
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 | 
| Addons | Store Wish List 1.3.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them.  Press  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Passive Cooldowns 1.3.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module: 
 Affected talents from the Embers of Rage DLC: 
 Affected talents from the Ashes of Urh'Rok DLC: 
 Affected talents from the Forbidden Cults DLC: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Weapon Schematics for Tinkers at Birth 1.5.5Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC. Based on a suggestion by Mel. Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.3.0Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229).  Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Timed Rest 1.1.0Adds a new command 'Rest for a specific number of turns', initially bound to  Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tweaked Arcane Aether 1.5.2Takes 0players fix for arcane permation (66 percent arcane 34 other resistance)(tweak disabled atm til toggleable and nonsuperloading), optional tweak for disruption shield (tweaks disruption shield to be useable at 33 percent, nerfs the damage cap to 1.75 instead of 2.00, and lowers cooldown by 5 to 25), includes altered version of expermental hate as optional tweak, made phase door rune work in controlled phased door areas as intended, optional tweak for nulls crystal races to allow steamtech for them, togglable tweak to the golemancy tree to fix golems to be changed to work with steamtech (golems don't need to pay gold for steamtech unlock) with tweaks to enable steamtech and taints, optional tweaks for disabling rares from using certain classes (allows you to disable rares from using hedgeknight, oozemancer, or any combination of the tinker classes, a togglable expermental hate option (included with premission and slight changes), option to revert inferno pettiness's hedgeknight boss toggle (if you use that mod anyway), optional toggle to disable most of hedgeknight's petal skills for npcs, and toggleable tweak for necromancy+ (enabling one of the skills to effect all summons). All current tweaks are optional (with some enabled by defualt but will only effect files if certain files are present). Possessor Bonus Class 1.5.4Donators/Buyers bonus! Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes: 
 (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Automated Portable Extractor (APE) Tweak 1.3.0Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.5.0Donators/Buyers bonus! Improved Starting Inscriptions 1.5.5Makes the Last Hope, Irkkk, and Kruk Pride (if you have EoR) infusion and rune stores start with a variety of quality inscriptions. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Early Infinite Dungeon 1.3.0Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Auto-usable Wards 1.3.0Modifies objects that confer the Ward talent to provide two separate talents: an instant-use, no-cooldown talent Choose Ward and the original talent, renamed Apply Ward, which now activates the ward type selected via Choose Ward. The author is assured that this arrangement will make wards easier to use with the game's auto-use functionality. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Archmage Options Addon 1.4.5Mod to set most archmage talents/talent categories to unlearnt and give them talent/talent category points to make up for it. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled.  | 
| Campaign | Infinite | 
| Mode | Insane Roguelike | 
| Sex | Female | 
| Race | Cornac | 
| Class | Psyshot | 
| Level / Exp | 19 / 86% | 
| Size | medium | 
| Lifes / Deaths | Killed by Mayygarin the saw horror at level 19 on the 3rd Summertide 122nd year of Ascendancy at 08:02  / 1 | 
Primary Stats
| Strength | 34 (base 28) | 
| Dexterity | 28 (base 13) | 
| Constitution | 22 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 37 (base 37) | 
| Cunning | 46 (base 28) | 
Resources
| Life | -63/527 | 
| Steam | 43/100 | 
| Equilibrium | 0 | 
| Psi | 132/140 | 
| Healing Factor | 1.27375 | 
| Regeneration | 3.6301875 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 11 | 
| Infravision | 3 | 
| See Stealth | 15 | 
| See Invisible | 8 | 
Offense: Mainhand
| Damage | 34 | 
| Accuracy | 41 | 
| Crit Chance | 21% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 33 | 
| Accuracy | 44 | 
| Crit Chance | 19% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 2.5 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 36 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +2% | 
| Light | +16% | 
| Temporal | +12% | 
| Nature | +24% | 
| Fire | +21% | 
| Mind | +4% | 
| All | 0% | 
Offense: Damage Penetration
| Nature | +10% | 
| Darkness | +20% | 
Defense: Base
| Armour (hardiness) | 26.335093952971 (48.103448275862%) | 
| Defense | 24 | 
| Ranged Defense | 24 | 
| Fatigue | 4 | 
| Physical Save | 47 | 
| Spell Save | 26 | 
| Mental Save | 37 | 
Defense: Resistances
| Acid | + 41%( 70%) | 
| Blight | + 39%( 70%) | 
| Cold | + 56%( 70%) | 
| All | + 36%( 70%) | 
| Lightning | + 42%( 70%) | 
| Temporal | + 38%( 70%) | 
| Darkness | + 49%( 70%) | 
| Fire | + 41%( 70%) | 
| Nature | + 70%( 70%) | 
Defense: Immunities
| Confusion Resistance | 18% | 
| Disarm Resistance | 46% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 26% | 
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat.  | 
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 114% efficiency and cooldown mod of 55%. Its effects scale with your Willpower stat.  | 
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.6 steam per turn. Can be activated for an instant burst of 23 steam. Its effects scale with your Magic stat.  | 
Class Talents
| Steamtech / Thoughts of iron | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Avoidance | 1.30 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Psytech gunnery | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Psionic fog | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Action at a distance | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Mechstar | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Psionic / Gestalt | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Steamtech / Physics | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Wild-gift / Mindstar mastery | 1.20 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Steamtech / Chemistry | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Steamtech / Engineering | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 0/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
| talent | Molten Iron Blood | 
| talent | Gestalt | 
| talent | Automated Cloak Tessellation | 
| detrimental effect | Huge cut that bleeds, doing 22.88 physical damage per turn. Bleeding | 
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+29). Continuum Destabilization | 
| beneficial effect | The target is recovering 15 life each turn. Recovery | 
| beneficial effect | Infinite Dungeon Challenge: Exterminator (Level 8) Challenge | 
Quests
You successfully escorted the lost warrior to the recall portal on level 4 of Infinite Dungeon. Escort: lost warrior (level 4 of Infinite Dungeon)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 7 of Infinite Dungeon. Escort: repented thief (level 7 of Infinite Dungeon)As a reward you improved talent Track (+1 level(s)).  | done | 
You abandoned repented thief to death. Escort: weary adventurer (level 3 of Infinite Dungeon) | failed | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 5)You completed the challenge and received: Random Artifact: Festertide (0 def, 1 armour)  | done | 
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 8)Foes left: 25  | active | 
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory!  | active | 
Equipment
| On feet |  Windquencher (0 def, 5 armour) 2.0 T5 feet armor [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +24% nature Res.pen +10% nature Melee Ret 12 nature ----- def ----- Armour +5 Fatigue -2% Resists +12% nature Max.HP +44.00 ---------- misc Stam/turn +0.70 Talents +1 Rocket Boots A pair of boots made of leather.  | 
| Quiver |  pouch of dwarven-steel shots 'Undeathpiercer' (8/17, 143% power, 3 apr)3.0 T3 shot ammo [Rare] Nature Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Nature Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 17 Ranged+ +19 insidious poison +24 nature On Hit.r1 +16 nature On Hit: * Slows global speed by 40% Shots are used with slings to pummel your foes to death.  | 
| Light source |  watchleader's alchemist's lamp of the zealot 1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Dmg.mod +16% light ----- def ----- Resists +3% all Spell.save +7 (+4 eff.) Blind- +26% Confus- +18% ---------- misc Light +11 See.Stealth +15 See.Invis +8 Track: Puts all charms on 40 cooldown Level 4.5 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 37 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter.  | 
| On head |  Elymira the Bloommistress (0 def, 4 armour) 3.0 T3 head armor [Rare] Disrupt While equipped: Stats +10 Cun dps ---------- Melee Ret 20 darkness 8 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +4 Fatigue +4% Resists +13% nature +5% blight Mind.save +15 (+6 eff.) ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| On hands |  Festertide (0 def, 1 armour)1.5 T1 hands armor [Rare] Master/Psionic While equipped: Stats +3 Str +2 Dex +3 Cun +2 Con dps ---------- Dmg.mod +12% temporal Acc +6 (+2 eff.) ----- def ----- Armour +1 Resists +3% nature +3% temporal Phys.save +26 (+8 eff.) Spell.save +4 (+2 eff.) Mind.save +10 (+4 eff.) Disarm- +46% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Cooldown Double Strike -1 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| Tool |  Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.  | 
| On fingers |  sneakthief's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Melee+ 22 light Ranged+ 20 light Acc +6 (+2 eff.) On Hit (Melee): * 11% chance to blind On Hit (Ranged): * 14% chance to blind Rings can have magical properties.  | 
| On fingers |  warrior's gold ring of blinding strikes0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Str dps ---------- Melee+ 26 light Ranged+ 31 light On Hit (Melee): * 10% chance to blind On Hit (Ranged): * 13% chance to blind ----- def ----- Armour +6 Rings can have magical properties.  | 
| Around neck |  stralite amulet 'Dimclamor'0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Dex +3 Con dps ---------- Res.pen +15% darkness ----- def ----- Resists +12% darkness Phys.save +30 (+10 eff.) Die.at -40.00 life Amulets can have magical properties.  | 
| In main hand |  overgrown steel steamgun of dampening4.0 T2 steamgun 1H weapon [Ego] Nature/Disrupt/Steamtech Mastery Psyshot Acc+ +0.1% dam / acc Apr +9 Atk.spd 100% Range +7 Proj.spd +600% On Hit: 10% Overgrowth 2 Uses 2.0 Steam While equipped: ----- def ----- Resists +8% acid +8% fire +7% cold +9% lightning Spell.save +5 (+3 eff.) HP.reg +0.60 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.  | 
| Around waist |  noble's rough leather belt of containment 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: ----- def ----- Fatigue -8% D.Red.from +18% Summoned Anom.red +12 Max.HP +52.00 ---------- misc Max.enc +20 Max.mana +33.00 Max.stam +26.00 Max.hate +11.00 Max.psi +23.00 Max.vim +20.00 Max.P.En +21.00 Max.N.En +21.00 A belt that goes around your waist.  | 
| In off hand |  Yvessra the Blackglamour (88% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 89% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +8 darkness On Hit.r1 +12 lightning +4 darkness On Crit.r2 +4 lightning While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% mind +2% darkness Res.pen +5% darkness Melee Ret 3 mind 3 darkness ----- def ----- Resists +9% darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  Eilinoyath the Kindleoozer (11 def, 0 armour) 2.0 T5 cloak armor [Rare] Master While equipped: Stats +6 Dex dps ---------- Dmg.mod +21% fire ----- def ----- Defense +11 (+5 eff.) Resists +25% nature +25% cold Phys.save +5 (+1 eff.) ---------- misc Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  stralite mail armour 'Getifang' (4 def, 8 armour)14.0 T4 heavy armor Reqs Str 38 [Rare] Nature While equipped: Stats +7 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +10% Crit.dmg- 10.00% Max.HP +72.00 HP.reg +2.00 Heal.mod +18% ---------- misc Equi/ret +0.16 Hate/m.crit +2.00 A suit of armour made of mail.  | 
Inventory
 medical injector implant of the sneak (efficiency 112% / cooldown 87%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 112% efficiency and cooldown mod of 87%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 steam generator implant of the wizard (steam 6)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Steamtech (100% of a turn) Is a steamtech power Description: Steam generator that permanently creates 5.8 steam per turn. Can be activated for an instant burst of 29 steam. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin..  | 
 regeneration infusion of the duelist (heal 188 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 188 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability.  | 
 restful copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Dex ----- def ----- Fatigue -4% HP.reg +1.00 Amulets can have magical properties.  | 
 starlit copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% light +10% darkness Blind- +20% Amulets can have magical properties.  | 
 vitalizing gold amulet of constitution (+5)0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +5 Con ----- def ----- Phys.save +5 (+1 eff.) Max.HP +44.00 HP.reg +0.60 Amulets can have magical properties.  | 
 Phoenixfury0.1 T4 amulet jewelry [Rare] Nature While equipped: Stats +4 Str dps ---------- Dmg.mod +27% fire Res.pen +15% mind ----- def ----- Resists +6% mind +3% fire Amulets can have magical properties.  | 
 Politta the Hellsvile0.1 T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +16 (+5 eff.) Dmg.mod +6% fire ----- def ----- Armour +4 Resists +7% nature +6% blight HP.reg +2.30 Poison- +13% Disease- +12% Stun/Frz- +24% Rings can have magical properties.  | 
 gladiator's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +10% acid ----- def ----- Resists +20% acid Rings can have magical properties.  | 
 marksman's copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- HP.reg +0.80 Stun/Frz- +22% Rings can have magical properties.  | 
 painweaver's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Spell.pwr +6 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +4% all ----- def ----- Max.HP +47.00 HP.reg +0.50 Heal.mod +12% Rings can have magical properties.  | 
 solipsist's copper ring of lightning (+20%)0.1 T1 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +6 (+3 eff.) Dmg.mod +10% lightning ----- def ----- Resists +20% lightning Rings can have magical properties.  | 
 warrior's copper ring of power0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +6 (+3 eff.) ----- def ----- Armour +6 Rings can have magical properties.  | 
 Eredunavor the Fognaught0.1 T2 ring jewelry [Rare] Master While equipped: Stats +8 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Resists +9% darkness Phys.save +3 (+1 eff.) Heal.mod +10% Rings can have magical properties.  | 
 sneakthief's steel ring of pilfering0.1 T2 ring jewelry [Ego++] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Acc +12 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 132% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties.  | 
 gold ring of misery0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +3 Cun dps ---------- Melee+ 8 bleed Ranged+ 10 bleed On Hit (Melee): * 12% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +2.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties.  | 
 stralite ring 'Boreroddaldir'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +6 Resists +6% mind Phys.save +30 (+10 eff.) Poison- +20% Rings can have magical properties.  | 
 acidic dwarven-steel waraxe of massacre (135% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Master Power 136% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid One-handed war axes.  | 
 Nerurin (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature Power 87% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% On Hit.r1 +4 acid While equipped: Stats +5 Wil +4 Cun +2 Con dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +4% acid ---------- misc Equi/ret +0.70 See.Invis +6 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Goridan the Torchquench (94% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic This psionic mindstar is wrathful to the hated. This honing mindstar will focus other psionic mindstars. Power 95% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 fire While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Dmg.mod +4% physical Res.pen +2% physical ----- def ----- Resists +5% physical +9% cold Phys.save +10 (+3 eff.) Max.HP +13.00 HP.reg +0.90 Blind- +5% ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Morningtouch the pulsing mindstar (107% power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 107% Range: 1.1x Uses 45% Wil, 25% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit.r1 +4 light While equipped: Stats +1 Wil dps ---------- Mind.crit +9% Crit.mult +10.00% Mind.pwr +14 (+6 eff.) ---------- misc Psi/ret +0.16 Max.psi +20.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Umbrapanic (112% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Power 112% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +16 darkness While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +7% mind +14% darkness Melee Ret 8 mind 18 darkness ----- def ----- Resists +12% light Spell.save +18 (+9 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 stralite steamsaw 'Strikedredge' (135% power, 19 apr)3.0 T4 steamsaw 1H weapon Reqs Str 35 [Rare] Nature/Steamtech Power 136% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit / acc Apr +19 Crit +4.0% Atk.spd 100% Block +70 On Hit: * 19% chance to daze at end of turn Uses 1.0 Steam While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +6 Cun +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +12% mind +6% lightning Res.pen +9% lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +5 Defense +8 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 Thunderterror the dragonbone longbow4.0 T5 longbow 2H weapon Reqs Dex 48 [Rare] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +10 On Hit: * 40% chance to blind * 40% chance to daze at end of turn While equipped: dps ---------- Dmg.mod +17% physical Res.pen +33% physical ----- def ----- Resists +3% lightning Longbows are used to shoot arrows at your foes.  | 
 drakeskin leather sling 'Furnacewire'4.0 T5 sling 1H weapon Reqs Dex 48 [Rare] Master Acc+ +0.1% dam / acc Atk.spd 125% Range +10 On Hit.r1 +8 fire On Hit: * 40% chance to corrode armour by 30% While equipped: dps ---------- Dmg.mod +20% physical Res.pen +15% physical +25% fire ----- def ----- Resists +9% acid Slings are used to hurl stones or metal shots at your foes.  | 
 Ravenreign (20/20, 122% power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 20 Ranged+ +5 temporal +16 darkness +4 light On Hit.r1 +12 light On Crit.r2 +4 darkness On Hit: * 20% chance to inflict 15% damage reduction * 7% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death.  | 
 Gotha the pouch of dwarven-steel shots (21/21, 144% power, 3 apr)3.0 T3 shot ammo [Rare] Psionic Power 145% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +3 Crit +5.0% Capacity 21 Ranged+ +20 mind +20 physical On Hit.r1 +8 mind On Crit.r2 +16 mind On Hit: * 10% chance to knock the target back Shots are used with slings to pummel your foes to death.  | 
 Arthyvon the Curetouch (18/18, 154% power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Rare] Nature Power 155% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +5.5% Capacity 18 Ranged+ +13 lightning +4 nature On Hit.r1 +4 nature On Crit.r2 +8 lightning +16 nature Shots are used with slings to pummel your foes to death.  | 
 slimey pouch of voratun shots of erosion (14/22, 164% power, 6 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego] Nature/Disrupt Power 164% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +6 Crit +7.0% Capacity 22 Ranged+ +5 temporal +5 nature On Hit: * Slows global speed by 6% Shots are used with slings to pummel your foes to death.  | 
 dwarven-steel shield 'Starwalker' (8 def, 2 armour, 79 block)7.0 T3 shield armor Reqs Heavy Armour Training 2 [Rare] Nature While equipped: dps ---------- Melee+ 7 cold Dmg.mod +3% light Melee Ret 13 ice ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +15% light +18% lightning ---------- misc Talents +3 Block Handheld deflection devices.  | 
 Issufast the woollen robe (2 def, 2 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +1 Con dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +11% fire +5% all ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue -4% Resists +16% fire Phys.save +16 (+5 eff.) ---------- misc Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Eel-skin armour (10 def, 1 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Armour +1 Defense +10 (+5 eff.) Fatigue +2% Poison- +30% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 18 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 43.97 to 131.92 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck.  | 
 cleansing rough leather belt of life1.0 T1 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Fatigue +0% Resists +6% acid +5% blight HP.reg +0.70 Heal.mod +12% ---------- misc Max.enc +0 A belt that goes around your waist.  | 
 Band of Protection1.0 T3 belt armor [Unique] Arcane/Steamtech While equipped: Stats +3 Cun dps ---------- Steampwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+5 eff.) Generate a personal shield that absorbs up to 172 damage and damages attackers striking the wearer for 26 fire damage while it lasts (based on Cunning). Uses 24 power out of 24/24 This belt utilizes an enchanted gem to focus a burst of steam into a powerful barrier.  | 
 Relgudor the linen cloak (7 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Dex +1 Wil +1 Con ----- def ----- Defense +7 (+3 eff.) Resists +0% nature +0% cold Phys.save +6 (+2 eff.) ---------- misc Infravis +1 See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 pair of iron boots of rushing (0 def, 3 armour)3.0 T1 feet armor [Ego+] Master While equipped: Stats +2 Str +3 Con ----- def ----- Armour +3 Fatigue +2% Rush: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Pureblight the drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +17 (+5 eff.) ----- def ----- Armour +3 Resists +9% nature Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 cleansing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Disrupt While equipped: ----- def ----- Defense +1 (+0 eff.) Resists +5% nature +6% blight A pointy cloth hat, very wizardly...  | 
 hardened leather hat 'Morningtaint' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Cun +3 Dex dps ---------- Mind.crit +2% Apr +5 On Hit (Melee): * 30% chance to blind ----- def ----- Armour +3 Fatigue +3% Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.16 Psi/ret +0.20 Hate/m.crit +1.00 Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A hat made of leather. Very stylish.  | 
 insulating rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire ---------- misc Infravis +0 Sight +0 See.Stealth +0 See.Invis +0 A cap made of leather.  | 
 Torelach (6 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex dps ---------- Apr +6 ----- def ----- Armour +3 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +3% Resists +15% acid +12% cold Crit.dmg- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% A cap made of leather.  | 
 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 57 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 nightwalker's brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +3 Wil dps ---------- Phys.crit +3.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Dmg.mod +0% light ----- def ----- Max.HP +42.00 ---------- misc Light +2 See.Stealth +0 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Shadowspike1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% fire Melee Ret 20 darkness 12 fire ----- def ----- Max.HP +52.00 ---------- misc Light +3 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials.  | 
 good focus lens0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +6 Sight +1 See.Stealth +10 See.Invis +10 Tinkers can be attached to normal items to improve them with steam power!  | 
simple frost salve [power 13] simple frost salve [power 13]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 55% cooldown modifier. Remove 1 physical effects and grants a frost aura (13% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve.  | 
simple healing salve [power 164] simple healing salve [power 164]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 114% efficiency and 55% cooldown modifier. Heal 164 Puts Talent Medical Injector on 15 cooldown Medical salve.  | 
 miner's dwarven-steel pickaxe (dig speed 23 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Scaldmarrow [power 137]  (13/6 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +5% temporal ----- def ----- Resists +9% temporal ---------- misc Wards +1 physical +2 mind +2 darkness Talents +2 Silence +1 Apply Ward Cooldown Silence -1 Fire a blast of psionic energies in a range 7 beam dealing 68.50 to 137.00 mind damage Puts all charms on 6 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers.  | 
 supercharged steel torque of kinetic psionic shield [power 65]  (13/23 cooldown)2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 65 for 7 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 hateful dwarven-steel torque of psychoportation [power 37]  (13/30 cooldown)2.0 T3 torque charm [Ego] Psionic Teleport randomly (rad 37) Puts all charms on 30 cooldown 100% to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers.  | 
 Nimbuswedge [power 10]  (13/6 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% mind +21% lightning Res.pen +10% mind On Hit (Melee): * 30% chance to daze at end of turn ---------- misc Max.vim +8.00 Reveal the area around you, dispelling darkness (radius 10, power 35 based on Magic), and detect the presence of nearby creatures for 3 turns Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Polowyn [power 145]  (13/6 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Str +2 Dex +3 Mag +1 Cun dps ---------- Dmg.mod +12% arcane ---------- misc Max.vim +7.00 Light +3 Creates a wall of flames lasting 4 turns (dealing 175 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Vethgar the Cornac Psyshot level 10
2nd Mirth 122nd year of Ascendancy at 00:10 see stats
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By Vethgar the Cornac Psyshot level 16
8th Mirth 122nd year of Ascendancy at 20:29 see stats
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Vethgar the Cornac Psyshot level 3
74th Pyre 122nd year of Ascendancy at 18:06 see stats
Log
Vethgar receives 19 healing.
Mayygarin the saw horror performs a melee critical strike against Vethgar!
Mayygarin the saw horror hits Vethgar for (34 resist armour), 41 physical, (6 resist armour), 0 acid, (3 resist armour), 0 fire, (3 resist armour), 0 cold, (3 resist armour), 0 lightning (41 total damage).
Vethgar hits Mayygarin the saw horror for 18 darkness, 2 mind, 42 fire, (17 to psi shield), 8 nature (69 total damage).
Mayygarin the saw horror receives 98 healing.
Kinetic Aura hits Vethgar for (8 resist armour), 0 physical (0 total damage).
Insidious Poison from Vethgar hits Mayygarin the saw horror for (2 to psi shield), 1 nature (1 total damage).
Mayygarin the saw horror uses Block.
Mayygarin the saw horror hits Vethgar for (34 resist armour), 31 physical, (6 resist armour), 0 acid, (3 resist armour), 0 fire, (3 resist armour), 0 cold, (3 resist armour), 0 lightning (31 total damage).
Vethgar hits Mayygarin the saw horror for 18 darkness, 2 mind, (43 blocked), 0 fire, (17 to psi shield), 8 nature (27 total damage).
Mayygarin the saw horror resists the mind attack!
Mayygarin the saw horror hits Vethgar for (34 resist armour), 95 physical, (6 resist armour), 0 acid, (3 resist armour), 0 fire, (3 resist armour), 0 cold, (3 resist armour), 0 lightning (95 total damage).
Vethgar hits Mayygarin the saw horror for 18 darkness, 1 mind, (43 blocked), 0 fire, (17 to psi shield), 8 nature (26 total damage).
Vethgar uses Metalstar.
Mayygarin the saw horror is caught in the bloodstar.
A psionic shield forms around Vethgar.
Vethgar's skin returns to normal.
Talent Vaporous Step is ready to use.
Talent Psyshot is ready to use.
Talent Boiling Shot is ready to use.
Bleeding from Mayygarin the saw horror hits Vethgar for (11 resist armour), 0 physical (0 total damage).
Vethgar receives 19 healing.
Your shield crumbles under the damage!
The psionic shield around Vethgar crumbles.
Mayygarin the saw horror hits Vethgar for (34 resist armour), (37 absorbed), 60 physical, (6 resist armour), 0 acid, (3 resist armour), 0 fire, (3 resist armour), 0 cold, (3 resist armour), 0 lightning (60 total damage).
Vethgar hits Mayygarin the saw horror for 18 darkness, 2 mind, (43 blocked), 0 fire, (17 to psi shield), 8 nature (27 total damage).
Mayygarin the saw horror has finished recovering.
Mayygarin the saw horror uses Greater Weapon Focus.
Saving game...













































































































