Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 47 / 6% |
| Size | medium |
| Lifes / Deaths | Killed by sidofun at level 46 on the 5th Allure 123rd year of Ascendancy at 17:03 / 2Killed by sidofun at level 47 on the 5th Allure 123rd year of Ascendancy at 17:06 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 20 (base 10) |
| Constitution | 70 (base 60) |
| Magic | 73 (base 60) |
| Willpower | 41 (base 20) |
| Cunning | 64 (base 47) |
Resources
| Life | -40/1186 |
| Mana | 525/531 |
| Positive | 10/188 |
| Vim | 344/344 |
| Healing Factor | 1.14 |
| Regeneration | 1.083 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 23 |
| See Stealth | 15 |
| See Invisible | 20 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 36 |
| Accuracy | 20 |
| Crit Chance | 46% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63.5 |
| Crit Chance | 82% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.15 |
| Crit Chance | 50% |
| Speed | 1 |
Offense: Damage Bonus
| All | +5% |
Defense: Base
| Armour (hardiness) | 11 (30%) |
| Defense | 10.9 |
| Ranged Defense | 10.9 |
| Fatigue | 0 |
| Physical Save | 42.85 |
| Spell Save | 46.316666666667 |
| Mental Save | 44.266666666667 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 333 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 222.25 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Willpower stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Corruption / Bone | 1.46 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.46 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Corruption / Hexes | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target's spellpower has been increased by 6. Spellsurge |
| detrimental effect | You are suffocating! Each turn you lose an ever increasing percent of your total life (currently 75%) Suffocating |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lone alchemist from death by sidofun. Escort: lone alchemist (level 2 of Trollmire) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Scintillating Caves. Escort: lost anorithil (level 3 of Scintillating Caves)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Healing Light (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed electric eel tail. * You've found the needed chunk of ghoul flesh. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one minotaur nose. You'll need to find one with a ring, preferably an expensive one.' * You've found the needed bear paw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. Harodragorn (0 def, 1 armour) (On feet)] Harodragorn (0 def, 1 armour)Harodragorn (0 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% (-) Physical power: +6 (+3 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Dex / +4(-) Mag / +3(-) Cun Changes resistances: +3%(-) physical Changes resistances penetration: +7%(-) physical Changes damage: +6%(-) acid / +9%(-) physical / +6%(-) blight Critical mult.: +3.00% (-) Maximum encumbrance: +10 (-) Disease immunity: +23% (-) Hate when firing a critical mind attack: +1.00 (-) Spellpower: +4 (+1 eff.) (-) Mental crit. chance: +2% (-) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. |
| Light source | [vs. Wintertide Phial (Light source)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 (-) Infravision radius: +6 (-) It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | [vs. spellwoven linen wizard hat of the sentry (1 def, 0 armour) (On head)] spellwoven linen wizard hat of the sentry (1 def, 0 armour)spellwoven linen wizard hat of the sentry (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Mana each turn: +0.13 (-) Spellpower: +2 (+0 eff.) (-) Spell crit. chance: +2% (-) Infravision radius: +3 (-) See stealth: +6 (-) See invisible: +5 (-) It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 56%, and attempts to push all creatures other then yourself out of its radius, inflicting 13.26 light damage and 14.95 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | [vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] Belerion the iron pickaxe (dig speed 14 turns)Belerion the iron pickaxe (dig speed 14 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) (-) Fatigue: -5% (-) Effects on melee hit: * 10% chance to disease Damage (Melee): 0(-10) item blight disease Changes stats: +3(-) Str / +2(-) Cun / +1(-) Wil Changes resistances penetration: +13%(-) physical Changes damage: +3%(-) blight Spell save: +25 (+9 eff.) (-) Mana each turn: +0.08 (-) Mana when firing critical spell: +1.00 (-) Spellpower on spell critical (stacks up to 3 times): +6 (-) Infravision radius: +3 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. copper ring 'Murkfury' (On fingers, 1 of 2)] copper ring 'Murkfury'copper ring 'Murkfury' Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 40% * 11% chance to cause random gloom Damage (Melee): 6(-) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Effects on ranged hit: * 11% chance to cause random gloom Damage (Ranged): 0(-11) item mind gloom / 7(-) bleed Damage when hit (Melee): 8(-) nature / 4(-) blight Changes stats: +1(-) Mag / +1(-) Wil / +2(-) Cun Changes resistances: +24%(-) nature Changes damage: +12%(-) nature / +3%(-) blight Life regen: +0.70 (-) Mana each turn: +0.08 (-) Hate when firing a critical mind attack: +2.00 (-) Maximum life: +48.00 (-) Maximum hate: +7.00 (-) Maximum vim: +30.00 (-) Healing mod.: +14% (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. copper ring 'Murkfury' (On fingers, 1 of 2)] copper ring 'Gymibeth'copper ring 'Gymibeth' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +3 Physical power: +10 (+5 eff.) Effects on melee hit: * 20% chance to disease Damage (Melee): 0(-6) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Damage (Ranged): 0(-11) item mind gloom / 0(-7) bleed Damage when hit (Melee): 0(-8) nature / 0(-4) blight Changes stats: +5 Str / +0(-1) Mag / +0(-1) Wil / +0(-2) Cun / +6 Con Changes resistances: +0%(-24%) nature Changes resistances penetration: +5% blight Changes damage: +0%(-12%) nature / +0%(-3%) blight Physical save: +18 (+6 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+3 eff.) Blindness immunity: +23% Life regen: +0.00 (-0.70) Mana each turn: +0.00 (-0.08) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +20.00 (-28.00) Maximum hate: +0.00 (-7.00) Maximum vim: +0.00 (-30.00) Infravision radius: +4 See stealth: +9 See invisible: +8 Healing mod.: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. insulating rough leather belt of burglary (Around waist)] insulating rough leather belt of burglaryinsulating rough leather belt of burglary Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4(-) Dex / +3(-) Cun / +6(-) Lck Changes resistances: +5%(-) cold / +6%(-) fire Trap disarming bonus: +5 (-) Stealth bonus: +5 (-) Infravision radius: +4 (-) A belt that goes around your waist. |
| In main hand | [vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Adydhenor (120% power, 4 apr, blight element)Adydhenor (120% power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +3(-) Wil Changes damage: +20%(-) acid / +20%(-) fire / +20%(-) darkness / +23%(-) blight Grants telepathy: Demon/Minor Demon/Major Talents granted: +1.00(-) Command Staff Spell save: +9 (+3 eff.) (-) Mental save: +16 (+6 eff.) (-) Maximum vim: +20.00 (-) Spellpower: +21 (+6 eff.) (-) Spell crit. chance: +21% (-) It can be used to unleash an elemental blastwave, dealing 37.70 - 45.24 blight damage in a radius 4 around the user, putting all charms on cooldown for 10 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | [vs. dwarven-steel gauntlets 'Gleamcrack' (0 def, 7 armour) (On hands)] dwarven-steel gauntlets 'Gleamcrack' (0 def, 7 armour)dwarven-steel gauntlets 'Gleamcrack' (0 def, 7 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +13.0% (-) Armour: +7 (-) Effects on melee hit: * 15% chance to daze Damage (Melee): 10(-) blight / 0(-15) item lightning daze / 11(-) nature / 12(-) arcane Damage when hit (Melee): 4(-) lightning Changes stats: +7(-) Wil / +6(-) Mag Changes resistances: +12%(-) lightning / +3%(-) light / +7%(-) blight / +8%(-) nature / +7%(-) arcane Changes resistances penetration: +10%(-) light Changes damage: +8%(-) blight / +3%(-) light / +8%(-) nature / +3%(-) lightning Critical mult.: +10.00% (-) Mental save: +11 (+4 eff.) (-) Maximum life: +49.00 (-) Spell crit. chance: +12% (-) Mental crit. chance: +14% (-) Light radius: +1 (-) It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 10 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. Blazepierce the woollen robe (3 def, 3 armour) (Main armor)] Blazepierce the woollen robe (3 def, 3 armour)Blazepierce the woollen robe (3 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 (-) Defense: +3 (+3 eff.) (-) Changes stats: +3(-) Cun Changes resistances: +9%(-) light / +12%(-) blight Changes damage: +10%(-) light / +8%(-) darkness / +5%(-) all Physical save: +18 (+8 eff.) (-) Spellpower: +18 (+5 eff.) (-) Spell crit. chance: +7% (-) Light radius: +1 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. Erelaleg the linen cloak (1 def, 0 armour) (Cloak)] Erelaleg the linen cloak (1 def, 0 armour)Erelaleg the linen cloak (1 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Effects on melee hit: * 10% chance to disease Damage (Melee): 0(-10) item blight disease Changes stats: +4(-) Str / +2(-) Dex / +3(-) Wil / +3(-) Cun / +4(-) Con Talent masteries: +0.30(-) Technique / Combat training Spell save: -14 (-5 eff.) (-) Stamina each turn: +0.50 (-) Mana each turn: -0.17 (-) Vim when firing critical spell: +2.00 (-) Maximum vim: +10.00 (-) Spellpower: +6 (+2 eff.) (-) Spell crit. chance: +6% (-) Mental crit. chance: +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Splendourripper (Around neck)] SplendourripperSplendourripper Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3(-) Wil Changes damage: +3%(-) arcane Talent masteries: +0.16(-) Corruption / Bone +0.16(-) Corruption / Plague Spell save: +10 (+3 eff.) (-) Blindness immunity: +15% (-) Spellpower: +4 (+1 eff.) (-) Spell crit. chance: +5% (-) Light radius: +3 (-) Infravision radius: +3 (-) Sight radius: +2 (-) See invisible: +7 (-) Amulets can have magical properties. |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the titan (heal 194 over 5 turns)] (on body)] regeneration infusion (heal 83 over 5 turns)regeneration infusion (heal 83 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12(-) Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 83(-250) life over 5(-) turns. Its effects scale with your -Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 12 turns, die at -475)heroism infusion (+6 for 12 turns, die at -475) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 12 turns. While Heroism is active, you will only die when reaching -475 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (661% speed; 7 turns)movement infusion (661% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. copper ring 'Murkfury' (On fingers, 1 of 2)] ZubabrebethZubabrebeth Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+4 eff.) Damage (Melee): 0(-6) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Damage (Ranged): 0(-11) item mind gloom / 0(-7) bleed Damage when hit (Melee): 0(-8) nature / 0(-4) blight Changes stats: +4 Dex / +0(-1) Mag / +0(-1) Wil / +0(-2) Cun Changes resistances: +6% blight / +24% darkness / +0%(-24%) nature Changes resistances penetration: +5% blight Changes damage: +0%(-3%) blight / +0%(-12%) nature / +12% darkness / +3% mind Mental save: +10 (+3 eff.) Life regen: +0.00 (-0.70) Mana each turn: +0.00 (-0.08) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +0.00 (-48.00) Maximum hate: +0.00 (-7.00) Maximum psi: +20.00 Maximum vim: +0.00 (-30.00) Healing mod.: +0% (-14%) Heals friendly targets nearby when you use a nature summon: +30 Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring 'Murkfury' (On fingers, 1 of 2)] copper ring 'Poriremira'copper ring 'Poriremira' Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Physical power: +6 (+3 eff.) Damage (Melee): 0(-6) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Damage (Ranged): 0(-11) item mind gloom / 0(-7) bleed Damage when hit (Melee): 0(-8) nature / 0(-4) blight Changes stats: +6 Str / +7 Dex / +0(-1) Mag / +0(-1) Wil / +8(+6) Cun / +7 Con Changes resistances: +0%(-24%) nature Changes damage: +0%(-12%) nature / +0%(-3%) blight Mental save: +6 (+2 eff.) Life regen: +0.00 (-0.70) Mana each turn: +0.00 (-0.08) Psi when hit: +0.04 Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +0.00 (-48.00) Maximum hate: +0.00 (-7.00) Maximum vim: +0.00 (-30.00) Healing mod.: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring 'Murkfury' (On fingers, 1 of 2)] marksman's copper ring of frost (+22%)marksman's copper ring of frost (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Damage (Melee): 0(-6) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Damage (Ranged): 0(-11) item mind gloom / 0(-7) bleed Damage when hit (Melee): 0(-8) nature / 0(-4) blight Changes stats: +3 Dex / +0(-1) Mag / +0(-1) Wil / +0(-2) Cun Changes resistances: +0%(-24%) nature / +22% cold Changes damage: +0%(-3%) blight / +11% cold / +0%(-12%) nature Life regen: +0.00 (-0.70) Mana each turn: +0.00 (-0.08) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +0.00 (-48.00) Maximum hate: +0.00 (-7.00) Maximum vim: +0.00 (-30.00) Healing mod.: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring 'Murkfury' (On fingers, 1 of 2)] titan's copper ring of nature (+22%)titan's copper ring of nature (+22%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 0(-6) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Damage (Ranged): 0(-11) item mind gloom / 0(-7) bleed Damage when hit (Melee): 0(-8) nature / 0(-4) blight Changes stats: +0(-1) Mag / +0(-1) Wil / +0(-2) Cun / +3 Con Changes resistances: +22%(-2%) nature Changes damage: +11%(-1%) nature / +0%(-3%) blight Physical save: +6 (+2 eff.) Life regen: +0.00 (-0.70) Mana each turn: +0.00 (-0.08) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +0.00 (-48.00) Maximum hate: +0.00 (-7.00) Maximum vim: +0.00 (-30.00) Healing mod.: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. copper ring 'Murkfury' (On fingers, 1 of 2)] gold ring 'Tempestquencher'gold ring 'Tempestquencher' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 (+6 eff.) Defense: +14 (+12 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to daze Damage (Melee): 0(-6) bleed / 0(-40) item nature slow / 0(-11) item mind gloom Damage (Ranged): 0(-11) item mind gloom / 0(-7) bleed Damage when hit (Melee): 0(-8) nature / 0(-4) blight Changes stats: +5(+4) Mag / +6(+5) Wil / +19(+17) Cun Changes resistances: +0%(-24%) nature / +2% physical Changes resistances penetration: +15% physical Changes damage: +0%(-3%) blight / +0%(-12%) nature / +7% all Mental save: +10 (+3 eff.) Confusion immunity: +37% Life regen: +0.00 (-0.70) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +0.00 (-48.00) Maximum mana: +60.00 Maximum hate: +0.00 (-7.00) Maximum vim: +20.00 (-10.00) Spellpower: +23 (+6 eff.) Mindpower: +24 (+9 eff.) Healing mod.: +0% (-14%) Rings can have magical properties. Tap to cycle through comparison choices |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Eclipse (117% power, 4 apr, blight element)Eclipse (117% power, 4 apr, blight element) Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% (-4%) Range: 1.2x (+0.0x) Uses stat: 110% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +15%(-8%) blight / +15%(-5%) fire / +15%(-5%) darkness / +15%(-5%) acid Grants telepathy: Demon/Minor Demon/Major Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talents granted: +1.00(-) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) P.Energy each turn: +0.10 N.Energy each turn: +0.10 Maximum vim: +0.00 (-20.00) Spellpower: +12 (+4 eff.) (-9 (-2 eff.)) Spell crit. chance: +8% (-13%) This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] potent yew magestaff of channeling (132% power, 4 apr, cold element)This item will automatically be transmogrified when you leave the level. potent yew magestaff of channeling (132% power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 132% (+11%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +0%(-20%) acid / +0%(-20%) darkness / +0%(-23%) blight / +27% cold / +0%(-20%) fire Grants telepathy: Demon/Minor Demon/Major Talents granted: +1.00(-) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Mana each turn: +0.24 Maximum vim: +0.00 (-20.00) Spellpower: +23 (+6 eff.) (+2 (+0 eff.)) Spell crit. chance: +3% (-18%) It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] dragonbone magestaff 'Emebeth' (136% power, 6 apr, arcane element)This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Emebeth' (136% power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% (+16%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (+2) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to cause random gloom (+40%) Damage Shield penetration (this weapon only): +20% When wielded/worn: Physical crit. chance: +15.0% Damage (Melee): 26 fire Changes stats: +4(+1) Wil / +5 Mag Changes resistances penetration: +10% blight Changes damage: +30% lightning / +0%(-20%) darkness / +0%(-20%) acid / +0%(-23%) blight / +30%(+10%) fire / +30% arcane / +30% cold Grants telepathy: Demon/Minor Demon/Major Talents granted: +1.00(-) Command Staff Critical mult.: +55.00% Spell save: +25 (+8 eff.) (+16 (+5 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Mana each turn: +0.25 Maximum mana: +158.00 Maximum vim: +0.00 (-20.00) Spellpower: +45 (+12 eff.) (+24 (+6 eff.)) Spell crit. chance: +7% (-14%) See invisible: +16 Staves designed for wielders of magic, by the greats of the art. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Stormfront (120% power, 2 apr)Stormfront (120% power, 2 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 121% (+0%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) On weapon crit: + inflicts either shocked or wet, chosen at random Damage (Melee): +10 lightning / +10 cold When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +10% lightning / +0%(-20%) darkness / +0%(-23%) blight / +10% cold / +0%(-20%) acid / +0%(-20%) fire Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) The blade glows faintly blue, and reflects a sky full of stormy clouds. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] dwarven-steel battleaxe of disruption (139% power, 2 apr)This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of disruption (139% power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Power: 139% (+19%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +6.5% (+3.0%) Attack speed: 100% (-) On weapon hit: + disrupts spell-casting Damage against: +17% Unnatural When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +0%(-20%) acid / +0%(-20%) fire / +0%(-20%) darkness / +0%(-23%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) Massive two-handed battleaxes. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] quick dwarven-steel greatmaul of the mystic (153% power, 2 apr)This item will automatically be transmogrified when you leave the level. quick dwarven-steel greatmaul of the mystic (153% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 154% (+33%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +1.5% (-2.0%) Attack speed: 111% (+11%) When wielded/worn: Accuracy: +14 (+7 eff.) Changes stats: +6 Dex / +6 Mag / +6(+3) Wil Changes damage: +0%(-20%) acid / +0%(-20%) fire / +0%(-20%) darkness / +0%(-23%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Maximum vim: +0.00 (-20.00) Spellpower: +14 (+4 eff.) (-7 (-2 eff.)) Spell crit. chance: +0% (-21%) Massive two-handed mauls. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] thought-forged stralite greatsword of projection (158% power, 3 apr)This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword of projection (158% power, 3 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 159% (+38%) Range: 1.6x (+0.4x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 (-1) Physical crit. chance: +4.5% (+1.0%) Attack speed: 100% (-) On weapon hit: * 38% chance to cause random gloom (+38%) Damage (Melee): +48 mind When wielded/worn: Changes stats: +6 Cun / +7(+4) Wil Changes damage: +0%(-20%) acid / +0%(-20%) fire / +0%(-20%) darkness / +0%(-23%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] balanced dwarven-steel longsword of purging (124% power, 4 apr)This item will automatically be transmogrified when you leave the level. balanced dwarven-steel longsword of purging (124% power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 124% (+3%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: + 25% chance to remove a magical effect Damage (Melee): +11 nature When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +10 (+10 eff.) Changes stats: +0(-3) Wil Changes damage: +0%(-20%) acid / +0%(-20%) fire / +0%(-20%) darkness / +0%(-23%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Disarm immunity: +31% Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) Sharp, long, and deadly. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Ivarithra (144% power, 5 apr)This item will automatically be transmogrified when you leave the level. Ivarithra (144% power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Power: 145% (+24%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (+1) Physical crit. chance: +2.5% (-1.0%) Attack speed: 100% (-) Damage (Melee): +13 mind When wielded/worn: Accuracy: +9 (+4 eff.) Armour penetration: +9 Defense: +9 (+9 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +0(-3) Wil Changes resistances: +15% acid / +5% arcane Changes resistances penetration: +9% physical Changes damage: +0%(-20%) acid / +9% physical / +0%(-20%) darkness / +0%(-23%) blight / +0%(-20%) fire / +3% arcane Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Disarm immunity: +26% Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Skullcleaver (120% power, 4 apr)Skullcleaver (120% power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% (+0%) Range: 1.4x (+0.2x) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +12.0% (+8.5%) Attack speed: 100% (-) When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +8%(-15%) blight / +0%(-20%) fire / +0%(-20%) darkness / +0%(-20%) acid Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] insidious dwarven-steel dagger of projection (117% power, 7 apr)This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of projection (117% power, 7 apr) Requires: - Dexterity 24 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 117% (-4%) Range: 1.3x (+0.1x) Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Physical crit. chance: +6.0% (+2.5%) Attack speed: 100% (-) Damage (Melee): +20 insidious poison / +9 mind When wielded/worn: Changes stats: +0(-3) Wil Changes damage: +0%(-20%) acid / +0%(-20%) fire / +0%(-20%) darkness / +0%(-23%) blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +0(+-1) Command Staff Spell save: +0 (+0 eff.) (-9 (-3 eff.)) Mental save: +0 (+0 eff.) (-16 (-6 eff.)) Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Layann the Galevalor (101% power, 25 apr, nature damage)This item will automatically be transmogrified when you leave the level. Layann the Galevalor (101% power, 25 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural sand should be returned to the wyrm. This mindstar projects psionic energy if enough is absorbed. Power: 101% (-19%) Range: 1.1x (-0.1x) Uses stats: 40% Wil, 20% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +25 (+21) Physical crit. chance: +3.5% (-) Attack speed: 100% (-) On weapon hit: * 41% chance to daze (+41%) Burst (radius 1) on hit: +4 arcane When wielded/worn: Fatigue: -6% Damage when hit (Melee): 12 lightning / 11 physical Changes stats: +5 Cun / +0(-3) Wil Changes resistances: +17% physical Changes resistances penetration: +7% physical Changes damage: +15% lightning / +12% physical / +0%(-20%) darkness / +0%(-20%) acid / +0%(-23%) blight / +16%(-4%) fire / +13% mind / +17% cold Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Projection Talent granted: +0(+-1) Command Staff Critical mult.: +16.00% Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) (-2 (-1 eff.)) Mental save: +4 (+2 eff.) (-12 (-4 eff.)) Equilibrium when hit: +1.70 Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) Mindpower: +10 (+4 eff.) Mental crit. chance: +7% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 17 of target armor and 9% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Adydhenor (120% power, 4 apr, blight element) (In main hand)] Dawnqueen the living mindstar (114% power, 40 apr, mind damage)This item will automatically be transmogrified when you leave the level. Dawnqueen the living mindstar (114% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 It is part of a set of items. This mindstar absorbs psionic energy that needs to be projected. Power: 114% (-6%) Range: 1.1x (-0.1x) Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 (+36) Physical crit. chance: +5.0% (+1.5%) Attack speed: 100% (-) On weapon hit: * 40% chance to cause random gloom (+40%) Burst (radius 2) on crit: +8 light When wielded/worn: Damage when hit (Melee): 7 mind / 8 darkness Changes stats: +7(+4) Wil Changes resistances: +17% lightning / +3% light / +25% fire / +9% mind / +13% cold Changes resistances penetration: +10% light Changes damage: +0%(-20%) acid / +6%(-14%) darkness / +0%(-23%) blight / +0%(-20%) fire / +12% mind Grants telepathy: Demon/Minor Demon/Major Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +0(+-1) Command Staff Physical save: +16 (+5 eff.) Spell save: +10 (+3 eff.) (+1 (+0 eff.)) Mental save: +9 (+4 eff.) (-7 (-2 eff.)) Equilibrium when hit: +2.50 Maximum vim: +0.00 (-20.00) Spellpower: +0 (+0 eff.) (-21 (-6 eff.)) Spell crit. chance: +0% (-21%) Mindpower: +22 (+8 eff.) Mental crit. chance: +5% Light radius: +3 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steel shield (6 def, 2 armour, 37 block)steel shield (6 def, 2 armour, 37 block) Requires: - Strength 16 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. coruscating voratun shield of patience (12 def, 3 armour, 200 block)coruscating voratun shield of patience (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+11 eff.) Ranged Defense: +12 (+11 eff.) Fatigue: +14% Damage when hit (Melee): 15 temporal / 26 fire Changes stats: +5 Str Changes resistances: +17% fire / +17% temporal Talent granted: +5 Block It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (333) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
[vs. Blazepierce the woollen robe (3 def, 3 armour) (Main armor)] Koredragorn the linen robe (0 def, 0 armour)Koredragorn the linen robe (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-3) Defense: +0 (+0 eff.) (-3 (-3 eff.)) Changes stats: +2 Str / +5 Mag / +4 Wil / +2(-1) Cun Changes resistances: +0%(-9%) light / +0%(-12%) blight Changes damage: +8%(-) darkness / +8%(-2%) light / +0%(-5%) all Grants telepathy: Dragon Physical save: +0 (+0 eff.) (-18 (-8 eff.)) Mental save: +17 (+6 eff.) Silence immunity: +24% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +12 (+3 eff.) (-6 (-2 eff.)) Spell crit. chance: +6% (-1%) Mindpower: +3 (+2 eff.) Mental crit. chance: +3% Light radius: +2 (+1) See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Blazepierce the woollen robe (3 def, 3 armour) (Main armor)] Vorerin the Shimmersweep (3 def, 2 armour)Vorerin the Shimmersweep (3 def, 2 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +2 (-1) Defense: +3 (+3 eff.) (-) Changes stats: +0(-3) Cun Changes resistances: +16% acid / +16% physical / +0%(-9%) light / +0%(-12%) blight / +15% fire / +15% cold / +9% lightning Changes damage: +13% acid / +9% physical / +0%(-8%) darkness / +0%(-10%) light / +11% fire / +10% cold / +22%(+17%) all Talent cooldown: Refit Golem (-3 turns) Physical save: +0 (+0 eff.) (-18 (-8 eff.)) Spell save: +30 (+10 eff.) Mental save: +24 (+8 eff.) Blindness immunity: +20% Poison immunity: +10% Stun/Freeze immunity: +15% Spellpower: +39 (+10 eff.) (+21 (+5 eff.)) Spell crit. chance: +5% (-2%) Mindpower: +4 (+2 eff.) Mental crit. chance: +5% Light radius: +0 (-1) Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Blazepierce the woollen robe (3 def, 3 armour) (Main armor)] searing dwarven-steel mail armour of thunder (3 def, 8 armour)This item will automatically be transmogrified when you leave the level. searing dwarven-steel mail armour of thunder (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +15 (+8 eff.) Armour: +8 (+5) Defense: +3 (+3 eff.) (-) Fatigue: +16% Damage (Melee): 17 acid / 13 fire Damage when hit (Melee): 13 acid / 12 fire Changes stats: +5 Str / +6 Mag / +6 Wil / +0(-3) Cun Changes resistances: +21% acid / +0%(-9%) light / +0%(-12%) blight / +21% fire / +16% lightning Changes damage: +0%(-10%) light / +0%(-8%) darkness / +0%(-5%) all Physical save: +0 (+0 eff.) (-18 (-8 eff.)) Spellpower: +19 (+5 eff.) (+1 (+0 eff.)) Spell crit. chance: +7% (-) Mindpower: +19 (+7 eff.) Mental crit. chance: +7% Light radius: +0 (-1) A suit of armour made of mail. |
[vs. Blazepierce the woollen robe (3 def, 3 armour) (Main armor)] radiant voratun mail armour of fire resistance (5 def, 10 armour)This item will automatically be transmogrified when you leave the level. radiant voratun mail armour of fire resistance (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (+7) Defense: +5 (+5 eff.) (+2 (+2 eff.)) Fatigue: +16% Damage when hit (Melee): 9 light Changes stats: +0(-3) Cun / +6 Wil Changes resistances: +30%(+18%) blight / +29% fire / +22% darkness / +0%(-9%) light Changes damage: +0%(-10%) light / +0%(-8%) darkness / +0%(-5%) all Physical save: +0 (+0 eff.) (-18 (-8 eff.)) Spellpower: +0 (+0 eff.) (-18 (-5 eff.)) Spell crit. chance: +0% (-7%) Light radius: +2 (+1) A suit of armour made of mail. |
[vs. insulating rough leather belt of burglary (Around waist)] grounding rough leather beltgrounding rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +0(-4) Dex / +0(-3) Cun / +0(-6) Lck Changes resistances: +6% lightning / +6% temporal / +0%(-5%) cold / +0%(-6%) fire Trap disarming bonus: +0 (-5) Stealth bonus: +0 (-5) Infravision radius: +0 (-4) A belt that goes around your waist. |
[vs. insulating rough leather belt of burglary (Around waist)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Changes stats: +0(-4) Dex / +0(-3) Cun / +0(-6) Lck Changes resistances: +0%(-5%) cold / +0%(-6%) fire Trap disarming bonus: +0 (-5) Stealth bonus: +0 (-5) Maximum encumbrance: +70 Knockback immunity: +40% Infravision radius: +0 (-4) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
[vs. Erelaleg the linen cloak (1 def, 0 armour) (Cloak)] cashmere cloak of mindcraft (2 def, 0 armour)This item will automatically be transmogrified when you leave the level. cashmere cloak of mindcraft (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) (+1 (+1 eff.)) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-4) Str / +0(-2) Dex / +5(+2) Wil / +4(+1) Cun / +0(-4) Con Talent mastery: +0.00(-0.30) Technique / Combat training Spell save: +0 (+0 eff.) (+14 (+5 eff.)) Stamina each turn: +0.00 (-0.50) Mana each turn: +0.00 (+0.17) Vim when firing critical spell: +0.00 (-2.00) Maximum vim: +0.00 (-10.00) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +0% (-6%) Mental crit. chance: +6% (+1%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. dwarven-steel gauntlets 'Gleamcrack' (0 def, 7 armour) (On hands)] Crystle's Astral Bindings (0 def, 0 armour)Crystle's Astral Bindings (0 def, 0 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Armour: +0 (-7) Damage (Melee): 0(-10) blight / 0(-15) item lightning daze / 0(-11) nature / 0(-12) arcane Damage when hit (Melee): 0(-4) lightning Changes stats: +0(-7) Wil / +3(-3) Mag Changes resistances: +0%(-12%) lightning / +8% temporal / +8% darkness / +0%(-7%) blight / +0%(-7%) arcane / +0%(-8%) nature / +0%(-3%) light Changes resistances penetration: +10% temporal / +10% darkness / +0%(-10%) light Changes damage: +0%(-3%) lightning / +8% temporal / +8% darkness / +0%(-8%) blight / +0%(-8%) nature / +0%(-3%) light Critical mult.: +0.00% (-10.00%) Mental save: +0 (+0 eff.) (-11 (-4 eff.)) N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +0.00 (-49.00) Spellpower: +2 (+0 eff.) Spell crit. chance: +3% (-9%) Mental crit. chance: +0% (-14%) Light radius: +0 (-1) Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
8 agate 8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
279 alchemist agate 279 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Wintertide Phial (Light source)] LayiravenaLayiravena Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes stats: +3 Dex / +1 Wil / +2 Cun Changes resistances: +6% fire Grants telepathy: Dragon Reduces incoming crit damage: 5.00% Blindness immunity: +20% Confusion immunity: +10% Light radius: +10 (+9) Infravision radius: +0 (-6) See stealth: +8 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Wintertide Phial (Light source)] brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 (+1) Infravision radius: +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Wintertide Phial (Light source)] brass lantern 'Arolar'brass lantern 'Arolar' Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 (+3 eff.) Changes stats: +6 Mag / +5 Wil / +4 Cun Changes damage: +6% arcane Critical mult.: +16.00% Blindness immunity: +23% Confusion immunity: +12% Vim when firing critical spell: +1.00 Maximum vim: +10.00 Light radius: -4 (-5) Infravision radius: +4 (-2) See stealth: +8 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] iron pickaxe 'Skywar' (dig speed 30 turns)iron pickaxe 'Skywar' (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Physical power: +4 (+2 eff.) Fatigue: +0% (+5%) Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 12 lightning Changes stats: +1(-2) Str / +2 Dex / +0(-1) Wil / +0(-2) Cun Changes resistances penetration: +15% lightning / +0%(-13%) physical Changes damage: +9% lightning / +0%(-3%) blight Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Infravision radius: +0 (-3) Movement speed: +10% When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-3) Str / +5(+4) Wil / +0(-2) Cun Changes resistances penetration: +0%(-13%) physical Changes damage: +0%(-3%) blight Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mental save: +10 (+3 eff.) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Mindpower: +5 (+2 eff.) Infravision radius: +0 (-3) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. When carried: Talent granted: +0(+-1) Dig It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] iron torque of thermal psionic shield 'Firebraze' [power 17] (15 cooldown)iron torque of thermal psionic shield 'Firebraze' [power 17] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 12 acid Changes stats: +0(-3) Str / +0(-2) Cun / +0(-1) Wil Changes resistances: +9% acid / +12% fire Maximum wards: +2 physical / +2 mind / +2 darkness Changes resistances penetration: +0%(-13%) physical / +15% fire Changes damage: +0%(-3%) blight Talent cooldown: Silence (+5 turn) Talents granted: +2 Silence +1 Ward Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 17 for 7 turns, putting all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] Haredokath [power 1] (10 cooldown)Haredokath [power 1] (10 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (+5%) Effects on melee hit: * 20% chance to disease Damage (Melee): 0(-10) item blight disease Damage when hit (Melee): 20 blight Changes stats: +0(-3) Str / +0(-2) Cun / +0(-1) Wil Changes resistances: +6% acid / +3% blight Changes resistances penetration: +5% acid / +0%(-13%) physical Changes damage: +6% acid / +0%(-3%) blight Talents granted: +3 Rushing Claws +2 Lay Web Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to remove up to 1 poisons or diseases from a target within range 7 (Willpower), putting all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] quick ash totem of thorny skin [power 18] (14 cooldown)This item will automatically be transmogrified when you leave the level. quick ash totem of thorny skin [power 18] (14 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-3) Str / +0(-2) Cun / +0(-1) Wil Changes resistances penetration: +0%(-13%) physical Changes damage: +0%(-3%) blight Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to harden the skin for 7 turns increasing armour by 18 and armour hardiness by 40%, putting all charms on cooldown for 14 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] quick elm wand of clairvoyance [power 8] (5 cooldown)quick elm wand of clairvoyance [power 8] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-3) Str / +0(-2) Cun / +0(-1) Wil Changes resistances penetration: +0%(-13%) physical Changes damage: +0%(-3%) blight Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 8), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
[vs. Belerion the iron pickaxe (dig speed 14 turns) (Tool)] supercharged elm wand of trap destruction [power 23] (19 cooldown)supercharged elm wand of trap destruction [power 23] (19 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-4 (-2 eff.)) Fatigue: +0% (+5%) Damage (Melee): 0(-10) item blight disease Changes stats: +0(-3) Str / +0(-2) Cun / +0(-1) Wil Changes resistances penetration: +0%(-13%) physical Changes damage: +0%(-3%) blight Spell save: +0 (+0 eff.) (-25 (-9 eff.)) Mana each turn: +0.00 (-0.08) Mana when firing critical spell: +0.00 (-1.00) Spellpower on spell critical (stacks up to 3 times): +0 (-6) Infravision radius: +0 (-3) When carried: Talent granted: +0(+-1) Dig It can be used to disarm traps (23 disarm power, Magic) along a range 4 line, putting all charms on cooldown for 19 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Roguelike) (Uniques)
Killed Ben Cruthdar the Cursed.By sidofun the Shalore Corruptor level 17
25th Dusk 122nd year of Ascendancy at 18:21 see stats
Level 10 (Roguelike) (Uniques)
Got a character to level 10.By sidofun the Shalore Corruptor level 10
10th Dusk 122nd year of Ascendancy at 08:47 see stats
Level 20 (Roguelike) (Uniques)
Got a character to level 20.By sidofun the Shalore Corruptor level 20
63rd Dusk 122nd year of Ascendancy at 01:03 see stats
Level 30 (Roguelike) (Uniques)
Got a character to level 30.By sidofun the Shalore Corruptor level 30
2nd Wintertide 123rd year of Ascendancy at 10:00 see stats
Level 40 (Roguelike) (Uniques)
Got a character to level 40.By sidofun the Shalore Corruptor level 40
1st Allure 123rd year of Ascendancy at 16:51 see stats
Size matters (Roguelike) (Uniques)
Did over 600 damage in one attack.By sidofun the Shalore Corruptor level 18
46th Dusk 122nd year of Ascendancy at 23:45 see stats
The Arena (Roguelike) (Uniques)
Unlocked Arena mode.By sidofun the Shalore Corruptor level 9
7th Mirth 122nd year of Ascendancy at 00:26 see stats
The secret city (Roguelike) (Uniques)
Discovered the truth about mages.By sidofun the Shalore Corruptor level 17
15th Dusk 122nd year of Ascendancy at 22:27 see stats
Treasure Hoarder (Roguelike) (Uniques)
Amassed 3000 gold pieces.By sidofun the Shalore Corruptor level 42
4th Allure 123rd year of Ascendancy at 03:23 see stats
Treasure Hunter (Roguelike) (Uniques)
Amassed 1000 gold pieces.By sidofun the Shalore Corruptor level 18
50th Dusk 122nd year of Ascendancy at 06:06 see stats
Unstoppable (Roguelike) (Uniques)
Returned from the dead.By sidofun the Shalore Corruptor level 46
5th Allure 123rd year of Ascendancy at 17:03 see stats
Log
A part of sidofun's bone shield regenerates.
sidofun hits sidofun for (583 to bones) damage.
The air bubbles are depleted!
Your bone shield absorbs the damage!
sidofun hits sidofun for (641 to bones) damage.
Saving game...
sidofun the level 46 shalore corruptor suffocated to death on level 2 of Lake of Nur.
Saving done.
The Blood of Life rushes through your dead body. You come back to life!
Sidofun deactivates Overkill.
Sidofun deactivates Willful Tormenter.
Sidofun deactivates Dark Ritual.
Sidofun deactivates Secrets of the Eternals.
Sidofun deactivates Bone Shield.
Sidofun deactivates Blood Vengeance.
Sidofun deactivates Blood Fury.
Sidofun deactivates Flame of Urh'Rok.
New Achievement: Unstoppable (Roguelike) (Uniques)!
Saving game...
Saving done.
Sidofun casts Healing Light.
Sidofun's spell attains critical power!
Sidofun is surging arcane power.
sidofun receives 484 healing.
Welcome to level 47 [Sidofun].
Sidofun has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Saving game...
