
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Items Vault 1.2.0Donators/Buyers bonus! The lost city of Vulcus 1.2 1.2.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Skeleton |
Class | Archmage |
Level / Exp | 244 / 39% |
Size | big |
Lifes / Deaths | Killed by Rattle at level 71 on the 5th Regrowth 125th year of Ascendancy at 07:05 0 / 7Killed by Cyrerada the sandworm at level 84 on the 23rd Regrowth 125th year of Ascendancy at 22:15 Killed by Xerann the cold drake hatchling at level 154 on the 71st Pyre 125th year of Ascendancy at 17:51 Killed by Betorewen the orc warrior at level 156 on the 76th Pyre 125th year of Ascendancy at 15:41 Killed by Zubirianor the sandworm at level 183 on the 31st Dusk 125th year of Ascendancy at 00:59 Killed by Xanunor the storm drake at level 207 on the 73rd Dusk 125th year of Ascendancy at 16:19 Killed by Emeloreth the vampire rat at level 216 on the 12nd Haze 125th year of Ascendancy at 06:32 |
Primary Stats
Strength | 133 (base 15) |
Dexterity | 72.98050024754 (base 7) |
Constitution | 324.98050024754 (base 254) |
Magic | 352 (base 254) |
Willpower | 324.98050024754 (base 245) |
Cunning | 120 (base 45) |
Resources
Life | 14228/14228 |
Mana | 2017/2171 |
Healing Factor | 1.74 |
Regeneration | 7.395 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +25.85179503776% |
Spell | 0% |
Global | +296.41549174688% |
Vision
Sight | 10 |
Lite | 27 |
Infravision | 17 |
See Stealth | 56.466261579748 |
See Invisible | 135.76212668039 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 793 |
Accuracy | 78 |
Crit Chance | 96% |
APR | 117 |
Speed | 1.00 |
Offense: Spell
Spellpower | 152.01122352849 |
Crit Chance | 100% |
Speed | 1 |
Cooldown Reduction | 30 |
Offense: Mind
Mindpower | 106.74772502888 |
Crit Chance | 86% |
Speed | 1 |
Offense: Damage Bonus
All | +9% |
Defense: Base
Armour (hardiness) | 91.834993187883 (84.761904761905%) |
Defense | 81.949506938278 |
Ranged Defense | 92.091551823288 |
Fatigue | 0 |
Physical Save | 156.26604228843 |
Spell Save | 162.64203758972 |
Mental Save | 97.343635017328 |
Defense: Resistances
All | +128%( 77%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 10% |
Silence Resistance | 10% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Teleport Resistance | 15% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1860 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1437 damage for 8 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2997% over 10 turns and instantly restoring 150 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2249% over 10 turns and instantly restoring 112 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
Spell / Meta | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 4/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 24/5 |
| 1/5 |
| 24/5 |
Spell / Air | 1.30 |
| 2/5 |
| 6/5 |
| 4/5 |
| 6/5 |
Spell / Arcane | 1.30 |
| 24/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 7/5 |
Spell / Fire | 1.30 |
| 4/5 |
| 1/5 |
| 24/5 |
| 3/5 |
Spell / Aether | 1.30 |
| 5/5 |
| 9/5 |
| 1/5 |
| 8/5 |
Spell / Water | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 10/5 |
| 1/5 |
| 10/5 |
| 9/5 |
Spell / Stone | 1.30 |
| 1/5 |
| 1/5 |
| 11/5 |
| 20/5 |
Spell / Storm | 1.30 |
| 14/5 |
| 1/5 |
| 11/5 |
| 18/5 |
Generic Talents
Cursed / Cursed aura | 1.00 |
| 9/5 |
| 17/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 15/5 |
| 6/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 18/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 17/5 |
| 6/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 14/5 |
| 23/5 |
| 1/5 |
| 1/5 |
Celestial / Chants | 0.80 |
| 24/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 0.80 |
| 4/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 9/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Chant of Fortitude |
talent | Keen Senses |
talent | Arcane Shield |
talent | Blur Sight |
talent | Thunderstorm |
talent | Crystalline Focus |
talent | Arcane Power |
talent | Spellcraft |
talent | Pure Aether |
talent | Shielding |
talent | Hurricane |
talent | Probability Travel |
talent | Quicken Spells |
talent | Burning Wake |
talent | Feather Wind |
talent | Phantasmal Shield |
talent | Defensive Posture |
talent | Wildfire |
talent | Essence of Speed |
talent | Tempest |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 7.0)Penalty : Fractured Sanity: -13% Mind Resistance, -18% Confusion Immunity Power 1+: Unleashed: +21% critical damage, +24% off-hand weapon damage Power 2+: -1 Luck, +13 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 9.4% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | You have an arcane eye observing for you in a radius of 9. Arcane Eye |
beneficial effect | The target's spellpower has been increased by 60. Spellsurge |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+45% resist all). Shroud of Passing |
beneficial effect | The target is out of phase with reality, increasing defense by 54, resist all by 32%, and the duration of all timed effects by 100%. Out of Phase |
beneficial effect | The target is surrounded by a time distortion, absorbing 3713/5750 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 60%. Time Shield |
beneficial effect | The target's appearance has been altered. Cloak of Deception |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.0): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 18% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +11 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 18 air and an additional 7 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 9 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 10.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 15%) for 4 turns. Power 1+: Nightwalker: +40 Darkness Resistance, +17% Max Darkness Resistance, +22 See Invisible Power 2+: -1 Luck, +19 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 45% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 45% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You failed to protect the lost anorithil from death by fiery orc wyrmic. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 12717. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 124 of the Infinite Dungeon and found yourself outside an underground city of dwarves. The Lost City of VulcusWhile exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Squalorveil (22 def, 5 armour) (Shrouds) Squalorveil (22 def, 5 armour) (Shrouds)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +8 Armour: +5 Defense: +22 Fatigue: +5% Effects on melee hit: * 60% chance to inflict damage reduction Changes stats: +12 Str / +9 Con Changes resistances: +6% nature Changes resistances penetration: +30% blight / +15% physical Changes damage: +9% blight / +10% physical / +6% arcane / +3% nature Critical mult.: +15.00% Physical save: +11 Spell save: +21 Mental save: +15 Life regen: +0.40 Stamina each turn: +0.40 Mana when firing critical spell: +6.00 Spellpower: +4 Spell crit. chance: +6% Healing mod.: +15% Size category: +1 Activating this item is instant. Curse of Shrouds It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 1.8 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 35% chance to completely evade them and granting you 25 defense for 22 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | Vulcan Cemetery Lantern (Nightmares) Vulcan Cemetery Lantern (Nightmares)Powered by arcane forces Infused by psionic forces -1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Physical power: +4 Armour: +4 Damage when hit (Melee): 12 temporal Changes stats: +16 Mag Changes resistances: +15% acid / +10% temporal / +15% darkness / +15% blight / +10% cold Changes resistances penetration: +10% temporal Changes damage: +9% physical Maximum encumbrance: +30 Mental save: +30 Cut immunity: +10% Silence immunity: +10% Life regen: +1.40 Only die when reaching: -100.00 life Spellpower: +40 Spell crit. chance: +6% Mindpower: +9 Mental crit. chance: +12% Light radius: +8 Infravision radius: +5 See stealth: +23 See invisible: +36 Healing mod.: +15% Defense after a teleport: +39 Resist all after a teleport: +26% New effects duration reduction after a teleport: +70% The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Nightmares It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 112 blight damage or heals 136 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | drakeskin leather cap 'Armugrim' (8 def, 12 armour) (Madness) drakeskin leather cap 'Armugrim' (8 def, 12 armour) (Madness)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +12 Defense: +8 Fatigue: -5% Damage when hit (Melee): 8 blight Changes stats: +6 Str / +5 Dex / +4 Mag / +5 Cun / +9 Con Changes resistances: +5% all Changes resistances penetration: +45% arcane / +10% blight Critical mult.: +9.00% Physical save: +30 Mental save: +15 Stamina each turn: +0.40 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +8 Curse of Madness It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
Tool | voratun pickaxe 'Curebrawn' (dig speed 22 turns) (Shrouds) voratun pickaxe 'Curebrawn' (dig speed 22 turns) (Shrouds)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 Fatigue: -20% Effects on melee hit: * 10 arcane resource burn Damage when hit (Melee): 12 physical Changes stats: +8 Str / +3 Mag / +3 Wil / +3 Con Changes resistances: +15% darkness Changes resistances penetration: +15% nature / +5% physical Changes damage: +3% nature / +3% physical Grants telepathy: All Critical mult.: +3.00% Life regen: +0.20 Stamina each turn: +1.60 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ivonor the Sunvengeance (Madness) Ivonor the Sunvengeance (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +15 Effects on melee hit: * 30% chance to daze * 60% chance to corrode armor * Slows global speed by 75% * 45% chance to blind Damage when hit (Melee): 16 nature / 28 light Changes stats: +10 Str / +10 Dex / +10 Cun / +10 Con Changes resistances: +6% lightning / +20% physical / +15% light Changes resistances penetration: +20% lightning / +10% light / +10% nature Changes damage: +6% lightning / +20% physical / +6% light Light radius: +4 Curse of Madness Rings can have magical properties. |
On fingers | Singewar (Shrouds) Singewar (Shrouds)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 75% chance to daze * 19% chance to cause random insanity * 50% chance to gain 10% of a turn Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 19 bleed Damage when hit (Melee): 36 fire Changes stats: +7 Mag / +10 Wil / +10 Cun Changes resistances: +6% lightning / +9% fire / +6% temporal Changes resistances penetration: +10% lightning / +20% blight Changes damage: +6% blight / +6% fire / +9% arcane Critical mult.: +20.00% Spell save: +26 Mental save: +20 Life regen: +2.00 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +10 Hate when firing a critical mind attack: +3.00 Maximum life: +100.00 Maximum hate: +15.00 Healing mod.: +24% Curse of Shrouds It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around waist | Vulcan Bargain of the ceinture-y (Shrouds) Vulcan Bargain of the ceinture-y (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +4 Physical crit. chance: +6.0% Physical power: +6 Changes stats: +6 Dex / +15 Mag / +13 Wil / +6 Cun / +10 Lck Changes resistances: +15% lightning / +15% fire / +15% temporal / +14% cold Changes resistances penetration: +15% fire Changes damage: +9% nature Critical mult.: +35.00% Reduces incoming crit damage: 10.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +3 Spell save: +20 Stamina each turn: +0.60 Mana each turn: +0.16 Maximum stamina: +5.00 Spellpower: +4 Spell crit. chance: +12% Light radius: +3 Infravision radius: +6 Healing mod.: +20% Curse of Shrouds A belt that goes around your waist. |
In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
On hands | Vulcan Kevlar mittens (0 def, 3 armour) (Shrouds) Vulcan Kevlar mittens (0 def, 3 armour) (Shrouds)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +17 Physical crit. chance: +19.0% Physical power: +14 Armour: +3 Effects on melee hit: * 25% chance to cause random insanity * 20% chance to disease Damage (Melee): 36 darkness / 24 mind Changes stats: +6 Str / +9 Dex / +8 Mag / +9 Cun / +6 Con Changes resistances: +6% acid / +9% temporal Changes damage: +8% arcane / +6% mind Critical mult.: +27.00% Physical save: +30 Spell save: +38 Mental save: -4 Blindness immunity: +10% Cut immunity: +15% Teleport immunity: +15% Stamina each turn: +0.60 Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 Maximum psi: +20.00 Spell crit. chance: +20% Mindpower: +7 Mental crit. chance: +16% Light radius: +6 Activating this item is instant. Curse of Shrouds It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Salinne the Flashgore (5 def, 10 armour) (Nightmares) Salinne the Flashgore (5 def, 10 armour) (Nightmares)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Accuracy: +6 Physical crit. chance: +25.0% Physical power: +48 Armour: +10 Defense: +5 Fatigue: +30% Damage when hit (Melee): 20 nature Changes stats: +19 Str / +19 Mag / +25 Wil / +4 Cun / +10 Con Changes resistances: +40% lightning / +15% fire / -20% light / +28% darkness Changes damage: +18% lightning / +6% physical Reduces incoming crit damage: 30.00% Maximum encumbrance: +20 Physical save: +40 Spell save: +10 Mental save: +9 Spellpower: +47 Spell crit. chance: +20% Mindpower: +49 Mental crit. chance: +19% Light radius: +5 Infravision radius: +6 Curse of Nightmares A suit of armour made of mail. |
Cloak | Vulcan Mars-bar Wrapper (26 def, 0 armour) (Shrouds) Vulcan Mars-bar Wrapper (26 def, 0 armour) (Shrouds)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +9 Armour penetration: +10 Defense: +26 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 12 lightning Changes stats: +10 Cun / +5 Dex Changes resistances: +8% acid / +25% darkness / +16% lightning / +35% fire / +10% cold / +21% light Changes resistances penetration: +20% lightning / +20% darkness / +10% arcane Changes damage: +22% darkness / +9% mind / +6% arcane Critical mult.: +10.00% Stealth bonus: +38 Physical save: +27 Spell save: +30 Mental save: +43 Only die when reaching: -50.00 life Maximum vim: +20.00 Spellpower: +10 Heals friendly targets nearby when you use a nature summon: +30 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Rootbrace the voratun amulet (Madness) Rootbrace the voratun amulet (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +5.0% Armour: +8 Defense: +12 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 16 darkness / 24 nature / 4 mind Changes stats: +10 Cun Changes resistances: +12% nature / +15% arcane / +12% darkness / +3% mind Changes resistances cap: +7% all Changes resistances penetration: +10% mind / +30% darkness / +30% arcane / +25% nature Changes damage: +15% darkness / +6% nature / +15% mind / +12% arcane Critical mult.: +20.00% Physical save: +27 Curse of Madness Amulets can have magical properties. |
Inventory
heroism infusion of the wizard (+57 for 13 turns, die at -1987) heroism infusion of the wizard (+57 for 13 turns, die at -1987)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 57 for 13 turns. While Heroism is active, you will only die when reaching -1987 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
Rune of the Rift (1449.92 temporal damage, removed from time 4 turns) Rune of the Rift (1449.92 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 1580.41 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (959 acid damage; dur 5; apply 152) acid wave rune of the wizard (959 acid damage; dur 5; apply 152)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 958.76 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 152. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 26) controlled phase door rune of the psychic (range 26)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 26. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 25) controlled phase door rune of the titan (range 25)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 25. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 25) controlled phase door rune of the titan (range 25)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 25. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the warrior (range 17) controlled phase door rune of the warrior (range 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 17. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 27) controlled phase door rune of the wizard (range 27)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 27. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 28) controlled phase door rune of the wizard (range 28)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 28. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the wizard (1605 fire damage) heat beam rune of the wizard (1605 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 10 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1604.99 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (2210 lightning damage) lightning rune of the titan (2210 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 736.59 to 2209.77 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (2321 lightning damage) lightning rune of the wizard (2321 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 773.71 to 2321.14 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (2069% regen over 10 turns; 103 instant mana) manasurge rune of the sneak (2069% regen over 10 turns; 103 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2069% over 10 turns and instantly restoring 103 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (2047% regen over 10 turns; 102 instant mana) manasurge rune of the wizard (2047% regen over 10 turns; 102 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 2047% over 10 turns and instantly restoring 102 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 37; power 96; dur 8) phase door rune of the titan (range 37; power 96; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 96%, your defense is increased by 96 and all your resistances by 96%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 37; power 106; dur 8) phase door rune of the titan (range 37; power 106; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 37. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 106%, your defense is increased by 106 and all your resistances by 106%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 822 for 8 turns) shielding rune of the sneak (absorb 822 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 822 damage for 8 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 1437 for 8 turns) shielding rune of the titan (absorb 1437 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1437 damage for 8 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 861 for 7 turns) shielding rune of the warrior (absorb 861 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 861 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 381) teleportation rune of the psychic (range 381)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 381 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 411) teleportation rune of the psychic (range 411)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 411 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 428) teleportation rune of the psychic (range 428)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 428 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 373) teleportation rune of the psychic (range 373)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 373 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dayarc (Madness) Dayarc (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +3% light / +6% mind Changes resistances penetration: +5% light Talent mastery: +0.37 Spell / Conveyance Light radius: +3 Curse of Madness Amulets can have magical properties. |
Elegavena the Muckcutter (Misfortune) Elegavena the Muckcutter (Misfortune)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Physical power: +4 Fatigue: -14% Effects on melee hit: * Slows global speed by 30% * 15% chance to daze Damage when hit (Melee): 16 nature Changes stats: +10 Dex / +1 Mag / +9 Wil / +10 Cun / +13 Con Changes resistances: +3% physical / +6% mind / +30% fire / +9% nature / +30% cold Changes resistances penetration: +15% nature Changes damage: +3% mind / +9% physical Talent masteries: +0.37 Technique / Conditioning +0.37 Spell / Aether Maximum encumbrance: +20 Life regen: +1.50 Stamina each turn: +1.30 Maximum stamina: +15.00 Movement speed: +10% Healing mod.: +15% Curse of Misfortune Amulets can have magical properties. |
Emara the Arcusher (Misfortune) Emara the Arcusher (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 Physical crit. chance: +6.0% Fatigue: -8% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 physical Changes stats: +2 Str / +2 Dex / +3 Con Changes resistances penetration: +10% physical Changes damage: +6% lightning / +12% physical / +13% blight / +12% fire / +9% mind Talent mastery: +0.34 Cursed / Cursed aura Critical mult.: +18.00% Physical save: +6 Life regen: +4.40 Stamina each turn: +1.80 Hate when firing a critical mind attack: +5.00 Spellpower: +13 Mindpower: +8 Heals friendly targets nearby when you use a nature summon: +20 Curse of Misfortune Amulets can have magical properties. |
Galestake the voratun amulet (Misfortune) Galestake the voratun amulet (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 30% chance to corrode armor * 74 arcane resource burn * 30% chance to daze Damage when hit (Melee): 4 lightning Changes stats: +9 Cun Changes resistances: +6% light / +3% acid Changes damage: +6% acid / +3% fire Curse of Misfortune Amulets can have magical properties. |
Kilnmaster (Nightmares) Kilnmaster (Nightmares)Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +8 Ranged Defense: +8 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 16 fire Changes stats: +10 Dex / +6 Wil Changes resistances: +15% acid / +6% fire / +12% lightning Changes resistances penetration: +10% light Changes damage: +6% fire Reduces incoming crit damage: 15.00% Spell save: +70 Mental save: +15 Blindness immunity: +55% Silence immunity: +10% Disarm immunity: +10% Confusion immunity: +35% Pinning immunity: +20% Teleport immunity: +30% Mindpower: +15 Infravision radius: +10 Sight radius: +2 See invisible: +15 Curse of Nightmares Amulets can have magical properties. |
Lightningweeper the voratun amulet (Madness) Lightningweeper the voratun amulet (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 lightning / 8 arcane Changes stats: +8 Str Changes resistances penetration: +10% blight / +15% fire / +10% mind Changes damage: +12% blight / +6% mind / +6% lightning Spell save: +36 Spellpower on spell critical (stacks up to 3 times): +20 Curse of Madness Amulets can have magical properties. |
Puspiercer (Madness) Puspiercer (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +4 Armour: +8 Defense: +10 Damage when hit (Melee): 16 nature Changes stats: +6 Dex / +5 Mag Changes resistances: +15% nature Changes resistances cap: +7% all Changes damage: +6% nature / +3% arcane Maximum encumbrance: +30 Physical save: +27 Spell save: +6 Maximum life: +30.00 Spellpower: +6 Spell crit. chance: +2% Curse of Madness Amulets can have magical properties. |
Shadowknight (Corpses) Shadowknight (Corpses)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 Armour: +6 Defense: +31 Effects on melee hit: * 20 arcane resource burn Damage when hit (Melee): 4 acid / 4 mind Changes stats: +2 Mag / +9 Con / +20 Lck Changes resistances: +3% lightning / +12% darkness / +6% nature Changes resistances cap: +7% all Changes resistances penetration: +10% acid Changes damage: +9% mind Grants telepathy: Dragon Physical save: +47 Spell save: +3 Mental save: +71 Life regen: +2.40 Maximum life: +80.00 Maximum hate: +8.00 Maximum psi: +20.00 Mental crit. chance: +1% Reduce all damage from unseen attackers: 20% Curse of Corpses Amulets can have magical properties. |
Silytira the Glaredeath (Shrouds) Silytira the Glaredeath (Shrouds)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +5 Physical crit. chance: +4.0% Fatigue: -6% Damage when hit (Melee): 8 physical Changes stats: +5 Wil / +2 Mag Changes resistances: +2% physical / +27% temporal Changes damage: +6% light / +18% blight Critical mult.: +10.00% Reduces incoming crit damage: 10.00% Spell save: +30 Pinning immunity: +50% Knockback immunity: +35% Stamina each turn: +0.60 Mana when firing critical spell: +1.00 Maximum stamina: +10.00 Spellpower: +10 Spell crit. chance: +2% Damage Shield penetration: +50% Curse of Shrouds Amulets can have magical properties. |
Ululemalen the Gloomsnake (Madness) Ululemalen the Gloomsnake (Madness)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 8 darkness Changes stats: +2 Wil Changes resistances: +30% light / +24% darkness / +10% arcane Changes resistances penetration: +10% arcane / +10% darkness Changes damage: +6% darkness Spell save: +15 Blindness immunity: +50% Spellpower: +2 Damage Shield penetration: +30% Curse of Madness Amulets can have magical properties. |
Unflinching Eye (Misfortune) Unflinching Eye (Misfortune)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Curse of Misfortune It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Urthumalach the Sunwrest (Shrouds) Urthumalach the Sunwrest (Shrouds)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +5 Str / +2 Dex / +19 Mag / +1 Wil / +2 Cun / +7 Con Changes resistances: +12% darkness Changes damage: +15% blight / +15% fire Critical mult.: +20.00% Mana each turn: +0.43 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Spellpower: +13 Light radius: +2 Curse of Shrouds Amulets can have magical properties. |
Voidjam the voratun amulet (Nightmares) Voidjam the voratun amulet (Nightmares)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Damage when hit (Melee): 24 mind / 12 darkness Changes stats: +10 Str / +5 Mag Changes resistances: +9% darkness / +9% mind Changes resistances cap: +7% all Changes resistances penetration: +10% fire / +20% darkness / +15% arcane Changes damage: +6% blight Critical mult.: +10.00% Physical save: +50 Spell save: +34 Mental save: +22 Mana when firing critical spell: +3.00 Maximum vim: +40.00 Spellpower: +6 Spell crit. chance: +3% Curse of Nightmares Amulets can have magical properties. |
Vulcan amyoolette (Madness) Vulcan amyoolette (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Fatigue: -20% Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to blind * 13% chance to inflict damage reduction Damage when hit (Melee): 8 lightning / 40 arcane Changes stats: +10 Str / +29 Dex / +5 Mag / +10 Wil / +23 Cun / +20 Con Changes resistances: +21% lightning / +9% fire / +10% arcane Changes resistances cap: +6% all Changes resistances penetration: +45% fire Changes damage: +12% lightning / +15% light / +6% fire / +6% mind / +15% darkness Physical save: +27 Life regen: +2.90 Stamina each turn: +2.90 Mana each turn: +0.60 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +20% Curse of Madness Amulets can have magical properties. |
Vulcan voratun amulet 'Strikemonster' (Corpses) Vulcan voratun amulet 'Strikemonster' (Corpses)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +8 Physical crit. chance: +6.0% Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to blind * 15% chance to inflict damage reduction Damage when hit (Melee): 4 mind Changes stats: +10 Str / +8 Mag / +5 Cun / +10 Con Changes resistances: +3% lightning Changes resistances penetration: +5% mind Changes damage: +12% light / +15% darkness Critical mult.: +33.00% Mana each turn: +0.58 Equilibrium when hit: +0.04 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +2.00 Maximum mana: +60.00 Maximum psi: +30.00 Light radius: +3 Curse of Corpses Amulets can have magical properties. |
Zanegonik (Corpses) Zanegonik (Corpses)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +10 Ranged Defense: +10 Damage (Melee): 15 light / 15 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 15% chance to blind Changes stats: +5 Str / +6 Wil / +4 Con Changes resistances: +6% fire / +4% physical / +9% light / +15% darkness Changes damage: +11% light / +13% darkness Talent mastery: +0.38 Spell / Phantasm Physical save: +30 Mental save: +15 Blindness immunity: +25% Confusion immunity: +23% Teleport immunity: +15% Mindpower: +12 Infravision radius: +1 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Corpses Amulets can have magical properties. |
archmage's voratun amulet of perfection (0.40 Spell / Wildfire,0.40 Spell / Storm) (Misfortune) archmage's voratun amulet of perfection (0.40 Spell / Wildfire,0.40 Spell / Storm) (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +7% acid / +7% fire / +8% cold / +8% lightning Talent masteries: +0.40 Spell / Wildfire +0.40 Spell / Storm Spellpower: +6 Spell crit. chance: +6% Curse of Misfortune Amulets can have magical properties. |
archmage's voratun amulet of soulsearing (Nightmares) archmage's voratun amulet of soulsearing (Nightmares)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% lightning / +15% blight / +23% fire / +8% cold / +6% acid Critical mult.: +20.00% Spellpower: +21 Spell crit. chance: +6% Curse of Nightmares Amulets can have magical properties. |
archmage's voratun amulet of soulsearing (Madness) archmage's voratun amulet of soulsearing (Madness)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +8% lightning / +15% blight / +22% fire / +8% cold / +8% acid Critical mult.: +19.00% Spellpower: +18 Spell crit. chance: +5% Curse of Madness Amulets can have magical properties. |
mindweaver's voratun amulet of perfection (0.29 Spell / Meta,0.29 Spell / Aether) (Corpses) mindweaver's voratun amulet of perfection (0.29 Spell / Meta,0.29 Spell / Aether) (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Talent masteries: +0.29 Spell / Aether +0.29 Spell / Meta Mental save: +15 Confusion immunity: +25% Mindpower: +10 Curse of Corpses Amulets can have magical properties. |
restful voratun amulet of perfection (0.40 Spell / Aegis,0.40 Spell / Temporal) (Nightmares) restful voratun amulet of perfection (0.40 Spell / Aegis,0.40 Spell / Temporal) (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -6% Talent masteries: +0.40 Spell / Aegis +0.40 Spell / Temporal Life regen: +3.50 Curse of Nightmares Amulets can have magical properties. |
savior's voratun amulet of murder (Corpses) savior's voratun amulet of murder (Corpses)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +7 Physical crit. chance: +6.0% Critical mult.: +15.00% Physical save: +25 Spell save: +24 Mental save: +23 Curse of Corpses Amulets can have magical properties. |
serendipitous voratun amulet of perfection (0.40 Spell / Wildfire,0.40 Spell / Water) (Shrouds) serendipitous voratun amulet of perfection (0.40 Spell / Wildfire,0.40 Spell / Water) (Shrouds)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 Defense: +19 Changes stats: +20 Lck Talent masteries: +0.40 Spell / Wildfire +0.40 Spell / Water Reduce all damage from unseen attackers: 20% Curse of Shrouds Amulets can have magical properties. |
voratun amulet (Madness) voratun amulet (Madness)0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Curse of Madness Amulets can have magical properties. |
voratun amulet 'Chamuroddarach' (Shrouds) voratun amulet 'Chamuroddarach' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 Physical power: +6 Armour: +8 Defense: +2 Ranged Defense: +2 Damage when hit (Melee): 8 physical Changes stats: +2 Cun Changes resistances: +12% fire / +6% blight / +9% cold / +9% nature / +10% arcane Changes damage: +12% mind Talent mastery: +0.40 Spell / Air Maximum encumbrance: +70 Spell save: +60 Mental save: +9 Confusion immunity: +15% Stamina each turn: +0.20 Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +20 Curse of Shrouds Amulets can have magical properties. |
voratun amulet 'Isawyn' (Shrouds) voratun amulet 'Isawyn' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +2 Ranged Defense: +2 Changes stats: +1 Dex / +2 Con Changes resistances: +3% light / +3% mind Grants telepathy: All Talent mastery: +0.40 Spell / Phantasm Spell save: +10 Mental save: +10 Blindness immunity: +5% Cut immunity: +5% Silence immunity: +5% Confusion immunity: +5% See invisible: +3 Curse of Shrouds Amulets can have magical properties. |
voratun amulet 'Lightningvein' (Nightmares) voratun amulet 'Lightningvein' (Nightmares)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 30% * 75% chance to daze Damage when hit (Melee): 4 lightning / 8 acid Changes stats: +10 Dex Changes resistances: +9% darkness / +6% blight / +12% fire / +3% nature / +3% cold Changes resistances penetration: +15% fire Changes damage: +12% lightning Spell save: +16 Curse of Nightmares Amulets can have magical properties. |
voratun amulet 'Puregasher' (Misfortune) voratun amulet 'Puregasher' (Misfortune)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Ranged Defense: +4 Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 16 blight Changes stats: +3 Mag Changes resistances: +30% fire / +26% cold Changes resistances penetration: +10% arcane Changes damage: +9% arcane Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 20.00% Cut immunity: +15% Stun/Freeze immunity: +10% Knockback immunity: +15% Mana each turn: +0.20 Mana when firing critical spell: +5.00 Only die when reaching: -40.00 life Damage Shield penetration: +60% Curse of Misfortune Amulets can have magical properties. |
voratun amulet 'Strikenoon' (Shrouds) voratun amulet 'Strikenoon' (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 28 blight Changes stats: +3 Cun / +2 Str Changes resistances: +6% mind Changes damage: +15% lightning Talent masteries: +0.40 Spell / Water +0.40 Celestial / Chants Spell save: +10 Mana when firing critical spell: +3.00 Maximum mana: +60.00 Infravision radius: +2 Damage Shield penetration: +20% Curse of Shrouds Amulets can have magical properties. |
voratun amulet 'Voidbreacher' (Misfortune) voratun amulet 'Voidbreacher' (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +2.0% Physical power: +2 Fatigue: -10% Damage when hit (Melee): 8 temporal Changes stats: +10 Dex / +15 Mag / +10 Cun / +8 Con Changes resistances: +3% fire / +12% cold / +9% darkness / +6% mind Changes damage: +15% acid / +12% physical / +12% temporal Critical mult.: +9.00% Physical save: +40 Spell save: +46 Mental save: +6 Cut immunity: +10% Pinning immunity: +5% Stun/Freeze immunity: +25% Life regen: +1.50 Stamina each turn: +1.50 Mana each turn: +0.52 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +53.00 Movement speed: +10% Healing mod.: +5% Curse of Misfortune Amulets can have magical properties. |
voratun amulet of perfection (0.40 Spell / Arcane,0.40 Celestial / Chants) (Shrouds) voratun amulet of perfection (0.40 Spell / Arcane,0.40 Celestial / Chants) (Shrouds)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.40 Spell / Arcane +0.40 Celestial / Chants Curse of Shrouds Amulets can have magical properties. |
voratun amulet of perfection (0.40 Cunning / Survival,0.40 Spell / Storm) (Nightmares) voratun amulet of perfection (0.40 Cunning / Survival,0.40 Spell / Storm) (Nightmares)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent masteries: +0.40 Cunning / Survival +0.40 Spell / Storm Curse of Nightmares Amulets can have magical properties. |
wanderer's stralite amulet of perfection (0.34 Spell / Water,0.34 Spell / Storm) (Madness) wanderer's stralite amulet of perfection (0.34 Spell / Water,0.34 Spell / Storm) (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +9 Dex / +9 Cun / +9 Con Talent masteries: +0.34 Spell / Water +0.34 Spell / Storm Life regen: +1.20 Stamina each turn: +1.10 Movement speed: +10% Curse of Madness Amulets can have magical properties. |
wanderer's stralite amulet of perfection (0.34 Spell / Aegis,0.34 Spell / Meta) (Madness) wanderer's stralite amulet of perfection (0.34 Spell / Aegis,0.34 Spell / Meta) (Madness)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +6 Dex / +6 Cun / +7 Con Talent masteries: +0.34 Spell / Aegis +0.34 Spell / Meta Life regen: +0.70 Stamina each turn: +0.80 Movement speed: +10% Curse of Madness Amulets can have magical properties. |
wanderer's voratun amulet of magic (+10) (Madness) wanderer's voratun amulet of magic (+10) (Madness)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Changes stats: +10 Dex / +10 Mag / +10 Cun / +10 Con Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Curse of Madness Amulets can have magical properties. |
wanderer's voratun amulet of manastreaming (Misfortune) wanderer's voratun amulet of manastreaming (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +5 Mag / +10 Cun / +9 Con Life regen: +1.50 Stamina each turn: +1.10 Mana each turn: +0.42 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +10% Curse of Misfortune Amulets can have magical properties. |
warrior's voratun amulet of mastery (0.40 Spell / Wildfire) (Madness) warrior's voratun amulet of mastery (0.40 Spell / Wildfire) (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% physical Talent mastery: +0.40 Spell / Wildfire Stamina each turn: +1.10 Curse of Madness Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Belytta (Nightmares) Belytta (Nightmares)Powered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 28 mind Changes stats: +8 Mag / +9 Wil Changes resistances: +9% mind Changes resistances penetration: +10% arcane Changes damage: +6% mind Life regen: +3.40 Maximum life: +200.00 Maximum hate: +4.00 Maximum vim: +20.00 Spellpower: +21 Mental crit. chance: +4% Healing mod.: +60% Damage Shield penetration: +50% Curse of Nightmares Rings can have magical properties. |
Cloudstoker the voratun ring (Corpses) Cloudstoker the voratun ring (Corpses)Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +21 Armour penetration: +2 Physical crit. chance: +7.0% Physical power: +10 Fatigue: -6% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 temporal Changes stats: +3 Str / +10 Dex / +15 Wil / +26 Cun / +5 Con Changes resistances: +12% nature / +6% mind Changes resistances penetration: +30% mind Changes damage: +9% temporal Stun/Freeze immunity: +20% Stamina each turn: +0.40 Only die when reaching: -80.00 life Maximum life: +50.00 Maximum stamina: +10.00 Mindpower: +30 Curse of Corpses Rings can have magical properties. |
Exiler (Misfortune) Exiler (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). Curse of Misfortune It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Ring of the Archlich (Nightmares) Ring of the Archlich (Nightmares)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 Curse of Nightmares This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Splendourstreak (Misfortune) Splendourstreak (Misfortune)Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Armour penetration: +17 Defense: +17 Effects on melee hit: * 20 arcane resource burn Changes stats: +14 Mag / +10 Cun / +3 Con Changes resistances: +36% acid / +12% temporal / +30% cold / +28% fire / +30% lightning Changes resistances penetration: +10% mind Changes damage: +6% mind / +6% light Grants telepathy: Dragon Demon/Major Demon/Minor Critical mult.: +15.00% Spell save: +20 Maximum psi: +50.00 Spellpower: +15 Heals friendly targets nearby when you use a nature summon: +20 Activating this item is instant. Curse of Misfortune It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Void Orb (Misfortune) Void Orb (Misfortune)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Misfortune It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.2 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 957.00 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Vulcan Emelyma the Flaremaster (Madness) Vulcan Emelyma the Flaremaster (Madness)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 Effects on melee hit: * 30% chance to corrode armor * 20% chance to cause random insanity * 149% chance to gain 10% of a turn Damage (Melee): 25 bleed Effects on ranged hit: * 19% chance to cause random insanity Damage (Ranged): 23 bleed Damage when hit (Melee): 20 blight Changes stats: +19 Str / +8 Cun / +18 Con Changes resistances: +33% acid / +6% temporal / +51% fire / +21% blight / +30% cold / +19% arcane / +70% lightning Changes resistances penetration: +30% acid / +20% fire / +10% mind Changes damage: +20% lightning / +6% temporal / +19% arcane / +6% blight / +3% fire / +12% mind / +12% acid Mental save: +15 Confusion immunity: +50% Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Vulcan Glintwreath the voratun ring (Nightmares) Vulcan Glintwreath the voratun ring (Nightmares)Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +35 Armour penetration: +12 Physical power: +15 Defense: +14 Effects on melee hit: * 18% chance to cause random insanity * 60% chance to blind Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random insanity Damage (Ranged): 25 bleed Damage when hit (Melee): 4 mind Changes stats: +16 Str / +11 Dex / +2 Mag / +8 Wil / +16 Cun / +10 Con Changes resistances: +3% acid / +12% light / +3% darkness / +3% cold / +10% arcane / +52% nature Changes resistances penetration: +15% light Changes damage: +20% nature / +3% mind Mental save: +10 Hate when firing a critical mind attack: +6.00 Maximum hate: +15.00 Mindpower: +15 Infravision radius: +2 See invisible: +3 Activating this item is instant. Curse of Nightmares It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Vulcan voratun ring 'Blazebolt' (Shrouds) Vulcan voratun ring 'Blazebolt' (Shrouds)Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Effects on melee hit: * 10% chance to gain 10% of a turn * 10% chance to disease * 15% chance to corrode armor * 45% chance to blind Damage when hit (Melee): 8 light Changes stats: +10 Str / +8 Mag / +7 Wil / +16 Cun / +10 Con Changes resistances: +30% acid / +15% blight / +30% fire / +27% cold / +29% lightning Changes resistances penetration: +10% acid / +10% light Changes damage: +3% blight / +3% temporal / +3% acid Spellpower: +10 Mindpower: +15 Curse of Shrouds Rings can have magical properties. |
voratun ring 'Armemarand' (Madness) voratun ring 'Armemarand' (Madness)Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Armour penetration: +13 Armour: +2 Defense: +25 Ranged Defense: +10 Changes resistances: +6% cold / +12% darkness / +9% mind Changes resistances penetration: +10% acid Changes damage: +6% arcane Spell save: +10 Poison immunity: +5% Disease immunity: +10% Confusion immunity: +5% Pinning immunity: +15% Stun/Freeze immunity: +42% Knockback immunity: +25% Life regen: +6.50 Mana each turn: +0.04 Maximum life: +100.00 Maximum vim: +30.00 Spellpower: +10 Healing mod.: +30% Damage Shield penetration: +30% Activating this item is instant. Curse of Madness It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Eksatin's Ultimatum (63-94.5 power, 25 apr) (Shrouds) Eksatin's Ultimatum (63-94.5 power, 25 apr) (Shrouds)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Physical crit. chance: +25.0% Attack speed: 100% On weapon crit: * decapitate a weakened target When wielded/worn: Critical mult.: +25.00% Curse of Shrouds This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Goridunachik the voratun battleaxe (59-88.5 power, 20 apr) (Misfortune) Goridunachik the voratun battleaxe (59-88.5 power, 20 apr) (Misfortune)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Attack speed: 100% Damage Shield penetration (this weapon only): +54% When wielded/worn: Armour penetration: +39 Physical crit. chance: +35.0% Changes stats: +1 Wil Changes resistances penetration: +5% arcane Critical mult.: +47.00% Mana when firing critical spell: +3.00 Maximum mana: +80.00 Curse of Misfortune Massive two-handed battleaxes. |
Bethoratha the Deepsguile (66-99 power, 4 apr) (Nightmares) Bethoratha the Deepsguile (66-99 power, 4 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to corrode armor * 28% chance to disease * Random elemental explosion Damage (Melee): +28 blight Burst (radius 1) on hit: +8 acid / +8 temporal Burst (radius 2) on crit: +16 darkness / +4 temporal When wielded/worn: Accuracy: +17 Damage when hit (Melee): 8 temporal Changes stats: +10 Dex / +2 Wil / +5 Cun Changes resistances penetration: +24% acid / +24% fire / +24% lightning / +24% cold Changes damage: +21% fire / +9% temporal Disease immunity: +49% Equilibrium when hit: +0.12 Mental crit. chance: +9% Heals friendly targets nearby when you use a nature summon: +80 Curse of Nightmares Massive two-handed mauls. |
Blighted Maul (96-144 power, 22 apr) (Nightmares) Blighted Maul (96-144 power, 22 apr) (Nightmares)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Damages enemies in radius 1 around your target (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% Curse of Nightmares It can be used to knock away nearby foes, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Corruptionvalor the voratun greatmaul (66-99 power, 4 apr) (Misfortune) Corruptionvalor the voratun greatmaul (66-99 power, 4 apr) (Misfortune)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 80% chance to disease Damage (Melee): +83 insidious poison / +8 nature Burst (radius 1) on hit: +8 blight / +16 arcane / +4 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Changes stats: +3 Mag / +6 Wil / +3 Cun / +1 Con Changes resistances: +6% blight / +3% nature Changes resistances penetration: +5% blight Changes damage: +9% blight Light radius: +1 Infravision radius: +5 Curse of Misfortune Massive two-handed mauls. |
Glowumbra (71-106.5 power, 4 apr) (Shrouds) Glowumbra (71-106.5 power, 4 apr) (Shrouds)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 71.0 - 106.5 Uses stat: 120% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 60% chance to cause random insanity * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +40% Damage (Melee): +26 lightning / +12 physical Burst (radius 1) on hit: +8 mind / +16 acid Burst (radius 2) on crit: +8 acid / +16 light When wielded/worn: Accuracy: +8 Physical crit. chance: +6.0% Damage when hit (Melee): 8 fire Changes stats: +4 Dex Changes resistances: +6% acid Changes resistances penetration: +30% physical Reduces incoming crit damage: 35.00% Physical save: +40 Maximum stamina: +10.00 Light radius: +4 Curse of Shrouds Massive two-handed mauls. |
Relgosus the Dazzlevalor (68-102 power, 4 apr) (Madness) Relgosus the Dazzlevalor (68-102 power, 4 apr) (Madness)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 100% Damage (Melee): +84 insidious poison / +4 light Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +8 arcane When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +3% nature / +6% mind / +15% arcane / +15% light Changes damage: +3% mind / +3% arcane / +6% light Light radius: +4 Curse of Madness Massive two-handed mauls. |
Vulcan voratun greatsword 'Dazzletrail' (87-139.2 power, 4 apr) (Misfortune) Vulcan voratun greatsword 'Dazzletrail' (87-139.2 power, 4 apr) (Misfortune)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 87.0 - 139.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to inflict damage reduction * 26% chance to disease * 20% chance to curse the target Damage (Melee): +28 blight / +28 temporal Burst (radius 1) on hit: +8 light When wielded/worn: Physical power: +13 Damage when hit (Melee): 8 light / 28 temporal Changes stats: +2 Str / +2 Dex / +2 Mag / +7 Cun / +12 Con Changes resistances: +13% arcane / +24% temporal Changes resistances penetration: +20% fire / +10% light / +20% physical Changes damage: +6% fire Disease immunity: +46% Disarm immunity: +41% Infravision radius: +4 See invisible: +6 Curse of Misfortune Massive two-handed swords. |
voratun greatsword 'Duathelbraid' (62-99.2 power, 4 apr) (Misfortune) voratun greatsword 'Duathelbraid' (62-99.2 power, 4 apr) (Misfortune)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 49% chance to daze Damage (Melee): +77 insidious poison Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 arcane When wielded/worn: Accuracy: +2 Physical power: +31 Damage when hit (Melee): 8 acid / 8 physical Changes stats: +6 Str / +6 Dex / +6 Mag / +6 Wil / +6 Cun / +15 Con Changes resistances penetration: +21% lightning / +19% physical / +5% acid Changes damage: +6% acid / +3% physical Disarm immunity: +35% Curse of Misfortune Massive two-handed swords. |
voratun greatsword 'Ichorstreak' (58.5-93.6 power, 4 apr) (Misfortune) voratun greatsword 'Ichorstreak' (58.5-93.6 power, 4 apr) (Misfortune)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 58.5 - 93.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +26 acid / +16 nature Burst (radius 1) on hit: +16 blight Burst (radius 2) on crit: +8 blight When wielded/worn: Physical crit. chance: +21.0% Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 16 blight Changes resistances: +6% acid Changes resistances penetration: +24% acid / +24% fire / +17% cold / +25% nature / +24% lightning Changes damage: +6% blight Physical save: +39 Poison immunity: +20% Only die when reaching: -160.00 life Curse of Misfortune Massive two-handed swords. |
Butcher (48-67.2 power, 12 apr) (Shrouds) Butcher (48-67.2 power, 12 apr) (Shrouds)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing instantly. On weapon kill: * Enter a Rampage (Shared 30 turn cooldown). When wielded/worn: Accuracy: +18 Changes stats: +10 Str / +10 Wil / +7 Cun Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if HP falls under 20%% (Shared 30 turn cooldown) Curse of Shrouds Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Gunidodig the Torchbrawn (41-57.4 power, 6 apr) (Misfortune) Gunidodig the Torchbrawn (41-57.4 power, 6 apr) (Misfortune)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +20 darkness Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +16 mind / +12 fire Damage against: +20% Living When wielded/worn: Accuracy: +14 Armour: +10 Defense: +6 Ranged Defense: +6 Effects on melee hit: * 20 arcane resource burn Changes stats: +7 Dex Changes resistances: +12% lightning / +1% physical / +6% light / +9% nature Changes resistances penetration: +25% mind Reduces incoming crit damage: 10.00% Physical save: +46 Blindness immunity: +5% Poison immunity: +10% Stun/Freeze immunity: +15% Curse of Misfortune Sharp, long, and deadly. |
Stormzephyr the voratun longsword (40.5-56.7 power, 6 apr) (Shrouds) Stormzephyr the voratun longsword (40.5-56.7 power, 6 apr) (Shrouds)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 80% chance to daze * 60% chance to cause random insanity Damage Shield penetration (this weapon only): +20% Damage (Melee): +19 temporal / +8 blight / +15 nature When wielded/worn: Damage when hit (Melee): 16 fire Changes stats: +6 Mag Changes resistances: +12% lightning / +6% mind Changes resistances penetration: +10% mind / +10% blight Changes damage: +24% blight Spell save: +35 Mana when firing critical spell: +9.00 Spellpower on spell critical (stacks up to 3 times): +16 Curse of Shrouds Sharp, long, and deadly. |
Undeathpower (40-56 power, 6 apr) (Corpses) Undeathpower (40-56 power, 6 apr) (Corpses)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * Slows global speed by 60% * 25% chance to put talents on cooldown Burst (radius 1) on hit: +12 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +9% lightning / +6% blight Physical save: +12 Spell save: +20 Cut immunity: +10% Confusion immunity: +30% Stun/Freeze immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Corpses Sharp, long, and deadly. |
voratun longsword 'Boryrak' (41.5-58.1 power, 6 apr) (Corpses) voratun longsword 'Boryrak' (41.5-58.1 power, 6 apr) (Corpses)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 112% chance to disease * 120% chance to cause random insanity * 60% chance to corrode armor * 40% chance to gain 10% of a turn On weapon crit: * splashes the target with acid Damage (Melee): +13 acid / +37 blight / +16 mind Burst (radius 1) on hit: +12 mind When wielded/worn: Effects on melee hit: * 60% chance to gain 10% of a turn Damage when hit (Melee): 8 temporal Changes resistances: +6% blight / +24% temporal / +6% mind / +6% acid Changes resistances penetration: +10% acid Changes damage: +33% acid / +6% temporal Disease immunity: +57% Curse of Corpses Sharp, long, and deadly. |
voratun longsword 'Lelyzilamas' (45-63 power, 6 apr) (Madness) voratun longsword 'Lelyzilamas' (45-63 power, 6 apr) (Madness)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 60% chance to gain 10% of a turn * 60% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +8 temporal / +16 physical Burst (radius 1) on hit: +12 blight When wielded/worn: Accuracy: +28 Armour penetration: +3 Physical crit. chance: +15.0% Physical power: +15 Defense: +15 Effects on melee hit: * 40% chance to disease Changes stats: +7 Dex Changes damage: +9% mind Curse of Madness Sharp, long, and deadly. |
voratun longsword 'Loamschism' (44-61.6 power, 6 apr) (Corpses) voratun longsword 'Loamschism' (44-61.6 power, 6 apr) (Corpses)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 44.0 - 61.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to inflict damage reduction * Slows global speed by 40% * 20% chance to curse the target Damage Shield penetration (this weapon only): +80% Damage (Melee): +36 nature Burst (radius 1) on hit: +12 mind / +16 physical When wielded/worn: Accuracy: +13 Armour penetration: +15 Physical crit. chance: +19.0% Armour: +4 Defense: +6 Ranged Defense: +6 Changes stats: +3 Str / +11 Dex Changes resistances: +6% cold Changes resistances penetration: +10% mind Critical mult.: +20.00% Knockback immunity: +15% Maximum life: +20.00 Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Curse of Corpses Sharp, long, and deadly. |
Prismburst (36.5-51.1 power, 5 apr) (Shrouds) Prismburst (36.5-51.1 power, 5 apr) (Shrouds)Requires: - Strength 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +25 cold When wielded/worn: Physical crit. chance: +13.0% Physical power: +13 Effects on melee hit: * 60% chance to blind * 20% chance to disease Damage when hit (Melee): 12 light / 4 lightning Changes resistances penetration: +10% blight / +5% nature Changes damage: +12% nature / +18% light Curse of Shrouds Blunt and deadly. |
Bethobeth the Scaboozer (30-36 power, 6 apr, arcane element) (Shrouds) Bethobeth the Scaboozer (30-36 power, 6 apr, arcane element) (Shrouds)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 140% chance to cause random insanity Damage (Melee): +8 arcane Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +12 nature / +20 fire When wielded/worn: Armour: +11 Armour Hardiness: +12% Effects on melee hit: * 45% chance to corrode armor Damage (Melee): 31 fire Damage when hit (Melee): 8 nature / 12 fire Changes resistances: +12% acid / +21% fire / +15% nature / +18% mind Changes resistances penetration: +20% acid / +5% fire / +10% arcane / +5% nature Changes damage: +6% fire / +36% arcane / +6% mind Talent granted: +1 Command Staff Critical mult.: +40.00% Physical save: +12 Mana each turn: +0.40 Spellpower: +41 Spell crit. chance: +5% See invisible: +18 Curse of Shrouds It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Betumibeth the Scaldstrike (42-50.4 power, 6 apr, arcane element) (Corpses) Betumibeth the Scaldstrike (42-50.4 power, 6 apr, arcane element) (Corpses)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +15.0% Physical power: +6 Changes stats: +7 Con Changes resistances: +6% acid / +3% physical / +6% fire / +15% arcane / +12% lightning Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +18.00% Reduces incoming crit damage: 20.00% Spell save: +9 Life regen: +2.00 Maximum life: +30.00 Maximum stamina: +10.00 Maximum psi: +20.00 Spellpower: +25 Spell crit. chance: +5% Mindpower: +4 Mental crit. chance: +2% Healing mod.: +55% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Bregutar the Glintravager (30-36 power, 6 apr, fire element) (Corpses) Bregutar the Glintravager (30-36 power, 6 apr, fire element) (Corpses)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn Damage Shield penetration (this weapon only): +20% Damage (Melee): +12 arcane Burst (radius 1) on hit: +24 arcane / +4 light Burst (radius 2) on crit: +8 light When wielded/worn: Damage (Melee): 32 fire Damage when hit (Melee): 8 light Changes stats: +8 Mag / +5 Wil Changes resistances: +12% temporal Changes damage: +12% blight / +30% fire / +15% temporal Talent granted: +1 Command Staff Critical mult.: +40.00% Mana each turn: +0.08 Maximum mana: +97.00 Spellpower: +41 Spell crit. chance: +22% Light radius: +2 See invisible: +20 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
Hathodor the Greenmark (30-36 power, 6 apr, physical element) (Shrouds) Hathodor the Greenmark (30-36 power, 6 apr, physical element) (Shrouds)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +8 temporal Burst (radius 1) on hit: +12 temporal Burst (radius 2) on crit: +8 nature / +8 physical When wielded/worn: Physical power: +2 Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 light Changes stats: +3 Str Changes resistances: +15% darkness / +17% physical / +15% light / +15% temporal Changes resistances penetration: +20% nature / +20% temporal Changes damage: +30% temporal / +36% physical / +30% light / +30% darkness Talent granted: +1 Command Staff Critical mult.: +6.00% Reduces incoming crit damage: 20.00% Physical save: +10 Stamina each turn: +1.40 Spellpower: +22 Spell crit. chance: +16% Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
Layyrivea (30-36 power, 6 apr, fire element) (Nightmares) Layyrivea (30-36 power, 6 apr, fire element) (Nightmares)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +12 arcane When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +2 Changes stats: +5 Cun Changes resistances: +9% acid / +9% cold Changes damage: +30% fire Talent granted: +1 Command Staff Disarm immunity: +20% Knockback immunity: +15% Mana each turn: +0.31 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +40 Spell crit. chance: +5% Curse of Nightmares It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Lightfurnace the dragonbone magestaff (41-49.2 power, 6 apr, arcane element) (Misfortune) Lightfurnace the dragonbone magestaff (41-49.2 power, 6 apr, arcane element) (Misfortune)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to blind * 20% chance to daze Damage (Melee): +16 light Burst (radius 1) on hit: +16 light / +8 lightning Burst (radius 2) on crit: +8 mind When wielded/worn: Effects on melee hit: * 30% chance to blind * 45% chance to daze Damage when hit (Melee): 40 mind / 8 darkness / 16 light Changes stats: +5 Mag / +6 Wil Changes resistances: +6% light Changes resistances penetration: +30% darkness Changes damage: +9% lightning / +41% arcane / +12% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +96.00 Spellpower: +40 Spell crit. chance: +5% Curse of Misfortune It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Murkdare (30-36 power, 6 apr, darkness element) (Madness) Murkdare (30-36 power, 6 apr, darkness element) (Madness)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 60% chance to gain 10% of a turn Damage (Melee): +12 darkness Burst (radius 1) on hit: +12 temporal When wielded/worn: Defense: +14 Effects on melee hit: * 16% chance to blind Damage (Melee): 35 fire Damage when hit (Melee): 8 lightning Changes stats: +7 Con Changes resistances penetration: +10% darkness Changes damage: +30% darkness Talent granted: +1 Command Staff Critical mult.: +45.00% Spell save: +9 Life regen: +1.90 Vim when firing critical spell: +3.00 Spellpower: +34 Spell crit. chance: +5% Light radius: +5 See invisible: +20 Healing mod.: +28% Curse of Madness It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 198.45 light damage. Staves designed for wielders of magic, by the greats of the art. |
Ragygar (30-36 power, 6 apr, arcane element) (Madness) Ragygar (30-36 power, 6 apr, arcane element) (Madness)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage Shield penetration (this weapon only): +40% When wielded/worn: Physical crit. chance: +13.0% Defense: +2 Ranged Defense: +2 Damage (Melee): 45 arcane Damage when hit (Melee): 4 blight Changes resistances: +6% blight / +3% darkness Changes resistances penetration: +10% blight Changes damage: +30% arcane / +12% blight Talent granted: +1 Command Staff Physical save: +9 Disarm immunity: +10% Mana each turn: +0.12 Maximum mana: +108.00 Spellpower: +24 Spell crit. chance: +6% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
Saletira (30-36 power, 14 apr, acid element) (Madness) Saletira (30-36 power, 14 apr, acid element) (Madness)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +14 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Physical power: +10 Damage (Melee): 45 arcane Changes stats: +3 Str / +2 Dex Changes resistances: +9% fire / +9% cold Changes damage: +30% acid Talent granted: +1 Command Staff Maximum encumbrance: +20 Physical save: +53 Spell save: +14 Mental save: +15 Life regen: +0.80 Mana each turn: +0.40 Only die when reaching: -60.00 life Maximum mana: +102.00 Spellpower: +43 Spell crit. chance: +13% Curse of Madness It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (40-48 power, 12 apr, physical element) (Corpses) Sceptre of the Archlich (40-48 power, 12 apr, physical element) (Corpses)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.10 Spell / Advanced necrotic minions +0.20 Celestial / Star fury +0.00(-) Spell / Nightfall Spell save: +0 Mental save: +0 Mana each turn: +0.00 Maximum mana: +0.00 Spellpower: +28 Spell crit. chance: +14% Curse of Corpses This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
dragonbone magestaff 'Hellszeal' (30-36 power, 6 apr, cold element) (Nightmares) dragonbone magestaff 'Hellszeal' (30-36 power, 6 apr, cold element) (Nightmares)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +8 arcane Burst (radius 1) on hit: +24 mind Burst (radius 2) on crit: +8 light / +12 fire When wielded/worn: Accuracy: +6 Armour penetration: +2 Physical crit. chance: +15.0% Defense: +25 Damage (Melee): 12 % chance of confusion Damage when hit (Melee): 8 fire Changes stats: +2 Str / +10 Mag / +10 Cun / +14 Con Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +51.00% Maximum encumbrance: +30 Physical save: +12 Mental save: +20 Stamina each turn: +0.60 Vim when firing critical spell: +8.00 Maximum life: +40.00 Maximum vim: +44.00 Maximum neg.energy: +50.00 Spellpower: +23 Spell crit. chance: +5% Mental crit. chance: +3% Healing mod.: +20% Damage Shield penetration: +34% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Emovea' (30-36 power, 6 apr, temporal element) (Madness) dragonbone starstaff 'Emovea' (30-36 power, 6 apr, temporal element) (Madness)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity Damage Shield penetration (this weapon only): +30% Damage (Melee): +4 blight / +8 mind Burst (radius 1) on hit: +12 blight / +8 physical Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +12 Armour penetration: +3 Physical crit. chance: +4.0% Fatigue: -4% Effects on melee hit: * 10% chance to gain 10% of a turn Damage (Melee): 70 fire Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +61.00% Maximum encumbrance: +20 Spellpower: +44 Spell crit. chance: +15% See invisible: +39 Curse of Madness It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Hellspiercer' (30-36 power, 9 apr, temporal element) (Misfortune) dragonbone starstaff 'Hellspiercer' (30-36 power, 9 apr, temporal element) (Misfortune)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +9 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 physical Burst (radius 2) on crit: +12 physical When wielded/worn: Accuracy: +4 Damage when hit (Melee): 8 fire Changes stats: +3 Str Changes resistances: +12% acid / +24% cold / +28% temporal Changes damage: +30% temporal Talent granted: +1 Command Staff Disarm immunity: +5% Life regen: +0.40 Spellpower on spell critical (stacks up to 3 times): +12 Maximum life: +10.00 Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +67 Resist all after a teleport: +50% New effects duration reduction after a teleport: +83% Reduces paradox failures(equivalent to willpower): +98 Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff (30-36 power, 6 apr, fire element) (Madness) dragonbone vilestaff (30-36 power, 6 apr, fire element) (Madness)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Curse of Madness Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Gorehack' (42-50.4 power, 6 apr, darkness element) (Corpses) dragonbone vilestaff 'Gorehack' (42-50.4 power, 6 apr, darkness element) (Corpses)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 42.0 - 50.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +8 nature When wielded/worn: Damage (Melee): 31 fire Damage when hit (Melee): 16 blight / 16 fire / 12 nature Changes stats: +10 Mag / +3 Wil / +10 Cun / +10 Con Changes resistances: +9% darkness / +9% nature Changes damage: +42% darkness Talent granted: +1 Command Staff Critical mult.: +71.00% Mana when firing critical spell: +6.00 Vim when firing critical spell: +7.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +40.00 Maximum vim: +50.00 Maximum neg.energy: +50.00 Spellpower: +30 Spell crit. chance: +10% See invisible: +18 Damage Shield penetration: +40% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff 'Nimbustorrent' (30-36 power, 6 apr, fire element) (Corpses) dragonbone vilestaff 'Nimbustorrent' (30-36 power, 6 apr, fire element) (Corpses)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +8 temporal Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +4 temporal When wielded/worn: Damage (Melee): 28 fire Changes stats: +9 Mag / +9 Wil / +5 Con Changes resistances: +6% darkness / +6% temporal Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +36.00% Mana each turn: +0.33 Maximum mana: +210.00 Spellpower: +36 Spell crit. chance: +5% Infravision radius: +2 See invisible: +29 Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) (Nightmares) magewarrior's short dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) (Nightmares)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +10.0% Physical power: +12 Changes stats: +6 Mag / +6 Wil Changes damage: +30% arcane Talent granted: +1 Command Staff Critical mult.: +14.00% Maximum mana: +108.00 Spellpower: +36 Spell crit. chance: +9% Curse of Nightmares Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, physical element) (Nightmares) magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, physical element) (Nightmares)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 Physical crit. chance: +9.0% Physical power: +15 Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +13.00% Mana each turn: +0.39 Spellpower: +43 Spell crit. chance: +9% Curse of Nightmares It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
orichalcum trident 'Daybraze' (52-83.2 power, 16 apr) (Nightmares) orichalcum trident 'Daybraze' (52-83.2 power, 16 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 28% chance to disease * Random elemental explosion Damage (Melee): +31 blight / +28 mind / +8 physical Burst (radius 1) on hit: +12 acid Burst (radius 2) on crit: +8 physical When wielded/worn: Accuracy: +6 Damage when hit (Melee): 8 light Changes stats: +2 Dex Changes resistances penetration: +24% acid / +20% fire / +24% lightning / +21% cold Changes damage: +18% acid / +21% arcane / +6% light Reduces incoming crit damage: 15.00% Maximum encumbrance: +40 Physical save: +30 Mental save: +12 Disease immunity: +49% Mana each turn: +0.08 Maximum mana: +40.00 Maximum psi: +20.00 Maximum vim: +20.00 Spellpower: +4 Spell crit. chance: +6% Mindpower: +4 Healing mod.: +15% Curse of Nightmares It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Berurand the Growthstrider (40-56 power, 6 apr) (Nightmares) Berurand the Growthstrider (40-56 power, 6 apr) (Nightmares)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +16 darkness Damage against: +20% Living When wielded/worn: Physical crit. chance: +15.0% Damage when hit (Melee): 12 blight / 16 nature Changes resistances: +12% blight Changes resistances penetration: +20% blight Changes damage: +6% nature / +15% acid Spellpower: +4 Curse of Nightmares One-handed war axes. |
Flashstoker the voratun waraxe (40.5-56.7 power, 6 apr) (Misfortune) Flashstoker the voratun waraxe (40.5-56.7 power, 6 apr) (Misfortune)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +20 mind When wielded/worn: Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 24 fire Changes stats: +3 Str Changes resistances: +24% blight / +3% fire / +6% nature / +12% acid Changes resistances penetration: +25% acid / +40% lightning Changes damage: +3% lightning Grants telepathy: All Reduces incoming crit damage: 5.00% Spell save: +27 Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
Sparkstreak the voratun waraxe (41-57.4 power, 6 apr) (Shrouds) Sparkstreak the voratun waraxe (41-57.4 power, 6 apr) (Shrouds)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown On weapon crit: * cripple the target Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +15 Physical crit. chance: +17.0% Damage when hit (Melee): 8 temporal Changes stats: +6 Str / +4 Dex / +2 Con Changes resistances: +18% acid / +18% temporal Changes resistances penetration: +5% lightning / +10% temporal Changes damage: +12% lightning / +15% physical Reduces incoming crit damage: 41.00% Mental save: +30 Stamina when hit: +2.50 Only die when reaching: -20.00 life Curse of Shrouds One-handed war axes. |
Xanatha the Thunderkill (39-54.6 power, 6 apr) (Corpses) Xanatha the Thunderkill (39-54.6 power, 6 apr) (Corpses)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * Slows global speed by 120% * 25% chance to put talents on cooldown Burst (radius 1) on hit: +16 mind When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 8 lightning Changes resistances: +12% mind / +6% cold / +10% arcane / +6% temporal Changes resistances penetration: +25% mind Changes damage: +6% lightning Physical save: +24 Mental save: +9 Blindness immunity: +10% Poison immunity: +10% Silence immunity: +10% Confusion immunity: +10% Pinning immunity: +10% Stun/Freeze immunity: +20% Knockback immunity: +5% Curse of Corpses One-handed war axes. |
Blazecast the drakeskin leather belt (Nightmares) Blazecast the drakeskin leather belt (Nightmares)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +2 Cun / +2 Wil Changes resistances: +9% mind / +12% fire Changes resistances penetration: +10% arcane / +5% blight Grants telepathy: Demon/Minor Demon/Major Critical mult.: +35.00% Mental save: +34 Spellpower on spell critical (stacks up to 3 times): +16 Maximum mana: +40.00 Maximum psi: +20.00 Spellpower: +20 Spell crit. chance: +1% Mindpower: +8 Mental crit. chance: +1% Curse of Nightmares A belt that goes around your waist. |
Ce'Nanor the Sunreek (Misfortune) Ce'Nanor the Sunreek (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +45 Effects on melee hit: * 60% chance to gain 10% of a turn Damage when hit (Melee): 16 fire / 12 mind / 8 temporal Changes stats: +18 Str / +17 Con Changes resistances: +21% acid / +9% fire / +12% mind / +9% blight Changes resistances penetration: +30% blight / +20% fire / +35% mind / +10% temporal Changes damage: +9% blight / +9% temporal / +27% mind Physical save: +45 Size category: +3 Curse of Misfortune A belt that goes around your waist. |
Pyrebreak the drakeskin leather belt (Misfortune) Pyrebreak the drakeskin leather belt (Misfortune)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 4 acid / 16 temporal Changes stats: +17 Mag / +12 Wil Changes resistances: +6% temporal Changes resistances penetration: +5% blight / +20% acid Changes damage: +6% blight / +6% temporal / +6% acid / +3% fire Mana each turn: +0.60 Maximum mana: +59.00 Spell crit. chance: +12% Curse of Misfortune A belt that goes around your waist. |
Vulcan Eremeregogund the Blazeblight (Nightmares) Vulcan Eremeregogund the Blazeblight (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 Fatigue: -16% Effects on melee hit: * 30% chance to daze * 20% chance to disease Changes stats: +17 Mag Changes resistances: +15% blight / +36% temporal / +21% lightning Changes resistances penetration: +25% lightning / +10% temporal / +20% darkness / +10% blight Changes damage: +6% blight Critical mult.: +11.00% Maximum encumbrance: +115 Mana each turn: +1.53 Maximum mana: +180.00 Curse of Nightmares A belt that goes around your waist. |
drakeskin leather belt 'Gloomtitan' (Misfortune) drakeskin leather belt 'Gloomtitan' (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +10 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 24 acid / 8 blight Changes stats: +7 Mag Changes resistances penetration: +20% acid / +10% darkness Changes damage: +6% light / +9% blight Critical mult.: +10.00% Spell save: +27 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum mana: +120.00 Maximum vim: +20.00 Spellpower: +16 Defense after a teleport: +25 Resist all after a teleport: +10% New effects duration reduction after a teleport: +50% Size category: +1 Curse of Misfortune A belt that goes around your waist. |
drakeskin leather belt 'Hellcut' (Misfortune) drakeskin leather belt 'Hellcut' (Misfortune)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +5 Damage when hit (Melee): 16 fire Changes stats: +6 Str / +7 Dex / +7 Wil / +14 Cun Changes resistances: +12% lightning / +12% temporal / +9% darkness / +6% acid Changes resistances penetration: +10% mind / +10% light Changes damage: +6% fire Grants telepathy: Dragon Humanoid/Orc Critical mult.: +25.00% Physical save: +20 Spell save: +57 Mental save: +49 Mindpower: +2 Light radius: +1 Curse of Misfortune A belt that goes around your waist. |
Bethidath (13 def, 0 armour) (Misfortune) Bethidath (13 def, 0 armour) (Misfortune)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +6 Physical crit. chance: +4.0% Defense: +13 Changes stats: +12 Str / +5 Dex / +6 Con Changes resistances: +4% physical / +25% light / +17% blight / +21% fire / +17% nature Changes damage: +6% physical Reduces incoming crit damage: 25.00% Stealth bonus: +14 Physical save: +71 Life regen: +3.00 Only die when reaching: -40.00 life Maximum life: +171.00 Healing mod.: +30% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Curse of Corpses A black cloak, with subtle illusion enchantments woven into its very fabric. |
Cloth of Dreams (10 def, 0 armour) (Corpses) Cloth of Dreams (10 def, 0 armour) (Corpses)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Corpses It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 102 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Layuba the Voidhue (18 def, 10 armour) (Corpses) Layuba the Voidhue (18 def, 10 armour) (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +18 Effects on melee hit: * 20 arcane resource burn * 30% chance to inflict damage reduction Changes stats: +4 Cun / +4 Dex Changes resistances: +41% blight / +6% fire / +20% nature / +14% arcane Changes resistances penetration: +10% acid / +15% darkness Changes damage: +6% darkness Physical save: +31 Spell save: +28 Mental save: +24 Cut immunity: +10% Silence immunity: +15% Pinning immunity: +10% Life regen: +2.80 Only die when reaching: -40.00 life Healing mod.: +27% Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Pas mal (22 def, 0 armour) (Nightmares) Pas mal (22 def, 0 armour) (Nightmares)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +22 Defense: +22 Ranged Defense: +4 Fatigue: -10% Changes resistances: +23% blight / +2% physical / +23% nature Changes damage: +3% lightning Reduces incoming crit damage: 17.00% Physical save: +28 Mental save: +13 Confusion immunity: +5% Life regen: +2.70 Only die when reaching: -50.00 life Maximum life: +94.00 Maximum stamina: +40.00 Healing mod.: +30% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Relgidan the Mucusspar (3 def, 0 armour) (Shrouds) Relgidan the Mucusspar (3 def, 0 armour) (Shrouds)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +6 Con Changes resistances: +25% temporal / +30% darkness / +20% blight / +29% nature / +6% light Changes resistances penetration: +15% light Critical mult.: +15.00% Physical save: +15 Mental save: +26 Life regen: +2.50 Maximum life: +89.00 Mindpower: +6 Mental crit. chance: +2% Healing mod.: +30% Defense after a teleport: +30 Resist all after a teleport: +14% New effects duration reduction after a teleport: +30% Curse of Shrouds It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Searreign the elven-silk cloak (33 def, 9 armour) (Nightmares) Searreign the elven-silk cloak (33 def, 9 armour) (Nightmares)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +33 Damage when hit (Melee): 8 mind / 16 fire Changes stats: +6 Mag / +6 Wil Changes resistances: +6% acid / +6% fire / +12% mind / +3% cold Changes resistances penetration: +20% mind Changes damage: +6% light / +12% fire Physical save: +40 Spell save: +26 Mental save: +25 Spell crit. chance: +7% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Threads of Fate (10 def, 0 armour) (Corpses) Threads of Fate (10 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 Curse of Corpses It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
Vulcan Blazebright the elven-silk cloak (28 def, 0 armour) (Misfortune) Vulcan Blazebright the elven-silk cloak (28 def, 0 armour) (Misfortune)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +28 Damage when hit (Melee): 20 light Changes stats: +6 Str / +3 Mag / +6 Con Changes resistances: +3% temporal / +25% light / +20% blight / +23% fire / +19% nature / +22% darkness Changes resistances penetration: +16% darkness / +20% temporal Changes damage: +15% temporal / +41% darkness / +21% light Critical mult.: +10.00% Stealth bonus: +37 Physical save: +42 Spell save: +6 Mental save: +15 Life regen: +2.90 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Only die when reaching: -50.00 life Maximum life: +110.00 Maximum mana: +40.00 Spell crit. chance: +9% Healing mod.: +30% Damage Shield penetration: +20% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Glowbrace' (3 def, 11 armour) (Misfortune) elven-silk cloak 'Glowbrace' (3 def, 11 armour) (Misfortune)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 Effects on melee hit: * 45% chance to inflict damage reduction Damage when hit (Melee): 28 blight / 32 light / 8 darkness Changes stats: +3 Str / +6 Dex / +6 Con Changes resistances: +20% blight / +30% cold / +20% nature / +18% light Changes resistances penetration: +15% light Changes damage: +33% blight / +15% darkness Talent mastery: +0.40 Technique / Combat training Spell save: -22 Life regen: +2.40 Stamina each turn: +1.50 Mana each turn: -0.51 Light radius: +2 Healing mod.: +30% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Shinebright' (18 def, 0 armour) (Madness) elven-silk cloak 'Shinebright' (18 def, 0 armour) (Madness)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +18 Effects on melee hit: * 45% chance to daze Damage when hit (Melee): 28 light / 8 lightning Changes stats: +6 Str / +6 Con Changes resistances: +6% temporal / +6% light / +12% fire / +6% blight / +12% cold / +6% nature / +15% mind Physical save: +43 Spell save: +42 Mental save: +15 Only die when reaching: -50.00 life Maximum life: +110.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (6 def, 0 armour) (Nightmares) Black Robe (6 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). Curse of Nightmares A silk robe, darker than the darkest night sky, it radiates power. |
Bregyleduleg the Fogripper (5 def, 0 armour) (Corpses) Bregyleduleg the Fogripper (5 def, 0 armour) (Corpses)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict damage reduction Damage when hit (Melee): 12 mind Changes stats: +3 Str / +4 Dex / +1 Wil / +4 Cun / +21 Con Changes resistances: +66% nature / +12% darkness Changes resistances penetration: +15% mind / +25% darkness Changes damage: +71% nature / +6% darkness / +3% arcane Poison immunity: +91% Disease immunity: +100% Light radius: +3 Infravision radius: +2 See invisible: +18 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Glarekin the elven-silk robe (5 def, 0 armour) (Shrouds) Glarekin the elven-silk robe (5 def, 0 armour) (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Accuracy: +6 Defense: +5 Damage when hit (Melee): 8 temporal Changes stats: +10 Cun / +2 Con Changes resistances: +17% acid / +20% physical / +21% light / +15% fire / +20% cold Changes resistances penetration: +10% mind Changes damage: +15% acid / +15% physical / +33% light / +15% cold / +9% fire / +40% darkness Talent cooldown: Refit Golem (-6 turns) Critical mult.: +5.00% Hate when firing a critical mind attack: +3.00 Spellpower: +20 Spell crit. chance: +20% Light radius: +5 Healing mod.: +5% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gunodekan the Ebonyidol (7 def, 0 armour) (Shrouds) Gunodekan the Ebonyidol (7 def, 0 armour) (Shrouds)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +7 Ranged Defense: +4 Damage when hit (Melee): 4 darkness Changes resistances: +6% lightning / +3% darkness / +6% acid / +10% arcane / +9% fire / +15% nature / +27% cold Changes resistances penetration: +15% fire Changes damage: +17% all / +18% cold Spell save: +20 Stun/Freeze immunity: +25% Knockback immunity: +30% Mana each turn: +0.26 Psi when hit: +0.12 Hate when firing a critical mind attack: +2.00 Only die when reaching: -60.00 life Maximum mana: +88.00 Spellpower: +45 Spell crit. chance: +13% Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lightningwing (3 def, 0 armour) (Misfortune) Lightningwing (3 def, 0 armour) (Misfortune)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Damage when hit (Melee): 8 arcane Changes stats: +3 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances: +17% blight / +9% lightning / +24% acid Changes resistances penetration: +10% lightning Changes damage: +17% nature / +16% acid Critical mult.: +20.00% Mental save: +36 Poison immunity: +44% Disease immunity: +44% Life regen: +5.10 Maximum life: +88.00 Spell crit. chance: +3% Mental crit. chance: +4% Healing mod.: +26% Damage Shield penetration: +60% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgodor the Blastbliss (5 def, 0 armour) (Shrouds) Relgodor the Blastbliss (5 def, 0 armour) (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * 30% chance to gain 10% of a turn * 15% chance to daze Changes stats: +6 Cun / +4 Con Changes resistances: +9% lightning / +6% temporal / +18% mind / +29% darkness Changes resistances penetration: +10% temporal Changes damage: +20% darkness / +20% light / +18% all Physical save: +20 Spell save: +20 Mental save: +37 Psi when hit: +0.12 Maximum hate: +6.00 Spellpower: +28 Spell crit. chance: +10% Mental crit. chance: +2% See invisible: +6 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgozilaran the Splendourbrace (5 def, 0 armour) (Shrouds) Relgozilaran the Splendourbrace (5 def, 0 armour) (Shrouds)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * Slows global speed by 75% * 30% chance to blind Damage when hit (Melee): 12 nature / 24 fire Changes stats: +6 Mag / +6 Wil / +9 Cun Changes resistances: +30% fire / +18% light / +15% arcane Changes resistances penetration: +10% nature / +30% light Changes damage: +9% light / +26% fire / +3% nature / +18% arcane Critical mult.: +20.00% Silence immunity: +50% Spellpower on spell critical (stacks up to 3 times): +5 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +5.00 Spellpower: +20 Light radius: +3 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vulcan Snoozehammer (5 def, 8 armour) (Shrouds) Vulcan Snoozehammer (5 def, 8 armour) (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Effects on melee hit: * 60% chance to inflict damage reduction Changes stats: +6 Cun Changes resistances: +3% physical / +25% darkness / +3% fire / +3% cold / +18% mind / +14% arcane Changes resistances penetration: +51% physical / +57% darkness / +15% arcane Changes damage: +54% physical / +70% darkness / +20% light Physical save: +17 Spell save: +18 Mental save: +40 Blindness immunity: +10% Disease immunity: +15% Silence immunity: +15% Knockback immunity: +5% Teleport immunity: +30% Mana each turn: +0.25 Only die when reaching: -40.00 life Maximum mana: +100.00 Maximum hate: +42.00 Spellpower: +40 Spell crit. chance: +24% Mindpower: +30 Mental crit. chance: +15% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vulcan Twix (5 def, 0 armour) (Corpses) Vulcan Twix (5 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +6 Cun Changes resistances: +22% lightning / +72% darkness / +24% cold / +23% blight / +22% fire / +15% mind / +22% light Changes damage: +12% mind / +6% arcane / +17% light / +36% darkness Physical save: +38 Spell save: +37 Mental save: +39 Mana each turn: +0.40 Mana when firing critical spell: +3.00 Vim when firing critical spell: +5.00 Maximum mana: +100.00 Maximum vim: +40.00 Spellpower: +41 Spell crit. chance: +25% Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe (5 def, 0 armour) (Shrouds) elven-silk robe (5 def, 0 armour) (Shrouds)2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe 'Sewerjeer' (5 def, 0 armour) (Madness) elven-silk robe 'Sewerjeer' (5 def, 0 armour) (Madness)Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Effects on melee hit: * 45% chance to corrode armor * Slows global speed by 45% * 40 arcane resource burn Damage when hit (Melee): 8 nature / 16 acid Changes stats: +2 Dex / +4 Wil / +10 Con Changes resistances: +9% acid / +16% temporal / +33% darkness / +19% arcane / +12% blight / +6% cold / +30% mind / +6% light Changes resistances penetration: +5% nature / +20% fire Changes damage: +12% acid / +16% temporal / +20% nature / +6% fire Physical save: +20 Spell save: +32 Mental save: +40 Poison immunity: +43% Disease immunity: +49% Infravision radius: +5 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. shimmering elven-silk robe (5 def, 0 armour) (Corpses)shimmering elven-silk robe (5 def, 0 armour) (Corpses) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +19% arcane Maximum mana: +110.00 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of power (5 def, 0 armour) (Misfortune) stargazer's elven-silk robe of power (5 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +3 Cun Changes damage: +20% darkness / +14% light / +20% all Spellpower: +28 Spell crit. chance: +8% Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Galigavon (10 def, 5 armour) (Madness) Galigavon (10 def, 5 armour) (Madness)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 Armour penetration: +4 Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: +5% Damage when hit (Melee): 16 arcane Changes stats: +2 Dex / +4 Con Changes resistances: +6% light / +18% nature Maximum encumbrance: +40 Mental save: +12 Poison immunity: +25% Disease immunity: +20% Silence immunity: +115% Confusion immunity: +99% Stun/Freeze immunity: +87% Life regen: +0.40 Only die when reaching: -40.00 life Maximum life: +60.00 Maximum stamina: +10.00 Curse of Madness A pair of boots made of leather. |
Gulaith the Flashwither (6 def, 5 armour) (Corpses) Gulaith the Flashwither (6 def, 5 armour) (Corpses)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 Ranged Defense: +6 Fatigue: +4% Effects on melee hit: * 90% chance to daze Changes stats: +4 Str / +4 Con Changes resistances: +9% lightning Spell save: +9 Mental save: +15 Blindness immunity: +10% Disease immunity: +15% Cut immunity: +20% Silence immunity: +60% Disarm immunity: +15% Confusion immunity: +50% Stun/Freeze immunity: +75% Teleport immunity: +10% Spellpower: +6 Curse of Corpses It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Mayumira (6 def, 15 armour) (Shrouds) Mayumira (6 def, 15 armour) (Shrouds)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +6 Ranged Defense: +6 Fatigue: +4% Changes stats: +3 Cun / +6 Mag Changes resistances: +12% acid / +12% darkness / +3% blight / +15% fire / +14% cold / +15% lightning Changes resistances penetration: +10% blight / +15% mind Critical mult.: +10.00% Spell save: +8 Hate when firing a critical mind attack: +2.00 Only die when reaching: -40.00 life Maximum mana: +40.00 Spell crit. chance: +2% Lowers spell cool-downs by: 10% Movement speed: +20% Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Scorched Boots (4 def, 4 armour) (Madness) Scorched Boots (4 def, 4 armour) (Madness)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +4 Defense: +4 Fatigue: +8% Changes damage: +15% blight / +15% fire / +15% darkness Spellpower: +13 Spell crit. chance: +6% Curse of Madness It can be used to activate talent Poison Storm (costing 30 power out of 40/40) : Effective talent level: 3.0 Power cost: 30 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A furious poison storm rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm is poisoned for 241.21 nature damage over 6 turns. Poisoning is cumulative; the longer they stay in the storm, the higher the poison damage they take. The damage will increase with your Spellpower, and can critical. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Vulcan pair of drakeskin leather boots 'Sparkglory' (10 def, 5 armour) (Misfortune) Vulcan pair of drakeskin leather boots 'Sparkglory' (10 def, 5 armour) (Misfortune)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 Ranged Defense: +10 Fatigue: +5% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 20 blight / 8 nature Changes stats: +7 Str / +4 Dex / +11 Mag / +10 Wil / +4 Cun / +14 Con Changes resistances: +15% lightning / +12% darkness Changes resistances penetration: +25% blight / +10% physical Changes damage: +15% arcane Maximum vim: +40.00 Spellpower: +8 Mindpower: +8 Damage Shield penetration: +120% Activating this item is instant. Curse of Misfortune It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
Vulcan pair of drakeskin leather boots 'Tempesthunt' (10 def, 15 armour) (Madness) Vulcan pair of drakeskin leather boots 'Tempesthunt' (10 def, 15 armour) (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +10 Ranged Defense: +10 Fatigue: +5% Damage when hit (Melee): 8 arcane / 16 light Changes stats: +4 Str / +6 Mag / +10 Wil / +10 Con Changes resistances: +15% acid / +15% light / +15% fire / +14% cold / +21% lightning Changes resistances penetration: +10% lightning / +9% physical / +15% arcane Changes damage: +12% blight / +9% arcane / +3% light / +18% lightning Physical save: +28 Spell save: +52 Mental save: +28 Silence immunity: +50% Confusion immunity: +50% Stun/Freeze immunity: +50% Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +80.00 Maximum vim: +40.00 Spellpower: +4 Mindpower: +9 Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Curse of Madness It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Xivea the Muckire (0 def, 5 armour) (Shrouds) Xivea the Muckire (0 def, 5 armour) (Shrouds)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 20% chance to disease * Slows global speed by 90% * 45% chance to blind Damage when hit (Melee): 24 nature Changes resistances: +15% lightning / +15% temporal / +18% nature / +6% blight Changes resistances penetration: +10% acid / +25% blight Changes damage: +12% acid / +6% light / +21% nature / +9% blight Light radius: +3 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Rotstalker' (0 def, 5 armour) (Corpses) pair of voratun boots 'Rotstalker' (0 def, 5 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * Slows global speed by 60% * 45% chance to inflict damage reduction Damage when hit (Melee): 16 blight Changes stats: +10 Str / +3 Wil / +10 Con Changes resistances: +12% nature Changes resistances penetration: +30% blight Changes damage: +9% physical / +12% arcane / +12% darkness Mana each turn: +0.32 Mana when firing critical spell: +5.00 Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +30.00 Size category: +1 Activating this item is instant. Curse of Corpses It can be used to activate talent Heave, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 4 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cracklewither (0 def, 3 armour) (Madness) Cracklewither (0 def, 3 armour) (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 40% chance to disease * 45% chance to corrode armor Damage (Melee): 19 arcane Damage when hit (Melee): 8 acid / 4 arcane / 16 blight Changes stats: +10 Mag / +10 Wil Changes resistances: +8% arcane Changes resistances penetration: +15% blight / +15% acid Curse of Madness It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystalline Rough leather gloves (0 def, 1 armour) (Madness) Crystalline Rough leather gloves (0 def, 1 armour) (Madness)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 It is part of a set of items. When wielded/worn: Physical power: +12 Armour: +1 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Darkpride (0 def, 9 armour) (Misfortune) Darkpride (0 def, 9 armour) (Misfortune)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +18 Armour: +9 Effects on melee hit: * 10 arcane resource burn * Slows global speed by 45% Damage when hit (Melee): 8 acid / 8 darkness Changes stats: +5 Str Changes resistances: +6% blight / +9% cold / +12% acid Changes damage: +9% darkness Spell save: +20 Mental save: +14 Life regen: +6.00 Stamina each turn: +1.20 Psi each turn: +0.27 Maximum life: +76.00 Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Deepsraven (0 def, 3 armour) (Nightmares) Deepsraven (0 def, 3 armour) (Nightmares)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 49% chance to cause random insanity * 15% chance to inflict damage reduction Damage (Melee): 62 mind / 77 darkness Damage when hit (Melee): 16 darkness / 8 acid Changes damage: +3% darkness / +6% acid Mental save: -10 Mana each turn: +0.38 Spellpower: +14 Spell crit. chance: +10% Mindpower: +20 Activating this item is instant. Curse of Nightmares It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Noonglean (0 def, 3 armour) (Shrouds) Noonglean (0 def, 3 armour) (Shrouds)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Damage when hit (Melee): 8 darkness Changes stats: +6 Mag Changes resistances: +9% light Life regen: +4.00 Stamina each turn: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +60.00 Maximum stamina: +39.00 Spellpower: +6 Spell crit. chance: +3% Light radius: +5 Damage Shield penetration: +30% Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
Vulcan Gluvvs (0 def, 22 armour) (Nightmares) Vulcan Gluvvs (0 def, 22 armour) (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +14 Armour: +22 Armour Hardiness: +15% Damage (Melee): 15 blight Changes stats: +29 Con Changes resistances: +10% blight / +12% physical / +12% light Changes resistances penetration: +30% lightning / +20% light Changes damage: +8% blight / +9% lightning Physical save: +50 Spell save: +29 Mental save: +29 Mana each turn: +0.32 Spellpower: +13 Spell crit. chance: +8% See invisible: +21 Curse of Nightmares It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
stone warden's drakeskin leather gloves of dispersion (0 def, 22 armour) (Shrouds) stone warden's drakeskin leather gloves of dispersion (0 def, 22 armour) (Shrouds)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +22 Armour Hardiness: +15% Damage (Melee): 17 arcane Changes stats: +10 Mag / +10 Wil / +15 Con Changes resistances: +10% arcane / +12% physical Curse of Shrouds It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 4 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chamuhell the voratun helm (0 def, 5 armour) (Shrouds) Chamuhell the voratun helm (0 def, 5 armour) (Shrouds)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 Armour: +5 Fatigue: +5% Changes resistances: +15% lightning / +9% temporal / +9% nature Changes resistances penetration: +15% mind Grants telepathy: All Critical mult.: +10.00% Mental save: +12 Maximum life: +20.00 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of Eternal Night (0 def, 3 armour) (Nightmares) Crown of Eternal Night (0 def, 3 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Armour: +3 Fatigue: +3% Reduce damage by fixed amount: +10 all Curse of Nightmares This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Duskpeal the elven-silk wizard hat (3 def, 0 armour) (Misfortune) Duskpeal the elven-silk wizard hat (3 def, 0 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 16 darkness Changes resistances: +6% blight / +6% darkness / +9% mind Changes resistances penetration: +20% arcane Changes damage: +15% acid / +14% lightning / +9% blight / +15% fire / +13% arcane / +15% cold Spell save: +12 Life regen: +6.00 Mana each turn: +0.39 Mana when firing critical spell: +4.00 Maximum vim: +40.00 Spellpower: +10 Spell crit. chance: +6% Damage Shield penetration: +30% Damage Shield Power: +15% Curse of Misfortune A pointy cloth hat, very wizardly... |
Glomivea the Deepstouch (3 def, 0 armour) (Corpses) Glomivea the Deepstouch (3 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * Slows global speed by 30% * 45% chance to daze * 100 arcane resource burn * 15% chance to corrode armor Damage when hit (Melee): 28 darkness Changes stats: +7 Mag / +7 Wil Changes resistances: +17% lightning / +26% temporal / +14% light / +19% fire / +35% nature / +8% acid / +8% blight / +8% cold / +10% arcane / +14% darkness Changes resistances penetration: +20% acid Changes damage: +15% acid / +21% lightning / +10% cold / +14% arcane / +14% fire Spell save: +30 Spellpower: +6 Curse of Corpses A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour) (Shrouds) Hat of Arcane Understanding (2 def, 0 armour) (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 Curse of Shrouds A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Lisunne the elven-silk wizard hat (3 def, 0 armour) (Corpses) Lisunne the elven-silk wizard hat (3 def, 0 armour) (Corpses)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +2 Dex / +7 Mag / +2 Wil / +7 Con Changes resistances: +18% mind Changes damage: +19% arcane / +18% mind Reduces incoming crit damage: 15.00% Mana each turn: +1.70 Mana when hit: +2.00 Maximum mana: +98.00 Spellpower: +10 Infravision radius: +3 Curse of Corpses It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 27 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Malslek the Accursed's Hat (2 def, 0 armour) (Madness) Malslek the Accursed's Hat (2 def, 0 armour) (Madness)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage (Melee): 30 % chance of gloom effects Changes resistances: +20% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +15 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Phoenixwilter (12 def, 5 armour) (Madness) Phoenixwilter (12 def, 5 armour) (Madness)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +8 Physical crit. chance: +8.0% Armour: +5 Defense: +12 Fatigue: -1% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +9 Str / +5 Dex / +4 Wil / +20 Cun / +3 Con Changes resistances: +9% nature Changes resistances penetration: +10% fire Changes damage: +9% blight Critical mult.: +9.00% Maximum encumbrance: +70 Physical save: +18 Silence immunity: +10% Confusion immunity: +10% Stun/Freeze immunity: +15% Teleport immunity: +15% Maximum stamina: +20.00 Mindpower: +6 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Runadil the Cobraweeper (3 def, 0 armour) (Shrouds) Runadil the Cobraweeper (3 def, 0 armour) (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Cun Changes resistances: +6% nature / +5% arcane Changes resistances penetration: +10% arcane Mental save: +13 Life regen: +5.50 Mana each turn: +2.80 Mana when hit: +3.00 Maximum mana: +78.00 Spellpower: +8 Damage Shield Power: +12% Curse of Shrouds It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 27 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Turidunaleg the Flashrage (3 def, 0 armour) (Madness) Turidunaleg the Flashrage (3 def, 0 armour) (Madness)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * 40% chance to disease Damage when hit (Melee): 4 blight Changes stats: +4 Mag / +10 Wil Changes resistances: +27% lightning / +9% fire / +15% arcane / +15% blight Changes resistances penetration: +10% arcane / +10% fire Changes damage: +18% lightning / +12% fire / +6% blight Critical mult.: +10.00% Spell save: +6 Mana each turn: +0.16 Mana when firing critical spell: +5.00 Spellpower: +6 Spell crit. chance: +3% Damage Shield penetration: +40% Curse of Madness A pointy cloth hat, very wizardly... |
Vulcan Darksmash the elven-silk wizard hat (7 def, 21 armour) (Misfortune) Vulcan Darksmash the elven-silk wizard hat (7 def, 21 armour) (Misfortune)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +21 Defense: +7 Ranged Defense: +4 Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 8 arcane Changes stats: +17 Mag / +16 Wil / +10 Cun / +14 Con Changes resistances: +9% lightning / +30% darkness / +24% mind / +6% nature Changes damage: +46% arcane / +26% darkness Physical save: +15 Spell save: +6 Mental save: +39 Cut immunity: +10% Disarm immunity: +20% Confusion immunity: -5% Fear immunity: -20% Mana each turn: +0.37 Maximum mana: +110.00 Spellpower: +11 Spell crit. chance: +6% Mental crit. chance: +8% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Curse of Misfortune It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Vulcan Pom-pom (0 def, 5 armour) (Madness) Vulcan Pom-pom (0 def, 5 armour) (Madness)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +3.0% Physical power: +18 Armour: +5 Fatigue: +5% Changes stats: +25 Str / +19 Dex / +32 Wil / +2 Con Changes resistances: +15% lightning / +16% physical / +9% light / +30% blight / +6% fire / +12% nature / +13% temporal Changes resistances penetration: +10% fire Changes damage: +6% darkness Physical save: +46 Spell save: +20 Mental save: +29 Life regen: +0.80 Maximum stamina: +20.00 Infravision radius: +2 See invisible: +6 Healing mod.: +10% Curse of Madness A cap made of leather. |
drakeskin leather cap 'Stokewell' (0 def, 11 armour) (Misfortune) drakeskin leather cap 'Stokewell' (0 def, 11 armour) (Misfortune)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Damage when hit (Melee): 10 physical Changes stats: +3 Cun / +5 Str Changes resistances: +9% acid / +9% fire / +15% nature Changes resistances penetration: +15% blight / +10% fire Changes damage: +15% arcane / +12% fire Critical mult.: +15.00% Spell save: +10 Mana each turn: +0.12 Maximum life: +98.00 Maximum vim: +20.00 Light radius: +2 Infravision radius: +4 Healing mod.: +30% Curse of Misfortune It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1620.7 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
elven-silk wizard hat 'Tarryzor' (3 def, 0 armour) (Shrouds) elven-silk wizard hat 'Tarryzor' (3 def, 0 armour) (Shrouds)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Damage when hit (Melee): 8 temporal / 8 mind / 12 arcane Changes stats: +7 Cun / +14 Wil Changes resistances: +18% acid / +30% light / +10% arcane Changes resistances penetration: +15% temporal Changes damage: +20% light Grants telepathy: Dragon Critical mult.: +10.00% Mana each turn: +3.00 Mana when hit: +2.90 Maximum mana: +97.00 Maximum hate: +8.00 Spellpower: +10 Mindpower: +10 Mental crit. chance: +3% Curse of Shrouds It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 21 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
voratun helm 'Earthradiance' (0 def, 5 armour) (Shrouds) voratun helm 'Earthradiance' (0 def, 5 armour) (Shrouds)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 4 arcane Changes stats: +5 Str / +2 Mag / +4 Wil / +4 Cun / +2 Con Changes resistances: +15% lightning / +25% temporal / +15% arcane Changes damage: +15% nature / +6% temporal / +21% arcane / +6% mind Reduces incoming crit damage: 35.00% Infravision radius: +1 See invisible: +12 Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Galadudor (5 def, 20 armour) (Corpses) Galadudor (5 def, 20 armour) (Corpses)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical power: +14 Armour: +20 Defense: +5 Fatigue: +16% Damage when hit (Melee): 16 blight Changes stats: +7 Str / +4 Mag / +7 Con Changes resistances: +13% acid / +13% physical / +11% lightning / +43% cold / +15% mind / +13% fire Changes resistances penetration: +15% blight Changes damage: +9% arcane Reduces incoming crit damage: 20.00% Physical save: +60 Stamina each turn: +0.40 Mana each turn: +0.08 Mana when firing critical spell: +7.00 Vim when firing critical spell: +2.00 Maximum life: +100.00 Spell crit. chance: +6% Damage Shield penetration: +80% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Corpses A suit of armour made of mail. |
Glintmarrow (5 def, 10 armour) (Corpses) Glintmarrow (5 def, 10 armour) (Corpses)Requires: - Strength 48 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +22 Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 8 light / 20 physical Changes stats: +8 Str / +2 Dex / +10 Mag / +15 Wil / +8 Cun / +2 Con Changes resistances: +17% lightning Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Mental save: +24 Spellpower: +13 Spell crit. chance: +8% Mindpower: +20 Mental crit. chance: +9% Curse of Corpses A suit of armour made of mail. |
voratun mail armour 'Radiancestake' (5 def, 10 armour) (Shrouds) voratun mail armour 'Radiancestake' (5 def, 10 armour) (Shrouds)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Effects on melee hit: * 30% chance to corrode armor * Slows global speed by 30% * 45% chance to blind Damage when hit (Melee): 8 arcane Changes stats: +8 Cun / +9 Wil Changes resistances: +9% acid / +12% light / +12% blight / +29% cold / +9% nature Changes damage: +9% acid / +6% blight Mental save: +25 Life regen: +4.00 Mana each turn: +0.16 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +100.00 Light radius: +4 Healing mod.: +30% Curse of Shrouds A suit of armour made of mail. |
Filthwarden the drakeskin leather armour (11 def, 8 armour) (Nightmares) Filthwarden the drakeskin leather armour (11 def, 8 armour) (Nightmares)Requires: - Strength 20 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +11 Ranged Defense: +6 Fatigue: +8% Effects on melee hit: * 70 arcane resource burn * Slows global speed by 75% Changes stats: +2 Dex / +9 Wil / +7 Cun Changes resistances: +12% temporal / +6% mind / +15% fire / +15% nature / +10% arcane Spell save: +50 Mental save: +37 Blindness immunity: +10% Silence immunity: +40% Confusion immunity: +20% Knockback immunity: +10% Teleport immunity: +10% Curse of Nightmares A suit of armour made of leather. |
Nimbusriver the drakeskin leather armour (19 def, 18 armour) (Nightmares) Nimbusriver the drakeskin leather armour (19 def, 18 armour) (Nightmares)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +19 Fatigue: +8% Effects on melee hit: * 20% chance to disease * 30% chance to daze Damage when hit (Melee): 16 temporal Changes stats: +6 Cun Changes resistances: +6% blight / +9% arcane / +3% lightning Changes resistances penetration: +20% blight / +15% lightning Changes damage: +15% blight / +6% temporal / +9% lightning Spell save: +25 Mental save: +21 Combat speed: +15% Casting speed: +15% Mental speed: +15% Curse of Nightmares A suit of armour made of leather. |
The Untouchable (14 def, 12 armour) (Madness) The Untouchable (14 def, 12 armour) (Madness)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Curse of Madness This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Xybeth the Skywolf (5 def, 8 armour) (Misfortune) Xybeth the Skywolf (5 def, 8 armour) (Misfortune)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Armour: +8 Defense: +5 Fatigue: +8% Effects on melee hit: * 105% chance to daze Damage when hit (Melee): 16 lightning / 16 fire / 14 light / 8 darkness Changes stats: +5 Wil Changes resistances: +6% lightning / +30% darkness / +36% blight / +9% fire / +10% mind Changes resistances penetration: +10% lightning / +20% darkness / +30% mind Changes damage: +9% lightning / +6% darkness / +12% blight / +18% fire / +15% mind Critical mult.: +20.00% Mental save: +25 Light radius: +2 Curse of Misfortune A suit of armour made of leather. |
cured leather armour 'Morbusqueller' (2 def, 16 armour) (Madness) cured leather armour 'Morbusqueller' (2 def, 16 armour) (Madness)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +16 Defense: +2 Fatigue: +7% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +21% lightning / +6% light / +41% fire / +9% nature / +29% physical / +12% blight / +8% cold / +15% arcane / +3% mind Changes resistances penetration: +20% nature Spell save: +50 Mental save: +29 Blindness immunity: +15% Silence immunity: +20% Disarm immunity: +15% Confusion immunity: +10% Pinning immunity: +25% Curse of Madness A suit of armour made of leather. |
Skyhack the stralite plate armour (7 def, 13 armour) (Nightmares) Skyhack the stralite plate armour (7 def, 13 armour) (Nightmares)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +39% Effects on melee hit: * 75% chance to daze Damage when hit (Melee): 8 lightning / 8 blight Changes stats: +8 Str / +8 Wil / +7 Cun / +9 Con Changes resistances: +13% physical / -16% light / +6% blight / +9% fire / +3% temporal / +29% darkness Changes resistances penetration: +10% blight Changes damage: +15% blight / +6% darkness Physical save: +9 Spell save: +9 Mental save: +31 Light radius: +2 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Vulcan Glintworth the voratun plate armour (9 def, 55 armour) (Nightmares) Vulcan Glintworth the voratun plate armour (9 def, 55 armour) (Nightmares)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Armour: +55 Defense: +9 Fatigue: +35% Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 20 physical Changes stats: +9 Wil / +9 Cun / +10 Con Changes resistances: +36% lightning / -20% light / +53% fire / +3% nature / +36% acid / +35% physical / +3% blight / +34% cold / +15% darkness Changes resistances penetration: +20% light / +10% physical Physical save: +10 Spell save: +9 Mental save: +46 Cut immunity: +10% Confusion immunity: +10% Pinning immunity: +20% Teleport immunity: +5% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Curse of Nightmares A suit of armour made of metal plates. |
voratun plate armour 'Chulamnir' (23 def, 16 armour) (Nightmares) voratun plate armour 'Chulamnir' (23 def, 16 armour) (Nightmares)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +23 Ranged Defense: +14 Fatigue: +39% Damage (Melee): 23 acid / 23 fire Damage when hit (Melee): 14 acid / 16 fire Changes stats: +7 Mag / +2 Wil / +10 Con Changes resistances: +34% acid / -20% light / +15% lightning / +9% blight / +44% fire / +10% mind / +23% darkness Changes resistances penetration: +25% acid Changes damage: +6% acid Physical save: +10 Spell save: +10 Mental save: +65 Silence immunity: +15% Disarm immunity: +20% Confusion immunity: +20% Pinning immunity: +15% Only die when reaching: -60.00 life Maximum stamina: +15.00 Spell crit. chance: +4% Curse of Nightmares A suit of armour made of metal plates. |
voratun plate armour 'Iveba' (13 def, 36 armour) (Madness) voratun plate armour 'Iveba' (13 def, 36 armour) (Madness)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Defense: +13 Ranged Defense: +4 Fatigue: +26% Effects on melee hit: * 20% chance to gain 10% of a turn Damage when hit (Melee): 19 physical Changes stats: +4 Dex / +4 Wil / +3 Con Changes resistances: +21% acid / +23% physical / +12% temporal / +24% fire / +26% lightning / +32% cold Changes damage: +12% mind / +18% temporal Critical mult.: +10.00% Blindness immunity: +40% Disarm immunity: +20% Pinning immunity: +20% Maximum psi: +30.00 Mindpower: +4 Light radius: +5 Curse of Madness A suit of armour made of metal plates. |
voratun plate armour 'Tarrurek' (19 def, 16 armour) (Misfortune) voratun plate armour 'Tarrurek' (19 def, 16 armour) (Misfortune)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +19 Ranged Defense: +10 Fatigue: +26% Damage when hit (Melee): 24 temporal Changes stats: +14 Str / +3 Wil / +7 Con Changes resistances: +6% cold / +14% physical / +20% darkness / +9% fire Changes resistances penetration: +10% blight Changes damage: +6% acid / +9% arcane Physical save: +40 Mental save: +9 Blindness immunity: +20% Poison immunity: +25% Cut immunity: +15% Confusion immunity: +20% Stun/Freeze immunity: +20% Life regen: +7.40 Stamina each turn: +2.00 Mana each turn: +0.12 Mana when firing critical spell: +2.00 Vim when firing critical spell: +3.00 Maximum life: +100.00 Maximum mana: +40.00 Spellpower: +6 Light radius: +2 Curse of Misfortune It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Blazewaker (12 def, 3 armour, 203 block) (Corpses) Blazewaker (12 def, 3 armour, 203 block) (Corpses)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * 30% chance to gain 10% of a turn Damage (Melee): 9 acid Damage when hit (Melee): 30 acid / 8 lightning Changes stats: +2 Cun Changes damage: +6% mind Grants telepathy: All Talent granted: +5 Block Curse of Corpses Handheld deflection devices. |
Saleyana (12 def, 15 armour, 305 block) (Madness) Saleyana (12 def, 15 armour, 305 block) (Madness)Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +15 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Str / +3 Mag / +6 Con Changes resistances: +29% fire Maximum wards: +6 lightning / +6 temporal / +6 blight / +6 fire / +6 cold Talents granted: +1 Ward +5 Block Critical mult.: +6.00% Physical save: +15 Life regen: +0.40 Mana each turn: +0.08 Mana when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +4 Light radius: +2 Healing mod.: +10% Damage Shield penetration: +30% Curse of Madness Handheld deflection devices. |
Scumsun (12 def, 3 armour, 191 block) (Madness) Scumsun (12 def, 3 armour, 191 block) (Madness)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects on melee hit: * Slows global speed by 105% * 40% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes stats: +3 Wil Changes resistances: +29% acid / +6% temporal / +15% arcane Changes resistances penetration: +10% light Changes damage: +9% temporal Talent granted: +5 Block Spell save: +20 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +12 Maximum mana: +40.00 Maximum vim: +30.00 Curse of Madness Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Gota the Bloompride (dig speed 11 turns) (Nightmares) Gota the Bloompride (dig speed 11 turns) (Nightmares)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +7 Physical power: +10 Armour: +10 Defense: +10 Ranged Defense: +10 Fatigue: -10% Effects on melee hit: * Slows global speed by 75% Changes stats: +12 Str / +4 Con Changes resistances: +10% arcane Changes resistances penetration: +25% nature / +10% arcane Changes damage: +9% arcane / +21% nature / +9% mind Critical mult.: +20.00% Spell save: +20 Mental save: +12 Blindness immunity: +10% Cut immunity: +20% Silence immunity: +15% Disarm immunity: +10% Stun/Freeze immunity: +10% Teleport immunity: +20% Light radius: +1 When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
Shockwilder (dig speed 9 turns) (Corpses) Shockwilder (dig speed 9 turns) (Corpses)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +17 Physical power: +9 Effects on melee hit: * 40% chance to daze Damage when hit (Melee): 12 lightning Changes stats: +8 Str / +4 Mag Changes resistances penetration: +5% lightning / +15% arcane Critical mult.: +20.00% Maximum mana: +42.00 Spell crit. chance: +10% When carried: Talent granted: +1 Dig Curse of Corpses It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Swampbrand the voratun pickaxe (dig speed 18 turns) (Misfortune) Swampbrand the voratun pickaxe (dig speed 18 turns) (Misfortune)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Physical power: +9 Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 arcane / 8 blight Changes stats: +3 Str / +6 Dex Changes resistances: +10% arcane / +6% temporal Changes resistances penetration: +15% temporal Changes damage: +3% nature Critical mult.: +15.00% Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Movement speed: +10% When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
Vulcan Giba (dig speed 9 turns) (Misfortune) Vulcan Giba (dig speed 9 turns) (Misfortune)Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 4 arcane Changes stats: +9 Str / +11 Dex / +2 Mag / +2 Con Changes resistances: +15% nature Changes damage: +30% mind / +9% blight / +28% fire / +10% nature / +6% arcane Spell save: +20 Mental save: +30 When carried: Talent granted: +1 Dig Curse of Misfortune It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Vulcan Relgydunalar the Bogoblivion (dig speed 8 turns) (Madness) Vulcan Relgydunalar the Bogoblivion (dig speed 8 turns) (Madness)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +22 Physical power: +10 Armour: +6 Changes stats: +9 Str / +4 Dex / +5 Mag Changes resistances: +9% nature Changes resistances penetration: +20% blight / +24% physical / +10% temporal Critical mult.: +20.00% Spell save: +20 Mental save: +6 Poison immunity: +25% Cut immunity: +15% Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +40.00 Maximum mana: +38.00 Maximum stamina: +27.00 Spell crit. chance: +14% Infravision radius: +7 When carried: Talent granted: +1 Dig Curse of Madness It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 4.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Forestgore' (dig speed 12 turns) (Misfortune) voratun pickaxe 'Forestgore' (dig speed 12 turns) (Misfortune)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * Slows global speed by 75% Changes stats: +5 Str / +5 Dex Changes resistances: +9% blight / +12% acid / +9% light / +12% nature Changes damage: +15% nature Mental save: +9 Disease immunity: +35% Cut immunity: +15% Disarm immunity: +25% Stun/Freeze immunity: +25% Maximum life: +40.00 Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of quickening (dig speed 17 turns) (Nightmares) voratun pickaxe of quickening (dig speed 17 turns) (Nightmares)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Curse of Nightmares Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Beradin (Madness) Beradin (Madness)Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 Defense: +6 Ranged Defense: +6 Effects on melee hit: * 75% chance to corrode armor Damage when hit (Melee): 8 mind / 8 acid Changes stats: +6 Con / +7 Wil Changes resistances: +13% blight / +9% fire / +12% mind Changes damage: +30% mind / +6% acid Critical mult.: +20.00% Blindness immunity: +64% Poison immunity: +10% Disease immunity: +15% Confusion immunity: +30% Stun/Freeze immunity: +20% Life regen: +6.50 Only die when reaching: -80.00 life Light radius: +10 See stealth: +25 See invisible: +21 Curse of Madness It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cobraire the dwarven lantern (Nightmares) Cobraire the dwarven lantern (Nightmares)Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +14 Effects on melee hit: * 60% chance to blind Damage when hit (Melee): 16 nature Changes stats: +1 Str / +2 Wil / +1 Cun Changes resistances: +21% temporal Changes resistances penetration: +10% light / +25% temporal Changes damage: +6% nature / +3% light Reduces incoming crit damage: 10.00% Physical save: +20 Spell save: +20 Mental save: +32 Hate when firing a critical mind attack: +6.00 Mental crit. chance: +2% Light radius: +4 See invisible: +12 Heals friendly targets nearby when you use a nature summon: +30 Curse of Nightmares Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl (Shrouds) Eldritch Pearl (Shrouds)Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 Curse of Shrouds It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 7, doing 140.92 cold damage and 164.27 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 11 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Glarehue (Madness) Glarehue (Madness)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +6 Physical crit. chance: +2.0% Defense: +13 Effects on melee hit: * 90% chance to blind Damage when hit (Melee): 12 light / 20 fire Changes stats: +4 Str Changes resistances: +10% fire Changes resistances penetration: +10% physical Changes damage: +9% blight / +15% temporal Critical mult.: +18.00% Maximum encumbrance: +20 Physical save: +32 Spell save: +20 Mental save: +33 Stamina each turn: +1.00 Maximum life: +40.00 Light radius: +4 See stealth: +25 See invisible: +24 Curse of Madness Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Phlegmrend the dwarven lantern (Madness) Phlegmrend the dwarven lantern (Madness)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +4 Wil Changes resistances: +14% blight / +15% darkness / +12% nature Changes resistances penetration: +5% mind Critical mult.: +15.00% Physical save: +20 Spell save: +19 Mental save: +38 Hate when firing a critical mind attack: +2.00 Spellpower: +6 Spell crit. chance: +5% Mindpower: +6 Mental crit. chance: +5% Light radius: +9 Infravision radius: +6 See invisible: +15 The wearer is treated as an undead. The wearer no longer has to breathe. Curse of Madness It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 89 blight damage or heals 108 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Vulcan Lumos maximus (Nightmares) Vulcan Lumos maximus (Nightmares)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Effects on melee hit: * 45% chance to corrode armor * 30% chance to disease Changes stats: +4 Wil / +4 Cun / +6 Con Changes resistances: +21% blight / +15% darkness / +14% arcane Changes resistances penetration: +10% fire / +30% arcane / +15% all Changes damage: +6% acid / +13% light / +9% blight / +9% fire / +3% mind Damage affinity(heal): +5% light Blindness immunity: +94% Confusion immunity: +57% Life regen: +6.20 Maximum hate: +6.00 Mindpower: +4 Light radius: +25 See stealth: +43 See invisible: +49 Curse of Nightmares It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Vulcan dwarven lantern 'Stokemight' (Shrouds) Vulcan dwarven lantern 'Stokemight' (Shrouds)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Ranged Defense: +8 Damage when hit (Melee): 8 fire Changes stats: +4 Mag / +11 Cun / +7 Con Changes resistances: +6% lightning / +3% physical / +9% light / +18% blight / +24% fire Changes resistances penetration: +10% acid Changes damage: +6% darkness Physical save: +14 Spell save: +10 Mental save: +9 Blindness immunity: +32% Confusion immunity: +60% Stun/Freeze immunity: +10% Knockback immunity: +20% Life regen: +5.50 Maximum life: +80.00 Mindpower: +12 Mental crit. chance: +12% Light radius: +4 Infravision radius: +9 See stealth: +21 See invisible: +31 Healing mod.: +30% Curse of Shrouds It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 53 for 7 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern (Misfortune) piercing dwarven lantern (Misfortune)Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes resistances penetration: +15% all Light radius: +6 Curse of Misfortune Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern of the moons (Nightmares) piercing dwarven lantern of the moons (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes resistances: +12% light Changes resistances penetration: +13% all Changes damage: +15% darkness Damage affinity(heal): +5% darkness Light radius: +6 Infravision radius: +5 Curse of Nightmares It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 556.22 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's dwarven lantern of the moons (Madness) watchleader's dwarven lantern of the moons (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% light Changes damage: +14% darkness Damage affinity(heal): +5% darkness Blindness immunity: +41% Confusion immunity: +30% Light radius: +10 Infravision radius: +5 See stealth: +25 See invisible: +22 Curse of Madness It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 59 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's Eye (Shrouds) Fortune's Eye (Shrouds)Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 Curse of Shrouds It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
The Bladed Rift (Corpses) The Bladed Rift (Corpses)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. Curse of Corpses It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 1.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
2 bloodstone 2 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
3 fire opal 3 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Chargefear [power 173] (20 cooldown) (Corpses) Chargefear [power 173] (20 cooldown) (Corpses)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 60% chance to daze Changes stats: +4 Str / +4 Mag / +2 Wil / +4 Cun Changes resistances: +6% lightning Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +10% nature / +10% arcane Changes damage: +27% arcane / +6% lightning Talent granted: +1 Ward Critical mult.: +10.00% Reduces incoming crit damage: 5.00% Spell save: +9 Mana each turn: +0.16 Maximum mana: +60.00 Spellpower: +2 Spell crit. chance: +3% Light radius: +5 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Corpses It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 173 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
voratun torque of thermal psionic shield 'Undeathwish' [power 173] (20 cooldown) (Nightmares) voratun torque of thermal psionic shield 'Undeathwish' [power 173] (20 cooldown) (Nightmares)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to inflict damage reduction * Slows global speed by 75% * 10% chance to gain 10% of a turn Damage when hit (Melee): 8 nature / 8 darkness Changes resistances: +6% nature Changes resistances penetration: +10% lightning / +5% nature / +5% darkness Changes damage: +15% lightning / +6% temporal / +15% nature / +3% darkness Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +5 Telekinetic Blast Curse of Nightmares It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 173 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Aeribrebrevea [power 4] (10 cooldown) (Nightmares) Aeribrebrevea [power 4] (10 cooldown) (Nightmares)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +2 Fatigue: -8% Damage when hit (Melee): 12 mind Changes stats: +4 Str / +3 Mag Changes resistances penetration: +10% temporal Changes damage: +6% temporal Maximum encumbrance: +40 Spell save: +20 Mana when firing critical spell: +7.00 Maximum stamina: +35.00 Spell crit. chance: +4% Healing mod.: +25% Curse of Nightmares It can be used to remove up to 4 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
Aerileroddagar [power 262] (20 cooldown) (Shrouds) Aerileroddagar [power 262] (20 cooldown) (Shrouds)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Armour penetration: +4 Changes stats: +4 Cun / +2 Str Changes damage: +6% blight / +9% physical / +12% arcane Critical mult.: +6.00% Maximum encumbrance: +20 Spell save: +30 Mental save: +40 Life regen: +0.80 Stamina each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +60.00 Damage Shield penetration: +20% Defense after a teleport: +20 Resist all after a teleport: +8% New effects duration reduction after a teleport: +40% Curse of Shrouds It can be used to heal the target for 262, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Nightlace the dragonbone totem of thorny skin [power 90] (20 cooldown) (Madness) Nightlace the dragonbone totem of thorny skin [power 90] (20 cooldown) (Madness)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 20 acid / 4 darkness Changes stats: +9 Dex / +3 Wil / +5 Cun / +1 Con Changes resistances: +3% acid / +6% darkness Changes resistances penetration: +5% arcane Changes damage: +3% darkness / +30% acid Grants telepathy: All Reduces incoming crit damage: 5.00% Curse of Madness It can be used to harden the skin for 7 turns increasing armour by 90 and armour hardiness by 70%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 14 stamina. Natural totems are made by powerful wilders to store nature power. |
Oozegore the elven-wood totem of cure ailments [power 3] (10 cooldown) (Shrouds) Oozegore the elven-wood totem of cure ailments [power 3] (10 cooldown) (Shrouds)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 8 blight Changes stats: +2 Wil Changes resistances: +6% nature Changes damage: +21% blight / +6% nature Critical mult.: +15.00% Mana each turn: +0.20 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +80.00 Spellpower: +6 Damage Shield penetration: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% Curse of Shrouds It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
Daysquall the dragonbone wand of firewall [power 201] (4 cooldown) (Nightmares) Daysquall the dragonbone wand of firewall [power 201] (4 cooldown) (Nightmares)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Physical power: +6 Damage when hit (Melee): 12 mind Changes stats: +1 Str / +5 Dex Changes resistances: +12% fire Changes resistances penetration: +5% mind / +5% light Talent granted: +10 Strike Maximum encumbrance: +30 Life regen: +0.80 Only die when reaching: -40.00 life Light radius: +5 Curse of Nightmares It can be used to creates a wall of flames lasting for 4 turns (dam 201 overall), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Splendourshine [power 15] (6 cooldown) (Shrouds) Splendourshine [power 15] (6 cooldown) (Shrouds)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Fatigue: -4% Effects on melee hit: * 15% chance to blind Changes stats: +5 Con Changes resistances: +2% physical Changes resistances penetration: +20% mind Changes damage: +6% mind / +6% light Talent granted: +5 Volcano Critical mult.: +12.00% Physical save: +6 Only die when reaching: -40.00 life Maximum stamina: +15.00 Curse of Shrouds It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 15), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of firewall 'Murkvice' [power 365] (6 cooldown) (Misfortune) dragonbone wand of firewall 'Murkvice' [power 365] (6 cooldown) (Misfortune)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +6 Damage when hit (Melee): 8 darkness Changes stats: +3 Str Changes damage: +12% darkness / +9% lightning Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Void Blast +4 Strike Reduces incoming crit damage: 32.00% Life regen: +0.60 Maximum stamina: +15.00 Maximum vim: +20.00 Light radius: +4 Healing mod.: +20% Curse of Misfortune It can be used to creates a wall of flames lasting for 4 turns (dam 365 overall), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 pearl 2 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Rattle the Skeleton Archmage level 31
1st Dusk 123rd year of Ascendancy at 03:16 see stats
By Rattle the Skeleton Archmage level 28
72nd Pyre 123rd year of Ascendancy at 03:45 see stats
By Rattle the Skeleton Archmage level 28
72nd Pyre 123rd year of Ascendancy at 04:36 see stats
By Rattle the Skeleton Archmage level 31
9th Flare 123rd year of Ascendancy at 11:31 see stats
By Rattle the Skeleton Archmage level 38
3rd Regrowth 124th year of Ascendancy at 05:32 see stats
By Rattle the Skeleton Archmage level 45
51st Dusk 124th year of Ascendancy at 20:55 see stats
By Rattle the Skeleton Archmage level 37
70th Haze 123rd year of Ascendancy at 15:58 see stats
By Rattle the Skeleton Archmage level 33
40th Dusk 123rd year of Ascendancy at 10:29 see stats
By Rattle the Skeleton Archmage level 62
10th Decay 124th year of Ascendancy at 14:01 see stats
By Rattle the Skeleton Archmage level 23
22nd Pyre 123rd year of Ascendancy at 09:30 see stats
By Rattle the Skeleton Archmage level 50
39th Haze 124th year of Ascendancy at 01:55 see stats
By Rattle the Skeleton Archmage level 12
16th Dusk 122nd year of Ascendancy at 17:38 see stats
By Rattle the Skeleton Archmage level 39
38th Regrowth 124th year of Ascendancy at 12:08 see stats
By Rattle the Skeleton Archmage level 32
31st Dusk 123rd year of Ascendancy at 01:23 see stats
By Rattle the Skeleton Archmage level 22
5th Pyre 123rd year of Ascendancy at 11:35 see stats
By Rattle the Skeleton Archmage level 70
3rd Regrowth 125th year of Ascendancy at 04:45 see stats
By Rattle the Skeleton Archmage level 20
60th Regrowth 123rd year of Ascendancy at 12:16 see stats
By Rattle the Skeleton Archmage level 50
59th Haze 124th year of Ascendancy at 06:29 see stats
By Rattle the Skeleton Archmage level 41
36th Pyre 124th year of Ascendancy at 11:46 see stats
By Rattle the Skeleton Archmage level 15
42nd Haze 122nd year of Ascendancy at 08:59 see stats
By Rattle the Skeleton Archmage level 24
31st Pyre 123rd year of Ascendancy at 02:06 see stats
By Rattle the Skeleton Archmage level 50
58th Haze 124th year of Ascendancy at 09:54 see stats
By Rattle the Skeleton Archmage level 50
50th Haze 124th year of Ascendancy at 14:35 see stats
By Rattle the Skeleton Archmage level 39
38th Regrowth 124th year of Ascendancy at 15:23 see stats
By Rattle the Skeleton Archmage level 19
26th Regrowth 123rd year of Ascendancy at 14:36 see stats
By Rattle the Skeleton Archmage level 46
52nd Dusk 124th year of Ascendancy at 03:12 see stats
By Rattle the Skeleton Archmage level 237
47th Haze 125th year of Ascendancy at 23:46 see stats
By Rattle the Skeleton Archmage level 70
3rd Regrowth 125th year of Ascendancy at 03:44 see stats
By Rattle the Skeleton Archmage level 103
59th Regrowth 125th year of Ascendancy at 07:29 see stats
By Rattle the Skeleton Archmage level 126
18th Pyre 125th year of Ascendancy at 11:12 see stats
By Rattle the Skeleton Archmage level 166
5th Flare 125th year of Ascendancy at 02:36 see stats
By Rattle the Skeleton Archmage level 207
75th Dusk 125th year of Ascendancy at 14:21 see stats
By Rattle the Skeleton Archmage level 233
41st Haze 125th year of Ascendancy at 07:07 see stats
By Rattle the Skeleton Archmage level 55
80th Haze 124th year of Ascendancy at 08:55 see stats
By Rattle the Skeleton Archmage level 63
2nd Wintertide 125th year of Ascendancy at 18:35 see stats
By Rattle the Skeleton Archmage level 40
6th Pyre 124th year of Ascendancy at 17:01 see stats
By Rattle the Skeleton Archmage level 10
8th Flare 122nd year of Ascendancy at 21:18 see stats
By Rattle the Skeleton Archmage level 20
58th Regrowth 123rd year of Ascendancy at 02:54 see stats
By Rattle the Skeleton Archmage level 30
2nd Summertide 123rd year of Ascendancy at 09:40 see stats
By Rattle the Skeleton Archmage level 40
38th Regrowth 124th year of Ascendancy at 15:23 see stats
By Rattle the Skeleton Archmage level 50
22nd Haze 124th year of Ascendancy at 09:06 see stats
By Rattle the Skeleton Archmage level 46
56th Dusk 124th year of Ascendancy at 00:57 see stats
By Rattle the Skeleton Archmage level 44
49th Dusk 124th year of Ascendancy at 23:20 see stats
By Rattle the Skeleton Archmage level 121
9th Pyre 125th year of Ascendancy at 12:38 see stats
By Rattle the Skeleton Archmage level 98
49th Regrowth 125th year of Ascendancy at 11:40 see stats
By Rattle the Skeleton Archmage level 46
2nd Haze 124th year of Ascendancy at 08:10 see stats
By Rattle the Skeleton Archmage level 17
67th Haze 122nd year of Ascendancy at 03:30 see stats
By Rattle the Skeleton Archmage level 26
39th Pyre 123rd year of Ascendancy at 10:00 see stats
By Rattle the Skeleton Archmage level 51
74th Haze 124th year of Ascendancy at 07:14 see stats
By Rattle the Skeleton Archmage level 29
1st Mirth 123rd year of Ascendancy at 00:18 see stats
By Rattle the Skeleton Archmage level 33
36th Dusk 123rd year of Ascendancy at 20:37 see stats
By Rattle the Skeleton Archmage level 50
59th Haze 124th year of Ascendancy at 06:28 see stats
By Rattle the Skeleton Archmage level 4
3rd Mirth 122nd year of Ascendancy at 04:14 see stats
By Rattle the Skeleton Archmage level 28
72nd Pyre 123rd year of Ascendancy at 03:45 see stats
By Rattle the Skeleton Archmage level 17
66th Haze 122nd year of Ascendancy at 02:27 see stats
By Rattle the Skeleton Archmage level 50
59th Haze 124th year of Ascendancy at 06:29 see stats
By Rattle the Skeleton Archmage level 63
2nd Wintertide 125th year of Ascendancy at 11:45 see stats
By Rattle the Skeleton Archmage level 8
2nd Flare 122nd year of Ascendancy at 16:53 see stats
By Rattle the Skeleton Archmage level 34
25th Haze 123rd year of Ascendancy at 11:22 see stats
By Rattle the Skeleton Archmage level 25
36th Pyre 123rd year of Ascendancy at 08:56 see stats
By Rattle the Skeleton Archmage level 16
54th Haze 122nd year of Ascendancy at 06:59 see stats
By Rattle the Skeleton Archmage level 30
8th Flare 123rd year of Ascendancy at 18:57 see stats
Log
Aruldatira the human guard uses Beckon.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Xerabrena the skeleton warrior uses Panic.
Aruldatira the human guard uses Switch Place.
Aruldatira the human guard performs a melee critical strike against Rattle!
Aruldatira the human guard casts a protective shield just in time!
Aruldatira the human guard resists the mind attack!
Aruldatira the human guard performs a melee critical strike against Rattle!
Aruldatira the human guard resists the mind attack!
The Hurricane around Giant blue ant dissipates.
Rattle hits Aruldatira the human guard for 27 lightning, 1 temporal, 25 light, 69 fire, 39 nature, 24 physical, 6 blight, 0 mind, 12 darkness, 27 lightning, 1 temporal, 25 light, 69 fire, 39 nature, 24 physical, 6 blight, 0 mind, 12 darkness (407 total damage).
Aruldatira the human guard hits Rattle for 0 lightning, 0 darkness, 0 blight, 0 darkness (0 total damage).
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Xerabrena the skeleton warrior uses Beckon.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Aruldatira the human guard uses Mark Prey.
Rattle is returned to normal time.
The powerful time-altering energies generate a restoration field on Rattle.
The furious lightning storm around Rattle calms down and disappears.