Deep Magic the level 9 Drem Archmage by kajarainbow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.1
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceDrem
ClassArchmage
Level / Exp9 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic35 (base 33)
Willpower21 (base 22)
Cunning11 (base 11)

Resources

Life226/226
Mana121/121
Healing Factor1.0082872928177
Regeneration1.2603591160221

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance2%
Speed1

Offense: Mind

Mindpower27
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+10%
Cold+6%
Arcane+10%

Offense: Damage Penetration

Light+20%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save13
Spell Save19
Mental Save11

Defense: Resistances

Acid+ 3%( 70%)
Light+ 12%( 70%)
Darkness+ 32%( 70%)
Cold+ 12%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance21%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
5/5
2/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
4/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Deep Magic the Drem Archmage level 9
26th Voratun 122nd year of Ascendancy at 04:37
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Deep Magic the Drem Archmage level 5
20th Voratun 122nd year of Ascendancy at 07:04
see stats

Log

Ran for 11 turns (stop reason: something interesting).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: dialog is displayed).

There is an exit to Derth here (press '' or right click to use).

Deep Magic deactivates
Shielding.
Deep Magic activates
Shielding.

There is an exit to Derth here (press '' or right click to use).

Resting starts...

Talent Arcane Vortex is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


There is an exit to Derth here (press '' or right click to use).

You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.50 gold from the transmogrification of
Corpsebow.
There is an exit to the worldmap here (press '' or right click to use).
Talent Arcane Shield is ready to use.
Deep Magic activates
Arcane Shield.

Deep Magic deactivates
Arcane Shield.
Deep Magic deactivates
Shielding.