell lessens the pain.

Something misses Ghast.

Talent Infusion: Regeneration is ready to use.
Talent Invoke Darkness is ready to use.
Talent Command Staff is ready to use.
Your summoned ghast disappears.
Your summoned ghast disappears.
Your summoned ghast disappears.
Your summoned ghast disappears.
Ghoul hits Something for (3 to psi shield), 5 physical (5 total damage).
Ran for 3 turns (stop reason: taken damage).

Igell is knocked back!

Something hits
Igell for (11 absorbed), 0 physical (0 total damage).

Igell uses
Infusion: Regeneration.
Igell starts regenerating health quickly.

Something hits
Igell for (15 absorbed), 0 lightning (0 total damage).
Igell is dazed!


You are unable to move!

Ran for 1 turns (stop reason: didn't move).

You are unable to move!