/d/ the level 2 Dwarf Corruptor by priestsofsyrinx

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignInfinite
ModeNormal Roguelike
SexFemale
RaceDwarf
ClassCorruptor
Level / Exp2 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity10 (base 10)
Constitution21 (base 16)
Magic14 (base 16)
Willpower16 (base 13)
Cunning10 (base 10)

Resources

Life-6/178
Vim50/104
Healing Factor1
Regeneration12.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance7%
Speed1

Offense: Mind

Mindpower15
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)12.738871418813 (30%)
Defense2
Ranged Defense4
Fatigue0
Physical Save25
Spell Save22
Mental Save9

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
2/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Vim1.30
2/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
2/5
0/5
0/5
0/5

Effects

beneficial effect
beneficial effect
beneficial effect
detrimental effect

Quests

active

Equipment

Tool
On fingers
Main armor
On feet
Light source
On head
In main hand

Inventory

Achievements

Log

/d/ wears (replacing insulating rough leather cap (0 def, 1 armour)): insulating rough leather cap of dexterity (+2) (0 def, 1 armour).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: hostile spotted to the west (human guard)).


/d/ casts Soul Rot.

/d/ casts Pacification Hex.

Storm drake hatchling shrugs off the effect 'Pacification Hex'!
Human guard shrugs off the effect 'Pacification Hex'!

Human guard rushes out!

/d/ is dazed!


Human guard hits /d/ for 86 physical damage.
/d/ uses Resilience of the Dwarves.

/d/'s skin turns to stone.

/d/ uses Infusion: Wild.

/d/ is not dazed anymore.

/d/ is cured!

/d/ lessens the pain.

/d/ casts Blood Spray.

/d/ hits Human guard for 40 blight damage.
/d/ hits Something for 44 blight damage.
Human guard aims less carefully.


Human guard hits /d/ for 52 physical damage.
/d/ uses Infusion: Regeneration.

/d/ starts regenerating health quickly.

Saving game...