
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | OldRPG Revival Tileset - Factions, NPC, Shaders 1.4.9 Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Revival Tileset - Player Sprites 1 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 1 of 4 1.4.9 OldRPG Revival Tileset - Terrain 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 3 of 5 1.4.9 Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
OldRPG Revival - Particles 2 of 2 1.4.9 OldRPG Revival - Achievements 2 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 5 of 5 1.4.9 Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log OldRPG Revival Tileset - Objects, Store, Stars 1.4.9 OldRPG Revival Tileset - Misc (Trap, Tactical, Lore, etc) 1.4.9 ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Revival Tileset - Embers Terrain 3 of 3 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 3 of 4 1.4.9 OldRPG Revival Tileset - Embers NPCs&Such 1.4.9 OldRPG Revival - Particles 1 of 2 1.4.9 Items Vault 1.5.0Donators/Buyers bonus! OldRPG Revival Tileset - Embers Terrain 1 of 3 1.4.9 OldRPG Revival Tileset - Terrain 1 of 2 1.4.9 OldRPG Revival Tileset - Player Sprites 2 of 5 1.4.9 OldRPG Revival Tileset - Embers Misc 1.4.9 OldRPG Revival - Achievements 1 of 2 1.4.9 OldRPG Revival Tileset - Embers Terrain 2 of 3 1.4.9 Possessor Bonus Class 1.5.4Donators/Buyers bonus! OldRPG Revival Tileset - Embers Player Sprites 2 of 4 1.4.9 OldRPG Revival Tileset - Player Sprites 4 of 5 1.4.9 OldRPG Revival Tileset - Embers Player Sprites 4 of 4 1.4.9 Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Revival - UI 1.4.9 OldRPG Revival - Talents 1.4.9oldRPG Tileset. Contains talents. |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Cornac |
Class | Mindslayer |
Level / Exp | 17 / 59% |
Size | medium |
Lifes / Deaths | Killed by gwelgoroth at level 17 on the 56th Dusk 122nd year of Ascendancy at 21:13 / 1 |
Primary Stats
Strength | 40 (base 16) |
Dexterity | 35 (base 10) |
Constitution | 14 (base 10) |
Magic | 19 (base 10) |
Willpower | 56 (base 36) |
Cunning | 50 (base 38) |
Resources
Life | -51/440 |
Psi | 77/116 |
Healing Factor | 1.3326086956521 |
Regeneration | 91.416956521736 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +22.7836465099% |
Spell | 0% |
Global | +132.72337093455% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 4 |
See Stealth | 17 |
See Invisible | 15 |
Offense: Mainhand
Damage | 46 |
Accuracy | 40 |
Crit Chance | 27% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 19 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Physical | +8% |
Mind | +9% |
Nature | +8% |
Offense: Damage Penetration
Mind | +10% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 14 (35.629139072848%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 28 |
Mental Save | 39 |
Defense: Resistances
Nature | + 10%( 70%) |
Temporal | + 3%( 70%) |
Fire | + 12%( 70%) |
Arcane | + 4%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Stun Resistance | 100% |
Blind Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 10% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 336 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 300% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Kinetic mastery | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
talent | Augmentation |
talent | Skate |
talent | Thermal Shield |
talent | Beyond the Flesh |
talent | Kinetic Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 67.20 life per turn. Regeneration |
beneficial effect | Increases global speed by 33%. Quick |
beneficial effect | The target's combat attack and crit chance are improved by 24 and 12%, respectively. Perfect control |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
Psionic focus | ![]() 3.0 T1 waraxe 1H weapon [Rare] Arcane Power 104% Range: 1.4x Uses 60% Wil Dmg Mind Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 cold +4 mind On Hit.r1 +8 fire On Crit.r2 +4 fire On Hit: * 20% chance to cause random gloom While equipped: dps ---------- Res.pen +10% mind ----- def ----- Resists +6% mind One-handed war axes. |
Light source | ![]() 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T1 head armor [Rare] Psionic While equipped: Stats +4 Cun +3 Con ----- def ----- Defense +1 (+1 eff.) Resists +3% temporal +9% fire Mind.save +6 (+2 eff.) ---------- misc Light +2 A pointy cloth hat, very wizardly... |
On feet | ![]() 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Con dps ---------- Res.pen +10% physical Melee Ret 16 physical ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Max.stam +15.00 Light +1 A pair of boots made of leather. |
Tool | ![]() 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +2 Resists +3% fire Mind.save +9 (+3 eff.) Blind- +10% Stun/Frz- +5% ---------- misc Max.psi +10.00 Fire a blast of psionic energies in a range 8 beam dealing 46.50 to 93.00 mind damage Puts all charms on 6 cooldown 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +0.15 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Blind- +20% ---------- misc Infravis +4 See.Stealth +7 See.Invis +5 Rings can have magical properties. |
Around neck | ![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() 3.0 T1 greatsword 2H weapon [Rare] Arcane Power 114% Range: 1.6x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +2.5% Atk.spd 100% Phasing +20% While equipped: Stats +5 Dex +2 Mag +4 Wil dps ---------- Mind.crit +2% Mind.pwr +8 (+3 eff.) ----- def ----- Fatigue -4% Massive two-handed swords. |
On hands | ![]() 1.0 T1 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Wil +4 Mag dps ---------- Melee+ 6 arcane ----- def ----- Armour +5 Resists +4% arcane Mind.save +6 (+2 eff.) Max.HP +40.00 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+4 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Cloak | ![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +7 (+4 eff.) Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Mind.crit +4% Mind.pwr +20 (+7 eff.) Melee Ret 16 nature ----- def ----- Armour +6 Defense +3 (+2 eff.) Fatigue +8% Max.HP +61.00 HP.reg +1.00 Heal.mod +10% A suit of armour made of leather. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% mind ----- def ----- Resists +11% light +11% darkness +3% mind Blind- +21% ---------- misc Light +3 Infravis +3 Amulets can have magical properties. |
![]() 0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +5 Lck dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+4 eff.) Unseen.red 11% ---------- misc Masteries +0.13 Psionic/Absorption Amulets can have magical properties. |
![]() 0.1 T1 ring jewelry [Normal] Rings can have magical properties. |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings can have magical properties. |
![]() 5.0 T2 staff 2H weapon [Ego] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +2% Crit.mult +11.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 109% Range: 1.5x Uses 72% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Melee+ +7 lightning On Hit: * 25% chance for lightning to arc to a second target Massive two-handed battleaxes. |
![]() 5.0 T1 greatmaul 2H weapon [Unique] Master Power 137% Range: 1.7x Uses 78% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +1.5% Atk.spd 100% While equipped: Shattering Blow: Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() 3.0 T2 longsword 1H weapon [Ego+] Arcane/Psionic Power 108% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +5 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Sharp, long, and deadly. |
![]() 3.0 T2 mace 1H weapon [Ego] Disrupt Power 108% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +3 Crit +1.0% Atk.spd 100% While equipped: ----- def ----- Resists +8% acid +8% fire +8% cold +8% lightning Spell.save +6 (+3 eff.) Blunt and deadly. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Arcane Power 120% Range: 1.4x Uses 60% Wil Dmg Temporal Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% Melee+ +7 light Against +10% Undead While equipped: Stats +3 Wil dps ---------- Spell.crit +1% Res.pen +20% arcane Melee Ret 16 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) One-handed war axes. |
![]() 3.0 T3 waraxe 1H weapon [Rare] Master Power 123% Range: 1.4x Uses 60% Wil Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness +11% physical Acc +9 (+3 eff.) Apr +10 ----- def ----- Resists +9% darkness ---------- misc Light +3 Infravis +2 One-handed war axes. |
![]() 1.0 T2 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 21% Wil, 33% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+4 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 129% Range: 1.3x Uses 27% Wil, 27% Cun, 10% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 2.0 Pwr.cost 8 out of 10/10. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of darkness, doing 63.58 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
![]() 1.0 T3 dagger 1H weapon [Ego] Arcane Power 117% Range: 1.3x Uses 27% Wil, 27% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 lightning +5 light Against +6% Undead On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 75% Range: 1.1x Uses 30% Wil, 10% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Phys.save +3 (+1 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +3% acid ----- def ----- Heal.mod +12% Heal/summ +12 ---------- misc Equi/ret +0.60 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 85% Range: 1.1x Uses 35% Wil, 15% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+3 eff.) ----- def ----- Mind.save +3 (+1 eff.) ---------- misc Max.psi +15.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Rare] Nature Power 96% Range: 1.1x Uses 40% Wil, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Mag dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +4% acid ----- def ----- Resists +9% blight Crit.dmg- 15.00% Mind.save +26 (+9 eff.) Disease- +15% ---------- misc Equi/ret +0.80 See.Invis +12 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Master Acc+ +0.2% crit / acc Atk.spd 125% Range +7 While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
![]() 3.0 T2 shot ammo [Rare] Arcane Power 116% Range: 1.2x Uses 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 17 Ranged+ +36 mind On Crit.r2 +20 acid On Hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
![]() 7.0 T3 shield armor [Rare] Nature While equipped: dps ---------- Melee+ 7 fire Res.pen +5% arcane Melee Ret 12 fire ----- def ----- Armour +2 Defense +8 (+4 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +6% darkness ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor [Ego+] Arcane/Master While equipped: Stats +4 Con +2 Mag dps ---------- On Melee Ret: * 14% chance to blind ----- def ----- Armour +2 Defense +14 (+7 eff.) Rng.Def +8 (+4 eff.) Fatigue +12% Resists +12% light Proj.evade +4% ---------- misc Talents +3 Block Handheld deflection devices. |
![]() 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold ---------- misc Masteries +0.10 Spell/Water This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() 1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +6% cold +5% fire A belt that goes around your waist. |
![]() 2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +6% fire A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Fatigue +1% ---------- misc Stam/turn +0.40 Max.stam +10.00 Infravis +1 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 Stam/turn +0.30 Max.stam +10.00 A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Rare] Disrupt While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Acc +5 (+2 eff.) Apr +8 ----- def ----- Armour +1 Resists +6% blight +9% mind Spell.save +9 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T1 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 5 physical Dmg.mod +3% physical ----- def ----- Armour +7 Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 T1 head armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +3% physical Apr +1 ----- def ----- Defense +7 (+4 eff.) Rng.Def +6 (+3 eff.) Resists +1% physical +3% temporal Spell.save +6 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str +5 Mag +2 Cun ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Infravis +2 Breathe water A cap made of leather. |
![]() 2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Wil ----- def ----- Armour +1 Fatigue +1% Resists +5% blight Mind.save +6 (+2 eff.) A cap made of leather. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Master While equipped: Stats +2 Con +5 Mag ----- def ----- Resists +3% darkness ---------- misc Light +5 Telepathy Humanoid/Orc A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (113 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 80.91 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T1 torque charm [Ego] Psionic Teleport randomly (rad 20) Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +9% mind ---------- misc Talents +1 Rushing Claws Cooldown Rushing Claws -1 Harden the skin for 7 turns increasing armour by 21 and armour hardiness by 40% Puts all charms on 15 cooldown 100% to regenerate 3 stamina. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T3 wand charm [Rare] Arcane While equipped: Stats +6 Cun +3 Wil dps ---------- Res.pen +10% light ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 Talents +2 Strike Cooldown Strike -1 Creates a wall of flames lasting 4 turns (dealing 157 fire damage overall) Puts all charms on 6 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Slaydoh the Cornac Mindslayer level 10
10th Flare 122nd year of Ascendancy at 06:43 see stats
By Slaydoh the Cornac Mindslayer level 10
10th Flare 122nd year of Ascendancy at 06:41 see stats
By Slaydoh the Cornac Mindslayer level 7
78th Pyre 122nd year of Ascendancy at 21:28 see stats
By Slaydoh the Cornac Mindslayer level 10
6th Dusk 122nd year of Ascendancy at 23:31 see stats
Log
Gwelgoroth hits Slaydoh for 11 lightning damage.
Slaydoh's Beyond the Flesh hits Gwelgoroth for 47 mind, 5 cold, 4 mind, 6 arcane, 5 mind, 10 fire (78 total damage).
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Gwelgoroth hits Slaydoh for 19 lightning damage.
Slaydoh hits Gwelgoroth for 14 physical, 17 nature (32 total damage).
Yvilethra the red crystal casts Rune: Manasurge.
Yvilethra the red crystal starts to surge mana.
Slaydoh's Beyond the Flesh performs a melee critical strike against Gwelgoroth!
Burning from Yvilethra the red crystal hits Slaydoh for (18 to psi shield), 18 fire (18 total damage).
Gwelgoroth hits Slaydoh for 11 lightning damage.
Slaydoh's Beyond the Flesh hits Gwelgoroth for 85 mind, 5 cold, 4 mind, 6 arcane, 5 mind, 10 fire, 5 fire (121 total damage).
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Burning from Yvilethra the red crystal hits Slaydoh for (18 to psi shield), 18 fire (18 total damage).
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Gwelgoroth casts Lightning.
Gwelgoroth hits Slaydoh for 102 lightning damage.
Slaydoh stops burning.
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Slaydoh uses Quick as Thought.
Slaydoh speeds up.
Slaydoh uses Infusion: Regeneration.
Slaydoh starts regenerating health quickly.
Gwelgoroth casts Lightning.
Saving game...