Sling to the Brain the level 21 Thalore Archer by kajarainbow

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceThalore
ClassArcher
Level / Exp21 / 37%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 23)
Dexterity78 (base 50)
Constitution11 (base 10)
Magic13 (base 10)
Willpower21 (base 10)
Cunning44 (base 32)

Resources

Life509/509
Stamina164/164
Psi111/111
Healing Factor1.4582872928177
Regeneration0.36457182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth36.719706428051
See Invisible38.719706428051

Offense: Mainhand

Damage110
Accuracy57
Crit Chance25%
APR3
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower13
Crit Chance11%
Speed1

Offense: Mind

Mindpower27
Crit Chance11%
Speed1

Offense: Damage Bonus

Temporal+12%
Nature+17%
Physical+3%
Mind+12%
All0%

Offense: Damage Penetration

Nature+5%
Physical+12%

Defense: Base

Armour (hardiness)50.08934837382 (81.030927835052%)
Defense30
Ranged Defense35
Fatigue35
Physical Save36
Spell Save11
Mental Save27

Defense: Resistances

Lightning+ 18%( 70%)
Nature+ 57%( 70%)
Blight+ 35%( 70%)
Cold+ 44%( 70%)
Fire+ 44%( 70%)
All+ 6%( 70%)

Defense: Immunities

Stun Resistance24%
Instadeath Resistance100%
Disarm Resistance23%
Pinning Resistance28%
Poison Resistance20%
Knockback Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
4/5
1/5
Technique / Agility1.30
5/5
1/5
1/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Munitions1.30
1/5
1/5
1/5
0/5
Technique / Reflexes1.30
1/5
1/5
1/5
1/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
5/5
1/5
1/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5
Technique / Mobility1.20
4/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
5/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
failed
done
done
done
done
done
active
active
active
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

A different point of view (Nightmare (Adventure) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By Sling to the Brain the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 12:30
see stats
Curse Lifter (Nightmare (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Sling to the Brain the Thalore Archer level 9
4th Dusk 122nd year of Ascendancy at 21:26
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Sling to the Brain the Thalore Archer level 19
33rd Regrowth 123rd year of Ascendancy at 23:25
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Sling to the Brain the Thalore Archer level 17
19th Regrowth 123rd year of Ascendancy at 13:38
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Sling to the Brain the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 11:56
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sling to the Brain the Thalore Archer level 10
14th Dusk 122nd year of Ascendancy at 00:44
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Sling to the Brain the Thalore Archer level 20
34th Regrowth 123rd year of Ascendancy at 19:11
see stats
Myths of an age past (Nightmare (Adventure) difficulty) Learned all there is to learn about the Gods and the Godslayers.
By Sling to the Brain the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 12:30
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Sling to the Brain the Thalore Archer level 13
9th Haze 122nd year of Ascendancy at 22:19
see stats
Tales of the Spellblaze (Nightmare (Adventure) difficulty) Learned the eight chapters of the Spellblaze Chronicles.
By Sling to the Brain the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 12:30
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Sling to the Brain the Thalore Archer level 8
8th Flare 122nd year of Ascendancy at 08:48
see stats
The Legend of Garkul (Nightmare (Adventure) difficulty) Learned the five chapters of the Legend of Garkul.
By Sling to the Brain the Thalore Archer level 17
11st Regrowth 123rd year of Ascendancy at 12:30
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Sling to the Brain the Thalore Archer level 11
23rd Dusk 122nd year of Ascendancy at 10:48
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Sling to the Brain the Thalore Archer level 16
11st Regrowth 123rd year of Ascendancy at 09:41
see stats

Log

You gain 0.83 gold from the transmogrification of cashmere robe of nature (+15%) (2 def, 0 armour).
You gain 6.00 gold from the transmogrification of
Great Caller (10-11 power, 18 apr, nature damage).
You gain 17.50 gold from the transmogrification of
Nature's Vengeance (40-56 power, 4 apr).
You gain 2.67 gold from the transmogrification of
yew starstaff of power (20-24 power, 4 apr, temporal element).
You gain 4.22 gold from the transmogrification of
yew starstaff of illumination (20-24 power, 4 apr, light element).
You gain 5.44 gold from the transmogrification of
shimmering yew starstaff of illumination (20-24 power, 4 apr, physical element).
There is a way to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Saving game...

Saving done.


There is a way to the previous level here (press '' or right click to use).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...


Saving done.


Sling to the Brain deactivates Incendiary Ammunition.

Sling to the Brain deactivates Intuitive Shots.