Imiro the level 4 Ogre Mindslayer by Tharsonius

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceOgre
ClassMindslayer
Level / Exp4 / 29%
Sizebig
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic12 (base 10)
Willpower12 (base 14)
Cunning16 (base 14)

Resources

Life-6/149
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy3
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower14
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save8
Mental Save9

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Psionic / Absorption1.30
0/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
0/5
0/5
0/5
0/5
Psionic / Focus1.30
0/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
0/5
0/5
0/5
0/5
Psionic / Projection1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Ran for 4 turns (stop reason: didn't move).


Betysebremina the human citizen is asphyxiating!


You feel a surge of power as a powerful creature falls nearby.

Welcome to level 3 [Imiro].
Imiro has 9 stat point(s), 7 class talent point(s), 5 generic talent point(s) to spend. Press p to use them.

Welcome to level 4 [Imiro].
Imiro has 12 stat point(s), 8 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.


Imiro picks up (b.):
phase door rune of the wizard (range 9; power 26; dur 5).
Imiro picks up (d.):
Torchbile (16-22.4 power, 3 apr).
Imiro picks up (g.):
dwarven-steel waraxe of massacre (26.5-37.1 power, 4 apr).
You pickup 0.75 gold pieces.

Imiro picks up (h.): 52
alchemist agate.
Imiro picks up (h.):
focusing cashmere robe (2 def, 0 armour).
Imiro picks up (g.):
ash vilestaff of might (15-18 power, 3 apr, blight element).

Ran for 8 turns (stop reason: didn't move).


Ran for 7 turns (stop reason: didn't move).


Ran for 15 turns (stop reason: didn't move).


Imiro is asphyxiating!

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Saving game...