










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 22 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Bonelord Thuul at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:16 / 83Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 02:41 Killed by elven guard at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:24 Killed by Eilinelena the elven mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:39 Killed by skeleton mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 12:36 Killed by Bonelord Thuul at level 5 on the 1st Mirth 122nd year of Ascendancy at 02:15 Killed by giant yellow ant at level 6 on the 1st Mirth 122nd year of Ascendancy at 05:40 Killed by Bonelord Thuul at level 6 on the 2nd Mirth 122nd year of Ascendancy at 11:54 Killed by ancient elven mummy at level 7 on the 7th Mirth 122nd year of Ascendancy at 13:37 Killed by elder vampire at level 7 on the 7th Mirth 122nd year of Ascendancy at 16:44 Killed by gloomy giant venus flytrap at level 8 on the 7th Flare 122nd year of Ascendancy at 03:47 Killed by gloomy giant venus flytrap at level 8 on the 7th Flare 122nd year of Ascendancy at 07:31 Killed by Assassin Lord at level 10 on the 44th Dusk 122nd year of Ascendancy at 16:57 Killed by Bonelord Thuul at level 11 on the 41st Haze 122nd year of Ascendancy at 08:49 Killed by skeleton archer at level 11 on the 41st Haze 122nd year of Ascendancy at 15:52 Killed by skeleton warrior at level 11 on the 42nd Haze 122nd year of Ascendancy at 11:11 Killed by blue jelly at level 12 on the 49th Haze 122nd year of Ascendancy at 09:09 Killed by sand-drake at level 12 on the 49th Haze 122nd year of Ascendancy at 14:46 Killed by Xanedhewen the sandworm destroyer at level 12 on the 49th Haze 122nd year of Ascendancy at 21:43 Killed by Xerunn the large brown snake at level 13 on the 55th Haze 122nd year of Ascendancy at 16:16 Killed by Urdod the krog at level 14 on the 63rd Haze 122nd year of Ascendancy at 16:14 Killed by Ancabry the halfling at level 14 on the 63rd Haze 122nd year of Ascendancy at 17:48 Killed by elven tempest at level 14 on the 26th Regrowth 123rd year of Ascendancy at 02:26 Killed by elven cultist at level 14 on the 26th Regrowth 123rd year of Ascendancy at 08:12 Killed by fire drake at level 14 on the 26th Regrowth 123rd year of Ascendancy at 11:40 Killed by fire drake hatchling at level 14 on the 26th Regrowth 123rd year of Ascendancy at 12:05 Killed by fire drake hatchling at level 14 on the 26th Regrowth 123rd year of Ascendancy at 20:43 Killed by Lisybrelle the cave bear at level 15 on the 22nd Pyre 123rd year of Ascendancy at 12:06 Killed by skeleton mage at level 15 on the 22nd Pyre 123rd year of Ascendancy at 20:19 Killed by skeleton mage at level 15 on the 23rd Pyre 123rd year of Ascendancy at 07:22 Killed by Mayawe the war bear at level 15 on the 23rd Pyre 123rd year of Ascendancy at 10:28 Killed by Emelata the cave bear at level 15 on the 24th Pyre 123rd year of Ascendancy at 07:35 Killed by cold drake hatchling at level 16 on the 25th Pyre 123rd year of Ascendancy at 01:45 Killed by Xerawe the Guardian at level 16 on the 25th Pyre 123rd year of Ascendancy at 03:58 Killed by Xerawe the Guardian at level 16 on the 25th Pyre 123rd year of Ascendancy at 06:30 Killed by Velawen the bandit at level 16 on the 25th Pyre 123rd year of Ascendancy at 11:05 Killed by wretchling at level 16 on the 25th Pyre 123rd year of Ascendancy at 18:23 Killed by skeleton mage at level 16 on the 26th Pyre 123rd year of Ascendancy at 00:15 Killed by skeleton mage at level 16 on the 26th Pyre 123rd year of Ascendancy at 16:20 Killed by skeleton mage at level 16 on the 26th Pyre 123rd year of Ascendancy at 23:08 Killed by ritch flamespitter at level 16 on the 27th Pyre 123rd year of Ascendancy at 02:51 Killed by slaver at level 16 on the 27th Pyre 123rd year of Ascendancy at 12:21 Killed by slaver at level 16 on the 27th Pyre 123rd year of Ascendancy at 15:15 Killed by slaver at level 16 on the 27th Pyre 123rd year of Ascendancy at 15:55 Killed by spectral rat at level 17 on the 31st Pyre 123rd year of Ascendancy at 04:42 Killed by Yvoyavena the vampire rat at level 17 on the 31st Pyre 123rd year of Ascendancy at 08:03 Killed by snow giant boulder thrower at level 17 on the 32nd Pyre 123rd year of Ascendancy at 13:46 Killed by snow giant thunderer at level 17 on the 32nd Pyre 123rd year of Ascendancy at 18:56 Killed by snow giant boulder thrower at level 17 on the 32nd Pyre 123rd year of Ascendancy at 23:14 Killed by snow giant thunderer at level 17 on the 33rd Pyre 123rd year of Ascendancy at 02:22 Killed by Velotha the snow giant chieftain at level 17 on the 33rd Pyre 123rd year of Ascendancy at 06:28 Killed by Bethykira the greater teluvorta at level 18 on the 34th Pyre 123rd year of Ascendancy at 06:32 Killed by greater teluvorta at level 18 on the 34th Pyre 123rd year of Ascendancy at 08:18 Killed by ultimate teluvorta at level 18 on the 34th Pyre 123rd year of Ascendancy at 13:04 Killed by Bethykira the greater teluvorta at level 18 on the 34th Pyre 123rd year of Ascendancy at 19:31 Killed by dredge captain at level 18 on the 35th Pyre 123rd year of Ascendancy at 13:14 Killed by fire drake at level 19 on the 47th Pyre 123rd year of Ascendancy at 05:21 Killed by Aeressra the multi-hued drake at level 19 on the 47th Pyre 123rd year of Ascendancy at 17:28 Killed by multi-hued drake hatchling at level 19 on the 47th Pyre 123rd year of Ascendancy at 20:47 Killed by multi-hued drake hatchling at level 20 on the 48th Pyre 123rd year of Ascendancy at 03:33 Killed by skeleton mage at level 20 on the 49th Pyre 123rd year of Ascendancy at 00:26 Killed by skeleton mage at level 20 on the 49th Pyre 123rd year of Ascendancy at 14:09 Killed by oozing horror at level 20 on the 50th Pyre 123rd year of Ascendancy at 21:19 Killed by Yvibrema the blade horror at level 20 on the 51st Pyre 123rd year of Ascendancy at 03:51 Killed by umbral horror at level 20 on the 51st Pyre 123rd year of Ascendancy at 17:23 Killed by greater gwelgoroth at level 21 on the 54th Pyre 123rd year of Ascendancy at 18:29 Killed by Ancaod the halfling at level 21 on the 59th Pyre 123rd year of Ascendancy at 02:35 Killed by Ce'Nira the heavy bone giant at level 21 on the 60th Pyre 123rd year of Ascendancy at 16:48 Killed by Polerin the vampire at level 21 on the 60th Pyre 123rd year of Ascendancy at 23:10 Killed by Polerin the vampire at level 21 on the 61st Pyre 123rd year of Ascendancy at 02:21 Killed by Salymira the bone giant at level 21 on the 61st Pyre 123rd year of Ascendancy at 07:29 Killed by Bonelord Thuul at level 21 on the 61st Pyre 123rd year of Ascendancy at 09:15 Killed by Celia at level 21 on the 61st Pyre 123rd year of Ascendancy at 16:07 Killed by Celia at level 21 on the 61st Pyre 123rd year of Ascendancy at 17:44 Killed by fire wyrm at level 21 on the 75th Pyre 123rd year of Ascendancy at 05:48 Killed by Bonelord Thuul at level 21 on the 75th Pyre 123rd year of Ascendancy at 11:20 Killed by Isoyarin the fire drake hatchling at level 21 on the 75th Pyre 123rd year of Ascendancy at 16:58 Killed by fire drake at level 22 on the 76th Pyre 123rd year of Ascendancy at 13:13 Killed by Mayora the fire drake hatchling at level 22 on the 76th Pyre 123rd year of Ascendancy at 17:00 Killed by fire drake hatchling at level 22 on the 76th Pyre 123rd year of Ascendancy at 23:41 Killed by Betuvena the teluvorta at level 22 on the 77th Pyre 123rd year of Ascendancy at 04:50 Killed by Bonelord Thuul at level 22 on the 77th Pyre 123rd year of Ascendancy at 06:25 Killed by Itzwa the human at level 22 on the 19th Dusk 123rd year of Ascendancy at 21:46 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 13 (base 10) |
| Constitution | 35 (base 24) |
| Magic | 66 (base 51) |
| Willpower | 34 (base 13) |
| Cunning | 41 (base 27) |
Resources
| Life | 415/415 |
| Mana | 373/373 |
| Soul | 10/10 |
| Healing Factor | 1.2829268292683 |
| Regeneration | 6.3504878048781 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Stealth | 56.609079669634 |
| See Invisible | 56.609079669634 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 7 |
| Crit Chance | 24% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +40% |
| Light | +15% |
| Nature | +13% |
| Arcane | +6% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 0 |
| Physical Save | 16 |
| Spell Save | 30 |
| Mental Save | 28 |
Defense: Resistances
| Darkness | + 20%( 70%) |
| Nature | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 2%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 29% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Animus | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Shades | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 0.90 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Will o' the Wisp |
| talent | Blurred Mortality |
| talent | Necrotic Aura |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the lost sun paladin from death by snow giant boulder thrower. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Constitution by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom. Escort: worried loremaster (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Your lair must amass enough energy to use in your rebirth (40 energy). | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. The fortress's current energy level is: 17. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed bloated horror heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Quiver | thought-forged quiver of elm arrows of erosion (20/20, 107% power, 5 apr)Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Power: 107% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +1.0% Capacity: 20 Turns elapse between self-loadings: 6 On weapon hit: * 17% chance to cause random gloom Damage (Ranged): +9 temporal / +8 mind / +8 nature Arrows are used with bows to pierce your foes to death. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+4 eff.) Light radius: +5 Absorbs all darkness (power 90, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 189.00 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | aegis cashmere wizard hat of arcana (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Mag / +3 Wil Life regen: +1.90 Spellpower: +3 (+1 eff.) Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 14.24 cold and 12.38 physical damage (based on Willpower) each turn and knocking opponents back, costing 55 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | steel ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 11% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 5 bleed Changes stats: +2 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 19 cooldown : Effective talent level: 3.0 Power cost: 19 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
| Around waist | Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 (+4 eff.) The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | elven-wood starstaff 'Goroddakhad' (129% power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +25 (+12 eff.) Effects on melee hit: * 6% chance to blind Damage (Melee): 8 % chance of confusion Changes resistances penetration: +10% blight Changes damage: +6% arcane / +25% darkness Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Spellpower: +19 (+6 eff.) Spell crit. chance: +7% Light radius: +3 Damage Shield penetration: +66% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 31.75 to 38.10 darkness damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dagidunarin (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Armour: +1 Changes stats: +5 Str Changes resistances: +2% physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | verdant cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Con Changes resistances: +10% blight Changes damage: +13% nature Poison immunity: +29% Disease immunity: +24% Life regen: +2.80 Maximum life: +49.00 Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | spellcowled cashmere cloak of Eldoral (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Dex / +3 Mag / +3 Wil / +2 Cun Spell save: +5 (+2 eff.) Maximum mana: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.19 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +32.00 Amulets can have magical properties. |
Inventory
Rune of the Rift (286.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 286.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +5 (+2 eff.) Confusion immunity: +28% Rings can have magical properties. |
magelord's ash magestaff of might (111% power, 3 apr, arcane element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 18 arcane Changes damage: +15% arcane Talent granted: +1 Command Staff Maximum mana: +20.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff of might (115% power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Power: 115% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +17% physical Talent granted: +1 Command Staff Spellpower: +8 (+3 eff.) Spell crit. chance: +8% Staves designed for wielders of magic, by the greats of the art. |
spellwoven cashmere robe of light (+16%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +16% light Changes damage: +11% light Spell save: +17 (+8 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
shielding linen wizard hat of the Brotherhood (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +5 Mag / +2 Con Changes damage: +6% arcane Spell save: +6 (+3 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 28 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Fuluyadin (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +1 Wil / +2 Cun Changes resistances: +19% light Changes damage: +13% light / +9% mind Grants telepathy: Demon/Minor Demon/Major Mindpower: +14 (+5 eff.) A pointy cloth hat, very wizardly... |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
137 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
scorching brass lanternPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 12 fire Changes resistances: +5% fire Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
GetugasInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +4 Changes stats: +5 Dex Changes resistances: +1% physical Changes resistances penetration: +10% physical Only die when reaching: -80.00 life Maximum life: +55.00 Maximum stamina: +10.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (89 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 92 power out of 100/100. The very essence of bearness! |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul, costing 69 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 185 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Bonelord Thuul the Shalore Necromancer level 15
24th Pyre 123rd year of Ascendancy at 11:32 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bonelord Thuul the Shalore Necromancer level 9
3rd Dusk 122nd year of Ascendancy at 06:45 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bonelord Thuul the Shalore Necromancer level 15
1st Pyre 123rd year of Ascendancy at 01:08 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bonelord Thuul the Shalore Necromancer level 21
51st Pyre 123rd year of Ascendancy at 23:36 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bonelord Thuul the Shalore Necromancer level 10
15th Dusk 122nd year of Ascendancy at 07:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bonelord Thuul the Shalore Necromancer level 20
47th Pyre 123rd year of Ascendancy at 23:45 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Bonelord Thuul the Shalore Necromancer level 10
44th Dusk 122nd year of Ascendancy at 19:57 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Bonelord Thuul the Shalore Necromancer level 2
75th Pyre 122nd year of Ascendancy at 02:38 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Bonelord Thuul the Shalore Necromancer level 10
34th Dusk 122nd year of Ascendancy at 10:01 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Bonelord Thuul the Shalore Necromancer level 13
54th Haze 122nd year of Ascendancy at 15:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bonelord Thuul the Shalore Necromancer level 16
27th Pyre 123rd year of Ascendancy at 06:37 see stats
Log
Talent Invoke Darkness is ready to use.
Bonelord Thuul activates Blurred Mortality.
Today is the 20th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Bonelord Thuul picks up (e.): hateful dwarven-steel dagger of massacre (123% power, 7 apr).
Bonelord Thuul picks up (g.): rejuvenating hardened leather armour of Eyal (3 def, 6 armour).
Bonelord Thuul picks up (f.): warbringer's dwarven-steel dagger of projection (121% power, 7 apr).
Bonelord Thuul picks up (g.): elemental voratun dagger (145% power, 9 apr).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
You gain 4.13 gold from the transmogrification of rejuvenating hardened leather armour of Eyal (3 def, 6 armour).
You gain 2.73 gold from the transmogrification of elemental voratun dagger (145% power, 9 apr).
You gain 2.77 gold from the transmogrification of warbringer's dwarven-steel dagger of projection (121% power, 7 apr).
You gain 1.35 gold from the transmogrification of hateful dwarven-steel dagger of massacre (123% power, 7 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Saving done.
Bonelord Thuul deactivates Necrotic Aura.
Bonelord Thuul deactivates Will o' the Wisp.
Bonelord Thuul deactivates Blurred Mortality.






















































































