











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Adventurer |
| Level / Exp | 9 / 67% |
| Size | medium |
| Lifes / Deaths | Killed by king cobra at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:43 / 39Killed by Norgos, the Guardian at level 3 on the 75th Pyre 122nd year of Ascendancy at 21:42 Killed by fire drake hatchling at level 7 on the 9th Mirth 122nd year of Ascendancy at 01:48 Killed by fire drake hatchling at level 7 on the 9th Mirth 122nd year of Ascendancy at 02:20 Killed by Vorywe the Guardian at level 8 on the 9th Mirth 122nd year of Ascendancy at 04:49 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 06:55 Killed by rogue at level 8 on the 9th Mirth 122nd year of Ascendancy at 08:19 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 08:42 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 10:34 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 11:39 Killed by Mandrhmo the onilug at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:29 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 22:58 Killed by Glivea the Guardian at level 8 on the 10th Mirth 122nd year of Ascendancy at 02:08 Killed by ravaging entropic rip at level 8 on the 10th Mirth 122nd year of Ascendancy at 05:49 Killed by ravaging entropic rip at level 8 on the 10th Mirth 122nd year of Ascendancy at 06:58 Killed by Polyma the Guardian at level 8 on the 10th Mirth 122nd year of Ascendancy at 08:50 Killed by orc soldier at level 9 on the 10th Mirth 122nd year of Ascendancy at 16:20 Killed by Adalessra the Guardian at level 9 on the 10th Mirth 122nd year of Ascendancy at 23:45 Killed by Adalessra the Guardian at level 9 on the 1st Summertide 122nd year of Ascendancy at 01:22 Killed by cave bear at level 9 on the 1st Summertide 122nd year of Ascendancy at 08:05 Killed by minotaur at level 9 on the 1st Summertide 122nd year of Ascendancy at 09:35 Killed by dredgling at level 9 on the 1st Summertide 122nd year of Ascendancy at 11:52 Killed by skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 13:17 Killed by Mayuserin the snow giant thunderer at level 9 on the 1st Summertide 122nd year of Ascendancy at 14:24 Killed by Mayuserin the snow giant thunderer at level 9 on the 1st Summertide 122nd year of Ascendancy at 15:31 Killed by orc soldier at level 9 on the 1st Summertide 122nd year of Ascendancy at 16:48 Killed by giant army ant at level 9 on the 1st Summertide 122nd year of Ascendancy at 17:06 Killed by orc soldier at level 9 on the 1st Summertide 122nd year of Ascendancy at 19:15 Killed by skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 19:59 Killed by Mayedheta the dredge captain at level 9 on the 1st Summertide 122nd year of Ascendancy at 21:16 Killed by skeleton warrior at level 9 on the 1st Summertide 122nd year of Ascendancy at 22:48 Killed by Mayuserin the snow giant thunderer at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:01 Killed by Mayuserin the snow giant thunderer at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:13 Killed by Mayuserin the snow giant thunderer at level 9 on the 1st Summertide 122nd year of Ascendancy at 23:23 Killed by dredge at level 9 on the 2nd Summertide 122nd year of Ascendancy at 00:03 Killed by Emylle the ninurlhing at level 9 on the 2nd Summertide 122nd year of Ascendancy at 00:51 Killed by luminous horror at level 9 on the 2nd Summertide 122nd year of Ascendancy at 01:02 Killed by Emylle the ninurlhing at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:20 Killed by Emylle the ninurlhing at level 9 on the 2nd Summertide 122nd year of Ascendancy at 02:28 |
Primary Stats
| Strength | 24 (base 20) |
| Dexterity | 18 (base 12) |
| Constitution | 19 (base 18) |
| Magic | 23 (base 20) |
| Willpower | 13 (base 12) |
| Cunning | 22 (base 17) |
Resources
| Life | 275/275 |
| Mana | 163/163 |
| Stamina | 132/132 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 0.26979308143889 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 33 |
| Accuracy | 38 |
| Crit Chance | 6% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 22 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +9% |
| Acid | +3% |
| Fire | +3% |
| Mind | +6% |
Offense: Damage Penetration
| Nature | +15% |
Defense: Base
| Armour (hardiness) | 12.118138619369 (56.297102139833%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 7 |
| Physical Save | 15 |
| Spell Save | 12 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Physical | + 5%( 70%) |
| Mind | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 723% for 10 turns (25 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Conveyance | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
| Quiver | high-capacity quiver of elm arrows (41/41, 113% power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 113% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 41 While equipped: ---------- misc Reload +3 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | spellwoven linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +2 (+1 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +0.10 A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe 'Frostenvy' (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +9% cold ----- def ----- Fatigue -5% Resists +3% blight +3% temporal +5% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
| Around waist | rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
| In main hand | Firedredge the iron greatsword (114% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Nature Power 114% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 nature On Crit.r2 +4 acid While equipped: dps ---------- Dmg.mod +3% acid +3% fire ----- def ----- Resists +9% acid Massive two-handed swords. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Chillrip the steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Melee Ret 4 cold ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +6% blight +3% cold +6% mind +3% darkness Mind.save +10 (+5 eff.) ---------- misc Light +1 A suit of armour made of mail. |
| Cloak | Toxinwaker (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind Res.pen +15% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 12 ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 121; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 121 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
Aeriminor the ash vilestaff (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Str +1 Con dps ---------- Spell.crit +9% Crit.mult +20.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness +6% acid ---------- misc Max.stam +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash magestaff (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash starstaff 'Sunpiercer' (111% power, 3 apr, light element)5.0 T2 staff 2H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Dex +2 Cun +3 Con dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Dmg.mod +18% light Res.pen +10% light ---------- misc Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff (111% power, 3 apr, blight element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
flaming iron battleaxe (114% power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 114% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Hit.r1 +7 fire Massive two-handed battleaxes. |
steel greatmaul (129% power, 2 apr)5.0 T2 greatmaul 2H weapon [Normal] Power 129% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. |
iron greatsword (111% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 111% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Hathelathalathasta (124% power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% ----- def ----- Resists +6% light +6% temporal Crit.dmg- 15.00% Def/telep +10 Res/telep +10% Dur/telep +10% Sharp, long, and deadly. |
steel mace (107% power, 3 apr)3.0 T2 mace 1H weapon [Normal] Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Blunt and deadly. |
dwarven-steel waraxe 'Balancespitter' (118% power, 4 apr)3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 119% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit: * 7% chance to slow global speed by 37% While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% fire ----- def ----- Resists +6% nature ---------- misc Psi/ret +0.12 One-handed war axes. |
cured leather sling4.0 T2 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
high-capacity quiver of ash arrows of accuracy (40/40, 126% power, 7 apr)3.0 T2 arrow ammo [Ego] Master Power 127% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +7 Crit +1.5% Capacity 40 While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death. |
self-loading quiver of ash arrows (14/17, 119% power, 7 apr)3.0 T2 arrow ammo [Ego] Arcane Power 120% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Rld cld 3 Arrows are used with bows to pierce your foes to death. |
Adarialralaith the Murkwilter (9/22, 124% power, 2 apr)3.0 T2 shot ammo [Rare] Arcane Power 124% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 22 Ranged+ +8 acid +12 mind On Crit.r2 +4 darkness On Hit: * 20% chance to reduce all saves and defense by 12 * Create an explosion dealing 36 lightning damage (1/turn) Shots are used with slings to pummel your foes to death. |
Obsidianfame the steel shield (0 def, 4 armour, 42 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil +1 Con dps ---------- Res.pen +5% darkness ----- def ----- Armour +4 Fatigue +8% Resists +18% lightning ---------- misc Light +3 Infravis +3 Talents +1 Block Handheld deflection devices. |
rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +15% acid A suit of armour made of leather. |
prismatic cured leather armour of fire resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +15% fire +13% light +10% darkness A suit of armour made of leather. |
radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% blight +13% darkness ---------- misc Light +1 A suit of armour made of mail. |
impenetrable steel mail armour of clarity (2 def, 12 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: ----- def ----- Armour +12 Defense +2 (+2 eff.) Fatigue +12% Resists +6% mind Mind.save +10 (+5 eff.) A suit of armour made of mail. |
steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Normal] While equipped: ----- def ----- Armour +9 Fatigue +22% A suit of armour made of metal plates. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
innervating ash wand of conjuration [power 155] (15 cooldown)2.0 T2 wand charm [Ego] Arcane Fire a magical bolt dealing 160 acid damage Puts all charms on 15 cooldown 100% to reduce fatigue by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alarielle the Thalore Adventurer level 9
1st Summertide 122nd year of Ascendancy at 23:37 see stats
Log
Luminous horror's light area effect hits Alarielle for 52 light damage.
Chitinous spider uses Infusion: Wild.
Chitinous spider is not stunned anymore.
Chitinous spider is cured!
Chitinous spider lessens the pain.
Melee retaliation hits Emylle the ninurlhing for 4 cold, 4 cold (9 total damage).
Emylle the ninurlhing hits Alarielle for 38 physical, 30 darkness, 21 physical, 5 light, 30 darkness (124 total damage).
Burning from Alarielle hits Emylle the ninurlhing for 23 fire damage.
Alarielle uses Stunning Blow.
Emylle the ninurlhing is stunned!
Alarielle performs a melee critical strike against Emylle the ninurlhing!
Alarielle HEALS from acid damage!
Elpharo the dolleg's Shoot hits Luminous horror for 65 physical damage.
Elpharo the dolleg's Shoot hits Luminous horror for 67 physical damage.
Melee retaliation hits Alarielle for 19 acid, 6 healing, 8 acid, 2 healing (27 total damage) [8 healing].
Alarielle hits Emylle the ninurlhing for 24 physical, 7 nature, 21 physical, 7 nature, 3 acid (64 total damage).
Alarielle hits Luminous horror for 3 acid damage.
Alarielle hits Chitinous spider for 3 acid damage.
Luminous horror's light area effect hits Alarielle for 52 light damage.
Emylle the ninurlhing performs a melee critical strike against Alarielle!
Emylle the ninurlhing performs a melee critical strike against Alarielle!
Melee retaliation hits Emylle the ninurlhing for 4 cold, 4 cold (9 total damage).
Emylle the ninurlhing hits Alarielle for 29 physical damage.
Alarielle the level 9 thalore adventurer was bled to death by Emylle the ninurlhing on level 1 of Ruined Dungeon.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Emylle the ninurlhing killed Alarielle!
Saving game...
Saving done.








































































