Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Skeleton |
Class | Arcane Blade |
Level / Exp | 41 / 11% |
Size | medium |
Lifes / Deaths | Killed by Imrit the shalore at level 18 on the 74th Haze 122nd year of Ascendancy at 07:26 0 / 8Killed by Bethethra the elven warrior at level 26 on the 27th Pyre 123rd year of Ascendancy at 05:37 Killed by Ce'Nima the mean looking elven guard at level 26 on the 27th Pyre 123rd year of Ascendancy at 06:59 Killed by elven cultist at level 26 on the 27th Pyre 123rd year of Ascendancy at 18:46 Killed by Xybeth the netherworm mass at level 27 on the 3rd Dusk 123rd year of Ascendancy at 05:13 Killed by black jelly at level 27 on the 3rd Dusk 123rd year of Ascendancy at 18:06 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 37th Haze 124th year of Ascendancy at 04:55 Killed by Rak'shor, Grand Necromancer of the Pride at level 41 on the 37th Haze 124th year of Ascendancy at 08:34 |
Primary Stats
Strength | 46 (base 13) |
Dexterity | 76 (base 10) |
Constitution | 47 (base 37) |
Magic | 80 (base 60) |
Willpower | 30 (base 19) |
Cunning | 87 (base 60) |
Resources
Life | -425/1292 |
Mana | 127/440 |
Stamina | 245/295 |
Vim | 240/260 |
Healing Factor | 1.4123364354648 |
Regeneration | 14.476448463514 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 6 |
See Stealth | 60.079520897235 |
See Invisible | 66.079520897235 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 48 |
Accuracy | 68 |
Crit Chance | 58% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 68 |
Crit Chance | 64% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 42% |
Speed | 1 |
Offense: Damage Bonus
Acid | +14% |
Light | +11% |
Darkness | +12% |
Physical | +13% |
Lightning | +49% |
All | +2% |
Offense: Damage Penetration
Darkness | +20% |
Lightning | +50% |
Physical | +8% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 28 (53.292302510663%) |
Defense | 64 |
Ranged Defense | 64 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 39 |
Mental Save | 48 |
Defense: Resistances
Acid | + 28%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 21%( 70%) |
All | + 16%( 70%) |
Darkness | + 28%( 70%) |
Light | + 21%( 70%) |
Physical | + 33%( 70%) |
Lightning | + 33%( 70%) |
Mind | + 26%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 100% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 4 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 69 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1205% for 10 turns (30 total) and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 500 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Enhancement | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 2/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 529. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed snow giant kidney. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * You've found the needed minotaur nose. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed orc heart. * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed warg claw. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of drakeskin leather boots 'Sunbrand' (0 def, 5 armour) pair of drakeskin leather boots 'Sunbrand' (0 def, 5 armour)2.0 T5 feet armor [Rare] Master While equipped: Stats +9 Lck +6 Dex dps ---------- Res.pen +25% lightning Melee Ret 2 acid 6 light ----- def ----- Armour +5 Resists +6% light Stealth +8 ---------- misc Light +3 A pair of boots made of leather. |
Light source | Baravor the dwarven lantern Baravor the dwarven lantern1.0 T5 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) ----- def ----- Armour +4 Resists +6% acid +1% physical +6% nature Phys.save +9 (+3 eff.) Disease- +10% Knockbk- +20% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | cashmere wizard hat 'Strikefury' (2 def, 0 armour) cashmere wizard hat 'Strikefury' (2 def, 0 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Wil dps ---------- Dmg.mod +24% lightning Res.pen +20% lightning ----- def ----- Defense +2 (+0 eff.) Resists +5% arcane +15% lightning Phys.save +8 (+3 eff.) ---------- misc Light +2 Infravis +3 A pointy cloth hat, very wizardly... |
On hands | Gubreyath the drakeskin leather gloves (0 def, 3 armour) Gubreyath the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +19.0% Spell.crit +13% Mind.crit +16% Crit.mult +11.00% Dmg.mod +9% acid Res.pen +20% mind On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +3 Resists +12% mind ---------- misc Infravis +2 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Blazefame [power 340] (13 cooldown) Blazefame [power 340] (13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% lightning +3% acid Res.pen +20% darkness +5% lightning ----- def ----- Resists +9% acid +6% darkness +6% lightning Blast the opponent's mind dealing 346 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Gunahir Gunahir0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +10 (+3 eff.) ----- def ----- Armour +8 Resists +2% physical Die.at -80.00 life Max.HP +91.00 HP.reg +10.00 Heal.mod +15% Rings make your fingers look great! |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 43 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around neck | savior's stralite amulet of murder savior's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+1 eff.) Apr +13 ----- def ----- Phys.save +13 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Amulets make your neck look great! |
In main hand | magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, lightning element) magewarrior's short yew magestaff of channeling (20-24 power, 4 apr, lightning element)5.0 T3 staff 1H weapon [Ego++] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +6% Phys.pwr +8 (+3 eff.) Spell.pwr +24 (+6 eff.) Dmg.mod +20% lightning Acc +8 (+2 eff.) ---------- misc Mana/turn +0.25 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Around waist | Arthomalen Arthomalen1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Con dps ---------- Dmg.mod +11% physical Res.pen +8% physical Acc +10 (+2 eff.) ----- def ----- Resists +9% darkness +3% physical Die.at -40.00 life A belt that goes around your waist. |
In off hand | Shantiz the Stormblade (15-19 power, 20 apr) Shantiz the Stormblade (15-19 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | Ulfyyarion the Brightterror (2 def, 0 armour) Ulfyyarion the Brightterror (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +1 Cun +3 Con dps ---------- Dmg.mod +9% light Acc +6 (+1 eff.) Apr +5 On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Defense +2 (+0 eff.) Resists +3% blight +6% cold +5% arcane Spell.save +4 (+2 eff.) Max.HP +36.00 ---------- misc Stam/turn +0.30 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spinal Cage (5 def, 8 armour) Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 3.5 Pwr.cost 17 out of 30/30. Range 7 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 6 turns. The bone will also deal 110.38 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
wild infusion of the wizard (res 33%; mental; dur 3; cd 15) wild infusion of the wizard (res 33%; mental; dur 3; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Ragutir the Shinepulverizer Ragutir the Shinepulverizer0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +8 Mag dps ---------- Dmg.mod +6% arcane +30% cold Res.pen +10% light ----- def ----- Resists +9% light ---------- misc Light +3 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 5.5 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (167). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
serendipitous stralite amulet of murder serendipitous stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +9 Lck dps ---------- Crit.mult +14.00% Acc +21 (+5 eff.) Apr +15 ----- def ----- Defense +10 (+2 eff.) Unseen.red 14% Amulets make your neck look great! |
Bethura the Strikedash Bethura the Strikedash0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Str +2 Wil +4 Cun dps ---------- Res.pen +15% lightning ----- def ----- Armour +10 Resists +6% lightning ---------- misc Infravis +2 See.Invis +15 Rings make your fingers look great! |
Bloodcaller Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Kindlefury Kindlefury0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Str +6 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +25% fire +15% darkness +25% light ----- def ----- Resists +12% light +12% darkness ---------- misc Light +3 Rings make your fingers look great! |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+5 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+7 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 3.5 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 4 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
gold Windborne Azurite ring gold Windborne Azurite ring0.1 T3 ring jewelry [Ego+] Nature While equipped: Stats +8 Cun +8 Dex dps ---------- Mov.spd +15% Dmg.mod +20% lightning ----- def ----- Ignore.dmg +8% Affinity +20% lightning Max.HP +57.00 HP.reg +10.00 Heal.mod +16% Rings make your fingers look great! |
stralite ring 'Belulessra' stralite ring 'Belulessra'0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +7 Str +7 Cun +3 Con dps ---------- Melee+ 29 physical Ranged+ 29 physical Dmg.mod +15% physical Acc +20 (+5 eff.) On Hit (Melee): * 16% chance to reduce all saves and defense by 24 On Hit (Ranged): * 15% chance to reduce all saves and defense by 24 ----- def ----- Armour +4 Resists +2% physical Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Hate/m.crit +3.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
Tarrarig (11-14 power, 6 apr) Tarrarig (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 11.5 - 15.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 darkness +20 acid Against +8% Living On Crit.r2 +12 acid While equipped: Stats +5 Wil dps ---------- Dmg.mod +18% acid Res.pen +25% mind ----- def ----- Resists +15% mind Sharp, short and deadly. |
Woewitch of the Blightspawn (39-51 power, 9 apr) Woewitch of the Blightspawn (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 39.5 - 51.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 light Against +29% Undead On Crit: * Splash the target with acid dealing 183 damage over 5 turns and reducing armor and accuracy by 23 While equipped: Stats -3 Cun +6 Str dps ---------- Phys.crit +11.0% Crit.mult +39.00% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+6 eff.) Dmg.mod +3% mind Apr +9 ---------- misc Mana/s.crit +2.00 Sharp, short and deadly. |
Islavena the stralite greatsword (50-80 power, 3 apr) Islavena the stralite greatsword (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Rare] Master Power 50.0 - 80.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Hit.r1 +20 blight While equipped: dps ---------- Res.pen +10% blight +14% physical Acc +19 (+4 eff.) Apr +13 ----- def ----- Resists +15% acid +9% fire +6% mind HP.reg +4.00 Heal.mod +20% Massive two-handed swords. |
dreamer's living mindstar (17-19 power, 40 apr, nature damage) dreamer's living mindstar (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ----- def ----- Resists +14% mind Mind.save +5 (+2 eff.) ---------- misc Psi/turn +1.10 Max.psi +27.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
noble's drakeskin leather belt of transcendence noble's drakeskin leather belt of transcendence1.0 T5 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +8 Wil dps ---------- Mind.pwr +11 (+5 eff.) Against +28% Summoned ----- def ----- D.Red.from +31% Summoned Phys.save +10 (+3 eff.) A belt that goes around your waist. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ebonywarden the cashmere cloak (22 def, 0 armour) Ebonywarden the cashmere cloak (22 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +5 Str +12 Con dps ---------- Phys.crit +3.0% On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Defense +22 (+5 eff.) Resists +6% darkness ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glintreek the elven-silk robe (3 def, 3 armour) Glintreek the elven-silk robe (3 def, 3 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +23% light +20% fire Res.pen +10% darkness Melee Ret 10 light ----- def ----- Armour +3 Defense +3 (+0 eff.) Resists +30% fire +37% light +15% all Phys.save +20 (+7 eff.) ---------- misc Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of Angolwen (0 def, 0 armour) stargazer's elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +5 Wil +3 Cun dps ---------- Spell.crit +7% Spell.pwr +21 (+5 eff.) S.pwr/crit +4 Dmg.mod +13% light +10% darkness ----- def ----- Resists +15% all Silence- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of power (0 def, 0 armour) timebroken elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +19 (+5 eff.) Dmg.mod +17% temporal +16% arcane +19% all ----- def ----- Resists +15% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Abyssblast the pair of iron boots (0 def, 3 armour) Abyssblast the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str +3 Cun +2 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% physical +3% fire Apr +1 ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +3.00 Rush: Puts all charms on 22 cooldown Level 4.5 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 5 armour) Storm Bringer's Gauntlets (0 def, 5 armour)1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Tundraonslaught (0 def, 3 armour) Tundraonslaught (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: Stats +2 Str +4 Wil +3 Cun dps ---------- Melee+ 7 lightning Dmg.mod +8% lightning ----- def ----- Armour +3 Resists +6% lightning +21% cold Crit.chn- 15.00% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's drakeskin leather gloves of regeneration (0 def, 3 armour) brawler's drakeskin leather gloves of regeneration (0 def, 3 armour)1.0 T4 hands armor [Ego++] Nature/Master While equipped: Stats +3 Str +2 Dex +4 Cun ----- def ----- Armour +3 Phys.save +9 (+3 eff.) HP.reg +6.00 ---------- misc Stam/turn +0.80 Psi/turn +0.24 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Alymnir the Winterrupture (3 def, 0 armour) Alymnir the Winterrupture (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: dps ---------- Spell.crit +6% Crit.mult +20.00% Spell.pwr +5 (+1 eff.) Dmg.mod +19% arcane ----- def ----- Defense +3 (+0 eff.) Resists +6% cold Shield.pwr +14% Mind.save +6 (+2 eff.) HP.reg +4.10 ---------- misc Mana/turn +0.29 Max.mana +86.00 Max.hate +4.00 A pointy cloth hat, very wizardly... |
Decayed Visage (20 def, 0 armour) Decayed Visage (20 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +4 Cun dps ---------- Spell.crit +2% Crit.mult +5.00% Dmg.mod +10% blight +8% arcane Res.pen +15% arcane Apr +6 Melee Ret 10 vim draining blight ----- def ----- Defense +20 (+5 eff.) Resists +2% physical ---------- misc Max.vim +25.00 Vimsense: Level 3.5 Pwr.cost 22 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10. The evil touch will reduce their blight resistance by 20% and all saves by 33, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Infused Cerebrum (8 def, 0 armour) Infused Cerebrum (8 def, 0 armour)2.0 T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+5 eff.) ----- def ----- Defense +8 (+2 eff.) Fear- -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
elven-silk wizard hat 'Hazetide' (3 def, 0 armour) elven-silk wizard hat 'Hazetide' (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Spell.pwr +30 (+8 eff.) Mind.pwr +5 (+3 eff.) S.pwr/crit +6 Apr +7 Melee Ret 10 cold ----- def ----- Defense +3 (+0 eff.) ---------- misc Psi/turn +0.30 Mana/s.crit +2.00 A pointy cloth hat, very wizardly... |
elven-silk wizard hat 'Salosevea' (3 def, 0 armour) elven-silk wizard hat 'Salosevea' (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +4 Str +8 Mag +2 Cun +2 Con dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +3% mind ----- def ----- Defense +3 (+0 eff.) Spell.save +12 (+4 eff.) ---------- misc Mana/turn +1.40 Mana/ret +2.10 Max.mana +74.00 Infravis +10 See.Stealth +7 See.Invis +24 Circle of Warding: (Instant) Puts all charms on 34 cooldown Level 4.5 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 71% and attempts to push all creatures other than yourself out of its radius, inflicting 15.87 light damage and 16.01 darkness damage per turn as it does so. The circle lasts 7 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Arcpain the drakeskin leather armour (40 def, 8 armour) Arcpain the drakeskin leather armour (40 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +6.0% Crit.mult +16.00% Phys.pwr +8 (+3 eff.) Dmg.mod +3% lightning ----- def ----- Armour +8 Defense +40 (+10 eff.) Fatigue +8% Resists +28% cold +3% darkness +12% nature Max.HP +61.00 HP.reg +5.90 Heal.mod +15% A suit of armour made of leather. |
Breath of Eyal (10 def, 10 armour) Breath of Eyal (10 def, 10 armour)9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+4 eff.) ----- def ----- Armour +10 Defense +10 (+2 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Eilinalemira the drakeskin leather armour (25 def, 8 armour) Eilinalemira the drakeskin leather armour (25 def, 8 armour)9.0 T5 light armor [Random Unique] Master While equipped: Stats +4 Str +4 Dex dps ---------- Dmg.mod +3% mind Res.pen +5% acid Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Armour +8 Defense +25 (+6 eff.) Fatigue +8% Resists +39% lightning Phys.save +9 (+3 eff.) A suit of armour made of leather. |
rejuvenating reinforced leather armour of natural resilience (12 def, 7 armour) rejuvenating reinforced leather armour of natural resilience (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +17% nature +15% blight D.Red.from +9% Unnatural HP.reg +5.10 Disease- +15% ---------- misc Stam/turn +0.90 A suit of armour made of leather. It was changed by the digestive sack. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
10 agate 10 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
869 alchemist agate 869 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal 11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns) dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Resists +7% darkness +8% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald 6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Adygatira the alchemist's lamp Adygatira the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: Stats +3 Con +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +23 (+6 eff.) Dmg.mod +21% physical ----- def ----- Defense +10 (+2 eff.) Resists +6% physical ---------- misc Max.stam +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 3.5 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 176.92 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 176.92 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Spectral Cage Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 316 cold damage (based on your Magic). Uses 17 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
piercing alchemist's lamp of the zealot piercing alchemist's lamp of the zealot1.0 T3 lite [Ego++] Disrupt/Master While equipped: dps ---------- Res.pen +7% all Apr +9 ----- def ----- Resists +3% all Spell.save +8 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Eternity's Counter Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd -16% Phys.spd +12% Spell.spd +12% Mind.spd +12% Dmg.mod +10% all +15% temporal ----- def ----- Resists -12% all +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
2 Crystal Focus 2 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 469.20 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 130% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Glowtaint [power 4] (22 cooldown) Glowtaint [power 4] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% blight +6% mind Res.pen +25% light Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Resists +9% light ---------- misc Equi/ret +0.20 Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+2 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+4 eff.) Psionic Pull: Level 4.5 Pwr.cost 16 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 72 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
The Jolt The Jolt2.0 T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun dps ---------- Dmg.mod +10% mind +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
dwarven-steel torque of mindblast 'Glintswift' [power 265] (13 cooldown) dwarven-steel torque of mindblast 'Glintswift' [power 265] (13 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +2 Dex +3 Mag +3 Wil +1 Con ----- def ----- Resists +12% light Crit.chn- 10.00% ---------- misc Light +3 See.Invis +9 Blast the opponent's mind dealing 270 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
yew totem of summon tentacle 'Thunderorder' [power 250] (22 cooldown) yew totem of summon tentacle 'Thunderorder' [power 250] (22 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Con +5 Wil dps ---------- Dmg.mod +6% temporal ----- def ----- Resists +18% lightning Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Infravis +3 Summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 674 Base Damage: 310 Armor: 30 All Resist: 30 Puts all charms on 22 cooldown 100% to increase all damage penetration by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Nightquake the dragonbone wand of conjuration [power 345] (13 cooldown) Nightquake the dragonbone wand of conjuration [power 345] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Mind.crit +7% Mind.pwr +10 (+4 eff.) Res.pen +15% mind +10% darkness ---------- misc Hate/m.crit +4.00 Max.hate +6.00 Fire a magical bolt dealing 351 fire damage Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Frank the Skeleton Arcane Blade level 35
34th Regrowth 124th year of Ascendancy at 09:35 see stats
By Frank the Skeleton Arcane Blade level 35
31st Regrowth 124th year of Ascendancy at 14:12 see stats
By Frank the Skeleton Arcane Blade level 30
32nd Haze 123rd year of Ascendancy at 10:19 see stats
By Frank the Skeleton Arcane Blade level 38
33rd Dusk 124th year of Ascendancy at 03:32 see stats
By Frank the Skeleton Arcane Blade level 29
53rd Dusk 123rd year of Ascendancy at 14:41 see stats
By Frank the Skeleton Arcane Blade level 22
32nd Regrowth 123rd year of Ascendancy at 19:25 see stats
By Frank the Skeleton Arcane Blade level 26
68th Pyre 123rd year of Ascendancy at 17:25 see stats
By Frank the Skeleton Arcane Blade level 37
51st Pyre 124th year of Ascendancy at 20:57 see stats
By Frank the Skeleton Arcane Blade level 23
5th Pyre 123rd year of Ascendancy at 05:26 see stats
By Frank the Skeleton Arcane Blade level 35
31st Regrowth 124th year of Ascendancy at 13:44 see stats
By Frank the Skeleton Arcane Blade level 25
23rd Pyre 123rd year of Ascendancy at 09:43 see stats
By Frank the Skeleton Arcane Blade level 18
2nd Decay 122nd year of Ascendancy at 19:27 see stats
By Frank the Skeleton Arcane Blade level 32
12nd Regrowth 124th year of Ascendancy at 12:19 see stats
By Frank the Skeleton Arcane Blade level 26
26th Pyre 123rd year of Ascendancy at 02:01 see stats
By Frank the Skeleton Arcane Blade level 37
49th Pyre 124th year of Ascendancy at 01:05 see stats
By Frank the Skeleton Arcane Blade level 29
30th Dusk 123rd year of Ascendancy at 08:59 see stats
By Frank the Skeleton Arcane Blade level 30
37th Haze 123rd year of Ascendancy at 02:24 see stats
By Frank the Skeleton Arcane Blade level 10
9th Flare 122nd year of Ascendancy at 13:22 see stats
By Frank the Skeleton Arcane Blade level 20
5th Decay 122nd year of Ascendancy at 07:32 see stats
By Frank the Skeleton Arcane Blade level 30
32nd Haze 123rd year of Ascendancy at 07:03 see stats
By Frank the Skeleton Arcane Blade level 40
34th Haze 124th year of Ascendancy at 08:01 see stats
By Frank the Skeleton Arcane Blade level 39
17th Haze 124th year of Ascendancy at 12:11 see stats
By Frank the Skeleton Arcane Blade level 21
5th Regrowth 123rd year of Ascendancy at 12:06 see stats
By Frank the Skeleton Arcane Blade level 26
28th Pyre 123rd year of Ascendancy at 18:46 see stats
By Frank the Skeleton Arcane Blade level 37
49th Pyre 124th year of Ascendancy at 22:10 see stats
By Frank the Skeleton Arcane Blade level 22
32nd Regrowth 123rd year of Ascendancy at 13:12 see stats
By Frank the Skeleton Arcane Blade level 38
52nd Pyre 124th year of Ascendancy at 02:41 see stats
By Frank the Skeleton Arcane Blade level 10
2nd Dusk 122nd year of Ascendancy at 15:09 see stats
By Frank the Skeleton Arcane Blade level 8
5th Flare 122nd year of Ascendancy at 07:36 see stats
By Frank the Skeleton Arcane Blade level 29
53rd Dusk 123rd year of Ascendancy at 04:04 see stats
By Frank the Skeleton Arcane Blade level 23
20th Pyre 123rd year of Ascendancy at 18:43 see stats
By Frank the Skeleton Arcane Blade level 17
71st Haze 122nd year of Ascendancy at 07:46 see stats
By Frank the Skeleton Arcane Blade level 34
30th Regrowth 124th year of Ascendancy at 17:38 see stats
Log
Frank's spell attains critical power!
The shield around armoured skeleton warrior crumbles.
Frank's spell attains critical power!
Orc blood mage's stormshield is out of charges and dissipates!.
Orc blood mage's storm dissipates.
Frank's spell attains critical power!
The shield around armoured skeleton warrior crumbles.
Frank's spell attains critical power!
Frank resists!
Rak'shor, Grand Necromancer of the Pride receives 391 healing from Pride of the Orcs.
Lord of Skulls (archer)'s Pinning Shot hits Frank for 321 physical, 18 lightning, 17 cold, 23 temporal (381 total damage).
Thunderstorm hits Orc blood mage for (83 stormshielded), 0 lightning (0 total damage).
Thunderstorm hits Armoured skeleton warrior for (12 absorbed), 128 lightning, 150 lightning (280 total damage).
Thunderstorm hits Rak'shor, Grand Necromancer of the Pride for 97 lightning damage.
Thunderstorm hits Lord of Skulls (archer) for (136 absorbed), 0 lightning, (106 absorbed), 0 lightning (0 total damage).
Thunderstorm hits Armoured skeleton warrior for (113 absorbed), 0 lightning, (8 absorbed), 112 lightning, 88 lightning (201 total damage).
Rak'shor, Grand Necromancer of the Pride casts Blood Grasp.
Rak'shor, Grand Necromancer of the Pride's spell attains critical power!
Rak'shor, Grand Necromancer of the Pride is surging arcane power.
You unleash a blast of virulent blight!!
Frank is afflicted by a woeful disease!
Rak'shor, Grand Necromancer of the Pride roars triumphantly.
Rak'shor, Grand Necromancer of the Pride's Blood Grasp hits Frank for 696 blight damage.
Rak'shor, Grand Necromancer of the Pride receives 165 healing from Rak'shor, Grand Necromancer of the Pride's Blood Grasp.
Endless Woes hits Frank for 494 blight damage.
Frank the level 41 skeleton arcane blade was tainted to death by Rak'shor, Grand Necromancer of the Pride and raised as a malformed servant on level 3 of Rak'shor Pride.
The furious lightning storm around Frank calms down and disappears.
You carry too much--you are encumbered!
Drop some of your items.
You are no longer encumbered.