Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Infinite500 v2.4: Revised high level play for ToME 1.2.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.2.4v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Archer |
| Level / Exp | 35 / 24% |
| Size | big |
| Lifes / Deaths | Killed by greater faeros at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:32 / 59Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:19 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:46 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:55 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:02 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:17 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:25 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:38 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 16:52 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:03 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:10 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:38 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:50 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:01 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:08 Killed by shadow at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:44 Killed by Rat Lich at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:54 Killed by orc corruptor at level 9 on the 1st Flare 122nd year of Ascendancy at 16:37 Killed by orc corruptor at level 9 on the 1st Flare 122nd year of Ascendancy at 16:52 Killed by orc corruptor at level 9 on the 1st Flare 122nd year of Ascendancy at 17:13 Killed by orc corruptor at level 9 on the 1st Flare 122nd year of Ascendancy at 17:41 Killed by orc corruptor at level 9 on the 2nd Flare 122nd year of Ascendancy at 10:13 Killed by orc corruptor at level 9 on the 2nd Flare 122nd year of Ascendancy at 10:49 Killed by orc corruptor at level 9 on the 2nd Flare 122nd year of Ascendancy at 10:56 Killed by naga myrmidon at level 10 on the 2nd Flare 122nd year of Ascendancy at 22:47 Killed by naga myrmidon at level 10 on the 2nd Flare 122nd year of Ascendancy at 23:13 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 00:17 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 01:22 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 03:12 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 04:02 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 07:56 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 08:35 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 09:35 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 10:38 Killed by naga myrmidon at level 10 on the 3rd Flare 122nd year of Ascendancy at 12:10 Killed by bone horror at level 13 on the 9th Flare 122nd year of Ascendancy at 01:16 Killed by bone horror at level 13 on the 9th Flare 122nd year of Ascendancy at 01:56 Killed by ruin banshee at level 13 on the 9th Flare 122nd year of Ascendancy at 02:51 Killed by animated mummy wrappings at level 13 on the 9th Flare 122nd year of Ascendancy at 03:57 Killed by ruin banshee at level 13 on the 9th Flare 122nd year of Ascendancy at 04:50 Killed by ruin banshee at level 13 on the 9th Flare 122nd year of Ascendancy at 06:04 Killed by ruin banshee at level 13 on the 9th Flare 122nd year of Ascendancy at 07:03 Killed by ruin banshee at level 13 on the 9th Flare 122nd year of Ascendancy at 07:46 Killed by ruin banshee at level 13 on the 9th Flare 122nd year of Ascendancy at 08:38 Killed by venom drake at level 16 on the 13rd Dusk 122nd year of Ascendancy at 07:21 Killed by Betigakira the elven tempest at level 19 on the 18th Dusk 122nd year of Ascendancy at 19:35 Killed by greater multi-hued wyrm at level 21 on the 29th Dusk 122nd year of Ascendancy at 09:23 Killed by Kor's Fury at level 25 on the 38th Dusk 122nd year of Ascendancy at 14:51 Killed by Baryrion at level 27 on the 48th Dusk 122nd year of Ascendancy at 07:41 Killed by Beloldavea the runed bone giant at level 27 on the 49th Dusk 122nd year of Ascendancy at 03:41 Killed by Betutira the thief at level 27 on the 51st Dusk 122nd year of Ascendancy at 11:22 Killed by Betutira the thief at level 27 on the 51st Dusk 122nd year of Ascendancy at 12:16 Killed by Rotting Titan at level 29 on the 61st Dusk 122nd year of Ascendancy at 21:15 Killed by Mandrgo the dúathedlen at level 34 on the 4th Haze 122nd year of Ascendancy at 13:08 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 8th Haze 122nd year of Ascendancy at 13:01 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 8th Haze 122nd year of Ascendancy at 14:52 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 8th Haze 122nd year of Ascendancy at 20:40 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 8th Haze 122nd year of Ascendancy at 23:34 Killed by Vor, Grand Geomancer of the Pride at level 35 on the 9th Haze 122nd year of Ascendancy at 05:45 |
Primary Stats
| Strength | 96 (base 42) |
| Dexterity | 97 (base 60) |
| Constitution | 49 (base 36) |
| Magic | 23 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 37 (base 16) |
Resources
| Life | 776/904 |
| Stamina | 182/182 |
| Healing Factor | 1 |
| Regeneration | 4.2041174687797 |
Speed
| Mental | -30.434782608696% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 90 |
| Crit Chance | 90% |
| APR | 131 |
| Speed | 1.15 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.9 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| All | +10% |
Defense: Base
| Armour (hardiness) | 28 (30%) |
| Defense | 42.816666666667 |
| Ranged Defense | 42.816666666667 |
| Fatigue | 2 |
| Physical Save | 48.583333333333 |
| Spell Save | 31.825 |
| Mental Save | 43.15 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 21% |
| Bleed Resistance | 100% |
| Confusion Resistance | 73% |
| Fear Resistance | 100% |
| Stun Resistance | 49% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 139 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 41%, your defense is increased by 41 and all your resistances by 41%. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: VisionUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 32) for 17 turns. Your mind will become more receptive for 17 turns, allowing you to sense any dragon around. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Archery prowess | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Archery training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Aim |
Quests
You failed to protect the injured seer from death by poison cloud. Escort: injured seer (level 15 of Infinite Dungeon) | failed |
You failed to protect the injured seer from death by Xeroth the red ooze. Escort: injured seer (level 8 of Infinite Dungeon) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Infinite Dungeon. Escort: lost anorithil (level 2 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 29 of Infinite Dungeon. Escort: lost anorithil (level 29 of Infinite Dungeon)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 16 of Infinite Dungeon. Escort: lost sun paladin (level 16 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by Betutira the thief. Escort: lost sun paladin (level 18 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 9 of Infinite Dungeon. Escort: lost warrior (level 9 of Infinite Dungeon)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 21 of Infinite Dungeon. Escort: repented thief (level 21 of Infinite Dungeon)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 23 of Infinite Dungeon. Escort: temporal explorer (level 23 of Infinite Dungeon)As a reward you improved Cunning by +1. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Borekalthohell the pair of dwarven-steel boots (0 def, 4 armour) Borekalthohell the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +11 Physical crit. chance: +4.0% Physical power: +4 Armour: +4 Fatigue: +3% Changes stats: +1 Str / +1 Dex Changes damage: +6% physical Critical mult.: +3.00% Silence immunity: +21% Confusion immunity: +27% Stun/Freeze immunity: +23% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of elven-wood arrows 'Chalygund' (17/17, 46-64.4 power, 14 apr) quiver of elven-wood arrows 'Chalygund' (17/17, 46-64.4 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 46.0 - 64.4 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 17 On weapon hit: * Slows global speed by 40% * 20 arcane resource burn Damage (Ranged): +4 acid / +9 cold Arrows are used with bows to pierce your foes to death. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | Serpentwend (0 def, 5 armour) Serpentwend (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 nature Changes stats: +14 Str / +9 Dex / +5 Con Changes resistances: +9% blight Changes resistances penetration: +10% blight Changes damage: +3% nature Physical save: +11 Mental save: +22 Stamina when hit: +2.30 Equilibrium when hit: +2.50 Maximum psi: +51.00 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | dwarven-steel pickaxe of wreckage (dig speed 22 turns) dwarven-steel pickaxe of wreckage (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Changes stats: +5 Str When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +81 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Belylathalen' voratun ring 'Belylathalen'Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +17 Defense: +10 Changes stats: +7 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% blight Changes damage: +9% blight / +9% temporal / +6% arcane Spell save: +14 Mental save: +8 Confusion immunity: +46% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | Healbiter the gold ring Healbiter the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% arcane / +3% nature Changes damage: +6% nature / +6% arcane Stun/Freeze immunity: +26% Life regen: +1.10 Rings can have magical properties. |
| Around waist | hardened leather belt 'Lisewen' hardened leather belt 'Lisewen'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +11 Fatigue: -2% Changes stats: +7 Str / +5 Con Critical mult.: +6.00% Physical save: +10 Size category: +1 A belt that goes around your waist. |
| In main hand | Biyafast the elven-wood longbow Biyafast the elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +11 Fatigue: -4% Changes stats: +6 Str Critical mult.: +5.00% Spell save: +12 Spellpower on spell critical (stacks up to 3 times): +4 Longbows are used to shoot arrows at your foes. |
| On hands | Emeloriayathra (0 def, 2 armour) Emeloriayathra (0 def, 2 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +11 Armour: +2 Damage when hit (Melee): 4 blight Changes stats: +4 Cun / +7 Dex Changes resistances: +12% blight Changes resistances penetration: +5% acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: 9 Travel Speed: instantaneous Description: A steady shot, doing 214% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 4.4 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 125.54 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | battlemaster's cashmere cloak of the guardian (13 def, 5 armour) battlemaster's cashmere cloak of the guardian (13 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +13 Changes stats: +3 Str / +3 Dex / +3 Con Talent mastery: +0.30 Technique / Combat training Physical save: +14 Spell save: -2 Mental save: +13 Stamina each turn: +0.60 Mana each turn: -0.22 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 25; dur 7)phase door rune (range 14; power 25; dur 7) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
The Dark Codex: 'Rex Necrotrus' The Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for a short time, costing 1000 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Shard of Insanity Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 Confusion immunity: -100% Mindpower: +8 It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 12% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Spidernoon the gold ring Spidernoon the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +5% arcane Changes damage: +3% nature / +18% arcane Life regen: +0.70 Maximum life: +54.00 Healing mod.: +14% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. pixie's gold ring of pilferingpixie's gold ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +10 Changes stats: +5 Cun / +5 Mag Spellpower: +11 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Storm Fury Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +10 When wielded/worn: Ranged Defense: +15 Damage (Ranged): 75 lightning Changes stats: +5 Dex / +7 Mag Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 Movement speed: +10% Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
ravager's hardened leather belt of transcendence ravager's hardened leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances penetration: +13% physical Changes damage: +14% physical Physical save: +10 Mindpower: +5 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. verdant woollen robe of protection (3 def, 4 armour)verdant woollen robe of protection (3 def, 4 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +4 Defense: +3 Changes stats: +4 Con Changes damage: +10% nature Physical save: +21 Poison immunity: +29% Disease immunity: +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Borekalthohell the pair of dwarven-steel boots (0 def, 4 armour)Borekalthohell the pair of dwarven-steel boots (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +11 Physical crit. chance: +4.0% Physical power: +4 Armour: +4 Fatigue: +3% Changes stats: +1 Str / +1 Dex Changes damage: +6% physical Critical mult.: +3.00% Silence immunity: +21% Confusion immunity: +27% Stun/Freeze immunity: +23% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour) heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +10 Life regen: +2.30 Stamina each turn: +0.90 Psi each turn: +0.20 Maximum life: +54.00 Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather gloves 'Shimmerstake' (0 def, 3 armour) drakeskin leather gloves 'Shimmerstake' (0 def, 3 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical power: +40 Armour: +3 Effects on melee hit: * 25% chance to cause random insanity * 30% chance to daze Damage (Melee): 37 darkness / 40 mind Changes stats: +12 Str Spell save: +6 Mental save: -5 Vim when firing critical spell: +2.00 Maximum mana: +80.00 Spellpower: +6 Mindpower: +9 Activating this item is instant. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
tempestuous hardened leather armour of alacrity (13 def, 6 armour) tempestuous hardened leather armour of alacrity (13 def, 6 armour)Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +13 Ranged Defense: +7 Fatigue: +8% Damage (Melee): 7 lightning Damage (Ranged): 7 lightning Changes resistances: +11% lightning / +19% cold Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
tempestuous drakeskin leather armour of Eyal (17 def, 8 armour) tempestuous drakeskin leather armour of Eyal (17 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +17 Ranged Defense: +16 Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Changes resistances: +26% lightning / +26% cold Life regen: +3.30 Maximum life: +91.00 Healing mod.: +26% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. stralite plate armour of command (20 def, 20 armour)stralite plate armour of command (20 def, 20 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +20 Fatigue: +26% Changes stats: +4 Cun Mental save: +20 A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
14 aquamarine 14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
9 opal 9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
13 amethyst 13 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli 8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
7 emerald 7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 18.56 cold damage and 19.58 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Xanetha [power 89] (20 cooldown) Xanetha [power 89] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 20 mind Changes stats: +2 Str Changes damage: +6% mind Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence Mental crit. chance: +1% See invisible: +9 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 89 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
quiet dwarven-steel torque of kinetic psionic shield [power 69] (20 cooldown) quiet dwarven-steel torque of kinetic psionic shield [power 69] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 69 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Emeluranor [power 131] (20 cooldown) Emeluranor [power 131] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 4 physical Changes resistances: +5% arcane / +3% lightning Grants telepathy: Demon/Minor Demon/Major See invisible: +15 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 131 for 7 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Tulabar [power 295] (10 cooldown) Tulabar [power 295] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 4 temporal Changes resistances: +3% temporal / +9% mind / +6% fire Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast Spell save: +25 It can be used to fire a bolt of a random element (dam 148-295), placing all other charms into a 10 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled yew wand of trap destruction [power 62] (15 cooldown) defiled yew wand of trap destruction [power 62] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +8.00 It can be used to try to disarm traps in a line (disarm power 62), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Baryrion the Skeleton Archer level 21
24th Dusk 122nd year of Ascendancy at 16:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Baryrion the Skeleton Archer level 20
21st Dusk 122nd year of Ascendancy at 04:54 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Baryrion the Skeleton Archer level 26
45th Dusk 122nd year of Ascendancy at 02:17 see stats
Infinite x10 (Exploration mode)
Got to level 10 of the infinite dungeon.By Baryrion the Skeleton Archer level 16
14th Dusk 122nd year of Ascendancy at 19:22 see stats
Infinite x20 (Exploration mode)
Got to level 20 of the infinite dungeon.By Baryrion the Skeleton Archer level 28
58th Dusk 122nd year of Ascendancy at 04:21 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Baryrion the Skeleton Archer level 32
76th Dusk 122nd year of Ascendancy at 08:16 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Baryrion the Skeleton Archer level 10
2nd Flare 122nd year of Ascendancy at 22:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Baryrion the Skeleton Archer level 20
20th Dusk 122nd year of Ascendancy at 23:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Baryrion the Skeleton Archer level 30
63rd Dusk 122nd year of Ascendancy at 02:58 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Baryrion the Skeleton Archer level 30
63rd Dusk 122nd year of Ascendancy at 14:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Baryrion the Skeleton Archer level 21
24th Dusk 122nd year of Ascendancy at 13:13 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Baryrion the Skeleton Archer level 14
5th Dusk 122nd year of Ascendancy at 16:22 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Baryrion the Skeleton Archer level 32
72nd Dusk 122nd year of Ascendancy at 20:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Baryrion the Skeleton Archer level 31
66th Dusk 122nd year of Ascendancy at 23:56 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Baryrion the Skeleton Archer level 21
25th Dusk 122nd year of Ascendancy at 20:16 see stats
Log
Baryrion performs a ranged critical strike against Weaver young!
Baryrion's Steady Shot hits Weaver young for 1179 physical damage.
Baryrion's Steady Shot killed Weaver young!
Wasting from Weaver young hits Baryrion for 9 temporal damage.
Baryrion shoots!
Baryrion performs a ranged critical strike against Weaver matriarch!
Baryrion's Shoot hits Weaver matriarch for 410 physical, 0 arcane, 39 fire, 3 acid, 10 cold, 23 light (486 total damage).
Weaver matriarch uses Web.
Baryrion shrugs off the effect 'Pinned to the ground'!
Baryrion stops wasting away.
Baryrion shoots!
Baryrion performs a ranged critical strike against Weaver matriarch!
Baryrion's Shoot hits Weaver matriarch for 386 physical, 0 arcane, 39 fire, 3 acid, 10 cold, 23 light (461 total damage).
Weaver matriarch seems to search the ground...
Talent Steady Shot is ready to use.
Baryrion shoots!
Baryrion performs a ranged critical strike against Weaver matriarch!
Baryrion's Shoot hits Weaver matriarch for 414 physical damage.
Baryrion's Shoot killed Weaver matriarch!
Baryrion is caught in a web!
Baryrion resists!
Ran for 1 turns (stop reason: trap).
Baryrion picks up (g.): pixie's gold ring of pilfering.
Talent Piercing Arrow is ready to use.
