












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Demonologist | 
| Level / Exp | 18 / 83% | 
| Size | big | 
| Lifes / Deaths | Killed by armoured skeleton warrior at level 18 on the 59th Dusk 122nd year of Ascendancy at 18:50/ 2 Killed by Bethisema the dreaming horror at level 18 on the 60th Dusk 122nd year of Ascendancy at 03:00 | 
Primary Stats
| Strength | 57 (base 42) | 
| Dexterity | 16 (base 10) | 
| Constitution | 14 (base 12) | 
| Magic | 41 (base 39) | 
| Willpower | 12 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | -72/591 | 
| Stamina | 44/156 | 
| Vim | 119/205 | 
| Healing Factor | 1.1672895330004 | 
| Regeneration | 3.7936909822513 | 
Speed
| Mental | +2.2204460492503E-14% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 17.342941493866 | 
| See Invisible | 17.342941493866 | 
Offense: Mainhand
| Damage | 64 | 
| Accuracy | 48 | 
| Crit Chance | 15% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 30 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 24 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +6% | 
| Nature | +3% | 
| Acid | +60% | 
| Mind | +3% | 
| All | 0% | 
Offense: Damage Penetration
| Mind | +5% | 
| Acid | +10% | 
| Fire | +30% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 43.413408721348 (65.897138898113%) | 
| Defense | 12 | 
| Ranged Defense | 12 | 
| Fatigue | 6 | 
| Physical Save | 29 | 
| Spell Save | 21 | 
| Mental Save | 26 | 
Defense: Resistances
| Acid | + 48%( 70%) | 
| Blight | + 22%( 70%) | 
| Physical | + 20%( 70%) | 
| Mind | + 6%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 11%( 70%) | 
| Light | + 10%( 70%) | 
| Fire | + 34%( 70%) | 
| Nature | + 3%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Disarm Resistance | 42% | 
| Confusion Resistance | 24% | 
| Silence Resistance | 20% | 
| Stun Resistance | 21% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 61% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 201 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 73 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 560% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Stormshield Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 58 up to 4 times. Its effects scale with your Willpower stat. | 
Class Talents
| Corruption / Demonic pact | 1.30 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Infernal combat | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Corruption / Doom shield | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Shield offense | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Corruption / Black-magic | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Corruption / Torment | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Effects
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul.Escort: lost warrior (level 1 of Ruins of Kor'Pul) As a reward you improved talent Vitality (+1 level(s)). | done | 
| You successfully escorted the worried loremaster to the recall portal on level 2 of Heart of the Gloom.Escort: worried loremaster (level 2 of Heart of the Gloom) As a reward you improved talent Disarm (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it?Hunt for the legendary Plumpkin! You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed minotaur nose. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  undeterred pair of iron boots of evasion (3 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +3 Defense +3 (+3 eff.) Fatigue +2% Silence- +20% Confus- +24% Stun/Frz- +21% Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 12 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  nightwalker's brass lantern of health 2.0 T1 lite [Ego+] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +3.0% Crit.mult +11.00% Phys.pwr +5 (+2 eff.) ----- def ----- Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  linen wizard hat 'Flarepain' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +20% acid +3% mind Res.pen +20% fire ----- def ----- Defense +1 (+1 eff.) Resists +28% acid +3% fire A pointy cloth hat, very wizardly... | 
| On hands |  steady rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +15 (+5 eff.) ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +21% Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +1 Crit +5.0% Atk.spd 100% On Hit: 10% Perfect Control 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  Obsidianstalker the ash wand of lightning storm [power 188]  (15 cooldown) 2.0 T2 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +6% darkness Melee Ret 2 light On Hit (Melee): * 20% chance to reduce damage dealt by 14% Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers |  warrior's steel ring of corrosion (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +10% acid ----- def ----- Armour +6 Resists +20% acid ---------- misc Vim/ret +3.00 Rings make your fingers look great! | 
| On fingers |  warrior's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +21% ---------- misc Vim/ret +2.00 Rings make your fingers look great! | 
| Around neck |  Bloombait the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% nature +21% acid Res.pen +10% fire ----- def ----- Resists +3% nature Amulets make your neck look great! | 
| In main hand |  Anykan the Tainthacker (14-19 power, 3 apr) 3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature +5 darkness Against +7% Living On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +6 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 42% ---------- misc Max.vim +10.00 Talents +2 Corrosive Slashes One-handed war axes. | 
| Around waist |  Mighty Girdle 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In off hand |  Barayon the steel shield (0 def, 4 armour, 16-19 power, 41.5 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 16.0 - 19.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +42 Melee+ +12 fire While equipped: Stats +6 Str +2 Dex dps ---------- Mind.pwr +15 (+8 eff.) Acc +10 (+3 eff.) Melee Ret 2 mind 1 fire ----- def ----- Armour +4 Fatigue +8% Resists +19% physical +10% light +19% blight +31% fire +11% darkness Dmg.red +9 blight +9 fire +9 physical ---------- misc Hate/m.crit +2.00 Talents +1 Block Handheld deflection devices. | 
| Cloak |  linen cloak 'Byran' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% blight +1% physical Mind.save +6 (+3 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Velitha the dwarven-steel mail armour (3 def, 13 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% mind +10% acid Melee Ret 8 mind ----- def ----- Armour +13 Defense +3 (+3 eff.) Fatigue +6% Resists +6% mind Phys.save +8 (+4 eff.) Mind.save +12 (+6 eff.) Max.HP +20.00 HP.reg +3.00 Heal.mod +13% ---------- misc Talents +2 Fiery Cleansing A suit of armour made of mail. | 
Inventory
|  wild infusion of the duelist (res 20%; mental; dur 4; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the psychic (res 19%; physical; dur 4; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  acid wave rune of the duelist (damage 161; dur 4; cd 15) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 160.77 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the sneak (damage 119; dur 4; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 119.07 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  acid wave rune of the warrior (damage 284; dur 4; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 283.54 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  biting gale rune of the wizard (damage 171; dur 4; cd 20) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 170.73 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the sneak (range 4; phase 13; cd 11) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the warrior (absorb 322; dur 4; cd 14) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 322 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Eloleba the Woewilter 0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +10% blight ----- def ----- Resists +3% lightning +6% physical +6% darkness +6% blight ---------- misc Stam/turn +0.40 Amulets make your neck look great! | 
|  Glymira the Tundrawrest 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +6 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +5% cold ----- def ----- Resists +3% lightning +3% fire Heal.mod +15% Knockbk- +20% Amulets make your neck look great! | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  clarifying copper amulet of healing 0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% mind Heal.mod +11% Cut- +40% Confus- +24% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 170 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  grounding copper amulet of vision 0.1 T1 amulet jewelry [Ego+] Nature While equipped: ----- def ----- Resists +12% lightning Blind- +13% Stun/Frz- +20% ---------- misc Infravis +3 Sight +2 See.Invis +6 Amulets make your neck look great! | 
|  grounding steel amulet of healing 0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +10% lightning Heal.mod +12% Cut- +40% Stun/Frz- +25% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 136 life. The life healed will increase with your Mindpower. Amulets make your neck look great! | 
|  Mayedhenn 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Dmg.mod +11% fire ----- def ----- Armour +6 Resists +22% fire Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! | 
|  Neredhenne the copper ring 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Wil dps ---------- Mind.pwr +15 (+8 eff.) ----- def ----- Max.HP +23.00 Disarm- +21% Pinning- +25% Knockbk- +21% ---------- misc Psi/ret +0.04 Max.hate +8.00 Max.psi +20.00 Rings make your fingers look great! | 
|  warrior's copper ring of darkness (+22%) 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% darkness ----- def ----- Armour +6 Resists +22% darkness Rings make your fingers look great! | 
|  wizard's copper ring 0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+3 eff.) Rings make your fingers look great! | 
|  dwarven-steel battleaxe (32-48 power, 2 apr) 3.0 T3 battleaxe 2H weapon [Normal] Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. | 
|  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
|  chilling steel dagger of massacre (18-23 power, 6 apr) 1.0 T2 dagger 1H weapon [Ego] Arcane/Master Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +8 cold Sharp, short and deadly. | 
|  Tirakai's Maul (32-42 power, 6 apr) 5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: No gem Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. | 
|  dwarven-steel greatmaul 'Icebliss' (54-82 power, 2 apr) 5.0 T3 greatmaul 2H weapon [Rare] Master Power 54.5 - 81.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Resists +12% fire +5% arcane +9% cold Massive two-handed mauls. | 
|  dwarven-steel greatsword (38-61 power, 2 apr) 3.0 T3 greatsword 2H weapon [Normal] Power 38.0 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Massive two-handed swords. | 
|  iron longsword 'Betysemina' (18-24 power, 2 apr) 3.0 T1 longsword 1H weapon [Rare] Master Power 17.5 - 24.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Resists +3% blight +3% fire +3% mind Max.HP +40.00 Heal.mod +5% Silence- +10% Sharp, long, and deadly. | 
|  Betekira the hardened leather sling 4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +5 Dex ----- def ----- Resists +12% light +1% physical Die.at -20.00 life Slings are used to hurl stones or metal shots at your foes. | 
|  Murkfist 1.0 T1 belt armor [Rare] Nature While equipped: Stats +4 Wil +1 Con dps ---------- Res.pen +10% darkness ----- def ----- Max.HP +32.00 ---------- misc Light +1 Infravis +3 See.Invis +9 A belt that goes around your waist. | 
|  Neratha 1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) ----- def ----- Resists +3% temporal Phys.save +7 (+3 eff.) Mind.save +3 (+2 eff.) Blind- +20% Disease- +20% Pinning- +20% A belt that goes around your waist. | 
|  rough leather belt 'Eilinyriana' 1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Resists +3% acid +3% blight Crit.chn- 5.00% Mind.save +24 (+12 eff.) HP.reg +4.00 Poison- +10% A belt that goes around your waist. | 
|  Brodyrain the linen cloak (22 def, 0 armour) 2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +3 Con dps ---------- Res.pen +5% acid ----- def ----- Defense +22 (+15 eff.) Resists +3% acid Phys.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Blazepunish the cashmere robe (0 def, 0 armour) 2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Mag +3 Wil +2 Cun dps ---------- Spell.crit +3% Mind.crit +3% Crit.mult +15.00% Spell.pwr +5 (+3 eff.) Dmg.mod +8% arcane +8% temporal Res.pen +15% mind ----- def ----- Resists +6% lightning +12% cold +11% all ---------- misc Max.mana +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Ce'Nytha the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Wil ----- def ----- Armour +1 Die.at -60.00 life Heal.mod +10% ---------- misc Stam/turn +0.40 Max.stam +12.00 Max.hate +2.00 A pair of boots made of leather. | 
|  Gunasafang the pair of hardened leather boots (0 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +3 Cun +2 Con dps ---------- Melee Ret 4 acid ----- def ----- Armour +3 Resists +15% mind +3% temporal Crit.chn- 5.00% Phys.save +12 (+6 eff.) Mind.save +15 (+8 eff.) Teleport- +20% A pair of boots made of leather. | 
|  Porivena the pair of iron boots (5 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Acc +10 (+3 eff.) ----- def ----- Armour +3 Defense +5 (+5 eff.) Fatigue +2% Resists +5% lightning +6% temporal ---------- misc Stam/turn +2.00 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Silira the pair of iron boots (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Wil +2 Cun +5 Con dps ---------- Mind.pwr +20 (+10 eff.) ----- def ----- Armour +3 Fatigue +2% Phys.save +12 (+6 eff.) Mind.save +17 (+9 eff.) ---------- misc Max.hate +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Sleetpython the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +3 Dex +2 Wil dps ---------- Mov.spd +25% Res.pen +10% cold ----- def ----- Armour +1 Crit.chn- 15.00% ---------- misc Light +3 A pair of boots made of leather. | 
|  Koradur the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +3% physical Die.at -20.00 life Max.HP +60.00 Poison- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Yvorin the Tundrabore (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold Res.pen +25% cold ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +9% cold +9% fire Max.HP +26.00 A suit of armour made of mail. | 
|  Shockbreak the cured leather armour (6 def, 4 armour) 9.0 T2 light armor [Rare] Psionic While equipped: Stats +4 Cun +6 Mag ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Resists +6% mind +6% lightning Mind.save +11 (+6 eff.) ---------- misc Light +3 A suit of armour made of leather. | 
|  Gythra (0 def, 4 armour, 14-17 power, 39.5 block) 7.0 T2 shield armor Reqs Shield usage training [Random Unique] Nature When used to Attack: Power 14.5 - 17.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +40 On Hit: * 22% chance to reduce armor by 27% While equipped: Stats +1 Dex +3 Cun +1 Con dps ---------- Melee+ 12 acid Melee Ret 8 acid ----- def ----- Armour +4 Fatigue +8% Max.HP +48.00 ---------- misc See.Invis +6 Talents +1 Block Handheld deflection devices. | 
|  demon seed [dúathedlen] (18, body) =unlit bonus= 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Shadowmeld Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (15, body) =tele resist= 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ----- def ----- Teleport- +47% Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (14, body) =overpower= 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Overpower Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (22, body) 0.0 T3 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +3 Blackice Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (16, body) =acid affity and aoe= 0.0 T2 demon seed [Unique] Arcane Attachable to body When attached: ---------- misc Talents +2 Acidic Bath Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dolleg] (17, finger) =crap= 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (21, finger) 0.0 T3 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (20, finger) =crap= 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/melee +1.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (16, finger) 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +3.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [wretchling] (16, finger) =crap= 0.0 T2 demon seed [Unique] Arcane Attachable to finger When attached: ---------- misc Vim/ret +2.00 Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (16, mainhand) 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Corrupt Light Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (20, mainhand) =random curse on hit= 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Cursed Arm Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [quasit] (16, mainhand) =farstrike= 0.0 T2 demon seed [Unique] Arcane Attachable to mainhand When attached: ---------- misc Talents +2 Farstrike Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [Planar Controller] (10, offhand) =FEARSCAPE shift= 0.0 T1 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +3 Fearscape Shift Demon status: alive (59% life). The seed of a demon. | 
|  demon seed [dolleg] (17, offhand) =+15 all aff on blght dmg= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Pain Affinity Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [dúathedlen] (15, offhand) =crap= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Telepathy Demon Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [onilug] (15, offhand) =random hex on block= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: ---------- misc Talents +2 Hexed Shield Demon status: alive (100% life). The seed of a demon. | 
|  demon seed [water imp] (16, offhand) =+dmg bl/fr/dk= 0.0 T2 demon seed [Unique] Arcane Attachable to offhand When attached: dps ---------- Dmg.mod +15% blight +15% fire +15% darkness Res.pen +8% blight +8% fire +8% darkness Demon status: alive (100% life). The seed of a demon. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Hailjustice the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Cun dps ---------- Crit.mult +10.00% Mind.pwr +15 (+8 eff.) Dmg.mod +6% nature +3% mind Melee Ret 2 cold ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
|  dwarven-steel pickaxe 'Glintglean' (dig speed 31 turns) 3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature +9% mind Res.pen +10% light ----- def ----- Resists +12% nature +3% temporal Max.HP +60.00 Heal.mod +10% Knockbk- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Ivadara the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Res.pen +10% physical ----- def ----- Max.HP +45.00 HP.reg +2.00 Teleport- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Mirror of Reflection (Portable)Mirror of Reflection (Portable) 0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  iron torque of clear mind [power 1]  (25 cooldown) 2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  Ebonywasp the elm totem of stinging [power 122]  (15 cooldown) 2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning +15% mind Res.pen +5% darkness +5% lightning Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Resists +3% darkness Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  elm totem of healing [power 116]  (15 cooldown) 2.0 T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  soothing elm wand of shielding [power 110]  (20 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
Achievements
 Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
			Escaped the Searing Halls.By ___LIFEGLUGER___ the Ogre Demonologist level 5
77th Pyre 122nd year of Ascendancy at 17:06 see stats
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By ___LIFEGLUGER___ the Ogre Demonologist level 10
7th Mirth 122nd year of Ascendancy at 03:45 see stats
 Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.
			Poisonous (Insane (Roguelike) difficulty)
			Sided with the assassin lord.By ___LIFEGLUGER___ the Ogre Demonologist level 18
59th Dusk 122nd year of Ascendancy at 05:38 see stats
 Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.
			Size matters (Insane (Roguelike) difficulty)
			Did over 600 damage in one attack.By ___LIFEGLUGER___ the Ogre Demonologist level 15
35th Dusk 122nd year of Ascendancy at 02:02 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By ___LIFEGLUGER___ the Ogre Demonologist level 8
3rd Mirth 122nd year of Ascendancy at 17:24 see stats
 The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Insane (Roguelike) difficulty)
			Discovered the truth about mages.By ___LIFEGLUGER___ the Ogre Demonologist level 10
10th Mirth 122nd year of Ascendancy at 02:36 see stats
 Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Roguelike) difficulty)
			Amassed 1000 gold pieces.By ___LIFEGLUGER___ the Ogre Demonologist level 17
37th Dusk 122nd year of Ascendancy at 12:13 see stats
 Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.
			Unstoppable (Insane (Roguelike) difficulty)
			Returned from the dead.By ___LIFEGLUGER___ the Ogre Demonologist level 18
59th Dusk 122nd year of Ascendancy at 18:50 see stats
Log
Melee retaliation hits Dream seed for 1 to psi, 1 light, 2 to psi, 2 mind, 0 to psi, 0 fire (7 total damage).
Bethisema the dreaming horror uses Sleep.
___LIFEGLUGER___ has been put to sleep.
Dream seed has been put to sleep.
Bethisema the dreaming horror receives 1 healing (2 psi heal).
___LIFEGLUGER___ receives 11 healing.
Restless Night from Bethisema the dreaming horror hits ___LIFEGLUGER___ for (11 turned into osmosis), 36 mind (36 total damage).
Dream seed uses Sleep.
Dream seed misses ___LIFEGLUGER___.
Dream seed converts some damage to Psi!
Dream seed converts some damage to Psi!
Dream seed hits ___LIFEGLUGER___ for (11 turned into osmosis), 12 mind, (0 turned into osmosis), 0 mind (13 total damage).
Dream seed hits ___LIFEGLUGER___ for (11 turned into osmosis), 13 mind (13 total damage).
Melee retaliation hits Dream seed for 1 to psi, 1 light, 4 to psi, 5 mind, 0 to psi, 1 fire (12 total damage).
Melee retaliation hits Dream seed for 1 to psi, 1 light, 2 to psi, 3 mind, 0 to psi, 0 fire (7 total damage).
___LIFEGLUGER___ is no longer sleeping.
Bethisema the Dreaming Horror's mucus ooze uses Slime Spit.
Bethisema the Dreaming Horror's mucus ooze hits ___LIFEGLUGER___ for (11 turned into osmosis), 64 nature (64 total damage).
Bethisema the dreaming horror receives 1 healing (2 psi heal).
___LIFEGLUGER___ has finished recovering.
___LIFEGLUGER___ speeds up.
___LIFEGLUGER___ receives 25 healing.
Restless Night from Bethisema the dreaming horror hits ___LIFEGLUGER___ for (11 turned into osmosis), 63 mind (63 total damage).
Bethisema the dreaming horror uses Acidbeam.
Bethisema the dreaming horror's mind surges with critical power!
The powerful blow energizes ___LIFEGLUGER___ reducing their cooldowns!
Bethisema the dreaming horror hits ___LIFEGLUGER___ for (11 turned into osmosis), 211 acid (211 total damage).
___LIFEGLUGER___ the level 18 ogre demonologist was corroded to death by Bethisema the dreaming horror on level 1 of Ruined Dungeon.























































