












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Shadowblade |
| Level / Exp | 29 / 17% |
| Size | medium |
| Lifes / Deaths | Killed by Glorygarin the faeros at level 19 on the 38th Dearth 122nd year of Ascendancy at 18:05 / 1 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 69 (base 46) |
| Constitution | 29 (base 10) |
| Magic | 59 (base 43) |
| Willpower | 20 (base 10) |
| Cunning | 54 (base 40) |
Resources
| Life | 726/726 |
| Mana | 218/218 |
| Stamina | 213/213 |
| Healing Factor | 1.2024687383467 |
| Regeneration | 15.802921517533 |
Speed
| Mental | +25.458567636135% |
| Attack | 0% |
| Movement | +10% |
| Spell | +15.458567636135% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -991 |
| Infravision | 10 |
| See Stealth | 43.753403342673 |
| See Invisible | 42.753403342673 |
| Stealth | 43 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 62 |
| Crit Chance | 44% |
| APR | 37 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 62 |
| Crit Chance | 40% |
| APR | 35 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 16% |
| Speed | 0.86611155886801 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +6% |
| Light | +17% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +25% |
| Temporal | +20% |
| Acid | +15% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (43.65183292883%) |
| Defense | 63 |
| Ranged Defense | 63 |
| Fatigue | 0 |
| Physical Save | 27 |
| Spell Save | 31 |
| Mental Save | 39 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Blight | + 9%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 20%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 17%( 70%) |
| Temporal | + 20%( 70%) |
| Physical | + 11%( 70%) |
| Darkness | + 11%( 70%) |
| Mind | + 11%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Silence Resistance | 45% |
| Bleed Resistance | 10% |
| Confusion Resistance | 64% |
| Disarm Resistance | 26% |
| Stun Resistance | 83% |
| Instadeath Resistance | 100% |
| Blind Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 31 up to 4 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Phantasm | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Dual techniques | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Shadow Feed |
| talent | Trained Reactions |
| talent | Stealth |
| talent | Phantasmal Shield |
| talent | Shadow Combat |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 3.9 and stamina regeneration by 1.2. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 45% chance to deflect up to 20 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
Escort the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara) | active |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bloated horror heart. * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. * You've found the needed ritch stinger. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed pouch of faeros ash. * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | [vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)]undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) 2.0 T3 feet armor [Ego+] Arcane/Master While equipped: ----- def ----- Armour +3 (-) Silence- +25% (-) Confus- +28% (-) Stun/Frz- +31% (-) ---------- misc Stam/turn +0.50 (-) Max.stam +23.00 (-) A pair of boots made of leather. |
| Light source | [vs. Politta the Filthslicer (Light source)]Politta the Filthslicer 1.0 T3 lite [Rare] Master While equipped: dps ---------- Melee+ 0(-20) item nature slow Res.pen +15%(-) acid +20%(-) temporal Melee Ret 4(-) acid On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Blind- +25% (-) Confus- +16% (-) Def/telep +15 (-) Res/telep +15% (-) Dur/telep +15% (-) ---------- misc Light +9 (-) See.Stealth +9 (-) See.Invis +8 (-) Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Deledor (0 def, 7 armour) (On head)]Deledor (0 def, 7 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +7 (-) Fatigue +4% (-) Resists +12%(-) acid +5%(-) arcane +3%(-) blight Phys.save +6 (+3 eff.) (-) Die.at -80.00 life (-) Heal.mod +5% (-) Cut- +10% (-) ---------- misc Infravis +3 (-) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | [vs. stone warden's hardened leather gloves of the juggernaut (0 def, 12 armour) (On hands)]stone warden's hardened leather gloves of the juggernaut (0 def, 12 armour) 1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +9(-) Con ----- def ----- Armour +12 (-) Hardiness +8% (-) Resists +6%(-) physical Phys.save +12 (+6 eff.) (-) Spell.save +5 (+3 eff.) (-) Mind.save +4 (+2 eff.) (-) Disarm- +26% (-) Unarmed combat: Power 17.5 - 19.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 (-) Crit +3.0% (-) Atk.spd 100% (-) Melee+ +14(-) physical On Hit: 10% Juggernaut 1 On Hit: 5% Stone Touch 3 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25%(-) darkness ----- def ----- Resists +9%(-) cold +6%(-) darkness +15%(-) temporal Spell.save +9 (+5 eff.) (-) Setup a psionic shield, reducing all damage taken by 151 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 15% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Freezesaw the voratun ring (On fingers, 1 of 2)]Freezesaw the voratun ring 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4(-) Wil dps ---------- Dmg.mod +6%(-) cold ----- def ----- Resists +12%(-) nature +12%(-) lightning HP.reg +8.00 (-) Stun/Frz- +42% (-) ---------- misc Hate/m.crit +5.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Freezesaw the voratun ring (On fingers, 1 of 2)]gladiator's copper ring of luminosity 0.1 T1 ring jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +1 Mag +0(-4) Wil +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 14 light Ranged+ 12 light Dmg.mod +11% light +0%(-6%) cold ----- def ----- Resists +0%(-12%) nature +0%(-12%) lightning HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. wanderer's gold amulet of magic (+5) (Around neck)]wanderer's gold amulet of magic (+5) 0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +5(-) Dex +3(-) Mag +5(-) Cun +4(-) Con dps ---------- Mov.spd +10% (-) ----- def ----- Fatigue -4% (-) HP.reg +1.00 (-) ---------- misc Stam/turn +0.60 (-) Amulets make your neck look great! |
| In main hand | [vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]quick voratun dagger of torment (39-51 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego++] Master/Psionic Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-) Crit +10.0% (-) Atk.spd 100% (-) On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6(-) Dex dps ---------- Phys.spd +10% (-) Acc +15 (+4 eff.) (-) Sharp, short and deadly. Tap to cycle through comparison choices |
| Around waist | [vs. Shinebloom the hardened leather belt (Around waist)]Shinebloom the hardened leather belt 1.0 T3 belt armor [Rare] Master While equipped: Stats +5(-) Dex +5(-) Cun +7(-) Lck dps ---------- Dmg.mod +6%(-) light ----- def ----- Defense +30 (+9 eff.) (-) Resists +9%(-) acid +6%(-) cold +6%(-) mind Stealth +11 (-) Silence- +20% (-) Teleport- +10% (-) ---------- misc T.Disarm +9 (-) Infravis +4 (-) A belt that goes around your waist. |
| In off hand | [vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]dwarven-steel dagger 'Breezepiercer' (19-25 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Master Power 19.0 - 24.7(-20.0 - -26.0) Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-2) Crit +6.0% (-4.0%) Atk.spd 100% (-) On Hit: + 25% chance for lightning to strike from the target to a second target dealing 74 damage + Create an explosion dealing 74 fire damage (1/turn) - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +0(-6) Dex dps ---------- Phys.crit +6.0% Crit.mult +21.00% Phys.spd +0% (-10%) Dmg.mod +14% fire Res.pen +5% fire Acc +0 (+0 eff.) (-15 (-4 eff.)) Apr +7 On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +3% nature Stun/Frz- +10% Sharp, short and deadly. Tap to cycle through comparison choices |
| Cloak | [vs. murderer's linen cloak of the hunter (1 def, 0 armour) (Cloak)]murderer's linen cloak of the hunter (1 def, 0 armour) 2.0 T1 cloak armor [Ego++] Nature/Master While equipped: Stats +1(-) Cun +1(-) Dex dps ---------- Acc +21 (+6 eff.) (-) Apr +4 (-) ----- def ----- Defense +1 (+0 eff.) (-) Fatigue -4% (-) Max.HP +50.00 (-) ---------- misc Max.stam +11.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. enlightening reinforced leather armour of the wind (18 def, 7 armour) (Main armor)]enlightening reinforced leather armour of the wind (18 def, 7 armour) 9.0 T4 light armor Reqs Str 18 [Ego++] Master/Psionic While equipped: Stats +3(-) Cun +7(-) Wil dps ---------- Phys.crit +6.0% (-) Apr +13 (-) ----- def ----- Armour +7 (-) Defense +18 (+5 eff.) (-) Fatigue +8% (-) Mind.save +19 (+10 eff.) (-) ---------- misc Stam/turn +0.80 (-) Second Wind: (Instant) Puts all charms on 35 cooldown Level 5.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 54 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
[vs. Infusion: Healing [healing infusion of the wizard (heal 193; cd 10)] (on body)]healing infusion of the titan (heal 104; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 104 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 19%; mental; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 28%; mental, physical; dur 2; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 28% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 19%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 216; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 216.03 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. wanderer's gold amulet of magic (+5) (Around neck)]Glorith 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +0(-5) Dex +3(-) Mag +0(-5) Cun +0(-4) Con dps ---------- S.pwr/crit +2 Mov.spd +0% (-10%) Res.pen +20% blight ----- def ----- Fatigue +0% (+4%) Resists +16% lightning +12% blight HP.reg +0.00 (-1.00) Stun/Frz- +30% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +0.00 (-0.60) Mana/s.crit +1.00 Max.mana +40.00 Amulets make your neck look great! |
[vs. wanderer's gold amulet of magic (+5) (Around neck)]Hanyhek the Nightsnake 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +0(-5) Dex +0(-3) Mag +3 Wil +0(-5) Cun +0(-4) Con dps ---------- Mov.spd +0% (-10%) Dmg.mod +15% darkness +3% fire Res.pen +15% darkness ----- def ----- Fatigue +0% (+4%) Resists +3% fire HP.reg +0.00 (-1.00) ---------- misc Stam/turn +0.00 (-0.60) Amulets make your neck look great! |
[vs. wanderer's gold amulet of magic (+5) (Around neck)]Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: Stats +0(-5) Dex +0(-3) Mag +0(-5) Cun +0(-4) Con dps ---------- Mind.pwr +5 (+3 eff.) Mov.spd +0% (-10%) Melee+ 5 mind Ranged+ 5 mind ----- def ----- Fatigue +0% (+4%) HP.reg +0.00 (-1.00) ---------- misc Stam/turn +0.00 (-0.60) See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]Blackbreacher 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun +0(-4) Wil dps ---------- Mind.crit +1% Dmg.mod +3% darkness +0%(-6%) cold Melee Ret 6 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 16% ----- def ----- Resists +0%(-12%) nature +0%(-12%) lightning Mind.save +3 (+1 eff.) Max.HP +24.00 HP.reg +0.00 (-8.00) Disarm- +20% Pinning- +23% Stun/Frz- +0% (-42%) Knockbk- +20% ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]Layoreba the Glittersmasher 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Str +4(-) Wil dps ---------- Dmg.mod +11% lightning +0%(-6%) cold Melee Ret 10 light ----- def ----- Resists +22%(+10%) lightning +0%(-12%) nature +6% acid Crit.chn- 10.00% HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]Wretchraven 0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Wil dps ---------- Dmg.mod +15% acid +21%(+15%) cold Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 44% * 20% chance to reduce armor by 32% ----- def ----- Resists +0%(-12%) lightning +24% cold +6%(-6%) nature HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]rogue's copper ring of blight (+10%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun +0(-4) Wil dps ---------- Dmg.mod +10% blight +0%(-6%) cold ----- def ----- Defense +6 (+1 eff.) Resists +10% blight +0%(-12%) nature +0%(-12%) lightning HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]steel ring 'Getyrim' 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +3(-1) Wil dps ---------- Dmg.mod +0%(-6%) cold Apr +2 ----- def ----- Resists +6%(-6%) lightning +9% darkness +0%(-12%) nature Mind.save +6 (+2 eff.) Max.HP +60.00 HP.reg +4.00 (-4.00) Silence- +10% Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +0(-4) Wil +3 Con dps ---------- Dmg.mod +0%(-6%) cold ----- def ----- Resists +0%(-12%) nature +0%(-12%) lightning Phys.save +6 (+3 eff.) HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]titan's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Nature While equipped: Stats +0(-4) Wil +3 Con dps ---------- Dmg.mod +11% darkness +0%(-6%) cold ----- def ----- Resists +0%(-12%) lightning +22% darkness +0%(-12%) nature Phys.save +6 (+3 eff.) HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Freezesaw the voratun ring (On fingers, 1 of 2)]voratun ring 'Floeoath' 0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +0(-4) Wil +3 Mag dps ---------- Dmg.mod +16% acid +0%(-6%) cold +9% darkness Res.pen +10% darkness +15% cold Melee Ret 10 cold ----- def ----- Resists +32% acid +0%(-12%) nature +0%(-12%) lightning HP.reg +0.00 (-8.00) Stun/Frz- +0% (-42%) ---------- misc Hate/m.crit +0.00 (-5.00) Light +3 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]Corpseshine (28-36 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Random Unique] Arcane/Nature/Master Power 27.5 - 35.8(-11.5 - -15.0) Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-2) Crit +6.0% (-4.0%) Atk.spd 100% (-) On Hit: * 20% chance to slow global speed by 44% - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns + 25% chance for lightning to strike from the target to a second target dealing 74 damage While equipped: Stats +5 Str +6(-) Dex +6 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.spd +0% (-10%) Acc +0 (+0 eff.) (-15 (-4 eff.)) Melee Ret 4 nature 4 temporal ----- def ----- Resists +3% temporal Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]Silent Blade (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Cun 25 [Unique] Master Power 25.0 - 32.5(-14.0 - -18.2) Physical Uses 65% Dex, 35% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (+1) Crit +8.0% (-2.0%) Atk.spd 100% (-) Melee+ +10 silence On Hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Kill: + Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: Stats +0(-6) Dex dps ---------- Phys.spd +0% (-10%) Acc +10 (+2 eff.) (-5 (-2 eff.)) A thin, dark dagger that seems to meld seamlessly into the shadows. Tap to cycle through comparison choices |
[vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]Umbral Razor (25-32 power, 10 apr) 1.0 T2 dagger 1H weapon Reqs Dex 32 [Unique] Arcane Power 25.0 - 32.5(-14.0 - -18.2) Physical Uses 50% Cun, 50% Dex, 65% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 (+1) Crit +9.0% (-1.0%) Atk.spd 100% (-) Dmg.conv 50% darkness On Hit: + 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +0(-6) Dex +4 Mag +4 Cun dps ---------- Phys.spd +0% (-10%) Dmg.mod +5% darkness Res.pen +10% darkness Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 99.93 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Tap to cycle through comparison choices |
[vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]voratun dagger 'Fogquill' (45-58 power, 9 apr) 1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 45.0 - 58.5(+6.0 - +7.8) Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 (-) Crit +10.0% (-) Atk.spd 100% (-) Melee+ +12 darkness On Hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +0(-6) Dex dps ---------- Phys.spd +0% (-10%) Acc +0 (+0 eff.) (-15 (-4 eff.)) Melee Ret 8 darkness ----- def ----- Resists +9% acid +6% nature +9% darkness Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. quick voratun dagger of torment (39-51 power, 9 apr) (In main hand, 1 of 4)]warbringer's dwarven-steel dagger of crippling (17-22 power, 7 apr) 1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego++] Master Power 17.0 - 22.1(-22.0 - -28.6) Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-2) Crit +6.0% (-4.0%) Atk.spd 100% (-) On Hit: - 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +0(-6) Dex +5 Con dps ---------- Phys.crit +8.0% Phys.pwr +10 (+3 eff.) Phys.spd +0% (-10%) Res.pen +8% physical Acc +0 (+0 eff.) (-15 (-4 eff.)) ----- def ----- Disarm- +16% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Shinebloom the hardened leather belt (Around waist)]Kilnstrike 1.0 T3 belt armor [Rare] Nature While equipped: Stats +0(-5) Dex +0(-5) Cun +0(-7) Lck dps ---------- Dmg.mod +0%(-6%) light Res.pen +20% fire ----- def ----- Defense +0 (+0 eff.) (-30 (-9 eff.)) Resists +0%(-9%) acid +2% physical +0%(-6%) mind +0%(-6%) cold Phys.save +9 (+5 eff.) Stealth +0 (-11) Max.HP +60.00 HP.reg +1.20 Heal.mod +41% Silence- +0% (-20%) Stun/Frz- +20% Teleport- +10% (-) ---------- misc T.Disarm +0 (-9) Infravis +0 (-4) A belt that goes around your waist. |
[vs. murderer's linen cloak of the hunter (1 def, 0 armour) (Cloak)]Starimmortal (3 def, 0 armour) 2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +0(-1) Dex +0(-1) Cun +7 Con dps ---------- Dmg.mod +9% light Acc +0 (+0 eff.) (-21 (-6 eff.)) Apr +0 (-4) ----- def ----- Defense +3 (+0 eff.) (+2 (+0 eff.)) Fatigue +0% (+4%) Resists +12% light Phys.save +11 (+6 eff.) Spell.save +11 (+5 eff.) Mind.save +14 (+5 eff.) Max.HP +81.00 (+31.00) ---------- misc Max.stam +0.00 (-11.00) Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enlightening reinforced leather armour of the wind (18 def, 7 armour) (Main armor)]Floecrypt (0 def, 0 armour) 2.0 T2 cloth armor [Rare] Nature While equipped: Stats +4 Dex +3(-4) Wil +0(-3) Cun +7 Con dps ---------- Phys.crit +0.0% (-6.0%) Dmg.mod +12% nature +15% acid Apr +0 (-13) ----- def ----- Armour +0 (-7) Defense +0 (+0 eff.) (-18 (-5 eff.)) Fatigue +0% (-8%) Resists +6% cold +9% all Crit.chn- 10.00% Mind.save +0 (+0 eff.) (-19 (-10 eff.)) Poison- +31% Disease- +30% ---------- misc Stam/turn +0.00 (-0.80) Infravis +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)]Belista (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Phys.crit +3.0% Phys.pwr +10 (+3 eff.) Res.pen +20% physical Apr +2 ----- def ----- Armour +3 (-) Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+2 eff.) Silence- +0% (-25%) Confus- +0% (-28%) Stun/Frz- +0% (-31%) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-23.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)]Furnacemalice the pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +6 Con dps ---------- Mind.crit +8% Dmg.mod +9% fire +6% mind +7% physical ----- def ----- Armour +4 (+1) Fatigue +3% Resists +6% fire Silence- +0% (-25%) Confus- +0% (-28%) Stun/Frz- +0% (-31%) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-23.00) Max.psi +50.00 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)]Seargrind the pair of dwarven-steel boots (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +4 Dex +2 Wil +10 Con dps ---------- Res.pen +20% fire ----- def ----- Armour +4 (+1) Fatigue +3% Crit.chn- 15.00% Silence- +0% (-25%) Confus- +0% (-28%) Stun/Frz- +0% (-31%) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-23.00) Rush: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)]The Black Boots (2 def, 1 armour) 2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun ----- def ----- Armour +1 (-2) Defense +2 (+0 eff.) Fatigue +2% Stealth +10 Silence- +0% (-25%) Confus- +0% (-28%) Stun/Frz- +0% (-31%) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-23.00) ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
[vs. undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour) (On feet)]undeterred pair of dwarven-steel boots of evasion (4 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 (+1) Defense +4 (+1 eff.) Fatigue +3% Silence- +32% (+7%) Confus- +35% (+7%) Stun/Frz- +20% (-11%) ---------- misc Stam/turn +0.00 (-0.50) Max.stam +0.00 (-23.00) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.9 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 35 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Deledor (0 def, 7 armour) (On head)]Blindfurnace (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +4 Wil +2 Con ----- def ----- Armour +4 (-3) Fatigue +4% (-) Resists +8%(+5%) blight +0%(-5%) arcane +6% mind +0%(-12%) acid Phys.save +6 (+3 eff.) (-) Mind.save +7 (+2 eff.) Die.at +0.00 life (+80.00 life) Heal.mod +0% (-5%) Cut- +0% (-10%) ---------- misc Stam/turn +2.00 Light +2 Infravis +0 (-3) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Deledor (0 def, 7 armour) (On head)]Mayesemina the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Mag +3 Wil +4 Cun +4 Con dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Armour +1 (-6) Fatigue +1% (-3%) Resists +0%(-12%) acid +0%(-5%) arcane +0%(-3%) blight Crit.chn- 5.00% Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) Heal.mod +0% (-5%) Cut- +0% (-10%) ---------- misc Infravis +2 (-1) See.Invis +9 A cap made of leather. |
[vs. Deledor (0 def, 7 armour) (On head)]Wildswift the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% fire On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +1 (-6) Fatigue +1% (-3%) Resists +0%(-12%) acid +6% temporal +6%(+3%) blight +6% cold +3% nature +0%(-5%) arcane Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) Heal.mod +0% (-5%) Cut- +0% (-10%) ---------- misc Infravis +0 (-3) Breathe water A cap made of leather. |
[vs. Deledor (0 def, 7 armour) (On head)]eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour) 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +6 Mag +4 Con dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +12% arcane ----- def ----- Armour +0 (-7) Defense +2 (+0 eff.) Fatigue +0% (-4%) Resists +0%(-12%) acid +0%(-5%) arcane +0%(-3%) blight Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+80.00 life) Heal.mod +0% (-5%) Cut- +0% (-10%) ---------- misc Mana/turn +1.30 Mana/ret +1.80 Max.mana +64.00 Infravis +0 (-3) Arcane Eye: (Instant) Puts all charms on 10 cooldown Level 5.0 Pwr.cost 10 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
[vs. enlightening reinforced leather armour of the wind (18 def, 7 armour) (Main armor)]Bokirohir the Arcquencher (6 def, 4 armour) 9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master While equipped: Stats +0(-3) Cun +0(-7) Wil dps ---------- Phys.crit +0.0% (-6.0%) Mind.crit +1% Apr +0 (-13) Melee Ret 8 lightning ----- def ----- Armour +4 (-3) Defense +6 (+2 eff.) (-12 (-3 eff.)) Fatigue +7% (-1%) Resists +3% lightning +15% cold Mind.save +0 (+0 eff.) (-19 (-10 eff.)) Max.HP +66.00 HP.reg +6.70 Heal.mod +22% ---------- misc Stam/turn +0.00 (-0.80) Equi/ret +0.08 A suit of armour made of leather. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Essence of Bearness 3.0 animal misc [Unique] Nature While equipped: dps ---------- Res.pen +0%(-25%) darkness ----- def ----- Resists +0%(-9%) cold +0%(-6%) darkness +0%(-15%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
250 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Res.pen +0%(-25%) darkness Apr +15 Melee Ret 10 draining blight ----- def ----- Resists +0%(-9%) cold +0%(-6%) darkness +0%(-15%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. Politta the Filthslicer (Light source)]Demonvengeance 1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Phys.crit +4.0% Mind.crit +6% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Mind.pwr +6 (+3 eff.) Melee+ 0(-20) item nature slow Dmg.mod +3% darkness Res.pen +0%(-15%) acid +0%(-20%) temporal Melee Ret 0(-4) acid ----- def ----- Resists +7% blight +15% darkness Mind.save +6 (+2 eff.) HP.reg +6.00 Blind- +0% (-25%) Confus- +0% (-16%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Light +4 (-5) See.Stealth +0 (-9) See.Invis +0 (-8) A normal brass lantern, enhanced by alchemy to make it brighter. |
[vs. Politta the Filthslicer (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 0(-20) item nature slow 15 Lite Light Burst (radius 1) Dmg.mod +10% light Res.pen +0%(-15%) acid +0%(-20%) temporal Melee Ret 0(-4) acid ----- def ----- Resists +30% light Heal.mod +10% Blind- +0% (-25%) Confus- +0% (-16%) Def/telep +0 (-15) Res/telep +0% (-15%) Dur/telep +0% (-15%) ---------- misc Light +5 (-4) See.Stealth +0 (-9) See.Invis +0 (-8) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck dps ---------- Res.pen +0%(-25%) darkness ----- def ----- Defense +5 (+1 eff.) Resists +0%(-9%) cold +0%(-6%) darkness +0%(-15%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Bileward the voratun torque of gale force [power 415] (15 cooldown) 2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +10% mind +0%(-25%) darkness On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +9% lightning +12%(-3%) temporal +0%(-6%) darkness +0%(-9%) cold +3% nature +24% acid Spell.save +6 (+3 eff.) (-3 (-2 eff.)) Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 415 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]steel torque of clear mind 'Runigofast' [power 2] (25 cooldown) 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Wil +2 Cun +7 Con dps ---------- Res.pen +15% acid +0%(-25%) darkness Melee Ret 8 acid On Hit (Melee): * 20% chance to reduce armor by 32% ----- def ----- Resists +0%(-9%) cold +0%(-6%) darkness +0%(-15%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Prismbreak the ash totem of healing [power 188] (15 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% light Res.pen +5% light +0%(-25%) darkness ----- def ----- Resists +0%(-9%) cold +6%(-) darkness +0%(-15%) temporal Spell.save +0 (+0 eff.) (-9 (-5 eff.)) Heal yourself and all friendly characters within 10 spaces for 188 Puts all charms on 15 cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
[vs. Eclipsequell the voratun torque of psionic shield [power 151] (25 cooldown) (Tool)]Blastkiss the yew wand of shielding [power 278] (20 cooldown) 2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +0%(-25%) darkness Melee Ret 2 lightning ----- def ----- Resists +6% acid +0%(-15%) temporal +0%(-6%) darkness +6% blight +0%(-9%) cold Phys.save +6 (+3 eff.) Spell.save +0 (+0 eff.) (-9 (-5 eff.)) Teleport- +10% ---------- misc Wards +2 acid +3 fire +4 arcane +4 darkness Talents +1 Ward Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By __BLINKY_McSTABBY__ the Drem Shadowblade level 27
29th Shortage 122nd year of Ascendancy at 13:13 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By __BLINKY_McSTABBY__ the Drem Shadowblade level 20
22nd Loss 122nd year of Ascendancy at 09:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By __BLINKY_McSTABBY__ the Drem Shadowblade level 22
2nd Shortage 122nd year of Ascendancy at 13:32 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By __BLINKY_McSTABBY__ the Drem Shadowblade level 10
24th Voratun 122nd year of Ascendancy at 07:56 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By __BLINKY_McSTABBY__ the Drem Shadowblade level 20
39th Dearth 122nd year of Ascendancy at 08:42 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By __BLINKY_McSTABBY__ the Drem Shadowblade level 11
26th Voratun 122nd year of Ascendancy at 04:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By __BLINKY_McSTABBY__ the Drem Shadowblade level 11
27th Voratun 122nd year of Ascendancy at 15:42 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By __BLINKY_McSTABBY__ the Drem Shadowblade level 25
11st Shortage 122nd year of Ascendancy at 22:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By __BLINKY_McSTABBY__ the Drem Shadowblade level 19
13rd Dearth 122nd year of Ascendancy at 15:25 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By __BLINKY_McSTABBY__ the Drem Shadowblade level 19
38th Dearth 122nd year of Ascendancy at 18:05 see stats
Log
You gain 13.11 gold from the transmogrification of Cinderresolve (0 def, 19 armour).
You gain 16.80 gold from the transmogrification of pair of iron boots 'Starshear' (0 def, 5 armour).
You gain 20.09 gold from the transmogrification of pair of iron boots 'Leludragar' (0 def, 3 armour).
You gain 18.44 gold from the transmogrification of Zanylach (0 def, 0 armour).
You gain 1.25 gold from the transmogrification of linen cloak of the Shaloren (1 def, 0 armour).
You gain 14.45 gold from the transmogrification of Ravenpyre the linen cloak (1 def, 0 armour).
You gain 16.52 gold from the transmogrification of steel waraxe 'Zanerain' (12-18 power, 3 apr).
You gain 25.00 gold from the transmogrification of steel waraxe 'Striketorrent' (14-20 power, 3 apr).
You gain 19.19 gold from the transmogrification of Freezeenvy the iron waraxe (10-14 power, 2 apr).
You gain 16.39 gold from the transmogrification of Scaldmistress the vined mindstar (5-6 power, 18 apr, nature damage).
You gain 19.63 gold from the transmogrification of steel mace 'Zanazor' (11-15 power, 3 apr).
You gain 23.05 gold from the transmogrification of Haloziladunahad the Murkcrypt (14-20 power, 2 apr).
You gain 22.43 gold from the transmogrification of Deepsblast the ash longbow.
You gain 15.89 gold from the transmogrification of Karion the Lightpanic (14-22 power, 1 apr).
You gain 22.49 gold from the transmogrification of iron battleaxe 'Hailoblivion' (12-17 power, 1 apr).
You gain 22.61 gold from the transmogrification of Betherena (24-35 power, 2 apr).
You gain 0.54 gold from the transmogrification of teleportation rune (range 30; cd 15).
You gain 1.50 gold from the transmogrification of ethereal rune (power 10; resist 17%; move 38%; dur 5; cd 16).
There is a damp cave here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
There is a way to the next level here (press '' or right click to use).
Saving done.
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Cyruwyn the red jelly briefly catches sight of you!
Cyruwyn the red jelly uses Slime Spit.




















































































































