Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Skeleton |
Class | Shadowblade |
Level / Exp | 16 / 91% |
Size | medium |
Lifes / Deaths | Killed by saw horror at level 13 on the 20th Dusk 122nd year of Ascendancy at 22:48 0 / 6Killed by Ce'Nuta the mean looking elven guard at level 13 on the 21st Dusk 122nd year of Ascendancy at 09:14 Killed by saw horror at level 15 on the 23rd Dusk 122nd year of Ascendancy at 09:22 Killed by Ivoleratira the yellow jelly at level 15 on the 27th Dusk 122nd year of Ascendancy at 20:22 Killed by Gyrin the skeleton warrior at level 16 on the 30th Dusk 122nd year of Ascendancy at 18:59 Killed by Bethildana the skeleton warrior at level 16 on the 31st Dusk 122nd year of Ascendancy at 03:42 |
Primary Stats
Strength | 30 (base 10) |
Dexterity | 40 (base 20) |
Constitution | 23 (base 14) |
Magic | 32 (base 24) |
Willpower | 20 (base 17) |
Cunning | 41 (base 35) |
Resources
Life | -209/458 |
Mana | 28/240 |
Stamina | 19/170 |
Healing Factor | 1.2299022211821 |
Regeneration | 10.761644435344 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +103% |
Vision
Sight | 10 |
Lite | 6 |
Offense: Mainhand
Damage | 46 |
Accuracy | 34 |
Crit Chance | 26% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | 37 |
Accuracy | 34 |
Crit Chance | 27% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Blight | +9% |
Arcane | +12% |
Cold | +6% |
All | 0% |
Lightning | +15% |
Light | +25% |
Darkness | +7% |
Fire | +15% |
Nature | +5% |
Offense: Damage Penetration
Nature | +10% |
Lightning | +10% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 11 (35.65183292883%) |
Defense | 38 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 25 |
Spell Save | 26 |
Mental Save | 20 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 21%( 70%) |
Mind | + 20%( 70%) |
All | + 12%( 70%) |
Lightning | + 33%( 70%) |
Temporal | + 17%( 70%) |
Physical | + 14%( 70%) |
Darkness | + 15%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Confusion Resistance | 20% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 30% |
Silence Resistance | 20% |
Bleed Resistance | 100% |
Disarm Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 4 times. Its effects scale with your Cunning stat. |
Class Talents
Technique / Duelist | 1.00 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.14 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | Stormroar the pair of dwarven-steel boots (0 def, 4 armour) Stormroar the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -1% Damage when hit (Melee): 2 lightning Changes resistances: +3% nature / +3% temporal Maximum encumbrance: +36 Physical save: +10 (+5 eff.) Cut immunity: +10% Disarm immunity: +20% Pinning immunity: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Emidann the pouch of stralite shots (19/19, 155% power, 5 apr) Emidann the pouch of stralite shots (19/19, 155% power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +5.5% Capacity: 19 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +4 temporal / +9 light / +14 cold / +8 arcane Damage (radius 1) on hit: +4 arcane / +8 temporal Damage (radius 2) on crit: +4 temporal Damage against: +9% Undead Shots are used with slings to pummel your foes to death. |
Light source | alchemist's lamp 'Shockfury' alchemist's lamp 'Shockfury'Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +2 Wil / +1 Cun / +5 Con Changes resistances penetration: +10% lightning Changes damage: +15% light Maximum life: +40.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Hareharachak (0 def, 1 armour) Hareharachak (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str / +1 Wil Critical mult.: +5.00% Stun/Freeze immunity: +20% Life regen: +4.00 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 81.5 Physical damage. If the attack hits, the target is confused (37% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
On hands | dwarven-steel gauntlets 'Naturebiter' (0 def, 2 armour) dwarven-steel gauntlets 'Naturebiter' (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects on melee hit: * 10% chance to slow global speed by 44% Damage (Melee): 8 lightning Changes resistances: +6% lightning / +2% physical Changes damage: +3% lightning Physical save: +3 (+2 eff.) Blindness immunity: +10% Cut immunity: +10% Confusion immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Umbragash the iron torque of gale force [power 105] (4/15 cooldown) Umbragash the iron torque of gale force [power 105] (4/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +3% darkness Changes resistances penetration: +10% nature Light radius: +2 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring 'Dairymas' gold ring 'Dairymas'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +1 Physical power: +15 (+5 eff.) Changes stats: +2 Dex Changes resistances: +5% arcane / +3% temporal Spell save: +12 (+6 eff.) Stun/Freeze immunity: +35% Life regen: +3.00 Rings make your fingers look great! |
On fingers | Islowyn the gold ring Islowyn the gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 19 Damage (Melee): 16 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 19 Damage (Ranged): 14 physical Changes stats: +5 Cun Changes resistances: +5% arcane / +6% nature / +9% mind Changes damage: +12% arcane Mana each turn: +0.08 Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Spellpower: +10 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Around neck | Camolegablek the Pitchwish Camolegablek the PitchwishPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to reduce damage dealt by 16% Damage (Melee): 7 light / 6 darkness Effects when hit in melee: * 5% chance to reduce damage dealt by 16% * 8% chance to blind Changes stats: +3 Mag Changes damage: +9% blight / +7% light / +7% darkness Talent mastery: +0.14 Cunning / Survival Spell save: +3 (+2 eff.) Amulets make your neck look great! |
In main hand | steel dagger 'Glintwill' (118% power, 15 apr) steel dagger 'Glintwill' (118% power, 15 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Power: 118% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage Shield penetration (this weapon only): +12% Damage (Melee): +8 light Damage (radius 1) on hit: +4 lightning Damage (radius 2) on crit: +4 light When wielded/worn: Physical crit. chance: +5.0% Changes damage: +3% light Sharp, short and deadly. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | Kindleblight the dwarven-steel dagger (122% power, 7 apr) Kindleblight the dwarven-steel dagger (122% power, 7 apr)Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 122% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +4 acid Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +4 acid / +40 fire When wielded/worn: Changes resistances: +6% acid Changes resistances penetration: +10% fire Changes damage: +6% cold / +15% fire Global speed: +3% Sharp, short and deadly. |
Cloak | Cloak of Deception Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+3 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | woollen robe 'Earedas' (5 def, 0 armour) woollen robe 'Earedas' (5 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +3 Con Changes resistances: +18% lightning / +11% blight / +9% all Changes damage: +5% nature / +12% lightning Blindness immunity: +20% Poison immunity: +28% Disease immunity: +22% Silence immunity: +20% Life regen: +1.50 Maximum life: +47.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
restful copper amulet of mastery (0.10 Cunning / Lethality) restful copper amulet of mastery (0.10 Cunning / Lethality)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.10 Cunning / Lethality Life regen: +2.00 Amulets make your neck look great! |
warrior's copper amulet of mastery (0.12 Technique / Combat techniques) warrior's copper amulet of mastery (0.12 Technique / Combat techniques)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.12 Technique / Combat techniques Stamina each turn: +0.20 Amulets make your neck look great! |
warrior's copper amulet of willpower (+3) warrior's copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +5% physical Stamina each turn: +0.20 Amulets make your neck look great! |
Bogflash the copper ring Bogflash the copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +3% blight / +9% cold Changes resistances penetration: +5% nature Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +20% Maximum life: +20.00 Light radius: +1 Rings make your fingers look great! |
Flashviper FlashviperInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane / 6 light Changes resistances: +3% light / +22% cold Changes damage: +11% cold Spellpower: +5 (+3 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. gold ring 'Myroyon'gold ring 'Myroyon' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +8 Physical power: +10 (+4 eff.) Changes stats: +5 Dex Mental save: +8 (+4 eff.) Confusion immunity: +27% Maximum stamina: +20.00 Rings make your fingers look great! |
savior's copper ring of clarity savior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +13 (+7 eff.) Confusion immunity: +22% Rings make your fingers look great! |
titan's steel ring of the mountain (+10%) titan's steel ring of the mountain (+10%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% physical Changes damage: +10% physical Physical save: +4 (+2 eff.) Rings make your fingers look great! |
Lavausher (97% power, 5 apr) Lavausher (97% power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 97% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes resistances: +3% fire Changes resistances penetration: +5% fire Poison immunity: +10% Life regen: +4.00 Sharp, short and deadly. |
Unerring Scalpel (111% power, 25 apr) Unerring Scalpel (111% power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Power: 111% Range: 1.3x Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+9 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
elemental steel dagger of evisceration (108% power, 6 apr) elemental steel dagger of evisceration (108% power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 108% Range: 1.3x Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 64 acid damage (1/turn) On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +8.0% Physical power: +5 (+2 eff.) Changes resistances penetration: +11% acid Changes damage: +5% acid Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dragonbone longbow 'Tidewar'dragonbone longbow 'Tidewar' Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Ranged): +17 fire When wielded/worn: Changes stats: +1 Dex Changes resistances: +9% temporal Changes resistances penetration: +5% cold Changes damage: +21% fire Light radius: +1 See invisible: +3 Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. Duridil the Shockhacker (140% power, 5 apr)Duridil the Shockhacker (140% power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 light Damage against: +9% Undead When wielded/worn: Damage when hit (Melee): 2 lightning Changes resistances: +3% blight Changes resistances penetration: +25% lightning Mental save: +6 (+3 eff.) Blindness immunity: +20% Only die when reaching: -20.00 life Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Boltmarrow (107% power, 32 apr, mind damage)Boltmarrow (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +20% lightning / +11% mind / +8% darkness Changes damage: +3% lightning / +12% temporal / +12% darkness / +6% fire / +16% mind Talent granted: +1 Attune Mindstar Maximum hate: +6.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty cured leather sling of acidmighty cured leather sling of acid Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +7 acid When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +2 Str Changes damage: +10% acid Slings are used to hurl stones or metal shots at your foes. |
Halylarab HalylarabCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +4 Mag / +2 Wil Reduces incoming crit damage: 10.00% Physical save: +12 (+6 eff.) Mental save: +9 (+5 eff.) A belt that goes around your waist. |
Suntitan the rough leather belt Suntitan the rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +12% fire Changes resistances penetration: +15% fire Changes damage: +3% fire Life regen: +0.80 Healing mod.: +12% A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of shieldingnightruned hardened leather belt of shielding Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +5 Changes resistances: +5% light / +7% darkness It can be used to create a temporary shield that absorbs 239 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 40% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
steady rough leather gloves (0 def, 1 armour) steady rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +1 Physical save: +5 (+3 eff.) Mental save: +5 (+3 eff.) Disarm immunity: +22% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) temporal dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 temporal Damage (Ranged): 7 temporal Changes stats: +2 Str Changes resistances: +5% temporal Changes damage: +3% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Woestalker (0 def, 1 armour) Woestalker (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 2 acid / 4 darkness Changes resistances: +7% fire / +6% cold Changes resistances penetration: +10% darkness Changes damage: +9% acid A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Beluldalaith the stralite mail armour (4 def, 8 armour)Beluldalaith the stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +1 Wil Changes resistances: +7% arcane Changes damage: +12% arcane Spell save: +18 (+9 eff.) Mental save: +9 (+5 eff.) Light radius: +1 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+5 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
rough leather armour 'Healmarrow' (3 def, 2 armour) rough leather armour 'Healmarrow' (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour penetration: +2 Physical crit. chance: +5.0% Physical power: +6 (+2 eff.) Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Effects on melee hit: * 20% chance to slow global speed by 44% Changes stats: +1 Con Changes resistances penetration: +5% physical Critical mult.: +21.00% A suit of armour made of leather. |
rough leather armour 'Winterquench' (3 def, 2 armour) rough leather armour 'Winterquench' (3 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% Changes stats: +2 Str Changes resistances: +3% blight / +15% fire / +5% arcane A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. voratun shield 'Nerovea' (0 def, 10 armour, 199.5 block)voratun shield 'Nerovea' (0 def, 10 armour, 199.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +8 Dex / +3 Con Changes resistances: +6% mind / +20% cold Talent granted: +1 Block See invisible: +6 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Eilinatha the quiver of ash arrows (14/17, 140% power, 7 apr)Eilinatha the quiver of ash arrows (14/17, 140% power, 7 apr) Requires: - Dexterity 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Power: 140% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +12.5% Capacity: 17 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 20 * 20% chance to knock the target back 3 spaces and deal 104 physical damage * 20% chance to create vines that bind the target to the ground dealing 104 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% Damage Shield penetration (this weapon only): +10% Damage (Ranged): +8 blight / +20 physical / +20 arcane Damage (radius 1) on hit: +4 blight Arrows are used with bows to pierce your foes to death. |
68 alchemist agate 68 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Shadowrend the brass lantern Shadowrend the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 6 cold Changes damage: +9% darkness Physical save: +6 (+3 eff.) Light radius: +3 Healing mod.: +14% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. Xanuba the HailoozerXanuba the Hailoozer Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +6 Str / +2 Cun / +4 Con Changes resistances: +12% cold / +6% temporal Light radius: +4 Defense after a teleport: +28 Resist all after a teleport: +30% New effects duration reduction after a teleport: +30% A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Uleradas the iron torque of mindblast [power 105] (4/15 cooldown) Uleradas the iron torque of mindblast [power 105] (4/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +3% light Stun/Freeze immunity: +20% It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. dragonbone totem of stinging 'Gunabar' [power 416] (4/15 cooldown)dragonbone totem of stinging 'Gunabar' [power 416] (4/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +15 (+7 eff.) Physical power: +20 (+7 eff.) Defense: +20 (+7 eff.) Damage when hit (Melee): 6 physical Changes resistances penetration: +20% physical It can be used to sting an enemy dealing 437 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Lil Head the Skeleton Shadowblade level 15
28th Dusk 122nd year of Ascendancy at 04:03 see stats
By Lil Head the Skeleton Shadowblade level 10
3rd Dusk 122nd year of Ascendancy at 23:32 see stats
By Lil Head the Skeleton Shadowblade level 10
3rd Dusk 122nd year of Ascendancy at 23:30 see stats
By Lil Head the Skeleton Shadowblade level 11
14th Dusk 122nd year of Ascendancy at 00:53 see stats
By Lil Head the Skeleton Shadowblade level 9
9th Mirth 122nd year of Ascendancy at 10:44 see stats
By Lil Head the Skeleton Shadowblade level 9
10th Mirth 122nd year of Ascendancy at 18:07 see stats
By Lil Head the Skeleton Shadowblade level 15
23rd Dusk 122nd year of Ascendancy at 07:49 see stats
Log
Islymida the animated skull performs a melee critical strike against Lil Head!
Lil Head's stormshield is out of charges and dissipates!.
Lil Head's storm dissipates.
Islymida the animated skull hits Lil Head for (59 stormshielded), 0 physical, (7 absorbed), 0 lightning, (7 absorbed), 0 temporal, (5 absorbed), 0 nature (0 total damage).
Bethildana the skeleton warrior's Shoot hits Lil Head for (84 stormshielded), 0 physical, (9 stormshielded), 0 fire, (20 stormshielded), 0 temporal (0 total damage).
Melee retaliation hits Islymida the animated skull for 2 lightning damage.
Bethildana the skeleton warrior shoots!
Lil Head hits Islymida the animated skull for 46 physical, 8 light, 7 lightning, 5 darkness, 7 light, 14 physical, 26 darkness, 4 lightning, 27 physical, 3 acid, 7 lightning, 5 darkness, 7 light, 14 physical, 26 darkness, 4 fire (211 total damage).
Bethildana the skeleton warrior casts Curse of Defenselessness.
Bethildana the skeleton warrior's Shoot hits Lil Head for (15 parried), (68 absorbed), 0 physical, (9 absorbed), 0 fire, (20 absorbed), 0 temporal (0 total damage).
Your shield crumbles under the damage!
The shield around Lil Head crumbles.
Islymida the animated skull hits Lil Head for (15 parried), (14 absorbed), 13 physical, 7 lightning, 7 temporal, 5 nature (32 total damage).
Melee retaliation hits Islymida the animated skull for 2 lightning damage.
You do not have enough Stamina to use Evasion.
Bethildana the skeleton warrior shoots!
Bethildana the skeleton warrior's Shoot hits Lil Head for (15 parried), 68 physical, 9 fire, 20 temporal (97 total damage).
Islymida the animated skull resists the blinding light!
Islymida the animated skull hits Lil Head for 39 physical, 7 lightning, 7 temporal, 5 nature (58 total damage).
Melee retaliation hits Islymida the animated skull for 2 lightning damage.
Bethildana the skeleton warrior casts Arrow Stitching.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
Bethildana the skeleton warrior's temporal clone's Arrow Stitching hits Lil Head for (15 parried), 29 physical, 4 fire (33 total damage).
Bethildana the skeleton warrior's temporal clone's Arrow Stitching hits Lil Head for (15 parried), (34 ignored), 0 physical, 4 fire (4 total damage).
Bethildana the skeleton warrior's Arrow Stitching hits Lil Head for 82 physical damage.
Lil Head the level 16 skeleton shadowblade was splattered to death by Bethildana the skeleton warrior on level 1 of Hallowed Fields.