Jees the level 6 Yeek Necromancer by tokariew

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceYeek
ClassNecromancer
Level / Exp6 / 85%
Sizesmall
Lifes / Deaths

Primary Stats

Strength9 (base 10)
Dexterity8 (base 10)
Constitution5 (base 10)
Magic27 (base 27)
Willpower23 (base 17)
Cunning17 (base 13)

Resources

Life29/29
Mana200/200
Soul9/11
Healing Factor0.94571268249155
Regeneration0.23642817062289

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance3%
Speed1

Offense: Damage Bonus

Cold+10%
Fire+10%
Nature+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save17
Mental Save14

Defense: Resistances

Nature+ 20%( 70%)
Cold+ 20%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Glacial waste1.30
1/5
1/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
3/5
1/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
1/5
0/5
0/5
Spell / Master of bones1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
3/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

Tool
Main armor
Light source
On head
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Jees the Yeek Necromancer level 3
76th Pyre 122nd year of Ascendancy at 16:59
see stats

Log

--------------------------------
Jees deactivates
Hiemal Shield.
Jees activates
Hiemal Shield.
Resting starts...

Talent Consume Soul is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


--------------------------------

You are yanked out of this place!

You gain 3.36 gold from the transmogrification of
crackling iron shield (0 def, 2 armour, 17 block).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.86 gold from the transmogrification of
self-loading pouch of iron shots of erosion (17/17, 13-15 power, 1 apr).
You gain 1.70 gold from the transmogrification of
self-loading quiver of elm arrows of accuracy (16/16, 15-21 power, 5 apr).
You gain 1.70 gold from the transmogrification of
hateful iron mace (13-18 power, 2 apr).
You gain 1.87 gold from the transmogrification of
flaming iron mace of erosion (12-16 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-30 power, 1 apr).
You gain 2.48 gold from the transmogrification of
iron battleaxe of vileness (12-18 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (12-18 power, 1 apr).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 82; 12 cd).
There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.