










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Automatic Talent Gambits (Improved) 1.5.10(Original addon by Alzrius) Allows customization of automatic talent usage in the style of FF XII gambits. Additional functionality: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 50 / 3050% |
Size | big |
Lifes / Deaths | Killed by The Shade at level 8 on the 4th Flare 122nd year of Ascendancy at 08:45 / 138Killed by Urkis, the High Tempest at level 21 on the 50th Regrowth 123rd year of Ascendancy at 02:19 Killed by saw horror at level 23 on the 50th Regrowth 123rd year of Ascendancy at 11:31 Killed by daelach at level 28 on the 24th Pyre 123rd year of Ascendancy at 14:35 Killed by fire drake at level 28 on the 24th Pyre 123rd year of Ascendancy at 17:53 Killed by radiant horror at level 31 on the 47th Pyre 123rd year of Ascendancy at 19:23 Killed by radiant horror at level 31 on the 47th Pyre 123rd year of Ascendancy at 20:58 Killed by luminous horror at level 31 on the 48th Pyre 123rd year of Ascendancy at 01:36 Killed by Ukllmswwik the Wise at level 34 on the 16th Dusk 123rd year of Ascendancy at 05:22 Killed by Ukllmswwik the Wise at level 34 on the 16th Dusk 123rd year of Ascendancy at 06:40 Killed by naga tide huntress at level 34 on the 17th Dusk 123rd year of Ascendancy at 06:42 Killed by Walrog at level 35 on the 19th Dusk 123rd year of Ascendancy at 07:33 Killed by orc high cryomancer at level 35 on the 23rd Dusk 123rd year of Ascendancy at 02:52 Killed by luminous horror at level 37 on the 62nd Dusk 123rd year of Ascendancy at 04:42 Killed by radiant horror at level 37 on the 62nd Dusk 123rd year of Ascendancy at 05:18 Killed by Nafenaremae's Temporal Clone at level 40 on the 53rd Haze 123rd year of Ascendancy at 18:20 Killed by The Shade of Telos at level 40 on the 54th Haze 123rd year of Ascendancy at 02:52 Killed by Nafenaremae at level 40 on the 55th Haze 123rd year of Ascendancy at 22:15 Killed by orc master assassin at level 41 on the 68th Haze 123rd year of Ascendancy at 19:43 Killed by orc cryomancer at level 41 on the 69th Haze 123rd year of Ascendancy at 03:25 Killed by Lisimina the orc high pyromancer at level 41 on the 69th Haze 123rd year of Ascendancy at 05:13 Killed by orc high cryomancer at level 42 on the 71st Haze 123rd year of Ascendancy at 06:37 Killed by Islegariakira the orc necromancer at level 42 on the 77th Haze 123rd year of Ascendancy at 09:20 Killed by fire drake at level 44 on the 5th Decay 123rd year of Ascendancy at 02:51 Killed by Nafenaremae at level 45 on the 5th Decay 123rd year of Ascendancy at 04:16 Killed by Fyrk, Faeros High Guard at level 45 on the 5th Decay 123rd year of Ascendancy at 09:35 Killed by Nafenaremae's Inner Demon at level 47 on the 9th Regrowth 124th year of Ascendancy at 16:57 Killed by Zubyretira the gelatinous cube at level 47 on the 11st Regrowth 124th year of Ascendancy at 13:46 Killed by Mayolle the crimson ooze at level 47 on the 11st Regrowth 124th year of Ascendancy at 15:45 Killed by Mayolle the crimson ooze at level 47 on the 12nd Regrowth 124th year of Ascendancy at 02:42 Killed by shadow at level 47 on the 12nd Regrowth 124th year of Ascendancy at 05:28 Killed by Ce'Nuriamira the slimy ooze at level 47 on the 12nd Regrowth 124th year of Ascendancy at 12:23 Killed by Lisayama the crimson ooze at level 49 on the 56th Regrowth 124th year of Ascendancy at 04:41 Killed by Aeriminn the slimy ooze at level 49 on the 59th Regrowth 124th year of Ascendancy at 02:49 Killed by Bethusekira the gelatinous cube at level 49 on the 59th Regrowth 124th year of Ascendancy at 07:56 Killed by Betavea the slimy ooze at level 49 on the 59th Regrowth 124th year of Ascendancy at 10:35 Killed by Saloba the poison ooze at level 49 on the 59th Regrowth 124th year of Ascendancy at 12:15 Killed by Bethevena the slimy ooze at level 49 on the 59th Regrowth 124th year of Ascendancy at 14:02 Killed by Velimina the poison ooze at level 49 on the 59th Regrowth 124th year of Ascendancy at 15:36 Killed by Emelenne the white ooze at level 49 on the 59th Regrowth 124th year of Ascendancy at 16:58 Killed by Nafenaremae at level 49 on the 59th Regrowth 124th year of Ascendancy at 18:42 Killed by Belumina the gelatinous cube at level 49 on the 59th Regrowth 124th year of Ascendancy at 21:04 Killed by Nafenaremae at level 49 on the 59th Regrowth 124th year of Ascendancy at 23:37 Killed by Xanuthra the poison ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 01:21 Killed by Xanuthra the poison ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 03:09 Killed by Xeruma the poison ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 06:31 Killed by giant spider at level 49 on the 60th Regrowth 124th year of Ascendancy at 08:24 Killed by Ce'Nelrata the slimy ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 09:49 Killed by Iserin the crimson ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 11:26 Killed by Lisawyn the slimy ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 13:27 Killed by Xanevena the crimson ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 15:30 Killed by Nafenaremae at level 49 on the 60th Regrowth 124th year of Ascendancy at 18:02 Killed by Xeruma the poison ooze at level 49 on the 60th Regrowth 124th year of Ascendancy at 20:08 Killed by Velagawe the poison ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 01:47 Killed by Salath the crimson ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 03:08 Killed by Aerurin the poison ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 07:09 Killed by Nafenaremae at level 49 on the 61st Regrowth 124th year of Ascendancy at 10:36 Killed by ritch flamespitter at level 49 on the 61st Regrowth 124th year of Ascendancy at 12:48 Killed by Elyldawyn the crimson ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 15:24 Killed by Zubotha the crimson ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 16:42 Killed by Xubremina the poison ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 18:59 Killed by Belaba the slimy ooze at level 49 on the 61st Regrowth 124th year of Ascendancy at 22:53 Killed by Nafenaremae at level 49 on the 62nd Regrowth 124th year of Ascendancy at 01:20 Killed by Nafenaremae's Inner Demon at level 49 on the 62nd Regrowth 124th year of Ascendancy at 03:04 Killed by ritch flamespitter at level 49 on the 62nd Regrowth 124th year of Ascendancy at 05:19 Killed by Xeritha the poison ooze at level 49 on the 62nd Regrowth 124th year of Ascendancy at 08:10 Killed by Aerurin the poison ooze at level 49 on the 62nd Regrowth 124th year of Ascendancy at 10:20 Killed by Xytira the gelatinous cube at level 49 on the 62nd Regrowth 124th year of Ascendancy at 12:37 Killed by Emelimida the gelatinous cube at level 49 on the 62nd Regrowth 124th year of Ascendancy at 14:13 Killed by Emelimida the gelatinous cube at level 49 on the 62nd Regrowth 124th year of Ascendancy at 17:32 Killed by Cyredhera the poison ooze at level 49 on the 62nd Regrowth 124th year of Ascendancy at 19:00 Killed by Layiyawen the slimy ooze at level 49 on the 62nd Regrowth 124th year of Ascendancy at 22:51 Killed by forge-giant at level 50 on the 2nd Pyre 124th year of Ascendancy at 05:22 Killed by fire wyrm at level 50 on the 3rd Pyre 124th year of Ascendancy at 06:00 Killed by fire wyrm at level 50 on the 3rd Pyre 124th year of Ascendancy at 14:05 Killed by Atamathon the Giant Golem at level 50 on the 4th Pyre 124th year of Ascendancy at 19:30 Killed by Atamathon the Giant Golem at level 50 on the 4th Pyre 124th year of Ascendancy at 20:27 Killed by Atamathon the Giant Golem at level 50 on the 4th Pyre 124th year of Ascendancy at 21:30 Killed by Atamathon the Giant Golem at level 50 on the 4th Pyre 124th year of Ascendancy at 23:08 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 00:52 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 02:40 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 04:54 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 06:20 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 07:58 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 09:30 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 10:44 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 12:15 Killed by Atamathon the Giant Golem at level 50 on the 5th Pyre 124th year of Ascendancy at 14:07 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 15th Pyre 124th year of Ascendancy at 21:40 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Pyre 124th year of Ascendancy at 00:14 Killed by lava floor at level 50 on the 16th Pyre 124th year of Ascendancy at 01:14 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Pyre 124th year of Ascendancy at 04:13 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Pyre 124th year of Ascendancy at 06:27 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Pyre 124th year of Ascendancy at 08:00 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Pyre 124th year of Ascendancy at 09:56 Killed by Nafenaremae at level 50 on the 16th Pyre 124th year of Ascendancy at 11:59 Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 16th Pyre 124th year of Ascendancy at 14:22 Killed by Hypostasis of Entropy at level 50 on the 23rd Pyre 124th year of Ascendancy at 12:07 Killed by Hypostasis of Entropy at level 50 on the 23rd Pyre 124th year of Ascendancy at 14:20 Killed by Hypostasis of Entropy at level 50 on the 23rd Pyre 124th year of Ascendancy at 17:43 Killed by ice wyrm at level 50 on the 45th Pyre 124th year of Ascendancy at 17:22 Killed by multi-hued drake hatchling at level 50 on the 46th Pyre 124th year of Ascendancy at 23:42 Killed by teluvorta at level 50 on the 48th Pyre 124th year of Ascendancy at 10:28 Killed by Nafenaremae at level 50 on the 48th Pyre 124th year of Ascendancy at 17:48 Killed by venom drake at level 50 on the 48th Pyre 124th year of Ascendancy at 20:50 Killed by dreaming horror at level 50 on the 48th Pyre 124th year of Ascendancy at 22:05 Killed by dreaming horror at level 50 on the 48th Pyre 124th year of Ascendancy at 23:57 Killed by dreaming horror at level 50 on the 49th Pyre 124th year of Ascendancy at 00:28 Killed by dreaming horror at level 50 on the 49th Pyre 124th year of Ascendancy at 02:06 Killed by Nafenaremae at level 50 on the 49th Pyre 124th year of Ascendancy at 02:44 Killed by Nafenaremae at level 50 on the 49th Pyre 124th year of Ascendancy at 04:58 Killed by Nafenaremae at level 50 on the 49th Pyre 124th year of Ascendancy at 07:30 Killed by Xeba the naga myrmidon at level 50 on the 49th Pyre 124th year of Ascendancy at 22:13 Killed by fire drake hatchling at level 50 on the 50th Pyre 124th year of Ascendancy at 08:59 Killed by fire drake at level 50 on the 50th Pyre 124th year of Ascendancy at 10:21 Killed by saw horror at level 50 on the 50th Pyre 124th year of Ascendancy at 11:33 Killed by Xanourg the daelach at level 50 on the 51st Pyre 124th year of Ascendancy at 20:22 Killed by Islusedhenne the storm drake hatchling at level 50 on the 52nd Pyre 124th year of Ascendancy at 03:28 Killed by Salayann the orc soldier at level 50 on the 53rd Pyre 124th year of Ascendancy at 00:54 Killed by Poluldatta the water imp at level 50 on the 53rd Pyre 124th year of Ascendancy at 02:05 Killed by Betaba the vampire at level 50 on the 53rd Pyre 124th year of Ascendancy at 03:43 Killed by Bethodatta the faerlhing at level 50 on the 57th Pyre 124th year of Ascendancy at 07:30 Killed by Isonor the cold drake hatchling at level 50 on the 57th Pyre 124th year of Ascendancy at 11:30 Killed by Isonor the cold drake hatchling at level 50 on the 57th Pyre 124th year of Ascendancy at 12:16 Killed by Nafenaremae at level 50 on the 57th Pyre 124th year of Ascendancy at 13:31 Killed by Isonor the cold drake hatchling at level 50 on the 57th Pyre 124th year of Ascendancy at 15:11 Killed by Isonor the cold drake hatchling at level 50 on the 57th Pyre 124th year of Ascendancy at 17:01 Killed by Isonor the cold drake hatchling at level 50 on the 57th Pyre 124th year of Ascendancy at 18:29 Killed by saw horror at level 50 on the 58th Pyre 124th year of Ascendancy at 02:41 Killed by Bethuda the shivgoroth at level 50 on the 58th Pyre 124th year of Ascendancy at 20:28 Killed by dredgling at level 50 on the 59th Pyre 124th year of Ascendancy at 10:06 Killed by dredgling at level 50 on the 59th Pyre 124th year of Ascendancy at 12:25 Killed by Isloriama the pyromancer at level 50 on the 60th Pyre 124th year of Ascendancy at 02:08 Killed by Neroretira the orc high cryomancer at level 50 on the 60th Pyre 124th year of Ascendancy at 13:39 Killed by Neroretira the orc high cryomancer at level 50 on the 60th Pyre 124th year of Ascendancy at 15:34 Killed by master vampire at level 50 on the 61st Pyre 124th year of Ascendancy at 00:15 Killed by Salobrelranne the skeleton warrior at level 50 on the 61st Pyre 124th year of Ascendancy at 06:34 Killed by Aronn the venom drake hatchling at level 50 on the 61st Pyre 124th year of Ascendancy at 16:31 |
Primary Stats
Strength | 104 (base 60) |
Dexterity | 82 (base 60) |
Constitution | 57 (base 30) |
Magic | 95 (base 60) |
Willpower | 41 (base 12) |
Cunning | 35 (base 10) |
Resources
Life | 1285/1285 |
Paradox | 358 |
Healing Factor | 1.3105726872247 |
Regeneration | 54.149137660381 |
Speed
Mental | +19.06567291746% |
Attack | +19.06567291746% |
Movement | +127.39403750476% |
Spell | +19.06567291746% |
Global | +184.00542798623% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 15 |
See Stealth | 87.49243268398 |
See Invisible | 119.49243268398 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 259 |
Accuracy | 75 |
Crit Chance | 66% |
APR | 36 |
Speed | 0.84 |
Offense: Offhand
Damage | 110 |
Accuracy | 75 |
Crit Chance | 72% |
APR | 39 |
Speed | 0.76 |
Offense: Spell
Spellpower | 62 |
Crit Chance | 52% |
Speed | 0.8398726312102 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 36% |
Speed | 0.8398726312102 |
Offense: Damage Bonus
Temporal | +22% |
Nature | +25% |
Physical | +16% |
Mind | +20% |
All | +7% |
Offense: Damage Penetration
Nature | +10% |
Fire | +25% |
Physical | +15% |
Mind | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 97 (79.376569037657%) |
Defense | 94 |
Ranged Defense | 95 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 64 |
Mental Save | 52 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 45%( 70%) |
Arcane | + 24%( 70%) |
Cold | + 42%( 70%) |
All | + 20%( 70%) |
Mind | + 28%( 70%) |
Lightning | + 38%( 70%) |
Light | + 40%( 70%) |
Temporal | + 34%( 70%) |
Physical | + 45%( 70%) |
Darkness | + 60%( 70%) |
Fire | + 56%( 70%) |
Nature | + 32%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Bleed Resistance | 10% |
Confusion Resistance | 10% |
Stun Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 0% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (84% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 296 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 575 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 254 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Chronomancy / Speed Control | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Secrets of the Eternals |
talent | Weapon Folding |
beneficial effect | The target is surrounded by a magical shield, absorbing 304/575 damage (reflecting 100% back to the attacker) before it crumbles. Damage Shield |
beneficial effect | The target is regaining 41 life per turn and refreshing talents at twice the normal rate. Invigorate |
beneficial effect | The target is moving is 114% faster. 3 Celerity |
detrimental effect | Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity. Eerie silence |
beneficial effect | Increases attack, spell, and mind speed by 19%. 1 Time Dilation |
beneficial effect | Increases global action speed by 46%. Speed |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | Increases global action speed by 38%. Haste |
beneficial effect | The target has 34% chance to evade melee and ranged attacks and gains 32 defense. Evasion |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by hornet swarm. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by hornet swarm. Escort: lost anorithil (level 1 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Harkor'Zun. Escort: lost anorithil (level 2 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 101) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 103) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 106) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 109) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 111) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 115) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 76)You completed the challenge and received: +1 Generic Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 104)0 / 4 demon spawn killed. | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 77)You completed the challenge and received: Random Artifact: Ce'Naldawe (4 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 78)You completed the challenge and received: Random Artifact: Durigador (30-36 power, 6 apr, light element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 81)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 85)You completed the challenge and received: Random Artifact: Plaguekill (11.5-14.95 power, 6 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 89) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 92) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 112)Turns left: 0 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 113)Turns left: 0 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 75)Turns left: 0 You completed the challenge and received: Random Artifact: Ce'Nosevea (10-15 power, 3 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 95)Turns left: 109 | failed |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 80)You completed the challenge and received: Random Artifact: Lustreobsidian (67.5-101.25 power, 4 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 105) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 116) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 99)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level in less than 132 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (132) (Level 96)Turns left: 109 You completed the challenge and received: Random Artifact: Windwasp (6 def, 2 armour, 41.5 block) | done |
Leave the level in less than 207 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (207) (Level 107)Turns left: 138 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 459 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (459) (Level 84)Turns left: 422 You completed the challenge and received: Random Artifact: Oakseam (3 def, 0 armour) | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1946. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +9 Defense: +20 (+4 eff.) Fatigue: +5% Changes resistances: +7% acid / +13% fire / +10% lightning / +8% cold Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 32 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +2 Physical crit. chance: +6.0% Physical power: +18 (+3 eff.) Armour: +7 Changes stats: +2 Str / +7 Wil Changes resistances: +23% blight / +30% darkness / +6% acid Changes damage: +9% physical Critical mult.: +20.00% Mental save: +14 (+5 eff.) Maximum stamina: +15.00 Spellpower: +12 (+3 eff.) Spell crit. chance: +12% Light radius: +4 Infravision radius: +12 See stealth: +25 See invisible: +54 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 26 blight damage or heals 36 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Wil Changes resistances: +12% nature / +15% mind Changes resistances penetration: +10% nature / +25% mind Changes damage: +12% nature Physical save: +8 (+2 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Armour: +14 Armour Hardiness: +9% Changes stats: +10 Con Changes resistances: +7% physical Critical mult.: +7.00% Spell crit. chance: +16% Mental crit. chance: +11% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+2 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +20 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +10 Str / +16 Mag / +8 Wil / +8 Cun / +6 Con Changes resistances: +3% nature / +5% arcane Grants telepathy: Dragon Spell save: +50 (+13 eff.) Maximum stamina: +40.00 Spellpower: +30 (+8 eff.) Infravision radius: +3 Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +9 (+2 eff.) Movement speed: +13% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
In main hand | ![]() Requires: - Magic 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 61.5 - 86.1 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +51 insidious poison When wielded/worn: Armour: +6 Changes resistances: +9% blight / +9% fire / +3% temporal Cut immunity: +10% Blunt and deadly. |
Around waist | ![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +11 Defense: +15 (+3 eff.) Changes stats: +5 Str / +3 Mag / +5 Con Changes resistances: +13% lightning / +15% temporal Changes damage: +15% temporal Grants telepathy: Demon/Minor Demon/Major Physical save: +23 (+6 eff.) See invisible: +3 Size category: +1 A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +5 Dex Sharp, short and deadly. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +22 Defense: +27 (+5 eff.) Changes stats: +4 Str / +3 Dex / +1 Con Changes resistances: +23% fire / +25% light / +20% cold Changes resistances penetration: +15% physical Stealth bonus: +15 Physical save: +21 (+5 eff.) Spell save: +23 (+6 eff.) Mental save: +25 (+8 eff.) Maximum stamina: +15.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +10.0% Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Damage when hit (Melee): 8 nature Changes stats: +10 Str Changes resistances: +25% physical / +20% darkness / +6% mind Changes resistances penetration: +10% mind / +25% fire Changes damage: +6% nature / +3% mind Physical save: +21 (+5 eff.) Stamina each turn: +1.30 Maximum life: +54.00 Light radius: +2 Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 5.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 198 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 269 and cleanse 1 wound and 1 poison effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 160 damage for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Defense: +14 (+3 eff.) Fatigue: -7% Changes stats: +8 Lck / +4 Con Changes damage: +9% mind Physical save: +13 (+3 eff.) Life regen: +4.70 Maximum life: +70.00 Mindpower: +6 (+3 eff.) Mental crit. chance: +10% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 8 fire Changes stats: +10 Str Changes resistances: +12% acid / +12% fire Changes resistances penetration: +10% fire Changes damage: +6% acid / +8% physical Talent mastery: +0.35 Chronomancy / Bow Threading Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 340 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Wil / +6 Con Changes resistances penetration: +20% nature / +15% mind Changes damage: +15% mind Grants telepathy: Demon/Minor Demon/Major Maximum psi: +30.00 Mindpower: +6 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Chronomancy / Blade Threading Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.12 Chronomancy / Chronomancy Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +17% lightning Stun/Freeze immunity: +26% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +23% lightning Stun/Freeze immunity: +28% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +19% temporal Talent masteries: +0.35 Chronomancy / Fate Weaving +0.35 Chronomancy / Temporal Combat Pinning immunity: +25% Knockback immunity: +45% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +12% light / +10% darkness Blindness immunity: +25% Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +6 Cun / +6 Con Blindness immunity: +24% Life regen: +1.10 Stamina each turn: +0.80 Infravision radius: +6 Sight radius: +2 See invisible: +11 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +2 Changes resistances: +2% all Rings can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Blindness immunity: +21% Infravision radius: +4 See stealth: +6 See invisible: +6 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +13 Physical power: +9 (+2 eff.) Defense: +12 (+2 eff.) Changes stats: +7 Str / +7 Con It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Blindness immunity: +28% Infravision radius: +4 See stealth: +11 See invisible: +9 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +26% light Changes damage: +13% light Mental save: +8 (+3 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+1 eff.) Changes stats: +2 Cun Changes resistances: +11% temporal Changes damage: +11% temporal Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Changes stats: +3 Cun Mental save: +6 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+1 eff.) Changes stats: +4 Cun Blindness immunity: +23% Infravision radius: +3 See stealth: +5 See invisible: +7 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+3 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% arcane Changes damage: +12% arcane Physical save: +8 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Blindness immunity: +22% Infravision radius: +3 See stealth: +5 See invisible: +8 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Stun/Freeze immunity: +20% Life regen: +0.90 Rings can have magical properties. |
![]() Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 95% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +14 Crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +13% When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% blight Spell save: +6 (+2 eff.) Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 17.0 - 22.1 Uses stats: 45% Dex, 95% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 1) on hit: +5 fire Sharp, short and deadly. |
![]() Requires: - Magic 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stat: 160% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 165.88 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
![]() Requires: - Magic 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 111% On weapon hit: * 20% chance to torment the target When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Dex Changes resistances penetration: +9% mind / +13% darkness Blunt and deadly. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 180% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stat: 150% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+3 eff.) Spellpower: +30 (+8 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() Requires: - Magic 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% Burst (radius 1) on hit: +25 blight When wielded/worn: Changes damage: +20% blight Spellpower: +20 (+5 eff.) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. |
![]() Requires: - Magic 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 41.5 - 58.1 Uses stat: 150% Mag Damage type: Lightning Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +8.5% Attack speed: 100% Damage (Melee): +30 insidious poison When wielded/worn: Changes stats: +7 Con Changes resistances: +5% physical Changes damage: +6% physical Maximum stamina: +10.00 One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20 arcane resource burn * Slows global speed by 30% Changes stats: +5 Dex / +5 Cun / +7 Lck Changes resistances: +12% cold / +6% nature / +6% fire Changes damage: +21% lightning Trap disarming bonus: +17 Stealth bonus: +10 Infravision radius: +5 A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Physical power: +14 (+2 eff.) Armour: +8 Changes stats: +3 Dex Changes resistances: +3% temporal Critical mult.: +11.00% Spell save: +12 (+3 eff.) Maximum life: +131.00 Maximum mana: +55.00 Maximum stamina: +38.00 Maximum hate: +19.00 Maximum psi: +31.00 Maximum vim: +34.00 Maximum pos.energy: +34.00 Maximum neg.energy: +31.00 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 Defense: +6 (+1 eff.) Changes stats: +3 Dex / +4 Cun / +6 Lck Trap disarming bonus: +7 Stealth bonus: +6 Physical save: +10 (+3 eff.) Infravision radius: +4 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+5 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+7 eff.) Confusion immunity: +40% Spellpower: +8 (+2 eff.) It can be used to activate talent See the Threads (costing 50 power out of 50/50) : Effective talent level: 1.3 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +15 (+3 eff.) Changes resistances: +11% light / +12% fire Stealth bonus: +8 Physical save: +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +13 (+2 eff.) Changes resistances: +13% nature / +13% blight Physical save: +16 (+4 eff.) Spell save: +13 (+3 eff.) Mental save: +12 (+4 eff.) Life regen: +1.80 Healing mod.: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+2 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+3 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 37.43 to 46.79 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+2 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent mastery: +0.10 Spell / Water Spellpower: +4 (+1 eff.) Movement speed: +15% This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+2 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature Changes damage: +10% acid / +10% nature / +10% mind Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +7% blight / +7% cold / +6% lightning Changes damage: +7% lightning / +6% physical / +6% cold Life regen: +1.90 Maximum life: +50.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Movement speed: +20% A pair of boots made of leather. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 temporal Damage (Ranged): 5 temporal Changes resistances: +5% temporal Changes damage: +4% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Cun Changes resistances: +12% lightning / +14% physical / +6% nature Changes resistances penetration: +5% mind Changes damage: +14% physical Critical mult.: +15.00% A pointy cloth hat, very wizardly... |
![]() Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +4 Cun / +4 Dex Changes resistances: +7% acid / +6% cold Allows you to breathe in: water A suit of armour made of leather. |
![]() Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +8% Changes stats: +3 Dex Life regen: +1.50 Maximum life: +71.00 Movement speed: +20% Healing mod.: +22% A suit of armour made of leather. |
![]() Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +5.5% Capacity: 21 Travel speed: +200% Damage (Ranged): +26 insidious poison / +16 physical Burst (radius 1) on hit: +8 physical When wielded/worn: Ammo reloads per turn: +2 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 63.0 - 88.2 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Crit. chance: +11.0% Capacity: 23 Travel speed: +200% Damage (Ranged): +26 darkness Damage against: +24% Living Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile fluid. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (97 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (97 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +7 (+3 eff.) Light radius: +7 See stealth: +11 See invisible: +11 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+2 eff.) Maximum life: +45.00 Mindpower: +5 (+3 eff.) Mental crit. chance: +5% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+4 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 175.92 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 524.30 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Nafenaremae the Shalore Temporal Warden level 31
42nd Pyre 123rd year of Ascendancy at 21:05 see stats
By Nafenaremae the Shalore Temporal Warden level 42
71st Haze 123rd year of Ascendancy at 02:21 see stats
By Nafenaremae the Shalore Temporal Warden level 30
27th Pyre 123rd year of Ascendancy at 06:08 see stats
By Nafenaremae the Shalore Temporal Warden level 31
34th Pyre 123rd year of Ascendancy at 11:18 see stats
By Nafenaremae the Shalore Temporal Warden level 34
56th Pyre 123rd year of Ascendancy at 05:15 see stats
By Nafenaremae the Shalore Temporal Warden level 36
23rd Dusk 123rd year of Ascendancy at 15:42 see stats
By Nafenaremae the Shalore Temporal Warden level 50
5th Pyre 124th year of Ascendancy at 16:17 see stats
By Nafenaremae the Shalore Temporal Warden level 41
56th Haze 123rd year of Ascendancy at 09:18 see stats
By Nafenaremae the Shalore Temporal Warden level 33
52nd Pyre 123rd year of Ascendancy at 19:00 see stats
By Nafenaremae the Shalore Temporal Warden level 41
60th Haze 123rd year of Ascendancy at 11:23 see stats
By Nafenaremae the Shalore Temporal Warden level 11
17th Dusk 122nd year of Ascendancy at 14:32 see stats
By Nafenaremae the Shalore Temporal Warden level 35
19th Dusk 123rd year of Ascendancy at 07:29 see stats
By Nafenaremae the Shalore Temporal Warden level 32
49th Pyre 123rd year of Ascendancy at 17:02 see stats
By Nafenaremae the Shalore Temporal Warden level 49
60th Regrowth 124th year of Ascendancy at 05:28 see stats
By Nafenaremae the Shalore Temporal Warden level 43
78th Haze 123rd year of Ascendancy at 18:31 see stats
By Nafenaremae the Shalore Temporal Warden level 18
34th Regrowth 123rd year of Ascendancy at 01:29 see stats
By Nafenaremae the Shalore Temporal Warden level 50
23rd Pyre 124th year of Ascendancy at 17:23 see stats
By Nafenaremae the Shalore Temporal Warden level 50
3rd Pyre 124th year of Ascendancy at 17:30 see stats
By Nafenaremae the Shalore Temporal Warden level 15
72nd Haze 122nd year of Ascendancy at 15:22 see stats
By Nafenaremae the Shalore Temporal Warden level 21
50th Regrowth 123rd year of Ascendancy at 03:01 see stats
By Nafenaremae the Shalore Temporal Warden level 49
36th Regrowth 124th year of Ascendancy at 22:59 see stats
By Nafenaremae the Shalore Temporal Warden level 34
16th Dusk 123rd year of Ascendancy at 07:25 see stats
By Nafenaremae the Shalore Temporal Warden level 23
70th Regrowth 123rd year of Ascendancy at 02:53 see stats
By Nafenaremae the Shalore Temporal Warden level 49
62nd Regrowth 124th year of Ascendancy at 14:12 see stats
By Nafenaremae the Shalore Temporal Warden level 19
34th Regrowth 123rd year of Ascendancy at 21:43 see stats
By Nafenaremae the Shalore Temporal Warden level 49
62nd Regrowth 124th year of Ascendancy at 22:40 see stats
By Nafenaremae the Shalore Temporal Warden level 50
52nd Pyre 124th year of Ascendancy at 08:11 see stats
By Nafenaremae the Shalore Temporal Warden level 50
38th Pyre 124th year of Ascendancy at 04:09 see stats
By Nafenaremae the Shalore Temporal Warden level 50
44th Pyre 124th year of Ascendancy at 07:43 see stats
By Nafenaremae the Shalore Temporal Warden level 30
29th Pyre 123rd year of Ascendancy at 16:21 see stats
By Nafenaremae the Shalore Temporal Warden level 10
10th Flare 122nd year of Ascendancy at 12:39 see stats
By Nafenaremae the Shalore Temporal Warden level 20
35th Regrowth 123rd year of Ascendancy at 22:22 see stats
By Nafenaremae the Shalore Temporal Warden level 30
26th Pyre 123rd year of Ascendancy at 18:16 see stats
By Nafenaremae the Shalore Temporal Warden level 40
42nd Haze 123rd year of Ascendancy at 09:41 see stats
By Nafenaremae the Shalore Temporal Warden level 50
79th Regrowth 124th year of Ascendancy at 17:31 see stats
By Nafenaremae the Shalore Temporal Warden level 49
58th Regrowth 124th year of Ascendancy at 08:58 see stats
By Nafenaremae the Shalore Temporal Warden level 50
16th Pyre 124th year of Ascendancy at 15:58 see stats
By Nafenaremae the Shalore Temporal Warden level 47
8th Regrowth 124th year of Ascendancy at 17:20 see stats
By Nafenaremae the Shalore Temporal Warden level 49
36th Regrowth 124th year of Ascendancy at 07:30 see stats
By Nafenaremae the Shalore Temporal Warden level 47
10th Regrowth 124th year of Ascendancy at 21:06 see stats
By Nafenaremae the Shalore Temporal Warden level 45
5th Decay 123rd year of Ascendancy at 08:49 see stats
By Nafenaremae the Shalore Temporal Warden level 12
1st Haze 122nd year of Ascendancy at 06:04 see stats
By Nafenaremae the Shalore Temporal Warden level 50
40th Pyre 124th year of Ascendancy at 03:19 see stats
By Nafenaremae the Shalore Temporal Warden level 49
61st Regrowth 124th year of Ascendancy at 00:54 see stats
By Nafenaremae the Shalore Temporal Warden level 27
22nd Pyre 123rd year of Ascendancy at 18:03 see stats
By Nafenaremae the Shalore Temporal Warden level 32
49th Pyre 123rd year of Ascendancy at 20:47 see stats
By Nafenaremae the Shalore Temporal Warden level 49
57th Regrowth 124th year of Ascendancy at 00:36 see stats
By Nafenaremae the Shalore Temporal Warden level 47
9th Regrowth 124th year of Ascendancy at 22:23 see stats
By Nafenaremae the Shalore Temporal Warden level 50
3rd Pyre 124th year of Ascendancy at 17:30 see stats
By Nafenaremae the Shalore Temporal Warden level 7
2nd Flare 122nd year of Ascendancy at 04:51 see stats
By Nafenaremae the Shalore Temporal Warden level 49
36th Regrowth 124th year of Ascendancy at 08:00 see stats
By Nafenaremae the Shalore Temporal Warden level 50
60th Pyre 124th year of Ascendancy at 06:05 see stats
By Nafenaremae the Shalore Temporal Warden level 13
35th Haze 122nd year of Ascendancy at 09:45 see stats
By Nafenaremae the Shalore Temporal Warden level 18
17th Regrowth 123rd year of Ascendancy at 09:48 see stats
By Nafenaremae the Shalore Temporal Warden level 36
44th Dusk 123rd year of Ascendancy at 23:23 see stats
By Nafenaremae the Shalore Temporal Warden level 30
27th Pyre 123rd year of Ascendancy at 05:21 see stats
By Nafenaremae the Shalore Temporal Warden level 17
2nd Regrowth 123rd year of Ascendancy at 00:43 see stats
By Nafenaremae the Shalore Temporal Warden level 29
26th Pyre 123rd year of Ascendancy at 18:16 see stats
By Nafenaremae the Shalore Temporal Warden level 4
78th Pyre 122nd year of Ascendancy at 15:33 see stats
Log
Nafenaremae picks up (N.): voratun dagger of evisceration (38-49.4 power, 9 apr).
Nafenaremae picks up (N.): truestriking stralite dagger of shearing (28-36.4 power, 9 apr).
Talent Rune: Reflection Shield is ready to use.
You pickup 0.60 gold pieces.
You pickup 0.75 gold pieces.
Nafenaremae picks up (S.): steel longsword of rage (14.5-20.3 power, 3 apr).
There is a ladder to the next level here (press '' or right click to use).
You gain 25.00 gold from the transmogrification of quiver of elven-wood arrows 'Singewilder' (9/21, 43.5-60.9 power, 14 apr).
You gain 6.64 gold from the transmogrification of troll-hide rough leather armour of the deep (1 def, 4 armour).
You gain 9.96 gold from the transmogrification of champion's drakeskin leather cap of the bounder (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of Noruivon the Flareoozer (13 def, 22 armour).
You gain 25.00 gold from the transmogrification of Erugar the woollen robe (0 def, 6 armour).
You gain 25.00 gold from the transmogrification of Dureralar the Boltmaim (30-36 power, 6 apr, lightning element).
You gain 3.75 gold from the transmogrification of insidious steel mace of erosion (16.5-23.1 power, 3 apr).
You gain 3.85 gold from the transmogrification of steel longsword of rage (14.5-20.3 power, 3 apr).
You gain 4.82 gold from the transmogrification of ranger's elm longbow of true flight.
You gain 8.16 gold from the transmogrification of inquisitor's steel greatmaul of evisceration (28.5-42.75 power, 2 apr).
You gain 6.39 gold from the transmogrification of voratun dagger of evisceration (38-49.4 power, 9 apr).
You gain 7.67 gold from the transmogrification of truestriking stralite dagger of shearing (28-36.4 power, 9 apr).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Nafenaremae is no longer evading attacks.
Nafenaremae slows down.
Nafenaremae deactivates Weapon Folding.
Nafenaremae slows down.
Nafenaremae deactivates Secrets of the Eternals.
Nafenaremae is no longer invigorated.
The shield around Nafenaremae crumbles.