Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Talent Point Planner 1.0.6The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Marson's Speedfix 1.1.5
Parts of this addon were merged into v1.2.0 Hand armor can slow down unarmed attack speed, but it is also having an impact on talents in the "Technique" category as well, slowing them by about 20%. This addon will update the speed of talents to use shield speed for shield skills, main weapon speed for all others, and if unarmed, it will use the default single-turn energy expendature of other talents not already in the Spell, Mind, or Summon categories. Talents not in the Technique category, but also modified: The lost city of Vulcus (1.1a) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Items Vault 1.1.2Donators/Buyers bonus! ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Doomed |
| Level / Exp | 4 / 90% |
| Size | medium |
| Lifes / Deaths | Killed by thalore hunter at level 4 on the 77th Pyre 122nd year of Ascendancy at 12:42 / 1 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 18 (base 17) |
| Magic | 8 (base 10) |
| Willpower | 13 (base 14) |
| Cunning | 22 (base 20) |
Resources
| Life | -12/161 |
| Hate | 64/100 |
| Healing Factor | 0.76329340638018 |
| Regeneration | 9.9609789532613 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 5 |
| Accuracy | 7 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 5 |
| Accuracy | 7 |
| Crit Chance | 6% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19.9 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +14% |
| All | +12% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 7.05 |
| Ranged Defense | 8.05 |
| Fatigue | 0 |
| Physical Save | 11.55 |
| Spell Save | 7.35 |
| Mental Save | 12.25 |
Defense: Resistances
| Blight | + 13%( 70%) |
| Darkness | + 19%( 77%) |
| All | + 12%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Darkness | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Shadows | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Punishments | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Force of will | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Dark sustenance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Gesture of Pain |
| talent | Call Shadows |
| beneficial effect | The target calls upon its inner resources, improving all damage by 12% and reducing all damage taken by 12%. Wrath of the Eternals |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn. Regeneration |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
| beneficial effect | Doooooooooooooooooooooooo is feeding from thalore hunter. Feeding |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +8 Darkness Resistance, +7% Max Darkness Resistance, +6 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Equipment
| Tool | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] miner's iron pickaxe (dig speed 28 turns)[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] miner's iron pickaxe (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes stats: +1 Str Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] warrior's copper ring of perseverance[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] warrior's copper ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes stats: +2 Str Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Stun/Freeze immunity: +21% Life regen: +0.80 Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| On fingers | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] rogue's copper ring[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] rogue's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +4 Changes stats: +2 Cun Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Rings can have magical properties. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Around waist | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Mighty Girdle[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Mighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +4 Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Maximum encumbrance: +70 Disease immunity: +0% (-10%) Knockback immunity: +40% Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In main hand | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds)[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +2%(-) blight Changes damage: +2%(-) nature Disease immunity: +10% (-) Mindpower: +1 (-) Mental crit. chance: +1% (-) Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Light source | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] brass lantern[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| Main armor | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] linen robe (0 def, 0 armour) (Shrouds)[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] linen robe (0 def, 0 armour) (Shrouds) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices Tap to cycle through comparison choices |
| In off hand | [vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] mossy mindstar (2-2.2 power, 12 apr, nature damage) (Misfortune)[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] mossy mindstar (2-2.2 power, 12 apr, nature damage) (Misfortune) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +1 (-) Mental crit. chance: +1% (-) Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Inventory
[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] spinel[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Defense: +2 Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Physical save: +2 Spell save: +2 Mental save: +2 Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] 2 citrine[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] 2 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] zircon[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Armour: +1 Changes resistances: +0%(-2%) blight / +1% all Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Scrying Orb[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Scrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Transmogrification Chest[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Transmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices Tap to cycle through comparison choices |
[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Rod of Recall (1/1)[vs. nature's mossy mindstar (2-2.2 power, 12 apr, nature damage) (Shrouds) (In main hand, 1 of 2)] Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-12) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) When wielded/worn: Changes resistances: +0%(-2%) blight Changes damage: +0%(-2%) nature Disease immunity: +0% (-10%) Mindpower: +0 (-1) Mental crit. chance: +0% (-1%) It can be used to recall the user to the worldmap, costing 202 power out of 341/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices Tap to cycle through comparison choices |
Achievements
Log
Thalore hunter shoots!
Thalore hunter's Shoot hits doooooooooooooooooooooooo for (2 to ice), 3 lightning, (4 to ice), 6 physical, (6 to ice), 9 lightning (18 total damage).
Thalore hunter shoots!
Your hatred grows even as your life fades! (+4 hate)
Thalore hunter's Shoot hits doooooooooooooooooooooooo for (2 to ice), 3 lightning, (5 to ice), 8 physical, (6 to ice), 9 lightning (20 total damage).
Thalore hunter shoots!
Your hatred grows even as your life fades! (+4 hate)
Thalore hunter's Shoot hits doooooooooooooooooooooooo for (2 to ice), 3 lightning, (4 to ice), 6 physical, (6 to ice), 9 lightning (18 total damage).
Doooooooooooooooooooooooo is free from the ice.
Doooooooooooooooooooooooo uses Wrath of the Woods.
Doooooooooooooooooooooooo radiates power.
Thalore hunter uses Reload.
Thalore hunter begins reloading.
Thalore hunter shoots!
Talent Willful Strike is ready to use.
Talent Infusion: Regeneration is ready to use.
Thalore hunter uses Reload.
Thalore hunter begins reloading.
Talent Infusion: Wild is ready to use.
Doooooooooooooooooooooooo uses Willful Strike.
Doooooooooooooooooooooooo uses Infusion: Regeneration.
Doooooooooooooooooooooooo starts regenerating health quickly.
Thalore hunter shoots!
Your hatred grows even as your life fades! (+4 hate)
Your hatred grows even as your life fades! (+4 hate)
Saving game...
