











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Summoner |
Level / Exp | 21 / 16% |
Size | medium |
Lifes / Deaths | Killed by red crystal at level 1 on the 75th Pyre 122nd year of Ascendancy at 07:45 / 67Killed by red crystal at level 1 on the 75th Pyre 122nd year of Ascendancy at 09:57 Killed by elven mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 17:49 Killed by elven mage at level 5 on the 8th Mirth 122nd year of Ascendancy at 11:44 Killed by elven tempest at level 5 on the 9th Mirth 122nd year of Ascendancy at 23:38 Killed by sick giant venus flytrap at level 7 on the 20th Dusk 122nd year of Ascendancy at 23:00 Killed by gloomy war bear at level 8 on the 21st Dusk 122nd year of Ascendancy at 15:21 Killed by Neroldara the sick cave bear at level 8 on the 21st Dusk 122nd year of Ascendancy at 16:30 Killed by netherworm mass at level 11 on the 70th Dusk 122nd year of Ascendancy at 07:25 Killed by netherworm mass at level 11 on the 70th Dusk 122nd year of Ascendancy at 08:11 Killed by Bill the Stone Troll at level 12 on the 17th Haze 122nd year of Ascendancy at 18:43 Killed by ultimate gwelgoroth at level 15 on the 57th Haze 122nd year of Ascendancy at 06:15 Killed by multi-hued drake at level 15 on the 66th Haze 122nd year of Ascendancy at 16:44 Killed by multi-hued drake at level 15 on the 66th Haze 122nd year of Ascendancy at 17:49 Killed by multi-hued drake at level 15 on the 66th Haze 122nd year of Ascendancy at 19:01 Killed by orc soldier at level 15 on the 67th Haze 122nd year of Ascendancy at 14:19 Killed by Elethra the degenerated skeleton archer at level 16 on the 3rd Decay 122nd year of Ascendancy at 11:09 Killed by Bethoreda the skeleton master archer at level 16 on the 4th Decay 122nd year of Ascendancy at 22:13 Killed by Bethoreda the skeleton master archer at level 16 on the 4th Decay 122nd year of Ascendancy at 23:12 Killed by ogre sentry at level 16 on the 8th Decay 122nd year of Ascendancy at 08:52 Killed by poison spore at level 16 on the 8th Decay 122nd year of Ascendancy at 09:49 Killed by ogre rune-spinner at level 17 on the 8th Decay 122nd year of Ascendancy at 17:33 Killed by ogre guard at level 17 on the 8th Decay 122nd year of Ascendancy at 23:55 Killed by ogre mauler at level 17 on the 9th Decay 122nd year of Ascendancy at 10:27 Killed by ogre pounder at level 17 on the 9th Decay 122nd year of Ascendancy at 18:55 Killed by ogre pounder at level 17 on the 9th Decay 122nd year of Ascendancy at 20:45 Killed by ogric abomination at level 17 on the 1st Wintertide 123rd year of Ascendancy at 12:40 Killed by ogre guard at level 17 on the 1st Wintertide 123rd year of Ascendancy at 14:10 Killed by ogre guard at level 17 on the 1st Wintertide 123rd year of Ascendancy at 15:38 Killed by Harkor'Zun at level 18 on the 10th Regrowth 123rd year of Ascendancy at 15:12 Killed by wretchling at level 19 on the 15th Regrowth 123rd year of Ascendancy at 15:03 Killed by Rantha the Worm at level 19 on the 15th Regrowth 123rd year of Ascendancy at 19:22 Killed by Poliwen the xorn at level 19 on the 16th Regrowth 123rd year of Ascendancy at 02:28 Killed by netherworm mass at level 19 on the 16th Regrowth 123rd year of Ascendancy at 12:02 Killed by netherworm mass at level 19 on the 17th Regrowth 123rd year of Ascendancy at 11:12 Killed by rogue at level 19 on the 34th Regrowth 123rd year of Ascendancy at 10:58 Killed by snow giant boulder thrower at level 19 on the 35th Regrowth 123rd year of Ascendancy at 07:56 Killed by Ce'Nitta the sandworm at level 20 on the 40th Regrowth 123rd year of Ascendancy at 09:06 Killed by Arowen the carrion worm mass at level 20 on the 40th Regrowth 123rd year of Ascendancy at 10:15 Killed by ere at level 20 on the 40th Regrowth 123rd year of Ascendancy at 16:14 Killed by ere at level 20 on the 40th Regrowth 123rd year of Ascendancy at 17:14 Killed by gigantic corrosive tunneler at level 20 on the 40th Regrowth 123rd year of Ascendancy at 23:48 Killed by gigantic gravity worm at level 20 on the 41st Regrowth 123rd year of Ascendancy at 01:18 Killed by decaying devourer at level 20 on the 61st Regrowth 123rd year of Ascendancy at 21:29 Killed by Atebo the krog at level 20 on the 69th Regrowth 123rd year of Ascendancy at 19:32 Killed by elven corruptor at level 20 on the 78th Regrowth 123rd year of Ascendancy at 11:42 Killed by elven corruptor at level 20 on the 78th Regrowth 123rd year of Ascendancy at 13:10 Killed by Grand Corruptor at level 20 on the 78th Regrowth 123rd year of Ascendancy at 15:37 Killed by Grand Corruptor at level 20 on the 78th Regrowth 123rd year of Ascendancy at 16:31 Killed by alchemist golem at level 20 on the 20th Pyre 123rd year of Ascendancy at 17:54 Killed by Umguado the halfling at level 20 on the 29th Pyre 123rd year of Ascendancy at 07:25 Killed by Itryrse the human at level 20 on the 29th Pyre 123rd year of Ascendancy at 08:30 Killed by Eala the human at level 20 on the 43rd Pyre 123rd year of Ascendancy at 11:33 Killed by Assri the shalore at level 20 on the 61st Pyre 123rd year of Ascendancy at 21:15 Killed by Colelrker the human at level 20 on the 61st Pyre 123rd year of Ascendancy at 21:49 Killed by Assri the shalore at level 20 on the 61st Pyre 123rd year of Ascendancy at 22:30 Killed by slaver at level 20 on the 2nd Flare 123rd year of Ascendancy at 10:19 Killed by enthralled slave at level 20 on the 3rd Flare 123rd year of Ascendancy at 18:29 Killed by war hound at level 20 on the 3rd Flare 123rd year of Ascendancy at 19:14 Killed by enthralled slave at level 21 on the 4th Flare 123rd year of Ascendancy at 02:53 Killed by Abero the thalore at level 21 on the 21st Dusk 123rd year of Ascendancy at 00:26 Killed by elder vampire at level 21 on the 26th Dusk 123rd year of Ascendancy at 00:03 Killed by skeleton archer at level 21 on the 26th Dusk 123rd year of Ascendancy at 01:55 Killed by armoured skeleton warrior at level 21 on the 26th Dusk 123rd year of Ascendancy at 02:36 Killed by Mand the krog at level 21 on the 48th Dusk 123rd year of Ascendancy at 23:46 Killed by Fuloh the dwarf at level 21 on the 49th Dusk 123rd year of Ascendancy at 00:15 Killed by Glomiba the master vampire at level 21 on the 64th Dusk 123rd year of Ascendancy at 14:21 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 14 (base 11) |
Constitution | 10 (base 10) |
Magic | 14 (base 10) |
Willpower | 59 (base 50) |
Cunning | 43 (base 39) |
Resources
Life | 359/359 |
Equilibrium | 0 |
Healing Factor | 1.1400003099961 |
Regeneration | 2.7930007594905 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 42.25276604189 |
See Invisible | 42.25276604189 |
Offense: Mainhand
Damage | 37 |
Accuracy | 48 |
Crit Chance | 18% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 36 |
Accuracy | 48 |
Crit Chance | 21% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Darkness | +17% |
Fire | +10% |
Nature | +10% |
Offense: Damage Penetration
Darkness | +6% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 7 |
Physical Save | 8 |
Spell Save | 22 |
Mental Save | 37 |
Defense: Resistances
Blight | + 16%( 70%) |
Arcane | + 5%( 70%) |
Cold | + 9%( 70%) |
All | 0%( 70%) |
Lightning | + 6%( 70%) |
Light | + 10%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 17%( 70%) |
Nature | + 35%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Disarm Resistance | 22% |
Poison Resistance | 81% |
Blind Resistance | 12% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by sick giant venus flytrap. Escort: lost warrior (level 2 of Heart of the Gloom) | failed |
You failed to protect the repented thief from death by warg. Escort: repented thief (level 2 of Old Forest) | failed |
You abandoned temporal explorer, to death. Escort: temporal explorer (level 1 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed sandworm tooth. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +1 Cun Changes resistances: +6% lightning / +6% temporal / +6% light / +5% arcane Mental save: +9 (+4 eff.) Disease immunity: +10% Mindpower: +5 (+2 eff.) A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 43.91 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 43.91 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str A cap made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 102.70 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 0 All Resist: 0 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+2 eff.) Damage when hit (Melee): 4 mind / 2 darkness Changes stats: +2 Dex Changes damage: +3% mind / +12% darkness Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% nature / +6% blight Poison immunity: +11% Disease immunity: +10% Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +22% Maximum life: +20.00 Rings make your fingers look great! |
Around neck | ![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% nature / +10% blight Poison immunity: +20% Disease immunity: +21% Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% darkness Changes resistances penetration: +6% darkness Changes damage: +5% darkness Talent mastery: +0.10 Cursed / Darkness Talent granted: +1 Attune Mindstar Blindness immunity: +12% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +34 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% light / +6% darkness A belt that goes around your waist. |
In off hand | ![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 114.66 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 10 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +6 Defense: +9 (+8 eff.) Fatigue: +6% Changes stats: +2 Cun Mental save: +10 (+4 eff.) Life regen: +2.20 Stamina each turn: +0.70 A suit of armour made of leather. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +23 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 5 mind / 8 darkness Changes damage: +2% mind / +2% darkness Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 10.56 to 31.67 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+15 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+2 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+12 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 125 physical damage Activation puts all charms on cooldown for 11 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Achievements
By ere the Shalore Summoner level 3
76th Pyre 122nd year of Ascendancy at 16:05 see stats
By ere the Shalore Summoner level 18
3rd Allure 123rd year of Ascendancy at 22:50 see stats
By ere the Shalore Summoner level 18
10th Regrowth 123rd year of Ascendancy at 16:15 see stats
By ere the Shalore Summoner level 17
8th Decay 122nd year of Ascendancy at 21:29 see stats
By ere the Shalore Summoner level 10
64th Dusk 122nd year of Ascendancy at 16:58 see stats
By ere the Shalore Summoner level 20
40th Regrowth 123rd year of Ascendancy at 04:58 see stats
By ere the Shalore Summoner level 19
34th Regrowth 123rd year of Ascendancy at 15:46 see stats
By ere the Shalore Summoner level 11
71st Dusk 122nd year of Ascendancy at 01:03 see stats
By ere the Shalore Summoner level 20
20th Pyre 123rd year of Ascendancy at 11:26 see stats
By ere the Shalore Summoner level 18
10th Regrowth 123rd year of Ascendancy at 13:08 see stats
Log
Talent Nature's Touch is ready to use.
Heighten Fear from Aletta Soultorn hits ere for 44 mind, 25 darkness (70 total damage).
Dissolved Face from Glomiba the master vampire hits ere for 22 darkness damage.
Melee retaliation hits War hound for 13 mind damage.
War hound hits Aletta Soultorn for 24 physical damage.
War Hound is still on cooldown for 3 turns.
Dissolved Face from Glomiba the master vampire hits War hound for 24 darkness damage.
Aletta Soultorn shrieks.
Terrified from Aletta Soultorn hits ere for 8 mind, 4 darkness (13 total damage).
Glomiba the master vampire's Chill of the Tomb hits ere for 58 cold damage.
Glomiba the master vampire's Chill of the Tomb hits War hound for 63 cold damage.
Dissolved Face from Glomiba the master vampire hits ere for 22 darkness damage.
ere the level 21 shalore summoner was darkened to death by Glomiba the master vampire on level 1 of Dreadfell.
War hound is no longer covered in gore.
War hound is no longer weakened.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dissolved Face from Glomiba the master vampire killed ere!
Saving game...
Your summoned war hound disappears.
Talent War Hound is ready to use.
Saving done.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.
Connection to online server lost, trying to reconnect.
Connection to online server established.