











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Thalore |
| Class | Doombringer |
| Level / Exp | 11 / 97% |
| Size | medium |
| Lifes / Deaths | Killed by investigator at level 2 on the 75th Pyre 122nd year of Ascendancy at 18:16 / 60Killed by Spellblaze Crystal at level 9 on the 2nd Mirth 122nd year of Ascendancy at 02:14 Killed by Wawal the halfling at level 11 on the 23rd Dusk 122nd year of Ascendancy at 11:49 Killed by Beloletta the master vampire at level 11 on the 37th Dusk 122nd year of Ascendancy at 15:36 Killed by Beloletta the master vampire at level 11 on the 37th Dusk 122nd year of Ascendancy at 18:56 Killed by Beloletta the master vampire at level 11 on the 37th Dusk 122nd year of Ascendancy at 20:31 Killed by armoured skeleton warrior at level 11 on the 37th Dusk 122nd year of Ascendancy at 21:56 Killed by Beloletta the master vampire at level 11 on the 37th Dusk 122nd year of Ascendancy at 23:25 Killed by Xanada the skeleton warrior at level 11 on the 38th Dusk 122nd year of Ascendancy at 01:23 Killed by Xanada the skeleton warrior at level 11 on the 38th Dusk 122nd year of Ascendancy at 03:17 Killed by Xanada the skeleton warrior at level 11 on the 38th Dusk 122nd year of Ascendancy at 04:41 Killed by Xanada the skeleton warrior at level 11 on the 38th Dusk 122nd year of Ascendancy at 05:53 Killed by Layibeth the lesser vampire at level 11 on the 38th Dusk 122nd year of Ascendancy at 08:55 Killed by Layibeth the lesser vampire at level 11 on the 38th Dusk 122nd year of Ascendancy at 10:25 Killed by Layibeth the lesser vampire at level 11 on the 38th Dusk 122nd year of Ascendancy at 11:53 Killed by Salytha the ghoul at level 11 on the 38th Dusk 122nd year of Ascendancy at 13:39 Killed by Salytha the ghoul at level 11 on the 38th Dusk 122nd year of Ascendancy at 15:00 Killed by Salytha the ghoul at level 11 on the 38th Dusk 122nd year of Ascendancy at 16:50 Killed by Salytha the ghoul at level 11 on the 38th Dusk 122nd year of Ascendancy at 18:01 Killed by Salytha the ghoul at level 11 on the 38th Dusk 122nd year of Ascendancy at 19:12 Killed by Salytha the ghoul at level 11 on the 38th Dusk 122nd year of Ascendancy at 20:11 Killed by Nerabeth the bone giant at level 11 on the 38th Dusk 122nd year of Ascendancy at 21:44 Killed by flame turret at level 11 on the 38th Dusk 122nd year of Ascendancy at 22:53 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 00:10 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 01:43 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 03:27 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 04:50 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 06:02 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 07:10 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 08:50 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 10:47 Killed by steamgun turret at level 11 on the 39th Dusk 122nd year of Ascendancy at 12:10 Killed by flame turret at level 11 on the 39th Dusk 122nd year of Ascendancy at 13:22 Killed by steamgun turret at level 11 on the 39th Dusk 122nd year of Ascendancy at 15:14 Killed by flame turret at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:35 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 17:53 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 19:06 Killed by Nerabeth the bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 20:39 Killed by Salanne the heavy bone giant at level 11 on the 39th Dusk 122nd year of Ascendancy at 22:48 Killed by Salanne the heavy bone giant at level 11 on the 40th Dusk 122nd year of Ascendancy at 00:42 Killed by Salanne the heavy bone giant at level 11 on the 40th Dusk 122nd year of Ascendancy at 03:16 Killed by Salanne the heavy bone giant at level 11 on the 40th Dusk 122nd year of Ascendancy at 04:54 Killed by Salanne the heavy bone giant at level 11 on the 40th Dusk 122nd year of Ascendancy at 07:44 Killed by Salanne the heavy bone giant at level 11 on the 40th Dusk 122nd year of Ascendancy at 09:10 Killed by Zubissra the lesser vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 12:34 Killed by Zubissra the lesser vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 13:44 Killed by Zubissra the lesser vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 15:38 Killed by Zubissra the lesser vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 17:53 Killed by Zubissra the lesser vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 19:40 Killed by Zubissra the lesser vampire at level 11 on the 40th Dusk 122nd year of Ascendancy at 21:07 Killed by Ivulaith the skeleton warrior at level 11 on the 40th Dusk 122nd year of Ascendancy at 23:08 Killed by Ivulaith the skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 00:53 Killed by Ivulaith the skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 02:27 Killed by Mayera the armoured skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 03:58 Killed by Mayera the armoured skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 05:52 Killed by Mayera the armoured skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 07:08 Killed by Mayera the armoured skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 08:42 Killed by Mayera the armoured skeleton warrior at level 11 on the 41st Dusk 122nd year of Ascendancy at 09:53 Killed by Aerukira the ghoul at level 11 on the 41st Dusk 122nd year of Ascendancy at 12:38 Killed by Aerukira the ghoul at level 11 on the 41st Dusk 122nd year of Ascendancy at 13:26 |
Primary Stats
| Strength | 29 (base 24) |
| Dexterity | 15 (base 10) |
| Constitution | 20 (base 16) |
| Magic | 34 (base 31) |
| Willpower | 12 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | 215/337 |
| Stamina | 135/135 |
| Vim | 140/140 |
| Healing Factor | 1.0870588855781 |
| Regeneration | 30.374223131802 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 23 |
| Crit Chance | 23% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 14 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | 0% |
| Cold | -2% |
| Lightning | -2% |
| Fire | -8% |
| All | -12% |
Defense: Base
| Armour (hardiness) | 23.317011280365 (72.903125182002%) |
| Defense | 22 |
| Ranged Defense | 22 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 29 |
| Mental Save | 15 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Cold | -1%( 70%) |
| Lightning | -1%( 70%) |
| Fire | 0%( 70%) |
| All | -12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 cold, 4 light, 4 physical |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target is poisoned, taking 24.23 nature damage per turn. Poison |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Aerukira the ghoul) up to 6 times the normal amount of Vim. Bleak Outcome |
| beneficial effect | A flow of life spins around the target, regenerating 20.00 life per turn. Regeneration |
| detrimental effect | The target is cursed, reducing all damage done by 12%. Curse of Impotence |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Scintillating Caves. Escort: worried loremaster (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You must explore Norgos' Lair. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed skeleton mage skull. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | cinder iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Fatigue +1% Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 21/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 9.57 to 28.71 lightning damage (19.14 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | innervating elm wand of lightning storm [power 116] (14/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 11 lightning damage and will be dazed for 1 turn (57 total damage) Puts all charms on 15 cooldown 100% to reduce fatigue by 23% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | savior's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +6 (+5 eff.) Rings make your fingers look great! |
| Around neck | Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+8 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | dwarven-steel battleaxe of daylight (140% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 140% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +7 light Against +12% Undead Massive two-handed battleaxes. |
| Main armor | steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +6% Phys.save +5 (+3 eff.) A suit of armour made of mail. |
| Cloak | enveloping kruk cloak of Eldoral (5 def, 0 armour)2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +5 (+3 eff.) Phys.save +5 (+3 eff.) A stylish kruk-style cloak, to look awesome. |
| Light source | Silitha the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +4 Cun +1 Wil dps ---------- Crit.mult +10.00% Melee Ret 12 fire On Hit (Melee): * 10% chance to reduce armor by 25% ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
ash vilestaff of might (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +6 (+3 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
plaguebringer's steel battleaxe (126% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane Power 127% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 2 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 16 While equipped: ----- def ----- Disease- +14% Massive two-handed battleaxes. |
Spellcrusher (139% power, 4 apr)5.0 T2 greatmaul 2H weapon [Unique] Nature/Disrupt Power 139% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +4.0% Atk.spd 100% Melee+ +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Dmg.mod +25% nature ----- def ----- Spell.save +15 (+8 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
elemental iron greatsword of amnesia (109% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego++] Arcane/Psionic Power 109% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 45 cold damage (1/turn) * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +9% cold Res.pen +7% cold Massive two-handed swords. |
iron greatsword (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 113% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
acidic steel greatsword of massacre (142% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 142% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 75 damage over 5 turns and reducing armor and accuracy by 10 Massive two-handed swords. |
arcing steel greatsword of massacre (142% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane/Master Power 143% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Massive two-handed swords. |
balanced steel greatsword of massacre (139% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master Power 139% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +9 (+4 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +39% Massive two-handed swords. |
chilling steel dagger of crippling (108% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Arcane/Master Power 108% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Sharp, short and deadly. |
flaming steel dagger of massacre (122% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane/Master Power 122% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +10 fire Sharp, short and deadly. |
plaguebringer's steel dagger (109% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Arcane Power 109% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +6 blight On Hit: 20% Epidemic 2 On Hit: * 6% chance to reduce strength, dexterity, and constitution by 16 While equipped: ----- def ----- Disease- +12% Sharp, short and deadly. |
thought-forged steel dagger of amnesia (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Psionic Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 mind On Hit: * 10% chance to reduce all saves and defense by 9 * 50% chance to put 1 talent on cooldown for 2 turns (checks Confusion immunity) While equipped: Stats +4 Cun +2 Wil Sharp, short and deadly. |
resonating vined mindstar (87% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Power 87% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+4 eff.) Dmg.mod +3% mind Res.pen +3% mind ----- def ----- Resists +3% mind Dmg.Resnn +5% ---------- misc Psi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mighty steel steamgun of acid4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +9 acid Uses 2.0 Steam While equipped: Stats +1 Str dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +10% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steel steamgun of tinkering (+3)4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Cun dps ---------- Steampwr +6 (+5 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's steel steamgun4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +6 (+3 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
dwarven-steel steamgun of acid4.0 T3 steamgun 1H weapon Reqs Dex 24 Shoot Steam Pool [Ego] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +7 acid Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +10% acid Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deadly pouch of iron shots of wind (0/13, 125% power, 1 apr)3.0 T1 shot ammo [Ego] Nature/Master Power 125% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 13 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Shots are used with slings to pummel your foes to death. |
arcing pouch of steel shots of paradox (3/15, 118% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 119% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +7 temporal On Hit: * 6% chance to gain 10% of a turn (3/turn limit) * 25% chance for lightning to strike from the target to a second target dealing 45 damage Shots are used with slings to pummel your foes to death. |
storming pouch of steel shots of wind (6/19, 121% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature Power 122% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 19 Proj.spd +200% Ranged+ +14 lightning On Crit.r2 +5 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 119 physical damage Shots are used with slings to pummel your foes to death. |
iron shield of resistance (0 def, 2 armour, 15.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +5% acid +5% fire +6% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
focusing woollen robe of frost (+19%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +13% cold ----- def ----- Resists +9% all +19% cold ---------- misc Mana/turn +0.10 Psi/turn +0.10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +14% arcane ----- def ----- Resists +9% all ---------- misc Max.mana +18.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic rough leather armour of cold resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% cold +11% light +11% darkness A suit of armour made of leather. |
prismatic cured leather armour (6 def, 4 armour)9.0 T2 light armor [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +12% light +12% darkness A suit of armour made of leather. |
rejuvenating cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% HP.reg +2.00 ---------- misc Stam/turn +0.60 A suit of armour made of leather. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating steel mail armour of resilience (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Max.HP +30.00 HP.reg +2.80 ---------- misc Stam/turn +0.70 A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +16% lightning A suit of armour made of mail. |
steel mail armour of lightning resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Fatigue +12% Resists +19% lightning A suit of armour made of mail. |
linen cloak of sorcery (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 ---------- misc Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating iron helm (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
78 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of the zealot2.0 T1 lite [Ego++] Nature/Disrupt While equipped: Stats +3 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 36.93 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 36.93 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nelain the Thalore Doombringer level 11
10th Dusk 122nd year of Ascendancy at 15:26 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Nelain the Thalore Doombringer level 5
77th Pyre 122nd year of Ascendancy at 03:21 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nelain the Thalore Doombringer level 10
2nd Mirth 122nd year of Ascendancy at 03:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Nelain the Thalore Doombringer level 9
2nd Mirth 122nd year of Ascendancy at 02:11 see stats
Log
Aerukira the ghoul receives 24 healing.
Aerukira the ghoul hits Nelain for (31 to prism), 0 physical, (3 to prism), 0 light, 2 acid (2 total damage).
Melee retaliation hits Aerukira the ghoul for (6 turned into osmosis), 6 fire (6 total damage).
Burning from Nelain hits Aerukira the ghoul for (1 turned into osmosis), 1 fire (1 total damage).
Burning Shock from Nelain hits Aerukira the ghoul for (8 turned into osmosis), 8 fire (8 total damage).
Nelain hits Aerukira the ghoul for (5 turned into osmosis), 5 physical, (1 turned into osmosis), 1 light, (1 turned into osmosis), 1 fire, (3 turned into osmosis), 3 fire (10 total damage).
Nelain hits Aerukira the ghoul for (6 turned into osmosis), 6 lightning (6 total damage).
Poison from Aerukira the ghoul hits Nelain for 13 nature damage.
Nelain's dazing lightning area effect hits Aerukira the ghoul for (9 turned into osmosis), 9 lightning (9 total damage).
Nelain's dazing lightning area effect hits Nelain for 0 lightning damage.
Prismatic Shield hits Nelain for (11 to prism) damage.
Aerukira the ghoul resists Nelain's 'Dazed'!
Nelain shrugs off Nelain's 'Dazed'!
Draining Assault is still on cooldown for 2 turns.
Nelain misses Aerukira the ghoul.
Aerukira the ghoul uses Shield Pummel.
Aerukira the ghoul receives 33 healing.
Aerukira the ghoul hits Nelain for 16 physical, 3 acid, 19 physical, 3 acid (40 total damage).
Burning from Nelain hits Aerukira the ghoul for (1 turned into osmosis), 1 fire (1 total damage).
Burning Shock from Nelain hits Aerukira the ghoul for (8 turned into osmosis), 8 fire (8 total damage).
Melee retaliation hits Aerukira the ghoul for (6 turned into osmosis), 6 fire, (6 turned into osmosis), 6 fire (11 total damage).
Nelain hits Aerukira the ghoul for (5 turned into osmosis), 5 lightning (5 total damage).
Nelain's prismatic shield fades.
Poison from Aerukira the ghoul hits Nelain for 14 nature damage.
Nelain's dazing lightning area effect hits Aerukira the ghoul for (8 turned into osmosis), 8 lightning (8 total damage).
Nelain's dazing lightning area effect hits Nelain for 10 lightning damage.
Aerukira the ghoul shrugs off Nelain's 'Dazed'!
Nelain shrugs off Nelain's 'Dazed'!































































































