Doc Reat the level 2 Cornac Paradox Mage by reat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassParadox Mage
Level / Exp2 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic21 (base 21)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life110/110
Paradox300
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance7%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save7
Spell Save11
Mental Save7

Defense: Immunities

Instadeath Resistance100%
Teleport Resistance0%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
1/5
0/5
0/5
0/5
Chronomancy / Matter1.30
1/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
2/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Spacetime Weaving1.30
3/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
1/5
0/5
0/5
0/5
Chronomancy / Chronomancy1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On feet
Light source
Main armor
In main hand

Inventory

Achievements

Log

Doc Reat is no longer pinned.
Rested for 3 turns (stop reason: all resources and life at maximum).


There is a Temporal Rift here (press '' or right click to use).
Ran for 45 turns (stop reason: at exit).


Resting starts...

Doc Reat retunes the fabric of spacetime.

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Doc Reat wears (replacing
elm magestaff (100% power, 2 apr, arcane element)): elm magestaff of might (100% power, 2 apr, cold element).

You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, arcane element).
Doc Reat wears:
scholar's pair of rough leather boots (0 def, 1 armour).

Resting starts...

Talent Command Staff is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Doc Reat refocuses the energies of his staff.


Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (75% power, 12 apr, mind damage).
Saving game...

Saving done.