Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Anguished 1.4.8Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums. Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down. Items Vault 1.5.0Donators/Buyers bonus! Restart Sustains 1.0.5Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Juggle Hotkeys on Unwield 1.3.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Item Link Verification 1.0.1Simple addon to request confirmation before linking items into chat. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Mantis |
| Class | Ritch |
| Level / Exp | 16 / 75% |
| Size | small |
| Lifes / Deaths | Killed by Xanotira the sick warg at level 6 on the 2nd Mirth 122nd year of Ascendancy at 18:09 0 / 6Killed by Xanotira the sick warg at level 6 on the 2nd Mirth 122nd year of Ascendancy at 19:06 Killed by ritch flamespitter at level 14 on the 53rd Dusk 122nd year of Ascendancy at 03:01 Killed by Adygawyn the white jelly at level 15 on the 58th Dusk 122nd year of Ascendancy at 08:54 Killed by Sandworm Queen at level 16 on the 58th Dusk 122nd year of Ascendancy at 22:12 Killed by greater gwelgoroth at level 16 on the 63rd Dusk 122nd year of Ascendancy at 06:39 |
Primary Stats
| Strength | 17 (base 11) |
| Dexterity | 51 (base 43) |
| Constitution | 9 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 30 (base 28) |
| Cunning | 18 (base 13) |
Resources
| Life | -25/420 |
| Fury | 96/96 |
| Stamina | 155/155 |
| Equilibrium | 67 |
| Healing Factor | 1.1004818855516 |
| Regeneration | 8.7488309901353 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +4% |
| Nature | +6% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36.75 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 1 |
| Physical Save | 10 |
| Spell Save | 14 |
| Mental Save | 37 |
Defense: Resistances
| Lightning | + 19%( 70%) |
| Acid | + 5%( 70%) |
| Temporal | + 8%( 70%) |
| Cold | + 20%( 70%) |
| Arcane | + 7%( 70%) |
| Fire | + 19%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 35% |
Inscriptions (0/0)
Class Talents
| Wild-child / Metal Rending | 1.10 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Wild-child / Fervency | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-heart / Perseverance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-child / Extravagancy | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-heart / Firestarter | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-heart / Bloodletting Beast | 1.10 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Ego / Mantis | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Wild-child / Cutting Edge | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-heart / Natural Combat | 1.00 |
| 1/10 |
| 3/10 |
| 0/10 |
| 0/10 |
| 2/10 |
| 0/10 |
| 0/10 |
| 0/10 |
| Wild-heart / Burrowing Beast | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Wild-heart / Inner Animal | 0.90 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/10 |
| 0/10 |
| 0/10 |
| 1/10 |
| Wild-heart / Wing Pod | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 0.80 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Concealed Blade |
| talent | Metalbolism |
| talent | Lacerating Strikes |
| talent | Pernicious Needle |
| talent | Open Veins |
| talent | Swordbreaker |
| talent | Macabre End |
| talent | Strong-Arm |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | You have fashioned makeshift protection out of flaming iron longsword (10-14 power, 3 apr) [durability 3/67], granting you 7.5 armor, causing 1.7 physical damage over time to attackers, and giving you various bonuses based on the weapon's properties. Bladed Mail* You are gaining 'wielder' effects from this weapon. --------------------- Type: weapon / longsword ; tier 1 When wielded/worn: Armour: +10 |
| detrimental effect | The target is in the center of a lightning hurricane, doing 19.00 to 57.00 lightning damage to itself and others around every turn. Hurricane |
| beneficial effect | These weapons won't last forever... Impermanenceiron, acidic, massacre [117/160] iron, flaming [117/160] steel, massacre [367/378] steel, slime [369/378] |
Quests
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved talent Savage Strength (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
In an attempt to solve the mystery of your being, The Summoner has commanded you to explore some nearby places. Jogging memories (part 1)- You have, indeed, confirmed the presence of trolls. Though, you already knew that. - There was the Shade of an old sorcerer within. Keyword: 'Was'. - You have visited Derth. As he said, they were accommodating, despite yourself being an incandescently-glowing monster. | done |
It seems The Summoner is safe. More importantly, he has new tasks in mind for you: Jogging memories (part 2)The Old Forest is just south of the town of Derth. The Maze is to the west of Derth. The Sandworms' Lair is to the far west of Derth, near the sea. The Daikara is far to the east of Derth, past the Thaloren forest. * You must explore the Old Forest and quell the Treant's restlessness. * You have explored the Maze. Go tell the Summoner what you saw! * You have explored the Sandworm Lair. Go tell the Summoner what you saw! * You must explore the Daikara and meet the Dragon at the summit. | active |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: Born KillerWith that said, you have become a Ritch. What could this possibly mean...? *** Investigation You recall being a connoisseur of knives and blades. Surely, you need only examine a few about the world before finding one that once changed hands with you. - (Unerring Scalpel) You recall this being smuggled into your "guild". That is, stolen from a necromancer's lair. *** "Murder" You died... Or, were you killed? What exactly happened on that day...? How could you possibly retrace your steps...? - There was a blade involved. Yours...? Theirs...? Whose... - ... Yes, it was you-- You were punctured. - But wait-- So were they. He taunted you in his death, describing the poison he'd coated the blade with. - It was a spiteful, last-ditch attempt at trumping you. For some reason, it seems he intended to take you down with him. - You were betrayed; the one you were targetting somehow got away, despite how certain his death was. Someone helped him... And left you to die. - You spent every last second burning that painful sensation into your mind. It proved useful, as THIS is what has allowed you to recall these moments! - As your life was beginning to fade, you begun reflecting on your past, considering how terribly you've caused all your victims to suffer. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Tool | Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 2 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| Left hook | Velerewen the Scorpionbolt (13-16.9 power, 13 apr) [durability 369/378]Requires: - Talent Engraft Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 4% When wielded/worn: Armour: +6 Changes resistances: +3% acid / +6% temporal / +12% fire / +12% cold / +6% lightning Changes damage: +6% nature Durability: 369/378 Sharp, short and deadly. |
| Around neck | grounding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +11% lightning Stun/Freeze immunity: +21% Amulets can have magical properties. |
| Right hook | steel longsword 'Belegarabeth' (23.5-32.9 power, 7 apr) [durability 367/378]Requires: - Talent Engraft Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 23.5 - 32.9 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +12 Changes resistances: +5% arcane Mental save: +36 (+13 eff.) Hate when firing a critical mind attack: +4.00 Durability: 367/378 Sharp, long, and deadly. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | insulating rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex Changes resistances: +6% cold / +5% fire A cap made of leather. |
| Cloak | linen cloak of mindcraft (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Cun / +2 Wil Mental crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Inventory
copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +22% Knockback immunity: +20% Amulets can have magical properties. |
Unerring Scalpel (15-19.5 power, 53 apr) [durability 361/361]Requires: - Talent Engraft Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +53 Crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 (+7 eff.) Armour: +8 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Durability: 361/361 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing steel dagger (12.5-16.25 power, 13 apr) [durability 211/211]Requires: - Talent Engraft Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.3 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +6 lightning When wielded/worn: Armour: +6 Durability: 211/211 Sharp, short and deadly. |
thought-forged steel dagger of erosion (11.5-14.95 power, 13 apr) [durability 211/211]Requires: - Talent Engraft Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.5 - 15.0 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +13 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 9% chance to cause random gloom Damage (Melee): +5 nature / +7 mind / +5 temporal When wielded/worn: Armour: +6 Changes stats: +2 Cun / +2 Wil Durability: 211/211 Sharp, short and deadly. |
(Trimmed) elemental steel greatsword (13.8-22.08 power, 5 apr) [durability 216/216]Requires: - Talent Engraft Powered by arcane forces 2.00 Encumbrance. Type: weapon / greatsword ; tier 2 Base power: 13.8 - 22.1 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour: +7 Changes resistances penetration: +10% acid / +10% fire / +12% cold / +10% lightning Durability: 216/216 Massive two-handed swords. |
(Trimmed) steel greatsword of paradox (13.5-21.6 power, 5 apr) [durability 216/216]Requires: - Talent Engraft Powered by arcane forces 2.00 Encumbrance. Type: weapon / greatsword ; tier 2 Base power: 13.5 - 21.6 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +13 temporal When wielded/worn: Armour: +7 Damage when hit (Melee): 9 temporal Changes resistances: +7% temporal Durability: 216/216 Massive two-handed swords. |
(Trimmed) steel greatsword of phasing (15.9-25.44 power, 24 apr) [durability 216/216]Requires: - Talent Engraft Powered by arcane forces 2.00 Encumbrance. Type: weapon / greatsword ; tier 2 Base power: 15.9 - 25.4 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +24 Crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +26% When wielded/worn: Armour: +8 Durability: 216/216 Massive two-handed swords. |
iron longsword of the mystic (11-15.4 power, 4 apr) [durability 97/97]Requires: - Talent Engraft Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stats: 80% Dex, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +6 Changes stats: +2 Wil / +1 Mag Spellpower: +5 (+2 eff.) Durability: 97/97 Sharp, long, and deadly. |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+4 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 303/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aladaney the Mantis Ritch level 11
6th Flare 122nd year of Ascendancy at 15:10 see stats
Level 10
Got a character to level 10.By Aladaney the Mantis Ritch level 10
2nd Summertide 122nd year of Ascendancy at 09:36 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aladaney the Mantis Ritch level 12
10th Dusk 122nd year of Ascendancy at 05:53 see stats
The Arena
Unlocked Arena mode.By Aladaney the Mantis Ritch level 6
5th Mirth 122nd year of Ascendancy at 20:13 see stats
Log
Aladaney's Flamespit hits Greater gwelgoroth for 92 fire damage.
Aladaney's mind surges with critical power!
Aladaney steals life from Greater gwelgoroth!
Aladaney's Flamespit hits Greater gwelgoroth for 108 fire damage.
Aladaney steals life from Greater gwelgoroth!
Aladaney's Flamespit hits Greater gwelgoroth for [22 OVERKILL], 48 fire (48 total damage).
Aladaney's mind surges with critical power!
The greater gwelgoroth falls over-- Dead.
Gwelgoroth casts Lightning.
Gwelgoroth hits Aladaney for 72 lightning damage.
Gwelgoroth casts Lightning.
Ultimate gwelgoroth casts Lightning.
Aladaney is caught inside a Hurricane.
Gwelgoroth hits Aladaney for 47 lightning damage.
Ultimate gwelgoroth hits Aladaney for 53 lightning damage.
Ultimate gwelgoroth's Shock hits Aladaney for 90 lightning damage.
Aladaney is dazed!
Aladaney steals life from Gwelgoroth!
Aladaney's Flamespit hits Gwelgoroth for 44 fire damage.
Aladaney is not dazed anymore.
Hurricane from Ultimate gwelgoroth hits Aladaney for 28 lightning damage.
Aladaney's mind surges with critical power!
Gwelgoroth shrugs off the critical damage!
Greater gwelgoroth casts Lightning.
Saving game...


























