Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
| Addons | Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Midnight 1.4.8Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Infinite500 v2.5ga: Revised high level play for ToME 1.4.8Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Chaotic Race 1.2.2Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Breeding Pits Restoration Project 1.1.5Restores the orc breeding pits cut content to the game. Randventurer Class 1.2.3Adds a new character class to the game: The Randventurer! Randventurers are similar to Adventurers, they can get any talent tree - except they don't get to pick which ones! At character creation they are given many semi-random talent trees, selected so that (hopefully) every character is playable and viable. Any talent tree that can be learned in the game has a chance of appearing on your character. To keep characters playable, randventurer does several things: Prevents conflicting weapon styles, Limits the number of stats used, Makes sure any requirements are met, Ensures any resources the character has are usable and many other small things. See the forums for more detail about Randventurers. Most addons will work normally and have the talents chosen as part of the random character creation. The following addons have full support:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Chaotic |
| Class | Adventurer |
| Level / Exp | 77 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:35 6 / 1 |
Primary Stats
| Strength | 210 (base 87) |
| Dexterity | 211 (base 87) |
| Constitution | 191 (base 87) |
| Magic | 164 (base 87) |
| Willpower | 150 (base 87) |
| Cunning | 175 (base 87) |
Resources
| Mana | 1506/1506 |
| Negative | 853/853 |
| Life | 9062/9062 |
| Paradox | 300 |
| Hate | 115/115 |
| Equilibrium | 20 |
| Vim | 899/899 |
| Positive | 823/823 |
| Stamina | 1130/1153 |
| Psi | 795/795 |
| Healing Factor | 2.21 |
| Regeneration | 372.64972276327 |
Speed
| Mental | +52.003861973534% |
| Attack | +37.4% |
| Movement | +162.15449191219% |
| Spell | +84.133302389% |
| Global | +113.25% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 28 |
| See Stealth | 28 |
| See Invisible | 36 |
| Stealth | 6.9289321881345 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Barehand
| Damage | 365 |
| Accuracy | 106 |
| Crit Chance | 343% |
| APR | 140 |
| Speed | 0.39 |
Offense: Spell
| Spellpower | 145 |
| Crit Chance | 100% |
| Speed | 0.54308481248406 |
Offense: Mind
| Mindpower | 125 |
| Crit Chance | 100% |
| Speed | 0.72780203784571 |
Offense: Damage Penetration
| All | +6% |
Defense: Base
| Armour (hardiness) | 203.75593866473 (75.2%) |
| Defense | 121 |
| Ranged Defense | 125 |
| Fatigue | 0 |
| Physical Save | 108 |
| Spell Save | 84 |
| Mental Save | 90 |
Defense: Resistances
| All | + 27%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 89% |
| Knockback Resistance | 92% |
| Confusion Resistance | 97% |
| Stun Resistance | 65% |
| Pinning Resistance | 100% |
| Poison Resistance | 5% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (54% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 61%, your defense is increased by 61 and all your resistances by 61%. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 867 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Shadow magic | 1.00 |
| 5/5 |
| 7/5 |
| 7/5 |
| 5/5 |
| Cursed / Gloom | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 5/5 |
| Technique / Bloodthirst | 1.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 6/5 |
| Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
| Technique / Pugilism | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Reaving combat | 1.00 |
| 5/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Radiance | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Dual weapons | 1.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 5/5 |
| 6/5 |
| 7/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 7/5 |
| 7/5 |
| 5/5 |
| 5/5 |
| Corruption / Black-magic | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 5/5 |
| 5/5 |
| 7/5 |
| 6/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Technique / Combat training | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
| 6/5 |
| Technique / Conditioning | 1.00 |
| 6/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 5/5 |
| 6/5 |
| 5/5 |
| 5/5 |
| Corruption / Torment | 1.00 |
| 7/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Cunning / Scoundrel | 1.00 |
| 6/5 |
| 5/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Arcane Combat |
| talent | Shadow Combat |
| talent | Lacerating Strikes |
| talent | Inner Power |
| talent | Weapon of Light |
| talent | Premonition |
| talent | Arcane Feed |
| talent | Bone Shield |
| talent | Abyssal Shield |
| talent | Will o' the Wisp |
| talent | Gloom |
| talent | Total Thuggery |
| talent | Fiery Hands |
| talent | Stealth |
| talent | Dark Ritual |
| talent | Striking Stance |
| talent | Crystalline Focus |
| talent | Willful Tormenter |
| talent | Elemental Harmony |
| talent | Beyond the Flesh |
| talent | Searing Sight |
| talent | Daunting Presence |
| talent | Shadow Feed |
| talent | Blood Vengeance |
| talent | Thermal Shield |
| talent | Overkill |
| talent | Blood Fury |
| talent | Ruin |
| talent | Weapon of Wrath |
| talent | Augmentation |
| talent | Vampiric Gift |
| talent | Bleak Outcome |
| talent | Second Life |
| talent | Thought-Form: Bowman |
| talent | Hymn of Shadows |
| talent | Shock Hands |
| beneficial effect | The target is in a magical frenzy, improving spellpower by 3. Bloodlust |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 5.57, and stamina regeneration by 1.11. Bloodbath |
Quests
You successfully escorted the injured seer to the recall portal on level 23 of Infinite Dungeon. Escort: injured seer (level 23 of Infinite Dungeon)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 13 of Infinite Dungeon. Escort: lone alchemist (level 13 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Infinite Dungeon. Escort: lone alchemist (level 3 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 32 of Infinite Dungeon. Escort: lone alchemist (level 32 of Infinite Dungeon)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 19 of Infinite Dungeon. Escort: lost anorithil (level 19 of Infinite Dungeon)As a reward you improved talent Hymn Acolyte (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 24 of Infinite Dungeon. Escort: lost anorithil (level 24 of Infinite Dungeon)As a reward you improved talent Hymn Acolyte (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 26 of Infinite Dungeon. Escort: lost warrior (level 26 of Infinite Dungeon)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 29 of Infinite Dungeon. Escort: repented thief (level 29 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Infinite Dungeon. Escort: temporal explorer (level 7 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Mireprophet the voratun greatmaul (86-129 power, 4 apr) Mireprophet the voratun greatmaul (86-129 power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 Base power: 86.0 - 129.0 Uses stats: 102% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 28% chance to corrode armour * 20% chance to torment the target Damage (Melee): +59 nature / +55 temporal Burst (radius 1) on hit: +4 fire When wielded/worn: Armour penetration: +63 Physical crit. chance: +21.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes resistances: +5% arcane / +12% blight Changes resistances penetration: +21% acid / +42% physical / +16% mind / +21% darkness Changes damage: +42% physical Critical mult.: +28.00% Spell save: +10 (+2 eff.) Mental save: +30 (+6 eff.) Poison immunity: +5% Life regen: +3.00 Massive two-handed mauls. |
| Light source | brass lantern 'Festerlady' brass lantern 'Festerlady'Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +8 Physical power: +8 (+1 eff.) Changes stats: +5 Cun Changes resistances: +7% blight / +7% darkness / +6% nature Changes resistances penetration: +6% all Changes damage: +6% acid Maximum encumbrance: +10 Mental save: +7 (+2 eff.) Only die when reaching: -20.00 life Maximum stamina: +10.00 Spellpower: +4 (+0 eff.) Spell crit. chance: +4% Light radius: -4 Infravision radius: +9 See stealth: +9 See invisible: +15 Healing mod.: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 72 blight damage or heals 91 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Strikebore (8 def, 13 armour) Strikebore (8 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Fatigue: +5% Effects on melee hit: * 15% chance to daze Changes stats: +4 Str / +14 Dex / +4 Cun / +3 Con Changes resistances: +30% lightning / +21% temporal / -34% light / +14% fire / +7% all / +8% acid / +12% cold / +24% mind / +21% darkness Changes resistances penetration: +26% lightning / +10% temporal Changes damage: +3% temporal Physical save: +15 (+3 eff.) Mental save: +30 (+6 eff.) Confusion immunity: +42% Life regen: +7.90 Infravision radius: +7 A cap made of leather. |
| Tool | iron pickaxe 'Starlace' (dig speed 15 turns) iron pickaxe 'Starlace' (dig speed 15 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +8 (+1 eff.) Physical crit. chance: +7.0% Physical power: +18 (+2 eff.) Fatigue: -9% Damage when hit (Melee): 8 physical Changes stats: +10 Str / +5 Dex / +5 Wil / +2 Con Changes resistances: +3% physical Maximum life: +10.00 Mental crit. chance: +7% Light radius: +2 Infravision radius: +2 Movement speed: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | voratun ring 'Lustretrial' voratun ring 'Lustretrial'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom * 30% chance to blind Damage (Melee): 20 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 24 bleed Damage when hit (Melee): 21 light Changes stats: +15 Mag / +7 Wil / +11 Cun Changes resistances: +28% lightning / +3% fire / +38% darkness / +12% nature Changes damage: +14% lightning / +3% fire / +19% darkness Blindness immunity: +48% Disarm immunity: +39% Pinning immunity: +50% Knockback immunity: +47% Hate when firing a critical mind attack: +3.00 Maximum life: +49.00 Maximum hate: +15.00 Spellpower: +28 (+3 eff.) Light radius: +3 Infravision radius: +6 See stealth: +19 See invisible: +21 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | voratun ring 'Silomina' voratun ring 'Silomina'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +1 Armour: +16 Effects on melee hit: * 34% chance to blind Effects on ranged hit: * 34% chance to blind Changes stats: +9 Str / +10 Dex / +20 Mag / +7 Wil / +18 Cun Changes resistances: +32% light Changes damage: +16% light Grants telepathy: Demon/Minor Demon/Major Physical save: +29 (+5 eff.) Disarm immunity: +50% Pinning immunity: +50% Knockback immunity: +45% Stamina each turn: +0.20 Maximum life: +50.00 Maximum stamina: +10.00 Spellpower: +28 (+3 eff.) Rings can have magical properties. |
| Around waist | Bethinn BethinnPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +30 Defense: +29 (+7 eff.) Damage when hit (Melee): 4 blight Changes stats: +7 Dex / +11 Mag / +11 Wil / +12 Cun Changes damage: +6% blight Reduces incoming crit damage: 10.00% Physical save: +46 (+8 eff.) Mental save: +14 (+3 eff.) Life regen: +2.60 Mana each turn: +0.29 Mana when firing critical spell: +3.00 Maximum life: +109.00 Maximum mana: +80.00 Spell crit. chance: +7% Mental crit. chance: +14% Healing mod.: +27% A belt that goes around your waist. |
| Main armor | Lisetta (22 def, 8 armour) Lisetta (22 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +22 (+6 eff.) Ranged Defense: +17 (+2 eff.) Fatigue: +8% Damage (Melee): 10 lightning Damage (Ranged): 9 lightning Damage when hit (Melee): 13 light Changes stats: +2 Mag / +7 Wil / +2 Cun / +1 Con Changes resistances: +24% lightning / +23% darkness / +27% blight / +28% fire / +55% cold Changes damage: +3% blight Reduces incoming crit damage: 15.00% Life regen: +3.50 Maximum life: +91.00 Light radius: +2 Infravision radius: +1 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +24% A suit of armour made of leather. |
| On feet | pair of iron boots 'Oledoldir' (3 def, 3 armour) pair of iron boots 'Oledoldir' (3 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +9 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +3 Defense: +3 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: -4% Changes stats: +2 Str / +6 Dex / +3 Wil / +8 Cun / +5 Con Changes resistances penetration: +26% physical Changes damage: +3% mind Critical mult.: +3.00% Reduces incoming crit damage: 10.00% Maximum encumbrance: +26 Physical save: +20 (+3 eff.) Mental save: +13 (+3 eff.) Mindpower: +5 (+1 eff.) Mental crit. chance: +2% Movement speed: +20% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | Zeraromikath the drakeskin leather gloves (0 def, 29 armour) Zeraromikath the drakeskin leather gloves (0 def, 29 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +4 (+0 eff.) Physical crit. chance: +16.0% Physical power: +6 (+0 eff.) Armour: +29 Armour Hardiness: +11% Fatigue: -4% Damage (Melee): 15 nature Changes stats: +1 Str / +12 Mag / +6 Cun / +15 Con Changes resistances: +10% nature / +12% physical / +9% light / +9% darkness Changes resistances penetration: +15% physical Changes damage: +11% nature / +10% arcane Critical mult.: +13.00% Maximum encumbrance: +30 Physical save: +28 (+5 eff.) Mental save: +12 (+3 eff.) Only die when reaching: -40.00 life Maximum life: +70.00 Spell crit. chance: +19% Mental crit. chance: +20% Infravision radius: +2 When used to modify unarmed attacks: Base power: 43.5 - 47.9 Uses stats: 54% Wil, 50% Mag, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +20.0% Attack speed: 167% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). When this weapon hits: Poison Breath (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage Shield penetration (this weapon only): +30% Damage (Melee): +19 arcane Burst (radius 2) on crit: +12 nature / +15 arcane / +45 darkness / +50 light It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 166.24 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Cloak | elven-silk cloak 'Magmahunger' (13 def, 0 armour) elven-silk cloak 'Magmahunger' (13 def, 0 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+0 eff.) Defense: +13 (+3 eff.) Fatigue: -7% Changes stats: +5 Cun / +6 Wil Changes resistances: +12% temporal / +25% light / +40% blight / +25% fire / +40% nature / +3% darkness Changes resistances penetration: +10% temporal / +10% darkness / +10% fire Changes damage: +12% temporal / +9% fire Stealth bonus: +15 Physical save: +12 (+2 eff.) Mental save: +15 (+3 eff.) Life regen: +5.70 Only die when reaching: -50.00 life Maximum life: +60.00 Mental crit. chance: +8% Healing mod.: +60% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stralite amulet 'Willowkarma' stralite amulet 'Willowkarma'Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +21 (+3 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Physical power: +8 (+1 eff.) Defense: +14 (+4 eff.) Changes stats: +2 Dex / +13 Lck / +8 Con Changes resistances: +9% nature Changes damage: +10% blight / +10% fire / +9% physical Critical mult.: +30.00% Physical save: +24 (+4 eff.) Spell save: +18 (+3 eff.) Mental save: +17 (+4 eff.) Only die when reaching: -60.00 life Spellpower: +9 (+1 eff.) Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 58)healing infusion (heal 58) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 58 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 23%; cure mental)wild infusion (resist 23%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 920 for 5 turns) Rune of Reflection (absorb and reflect 920 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 920 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 558.36 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Migasin the stralite amulet Migasin the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +7 Defense: +20 (+5 eff.) Damage when hit (Melee): 8 blight Changes stats: +11 Cun / +7 Str Changes resistances: +26% darkness / +3% mind / +21% light Changes resistances cap: +12% all Physical save: +35 (+6 eff.) Mental save: +20 (+4 eff.) Blindness immunity: +32% Hate when firing a critical mind attack: +4.00 Maximum hate: +6.00 Mindpower: +6 (+1 eff.) Amulets can have magical properties. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+1 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+8 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
This item will automatically be transmogrified when you leave the level. Blindriver (59-88.5 power, 4 apr)Blindriver (59-88.5 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stats: 102% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 52% chance to blind * 49% chance to corrode armour On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +28 nature / +27 temporal / +23 mind Burst (radius 1) on hit: +12 light / +4 mind When wielded/worn: Armour penetration: +79 Physical crit. chance: +115.0% Physical power: +19 (+2 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 16 mind Changes resistances: +9% mind / +9% light Changes resistances penetration: +19% acid Changes damage: +6% light Critical mult.: +104.00% Life regen: +4.00 It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. flaming voratun dagger of evisceration (38-49.4 power, 9 apr)flaming voratun dagger of evisceration (38-49.4 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 57% Wil, 50% Mag, 27% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +12 fire When wielded/worn: Physical crit. chance: +9.0% Physical power: +12 (+1 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel greatsword of crippling (37-59.2 power, 2 apr)dwarven-steel greatsword of crippling (37-59.2 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 102% Wil, 50% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. fungal dragonbone longbow of lightningfungal dragonbone longbow of lightning Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +22 lightning When wielded/worn: Changes stats: +7 Con Changes damage: +18% lightning Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 172 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elemental deep-steel trident of rage (28.5-45.6 power, 10 apr)elemental deep-steel trident of rage (28.5-45.6 power, 10 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 28.5 - 45.6 Uses stats: 102% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +13 (+2 eff.) Changes stats: +6 Str Changes resistances penetration: +16% acid / +19% fire / +13% lightning / +17% cold Changes damage: +12% physical Stamina when hit: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. inquisitor's orichalcum trident of the leech (55.5-88.8 power, 16 apr)inquisitor's orichalcum trident of the leech (55.5-88.8 power, 16 apr) Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stats: 102% Wil, 50% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 28 arcane resource burn * Slows global speed by 23% * leeches stamina from the target On weapon crit: * burns latent spell energy When wielded/worn: Damage when hit (Melee): 24 nature slow A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. reinforced drakeskin leather belt of lifereinforced drakeskin leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Physical save: +18 (+3 eff.) Life regen: +2.80 Healing mod.: +24% A belt that goes around your waist. |
hardened leather armour 'Yvusetira' (13 def, 15 armour) hardened leather armour 'Yvusetira' (13 def, 15 armour)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +15 Defense: +13 (+3 eff.) Fatigue: +8% Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 10 light Changes stats: +1 Mag / +7 Wil / +4 Cun Changes resistances: +10% acid / +18% darkness / +19% blight / +11% cold / +21% fire Allows you to breathe in: water Critical mult.: +20.00% Spell save: +10 (+2 eff.) Mental save: +18 (+4 eff.) Mana when firing critical spell: +2.00 Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic drakeskin leather armour of delving (5 def, 19 armour)volcanic drakeskin leather armour of delving (5 def, 19 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +19 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 5 fire Damage (Ranged): 8 fire Changes stats: +6 Str Changes resistances: +39% physical / +18% darkness / +23% fire Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 46 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield of radiance (12 def, 3 armour, 197 block)cosmic voratun shield of radiance (12 def, 3 armour, 197 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+3 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 35% chance to blind Changes stats: +3 Mag / +3 Con Changes resistances: +27% light / +8% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1772 alchemist agate 1772 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx 15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
20 aquamarine 20 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 lapis lazuli 24 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 opal 22 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz 20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 emerald 10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 jade 4 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise 9 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
17 bloodstone 17 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal 16 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
24 garnet 24 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Skysquall (24/24, 64.5-77.4 power, 16 apr)Skysquall (24/24, 64.5-77.4 power, 16 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Base power: 64.5 - 77.4 Uses stats: 30% Wil, 50% Mag, 92% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +25 Armour Penetration: +16 Physical crit. chance: +34.0% Capacity: 24 On weapon hit: * 52% chance to daze * 52% chance to disease * 20% chance to torment the target * 10% chance to stun, blind, pin, or confuse the target * 25% chance for lightning to arc to a second target On weapon crit: * wounds the target * cripple the target Travel speed: +200% Damage (Ranged): +46 lightning / +20 temporal / +18 darkness / +19 physical / +4 blight / +35 bleed / +20 mind Burst (radius 1) on hit: +20 lightning Burst (radius 2) on crit: +16 lightning / +4 blight Shots are used with slings to pummel your foes to death. |
18 amethyst 18 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. elven-wood wand of clairvoyance [power 13] (6 cooldown)elven-wood wand of clairvoyance [power 13] (6 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to reveal the area around you, dispelling darkness (radius 13, power 109 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
18 diamond 18 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 moonstone 14 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl 12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 quartz 21 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 amber 13 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Uniques)
Killed a Bringer of Doom.By Lalim the Chaotic Adventurer level 42
32nd Dusk 122nd year of Ascendancy at 03:01 see stats
Demonic Invasion (Uniques)
Stopped a demonic invasion by closing their portal.By Lalim the Chaotic Adventurer level 68
53rd Dusk 122nd year of Ascendancy at 00:38 see stats
Dragon's Greed (Uniques)
Amassed 8000 gold pieces.By Lalim the Chaotic Adventurer level 38
22nd Dusk 122nd year of Ascendancy at 20:35 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Lalim the Chaotic Adventurer level 28
3rd Dusk 122nd year of Ascendancy at 15:51 see stats
Fear me not! (Uniques)
Survived the Fearscape!By Lalim the Chaotic Adventurer level 16
6th Mirth 122nd year of Ascendancy at 17:57 see stats
Guiding Hand (Uniques)
Saved all escorted adventurers.By Lalim the Chaotic Adventurer level 44
33rd Dusk 122nd year of Ascendancy at 02:39 see stats
Infinite x10 (Uniques)
Got to level 10 of the infinite dungeon.By Lalim the Chaotic Adventurer level 22
4th Flare 122nd year of Ascendancy at 06:34 see stats
Infinite x20 (Uniques)
Got to level 20 of the infinite dungeon.By Lalim the Chaotic Adventurer level 37
17th Dusk 122nd year of Ascendancy at 10:53 see stats
Infinite x30 (Uniques)
Got to level 30 of the infinite dungeon.By Lalim the Chaotic Adventurer level 42
31st Dusk 122nd year of Ascendancy at 00:15 see stats
Infinite x40 (Uniques)
Got to level 40 of the infinite dungeon.By Lalim the Chaotic Adventurer level 48
40th Dusk 122nd year of Ascendancy at 11:22 see stats
Infinite x50 (Uniques)
Got to level 50 of the infinite dungeon.By Lalim the Chaotic Adventurer level 67
49th Dusk 122nd year of Ascendancy at 06:24 see stats
Invasion from the Depths (Uniques)
Stopped a naga invasion by closing their portal.By Lalim the Chaotic Adventurer level 31
11st Dusk 122nd year of Ascendancy at 10:45 see stats
Level 10 (Uniques)
Got a character to level 10.By Lalim the Chaotic Adventurer level 10
77th Pyre 122nd year of Ascendancy at 00:07 see stats
Level 20 (Uniques)
Got a character to level 20.By Lalim the Chaotic Adventurer level 20
2nd Summertide 122nd year of Ascendancy at 13:21 see stats
Level 30 (Uniques)
Got a character to level 30.By Lalim the Chaotic Adventurer level 30
5th Dusk 122nd year of Ascendancy at 21:47 see stats
Level 40 (Uniques)
Got a character to level 40.By Lalim the Chaotic Adventurer level 40
23rd Dusk 122nd year of Ascendancy at 18:17 see stats
Level 50 (Uniques)
Got a character to level 50.By Lalim the Chaotic Adventurer level 50
42nd Dusk 122nd year of Ascendancy at 11:04 see stats
Overpowered! (Uniques)
Did over 6000 damage in one attack.By Lalim the Chaotic Adventurer level 64
46th Dusk 122nd year of Ascendancy at 14:03 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Lalim the Chaotic Adventurer level 37
17th Dusk 122nd year of Ascendancy at 10:54 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Lalim the Chaotic Adventurer level 31
7th Dusk 122nd year of Ascendancy at 12:44 see stats
The Rat Lich (Uniques)
Killed the terrible Rat Lich.By Lalim the Chaotic Adventurer level 21
1st Flare 122nd year of Ascendancy at 06:07 see stats
The Restless Dead (Uniques)
Disturbed an old battlefield and survived the consequences.By Lalim the Chaotic Adventurer level 21
2nd Summertide 122nd year of Ascendancy at 15:13 see stats
The bigger the better! (Uniques)
Did over 3000 damage in one attack.By Lalim the Chaotic Adventurer level 53
44th Dusk 122nd year of Ascendancy at 16:14 see stats
Treasure Hoarder (Uniques)
Amassed 3000 gold pieces.By Lalim the Chaotic Adventurer level 23
5th Flare 122nd year of Ascendancy at 23:01 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Lalim the Chaotic Adventurer level 15
3rd Mirth 122nd year of Ascendancy at 19:59 see stats
Log
Lalim deactivates Second Life.
Lalim deactivates Bone Shield.
Lalim deactivates Daunting Presence.
Lalim deactivates Blood Vengeance.
Lalim deactivates Willful Tormenter.
Lalim deactivates Thermal Shield.
Lalim deactivates Striking Stance.
Lalim deactivates Elemental Harmony.
Lalim deactivates Weapon of Wrath.
Lalim deactivates Inner Power.
Lalim deactivates Gloom.
Lalim deactivates Augmentation.
Lalim deactivates Thought-Form: Bowman.
Lalim deactivates Stone Skin.
Lalim deactivates Lacerating Strikes.
Lalim deactivates Bleak Outcome.
Lalim deactivates Crystalline Focus.
Lalim deactivates Shock Hands.
Lalim deactivates Blood Fury.
Lalim deactivates Will o' the Wisp.
Lalim deactivates Beyond the Flesh.
Lalim deactivates Abyssal Shield.
Lalim no longer revels in blood quite so much.
Lalim deactivates Arcane Combat.
Lalim deactivates Vampiric Gift.
Lalim deactivates Premonition.
Lalim deactivates Weapon of Light.
Lalim deactivates Searing Sight.
Lalim deactivates Total Thuggery.
Lalim deactivates Ruin.
