














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Drem |
| Class | Rogue |
| Level / Exp | 50 / 2211% |
| Size | medium |
| Lifes / Deaths | Killed by Zubamira the orc cryomancer at level 39 on the 13rd Gold 123rd year of Ascendancy at 11:21 / 1 |
Primary Stats
| Strength | 99 (base 60) |
| Dexterity | 122 (base 64) |
| Constitution | 68 (base 41) |
| Magic | 45 (base 9) |
| Willpower | 52 (base 17) |
| Cunning | 105 (base 61) |
Resources
| Life | 1963/1963 |
| Mana | 0/484 |
| Stamina | 332/332 |
| Healing Factor | 2.138842649991 |
| Regeneration | 112.36008491732 |
Speed
| Mental | +25% |
| Attack | +15% |
| Movement | +20% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -988.83930387414 |
| Infravision | 14 |
| See Stealth | 81.342797861261 |
| See Invisible | 106.34279786126 |
| Stealth | 64 |
Offense: Mainhand
| Damage | 156 |
| Accuracy | 87 |
| Crit Chance | 68% |
| APR | 51 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 141 |
| Accuracy | 87 |
| Crit Chance | 73% |
| APR | 59 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 38% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 32% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Acid | +26% |
| Blight | +14% |
| Arcane | +17% |
| All | +11% |
| Darkness | +44% |
| Temporal | +29% |
| Physical | +50% |
| Fire | +20% |
| Lightning | +35% |
Offense: Damage Penetration
| Physical | +46% |
| Lightning | +26% |
| Nature | +10% |
| Temporal | +15% |
| Blight | +36% |
| Arcane | +25% |
| Acid | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 66 (60.678270784467%) |
| Defense | 103 |
| Ranged Defense | 103 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 51 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 62%( 70%) |
| All | + 30%( 70%) |
| Darkness | + 55%( 70%) |
| Physical | + 54%( 70%) |
| Temporal | + 65%( 70%) |
| Lightning | + 39%( 70%) |
| Mind | + 45%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Disarm Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 70% |
| Confusion Resistance | 100% |
| Stun Resistance | 100% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 96% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 332 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 49 up to 6 times. Its effects scale with your Strength stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Cunning / Stealth | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Duelist | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Trapping | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| Cunning / Lethality | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Chant of Fortitude |
| talent | Stealth |
| talent | Premonition |
| talent | Numbing Poison |
| talent | Crippling Poison |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 8.4 and stamina regeneration by 2.0. Soothing Darkness |
| beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 201 - 282 Accuracy: 104 (knife) APR: 59 Crit Chance: +83% Crit mult: 259% Uses Stats: 50% Cun, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 81% chance to deflect up to 36 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by patchwork troll. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2153. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 22 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | dwarven lantern 'Skyworth'1.0 T5 lite [Rare] Master While equipped: Stats +4 Con dps ---------- Dmg.mod +24% lightning +12% physical Res.pen +26% lightning +10% temporal +26% physical Acc +31 (+7 eff.) ----- def ----- Defense +15 (+2 eff.) ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Oozebiter' (7 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +7 Wil +1 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +6% arcane +3% blight On Hit (Melee): * 21% chance to slow global speed by 58% ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +15% physical +21% mind +5% all Crit.chn- 10.00% Phys.save +19 (+5 eff.) Mind.save +30 (+6 eff.) Confus- +49% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
| On hands | Arthatofang the drakeskin leather gloves (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str +7 Dex +3 Wil +8 Cun +3 Con dps ---------- Dmg.mod +9% temporal Res.pen +25% arcane Acc +8 (+2 eff.) Apr +11 ----- def ----- Armour +3 Resists +5% arcane HP.reg +4.30 Disarm- +50% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.90 Psi/turn +0.33 Masteries +0.20 Technique/Grappling Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +14 Crit +5.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 15% Perfect Strike 5 On Hit: 10% Second Wind 1 Steady Shot: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Hathyroddadur [power 365] (17 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: ----- def ----- Defense +32 (+5 eff.) Resists +6% temporal Phys.save +19 (+5 eff.) Mind.save +9 (+2 eff.) Max.HP +105.36 Heal.mod +21% Pinning- +21% Stun/Frz- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Light +3 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 445 Armor: 40 All Resist: 26 Puts all charms on 17 cooldown 100% to gain a 32% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Wretchbraze the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Mov.spd +20% Res.pen +15% acid +10% nature Acc +11 (+3 eff.) Melee Ret 6 arcane 2 acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Defense +12 (+2 eff.) Max.HP +60.00 HP.reg +20.00 Heal.mod +17% Blind- +36% ---------- misc Infravis +5 See.Stealth +11 See.Invis +25 Blinding Speed: Puts all charms on 28 cooldown Level 4.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
| On fingers | voratun ring 'Pitchbender'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +33% darkness +12% acid Melee Ret 8 lightning On Hit (Melee): * 26% chance to reduce damage dealt by 25% ----- def ----- Armour +20 Resists +6% arcane Phys.save +18 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +38 (+8 eff.) Max.HP +80.00 HP.reg +5.20 Blind- +26% Rings make your fingers look great! |
| Around neck | stralite amulet 'Druran'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +9% physical +9% temporal Res.pen +10% blight +5% temporal ----- def ----- Resists +15% temporal Heal.mod +21% Blind- +34% Cut- +70% ---------- misc Infravis +6 Sight +2 See.Invis +11 Heal: Puts all charms on 24 cooldown Level 3.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 341 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
| In main hand | voratun longsword 'Amusta' (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 While equipped: dps ---------- Phys.crit +14.0% Crit.mult +29.00% Dmg.mod +3% acid Acc +13 (+3 eff.) Apr +12 ----- def ----- Defense +23 (+4 eff.) Resists +9% fire HP.reg +5.35 Disease- +20% Silence- +10% Disarm- +70% Stun/Frz- +20% Sharp, long, and deadly. |
| Around waist | Aerilrama1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +18% physical Res.pen +26% blight Acc +15 (+3 eff.) ----- def ----- Defense +31 (+5 eff.) Fatigue -10% Spell.save +19 (+6 eff.) ---------- misc Max.enc +39 Max.stam +30.00 Max.vim +30.00 A belt that goes around your waist. |
| In off hand | voratun dagger 'Porewen' (36-47 power, 14 apr)1.0 T5 dagger 1H weapon [Rare] Nature Power 36.0 - 46.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +10.0% Atk.spd 100% While equipped: Stats +11 Str +13 Dex +23 Mag +16 Wil +13 Cun +13 Con dps ---------- Spell.crit +6% Crit.mult +20.88% Res.pen +20% physical Apr +3 ----- def ----- Spell.save +15 (+5 eff.) Sharp, short and deadly. |
| Cloak | Cindermark the elven-silk cloak (3 def, 10 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +4 Str dps ---------- Dmg.mod +9% fire ----- def ----- Armour +10 Defense +3 (+0 eff.) Resists +29% temporal +30% darkness +15% blight +30% cold +16% nature Crit.chn- 15.00% HP.reg +9.00 Heal.mod +18% Def/telep +26 Res/telep +15% Dur/telep +24% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 7 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | drakeskin leather armour 'Adokira' (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Str +3 Dex dps ---------- Phys.crit +4.0% Crit.mult +19.00% Phys.pwr +9 (+2 eff.) Mind.pwr +13 (+4 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +16% acid +19% physical +6% darkness +13% lightning +15% cold +5% arcane +16% fire ---------- misc Max.hate +6.00 A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 275; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 275 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the duelist (die at -782; dur 7; cd 27)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -782 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 782 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -721; dur 6; cd 25)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -721 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 721 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the duelist (heal 775; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Won't Break Stealth 100% Is a nature gift Description: Activate the infusion to heal yourself for 775 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 42%; mental; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 26%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 34%; magical, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 34% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 36%; mental, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 325 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune of the duelist (damage 377; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 377.24 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the sneak (damage 396; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 396.27 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 8; phase 31; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 142; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 110; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 131; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 131 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the duelist (threshold 41; blocks 7; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 24; blocks 6; dur 4; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 24 up to 6 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 41 power out of 60/60 The evilness of undeath radiates from this amulet. |
Emeriath0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +17 Lck dps ---------- Acc +20 (+4 eff.) Melee Ret 11 blight ----- def ----- Defense +20 (+3 eff.) Resists +12% nature +4% physical Mind.save +15 (+3 eff.) Unseen.red 20% Blind- +20% Poison- +21% Disarm- +20% Stun/Frz- +21% Amulets make your neck look great! |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+2 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Gekath the Ravenkiss0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Str +4 Dex +1 Mag +21 Con dps ---------- Phys.pwr +7 (+2 eff.) Phys.spd +10% Dmg.mod +6% physical Res.pen +5% darkness ----- def ----- Crit.chn- 15.00% Amulets make your neck look great! |
Glubrevea the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -8% Resists +15% temporal Die.at -80.00 life HP.reg +4.00 ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Gunuldil0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- S.pwr/crit +8 Phasing +20% ----- def ----- Resists +12% temporal Pinning- +25% Knockbk- +23% ---------- misc Mana/turn +0.08 Max.vim +30.00 Amulets make your neck look great! |
Issindur the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Resists +26% lightning +6% acid Stun/Frz- +54% ---------- misc Masteries +0.16 Technique/Throwing knives +0.16 Cunning/Trapping Amulets make your neck look great! |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+4 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 4.5 Pwr.cost 21 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 13 light damage to everyone else who enters. The circle lasts 5 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Rainkin0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +5 Str +5 Dex +5 Wil dps ---------- Dmg.mod +3% cold Res.pen +5% mind Melee Ret 10 mind ----- def ----- Resists +6% mind +9% cold Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
Shadesting the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +5 Wil dps ---------- Dmg.mod +24% darkness Res.pen +10% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% nature Phys.save +25 (+7 eff.) Spell.save +25 (+8 eff.) Mind.save +25 (+5 eff.) ---------- misc Light +3 See.Invis +6 Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Unflinching Eye0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 3.5 Pwr.cost 41 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 2.5 Pwr.cost 34 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging copper amulet of the eclipse0.1 T1 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Phys.pwr +6 (+1 eff.) Phys.spd +10% Melee+ 6 light 5 darkness Dmg.mod +6% physical +6% light +6% darkness On Melee Ret: * 5% chance to reduce damage dealt by 25% * 6% chance to blind Amulets make your neck look great! |
savior's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +17.00% Acc +10 (+2 eff.) Apr +16 ----- def ----- Phys.save +21 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +12 (+3 eff.) Amulets make your neck look great! |
warrior's gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +8% physical Heal.mod +10% Cut- +40% ---------- misc Stam/turn +0.50 Heal: Puts all charms on 24 cooldown Level 2.5 Pwr.cost 24 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 299 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Ararera the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% blight ----- def ----- Resists +3% acid +6% nature +6% darkness +3% lightning Mind.save +6 (+1 eff.) Confus- +23% Rings make your fingers look great! |
Beliyalle0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +3% mind Apr +1 ----- def ----- Armour +8 Resists +3% darkness +6% nature Die.at -80.00 life HP.reg +3.00 Stun/Frz- +30% Rings make your fingers look great! |
Cleanseviper0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +14 (+6 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +27% nature +7% all Res.pen +20% nature On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Armour +18 Max.HP +82.00 HP.reg +18.00 Heal.mod +15% Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gagokan0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +11 Mag +5 Wil +6 Cun dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +6% blight Res.pen +15% blight ----- def ----- Resists +5% arcane Rings make your fingers look great! |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Gudanne the Galeoozer0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Spell.crit +6% Crit.mult +20.00% Dmg.mod +6% cold +14% temporal Res.pen +20% cold Melee Ret 4 lightning ----- def ----- Resists +15% lightning +14% temporal ---------- misc Vim/s.crit +2.00 Rings make your fingers look great! |
Gumina the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +17 Cun +7 Wil dps ---------- Mind.pwr +15 (+5 eff.) S.pwr/crit +6 Melee+ 33 physical Ranged+ 35 physical Dmg.mod +20% acid +18% arcane +9% blight On Hit (Melee): * 20% chance to reduce all saves and defense by 31 On Hit (Ranged): * 19% chance to reduce all saves and defense by 31 ----- def ----- Resists +40% acid ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Hate/m.crit +3.00 Max.hate +14.00 Bleeding Edge: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
Ivobeth0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% blight +15% physical +20% fire Res.pen +26% arcane Phasing +31% ----- def ----- Resists +12% blight +40% fire +5% physical ---------- misc Stam/turn +3.10 Max.stam +31.03 Rings make your fingers look great! |
Lightspawner0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Dmg.mod +10% light Res.pen +10% physical ----- def ----- Defense +5 (+1 eff.) Resists +29% light Rings make your fingers look great! |
Morningsmasher0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% light Res.pen +20% acid +15% light ----- def ----- Resists +21% acid +21% light +12% nature Max.HP +50.00 Disarm- +41% Pinning- +50% Knockbk- +41% Rings make your fingers look great! |
Pitchtorrent0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% lightning Res.pen +25% darkness +15% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +9% nature Mind.save +11 (+3 eff.) Confus- +35% Rings make your fingers look great! |
Radiancepunish the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +4 Dex +3 Con dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +2 Resists +5% arcane Phys.save +6 (+2 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shinestake0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +27 Cun +20 Dex dps ---------- Dmg.mod +21% temporal +3% light +3% fire Res.pen +20% light Acc +30 (+6 eff.) ----- def ----- Defense +20 (+3 eff.) Resists +3% light ---------- misc Light +2 Rings make your fingers look great! |
Turagund the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +7 Str +10 Mag dps ---------- Phys.crit +3.0% Dmg.mod +15% physical ----- def ----- Resists +9% mind +9% temporal Phys.save +6 (+2 eff.) Mind.save +11 (+3 eff.) Confus- +38% Rings make your fingers look great! |
Ulfeldir the Pusravage0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +20% acid +12% arcane Melee Ret 10 nature On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +40% acid Mind.save +15 (+3 eff.) ---------- misc Hate/m.crit +5.00 Max.vim +50.00 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 16.54 cold and 22.35 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 41 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +8 Wil +8 Cun +5 Con dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +6% acid +6% nature +15% blight Res.pen +20% acid Acc +16 (+4 eff.) Apr +17 ----- def ----- Defense +17 (+3 eff.) Spell.save +16 (+5 eff.) ---------- misc Mana/turn +0.08 Mana/s.crit +1.00 Vim/s.crit +2.00 Max.stam +33.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Winterjeer0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +12 Str +6 Wil +5 Con dps ---------- Dmg.mod +9% cold Apr +3 ----- def ----- Resists +9% light Crit.chn- 15.00% Mind.save +12 (+3 eff.) Blind- +20% Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's gold ring of clarity0.1 T3 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Mind.save +5 (+1 eff.) Confus- +32% Rings make your fingers look great! |
copper ring 'Duvaregar'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +1 Str ----- def ----- Defense +5 (+1 eff.) Phys.save +16 (+5 eff.) Spell.save +8 (+3 eff.) Mind.save +7 (+2 eff.) ---------- misc See.Invis +9 Rings make your fingers look great! |
gladiator's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +7 (+2 eff.) Rings make your fingers look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring 'Spiderwake'0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.crit +4% Crit.mult +10.00% Melee Ret 6 nature ----- def ----- Mind.save +6 (+1 eff.) Max.HP +35.00 Disarm- +35% Pinning- +38% Knockbk- +34% ---------- misc Hate/m.crit +5.00 Max.psi +50.00 Rings make your fingers look great! |
marksman's gold ring of nature (+24%)0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% nature Acc +6 (+2 eff.) ----- def ----- Resists +24% nature Rings make your fingers look great! |
savage's voratun ring of light (+40%)0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +4 Con dps ---------- Dmg.mod +20% light ----- def ----- Resists +40% light Spell.save +20 (+7 eff.) ---------- misc Max.stam +19.00 Rings make your fingers look great! |
stralite ring 'Infernoarc'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% light +9% fire Res.pen +15% nature +15% fire Melee Ret 10 light 6 fire On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +27% fire Max.HP +44.00 Disarm- +40% Pinning- +44% Knockbk- +43% Rings make your fingers look great! |
stralite ring 'Xara'0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Acc +15 (+3 eff.) Apr +15 ----- def ----- Defense +45 (+7 eff.) Resists +15% mind Cut- +20% Silence- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Disengage: Puts all charms on 7 cooldown Level 4.5 Pwr.cost 7 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
titan's gold ring of frost (+24%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% cold ----- def ----- Resists +24% cold Phys.save +8 (+3 eff.) Rings make your fingers look great! |
voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +10 Mag dps ---------- Melee+ 40 light Ranged+ 40 light Dmg.mod +17% light Rings make your fingers look great! |
warrior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% cold ----- def ----- Armour +6 Resists +22% cold Rings make your fingers look great! |
warrior's copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Armour +6 Resists +22% lightning Rings make your fingers look great! |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Life Drinker (42-55 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 35% Cun, 55% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+5 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 3.5 Pwr.cost 28 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 13.92 acid and 12.60 blight damage. If not cleared after five turns it will inflict 71.53 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Nulehir the Ashreeve (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Psionic Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +25 mind +8 physical On Hit: * 35% chance to reduce all saves and defense by 31 While equipped: Stats +5 Cun +7 Wil dps ---------- Res.pen +25% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +6 Defense +30 (+5 eff.) Resists +5% physical +12% fire Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 20% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 45% Cun, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
acidic voratun dagger of daylight (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 light Against +19% Undead On Crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Sharp, short and deadly. |
elemental voratun dagger of vileness (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +11 blight On Hit: * 20% chance to reduce strength, dexterity, and constitution by 20 * Create an explosion dealing 62 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +11% fire Res.pen +23% fire Sharp, short and deadly. |
enhanced stralite dagger of massacre (39-51 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +8 Str +7 Dex +3 Mag +7 Wil +7 Cun +4 Con Sharp, short and deadly. |
enhanced voratun dagger of evisceration (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +8 Str +6 Dex +7 Mag +10 Wil +6 Cun +8 Con dps ---------- Phys.crit +11.0% Phys.pwr +13 (+3 eff.) Sharp, short and deadly. |
quick stralite dagger of evisceration (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 28.5 - 37.1 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +7.0% Phys.pwr +11 (+3 eff.) Phys.spd +10% Acc +15 (+3 eff.) Sharp, short and deadly. |
quick stralite dagger of torment (25-32 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master/Psionic Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Dex dps ---------- Phys.spd +10% Acc +16 (+4 eff.) Sharp, short and deadly. |
stralite dagger 'Abyssbreak' (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Psionic Power 29.0 - 37.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +15 light +14 darkness Against +16% Undead +7% Living On Hit.r1 +4 temporal On Crit.r2 +12 fire On Hit: * Create an explosion dealing 62 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +16% fire Res.pen +15% temporal +17% fire Melee Ret 2 fire 2 temporal ----- def ----- Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
stralite dagger of ruin (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 31.0 - 40.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +23.00% Apr +7 Sharp, short and deadly. |
truestriking stralite dagger of evisceration (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 29.5 - 38.4 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+2 eff.) Res.pen +8% physical Acc +6 (+2 eff.) Apr +9 Sharp, short and deadly. |
voratun dagger of ruin (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +12.0% Crit.mult +28.00% Apr +13 Sharp, short and deadly. |
Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+7 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Serpentwilder the voratun longsword (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Psionic Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +4 temporal On Crit.r2 +28 lightning +34 cold On Hit: * 20% chance to slow global speed by 58% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mov.spd +38% Res.pen +25% lightning +18% cold ----- def ----- Knockbk- +20% Teleport- +10% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, long, and deadly. |
voratun longsword 'Glimmerfurnace' (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master/Psionic Power 42.0 - 58.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 light +8 blight Against +23% Undead On Hit.r1 +12 temporal On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +7 Dex dps ---------- Spell.crit +3% Phys.spd +10% Dmg.mod +6% arcane +3% light Acc +24 (+5 eff.) ----- def ----- Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.16 Max.mana +20.00 Max.vim +20.00 Sharp, long, and deadly. |
voratun longsword 'Layudhessra' (57-80 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Master Power 57.0 - 79.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +4 arcane On Hit.r1 +12 temporal On Crit.r2 +8 arcane On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +6 Con dps ---------- Phys.pwr +12 (+3 eff.) Dmg.mod +3% arcane Res.pen +15% all +15% physical Acc +24 (+5 eff.) Apr +15 Melee Ret 6 temporal ----- def ----- Disarm- +35% Def/telep +16 Res/telep +16% Dur/telep +16% Sharp, long, and deadly. |
voratun longsword 'Shinewire' (42-58 power, 6 apr)3.0 T5 longsword 1H weapon [Random Unique] Nature/Master Power 41.5 - 58.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +12 blight On Crit.r2 +45 lightning +34 cold +4 blight While equipped: dps ---------- Mov.spd +50% Dmg.mod +6% blight Res.pen +21% lightning +5% blight +25% cold +5% arcane +15% all Acc +24 (+5 eff.) Apr +14 ----- def ----- Defense +15 (+2 eff.) Resists +9% light +12% blight Disarm- +48% Sharp, long, and deadly. |
Thunderfall (50-70 power, 6 apr)3.0 T5 mace 1H weapon [Unique] Psionic Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit.r1 +50 lightning +50 physical On Crit.r2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 41 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
voratun mace 'Mayedhekira' (44-61 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +9 Str +11 Dex +9 Mag +9 Wil +8 Cun +11 Con dps ---------- Crit.mult +20.20% Mind.pwr +20 (+7 eff.) Phys.spd +10% Acc +40 (+8 eff.) ----- def ----- Defense +9 (+1 eff.) Resists +5% arcane Disarm- +44% Blunt and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+17 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 136 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Artholathalar (40-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +9 blight On Hit: 20% Epidemic 5 On Hit: 20% Curse of Vulnerability 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 20 While equipped: dps ---------- Dmg.mod +6% acid Res.pen +14% physical Acc +14 (+3 eff.) Apr +11 On Hit (Melee): * 20% chance to reduce armor by 30% ----- def ----- Resists +3% acid Mind.save +6 (+1 eff.) Disease- +29% ---------- misc Psi/ret +0.08 Hate/m.crit +1.00 One-handed war axes. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+3 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 7.2 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 41% chance to evade melee and ranged attacks and 83 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Fogtouch the drakeskin leather belt1.0 T5 belt armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.40% Melee Ret 6 mind 10 temporal On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Resists +13% lightning +13% temporal +20% darkness Mind.save +6 (+1 eff.) ---------- misc Hate/m.crit +3.00 A belt that goes around your waist. |
Heatsweep the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +6 Str +7 Dex +11 Mag +6 Wil +7 Cun dps ---------- Mind.pwr +11 (+4 eff.) Dmg.mod +12% nature Res.pen +10% nature +20% fire Melee Ret 8 fire ----- def ----- Phys.save +35 (+9 eff.) Spell.save +19 (+6 eff.) Mind.save +19 (+4 eff.) ---------- misc Mana/turn +0.40 Max.mana +57.00 A belt that goes around your waist. |
Lightning Catcher1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 212, based on Magic) for 10 turns. Uses 14 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Radianceseam1.0 T5 belt armor [Rare] Nature While equipped: Stats +7 Con dps ---------- Phys.crit +8.0% Crit.mult +15.00% Phys.pwr +25 (+6 eff.) Res.pen +10% light +15% acid Acc +10 (+2 eff.) Apr +2 On Hit (Melee): * 21% chance to reduce armor by 30% ----- def ----- Defense +15 (+2 eff.) HP.reg +2.50 Heal.mod +26% A belt that goes around your waist. |
drakeskin leather belt 'Demonwhisper'1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Dex +5 Cun +1 Con +9 Lck dps ---------- Phys.crit +1.0% Crit.mult +5.00% Mind.pwr +12 (+4 eff.) Dmg.mod +15% darkness Res.pen +5% cold Apr +1 Melee Ret 4 darkness ----- def ----- Defense +5 (+1 eff.) Resists +10% acid +9% fire +9% lightning +6% cold Phys.save +15 (+4 eff.) Stealth +8 ---------- misc T.Disarm +24 Infravis +6 A belt that goes around your waist. |
Barkspawn (17 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Str +3 Mag +6 Wil +2 Cun dps ---------- Dmg.mod +6% acid Res.pen +10% nature Melee Ret 8 acid ----- def ----- Defense +17 (+3 eff.) Resists +9% acid +10% fire +10% lightning +10% cold Phys.save +13 (+4 eff.) ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Festerripper the cashmere cloak (12 def, 8 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +20% lightning Apr +2 On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +6% lightning +17% cold +12% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gloomgrind the elven-silk cloak (18 def, 2 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +4 Mag +4 Wil +4 Cun +1 Con dps ---------- Dmg.mod +3% darkness Res.pen +15% physical Apr +3 Melee Ret 8 physical ----- def ----- Armour +2 Defense +18 (+3 eff.) Phys.save +13 (+4 eff.) ---------- misc Stam/turn +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+2 eff.) Resists +10% darkness +10% mind Mind.save +10 (+2 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Ivunn the Airbright (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +20% lightning Melee Ret 4 acid On Hit (Melee): * 10% chance to reduce armor by 30% ----- def ----- Defense +2 (+0 eff.) Resists +6% acid +3% blight +9% lightning Phys.save +10 (+3 eff.) Max.HP +52.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+8 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+2 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Venomsun the linen cloak (21 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Melee Ret 8 nature ----- def ----- Defense +21 (+3 eff.) Resists +5% arcane +3% light +3% mind Pinning- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Xiyarinor the Coalquill (13 def, 2 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Con dps ---------- Dmg.mod +6% darkness Res.pen +20% darkness ----- def ----- Armour +2 Defense +13 (+2 eff.) Resists +10% acid +9% darkness +9% fire +10% cold +10% lightning Phys.save +32 (+9 eff.) Max.HP +190.00 Heal.mod +5% Cut- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Falidor' (28 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +18% physical ----- def ----- Defense +28 (+5 eff.) Phys.save +9 (+3 eff.) Mind.save +15 (+3 eff.) Die.at -80.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +3.00 Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shiverraze (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +9 Mag dps ---------- Dmg.mod +20% acid +44% physical +50% cold +25% temporal +20% fire Res.pen +15% temporal +14% physical Melee Ret 8 lightning 11 cold ----- def ----- Resists +20% acid +15% physical +12% lightning +72% cold +18% fire +15% all Anom.red +16 ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Arera' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: Stats +2 Cun +9 Wil dps ---------- Mind.crit +2% Mind.pwr +30 (+10 eff.) Dmg.mod +26% physical On Hit (Melee): * 20% chance to slow global speed by 58% ----- def ----- Resists +15% lightning +26% physical +9% blight +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+6 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 154 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 17 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Heatstake the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +9 Dex +2 Mag +17 Lck dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) ----- def ----- Armour +3 Resists +12% fire Stealth +16 ---------- misc Max.psi +10.00 Spell.cld 10% A pair of boots made of leather. |
Splendourravage the pair of drakeskin leather boots (30 def, 14 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 10 light On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Armour +14 Defense +30 (+5 eff.) Phys.save +15 (+4 eff.) HP.reg +4.00 Stun/Frz- +20% ---------- misc Infravis +3 A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Cyrevena the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Nature/Psionic While equipped: Stats +5 Str +5 Mag dps ---------- Phys.crit +1.0% Melee+ 15 nature Dmg.mod +6% physical +11% arcane +11% nature Res.pen +5% temporal ----- def ----- Armour +3 Fatigue +5% Resists +10% nature +4% physical HP.reg +11.00 ---------- misc Stam/turn +2.00 Max.stam +63.32 Unarmed combat: Power 30.5 - 42.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +19 arcane On Crit.r2 +14 arcane +13 nature On Hit: 10% Nightmare 5 On Hit: 10% Venomous Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Hetturomigas (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun +5 Dex dps ---------- Melee+ 10 lightning Dmg.mod +7% lightning Acc +17 (+4 eff.) Apr +9 ----- def ----- Armour +3 Fatigue +5% Resists +8% lightning +6% darkness +12% fire +5% arcane +6% light Phys.save +8 (+3 eff.) Mind.save +10 (+2 eff.) Disarm- +49% ---------- misc Max.psi +10.00 Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +17 Apr +23 Crit +10.0% Atk.spd 83% On Crit.r2 +12 lightning On Hit: 15% Perfect Strike 5 On Hit: 10% Lightning Breath 5 On Hit: 10% Perfect Control 5 Steady Shot: Puts all charms on 14 cooldown Level 4.5 Pwr.cost 14 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Cun, 40% Str, 10% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 4.5 Pwr.cost 17 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 20. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
Woequill the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Dex +8 Mag +9 Wil +4 Cun dps ---------- Phys.pwr +16 (+4 eff.) Spell.pwr +14 (+6 eff.) Melee+ 15 arcane Dmg.mod +13% arcane +6% darkness Res.pen +10% darkness +25% arcane On Hit (Melee): * 20% chance to reduce damage dealt by 25% ----- def ----- Armour +3 Fatigue +5% Resists +13% arcane +6% darkness Phys.save +13 (+4 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +22.0% Atk.spd 83% Melee+ +19 arcane On Hit: 10% Set Up 5 On Hit: 10% Manathrust 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Con ----- def ----- Armour +7 Fatigue +5% Phys.save +20 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +18 (+4 eff.) Max.HP +70.00 Disarm- +28% Unarmed combat: Power 34.0 - 47.6 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +10.0% Atk.spd 83% Melee+ +17 physical On Hit: 10% Juggernaut 1 On Hit: 10% Battle Shout 5 Juggernaut: (Instant) Puts all charms on 21 cooldown Level 5.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 37% and provides a 21% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Islereba the Sootspawner (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Wil +5 Con +15 Lck dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +6% Spell.pwr +10 (+4 eff.) Dmg.mod +3% darkness Res.pen +10% arcane ----- def ----- Armour +5 Fatigue +5% Resists +15% acid +6% darkness +13% fire +13% cold +10% lightning Phys.save +15 (+4 eff.) Spell.save +9 (+3 eff.) Mind.save +13 (+3 eff.) ---------- misc Mana/s.crit +1.00 Battle Cry: Puts all charms on 19 cooldown Level 3.5 Pwr.cost 19 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 24 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
drakeskin leather cap 'Lavareign' (0 def, 5 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +3 Str +4 Wil +5 Cun dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +30 (+7 eff.) Mind.pwr +5 (+2 eff.) Res.pen +25% fire +25% physical Apr +3 ----- def ----- Armour +5 Fatigue +5% Resists +18% fire A cap made of leather. |
elven-silk wizard hat 'Emelida' (28 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +5 Dex +8 Mag dps ---------- Phys.crit +2.0% Phys.pwr +20 (+5 eff.) Spell.pwr +9 (+4 eff.) Dmg.mod +15% temporal ----- def ----- Defense +28 (+5 eff.) Resists +15% temporal Spell.save +13 (+4 eff.) ---------- misc Mana/turn +2.50 Mana/ret +2.10 Max.mana +77.00 Manaflow: Puts all charms on 28 cooldown Level 2.5 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 12 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Scorchstone the drakeskin leather armour (29 def, 8 armour)9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +14 Str +9 Dex dps ---------- Melee+ 17 acid 19 fire Dmg.mod +6% cold +9% light +9% fire Melee Ret 16 acid 22 fire 6 cold ----- def ----- Armour +8 Defense +29 (+5 eff.) Fatigue +8% Resists +30% acid +32% fire +20% darkness +15% physical Phys.save +20 (+6 eff.) ---------- misc Light +2 Track: Puts all charms on 21 cooldown Level 4.5 Pwr.cost 21 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 7 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
629 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cyrymina (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +3 Str +9 Dex +3 Con dps ---------- Phys.pwr +24 (+5 eff.) Mov.spd +10% ----- def ----- Armour +8 Defense +7 (+1 eff.) Resists +6% blight +9% physical ---------- misc Max.stam +30.00 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 55 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
7 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 68 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 237.60 darkness damage (based on Mindpower and charge). Uses 7 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Ivedarianor'1.0 T3 lite [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Dmg.mod +24% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 31 ----- def ----- Resists +6% lightning +12% cold +6% fire Blind- +34% Cut- +20% Silence- +20% Confus- +22% ---------- misc Light +8 See.Stealth +17 See.Invis +12 Track: Puts all charms on 28 cooldown Level 7.2 Pwr.cost 28 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 9 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
dwarven lantern 'Samidor'1.0 T5 lite [Random Unique] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Mind.crit +12% Mind.pwr +8 (+3 eff.) Apr +2 ----- def ----- Defense +15 (+2 eff.) Resists +2% physical Phys.save +15 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +26 (+6 eff.) Max.HP +62.00 ---------- misc Max.stam +20.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 68 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables). |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+3 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 95% of the healing done. This effect scales with your Magic stat.. Uses 51 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eremogahek the dwarven-steel torque of gale force [power 275] (11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +4 Dex dps ---------- Phys.crit +7.0% Phys.pwr +20 (+5 eff.) Res.pen +25% physical Acc +25 (+5 eff.) Apr +5 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 412 physical damage Puts all charms on 11 cooldown 100% to gain a 27% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
steel torque of clear mind 'Lavaenvy' [power 2] (17 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +5.0% Dmg.mod +3% physical Acc +10 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +3% physical +6% fire ---------- misc Stam/turn +2.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 17 cooldown Torques are made by powerful psionics to store psionic powers. |
supercharged voratun torque of psionic shield [power 189] (20 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 189 for 5 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield 'Flashquell' [power 173] (17 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +25 (+9 eff.) Dmg.mod +12% blight +9% arcane +9% light +27% mind Res.pen +34% acid +34% arcane ----- def ----- Resists +21% acid ---------- misc Max.mana +136.01 Setup a psionic shield, reducing all damage taken by 173 for 5 turns Puts all charms on 17 cooldown 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing dragonbone totem of healing [power 524] (11 cooldown)2.0 T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 11 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Amirotodur the elven-wood wand of shielding [power 434] (14 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +11 Cun +6 Mag dps ---------- Phys.crit +6.0% Res.pen +20% physical Apr +5 ----- def ----- Resists +9% temporal Crit.chn- 15.80% Die.at -84.29 life Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of lightning storm 'Brodolen' [power 284] (11 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +20 (+5 eff.) Dmg.mod +6% physical Res.pen +10% acid Acc +10 (+2 eff.) ----- def ----- Die.at -80.00 life ---------- misc Stam/turn +3.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 76 lightning damage and will be dazed for 1 turn (383 total damage) Puts all charms on 11 cooldown 100% to increase all damage penetration by 20% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.0 T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By __FOUL__THIEF___ the Drem Rogue level 35
7th Steel 123rd year of Ascendancy at 23:28 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By __FOUL__THIEF___ the Drem Rogue level 49
6th Profit 123rd year of Ascendancy at 05:23 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By __FOUL__THIEF___ the Drem Rogue level 35
4th Steel 123rd year of Ascendancy at 23:36 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By __FOUL__THIEF___ the Drem Rogue level 39
13rd Gold 123rd year of Ascendancy at 20:15 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By __FOUL__THIEF___ the Drem Rogue level 50
11st Wealth 123rd year of Ascendancy at 12:01 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By __FOUL__THIEF___ the Drem Rogue level 39
7th Gold 123rd year of Ascendancy at 10:06 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By __FOUL__THIEF___ the Drem Rogue level 45
32nd Stralite 123rd year of Ascendancy at 21:50 see stats
Catch that Plumpkin! (Insane (Roguelike) difficulty)
Finish the Plumpkin event.By __FOUL__THIEF___ the Drem Rogue level 46
23rd Voratun 123rd year of Ascendancy at 12:34 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By __FOUL__THIEF___ the Drem Rogue level 20
19th Wealth 122nd year of Ascendancy at 14:30 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By __FOUL__THIEF___ the Drem Rogue level 38
4th Gold 123rd year of Ascendancy at 19:03 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By __FOUL__THIEF___ the Drem Rogue level 30
6th Iron 123rd year of Ascendancy at 23:27 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By __FOUL__THIEF___ the Drem Rogue level 33
2nd Steel 123rd year of Ascendancy at 14:00 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By __FOUL__THIEF___ the Drem Rogue level 50
8th Dearth 123rd year of Ascendancy at 11:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By __FOUL__THIEF___ the Drem Rogue level 21
13rd Dearth 122nd year of Ascendancy at 11:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By __FOUL__THIEF___ the Drem Rogue level 31
17th Iron 123rd year of Ascendancy at 05:18 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By __FOUL__THIEF___ the Drem Rogue level 46
22nd Voratun 123rd year of Ascendancy at 19:48 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By __FOUL__THIEF___ the Drem Rogue level 50
5th Dearth 123rd year of Ascendancy at 06:10 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By __FOUL__THIEF___ the Drem Rogue level 36
21st Steel 123rd year of Ascendancy at 09:59 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By __FOUL__THIEF___ the Drem Rogue level 41
14th Gold 123rd year of Ascendancy at 11:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By __FOUL__THIEF___ the Drem Rogue level 10
26th Voratun 122nd year of Ascendancy at 13:43 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By __FOUL__THIEF___ the Drem Rogue level 20
6th Wealth 122nd year of Ascendancy at 12:35 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By __FOUL__THIEF___ the Drem Rogue level 30
5th Iron 123rd year of Ascendancy at 09:08 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By __FOUL__THIEF___ the Drem Rogue level 40
13rd Gold 123rd year of Ascendancy at 21:21 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By __FOUL__THIEF___ the Drem Rogue level 50
16th Profit 123rd year of Ascendancy at 21:22 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By __FOUL__THIEF___ the Drem Rogue level 50
3rd Dearth 123rd year of Ascendancy at 12:50 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By __FOUL__THIEF___ the Drem Rogue level 49
7th Profit 123rd year of Ascendancy at 00:00 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By __FOUL__THIEF___ the Drem Rogue level 20
9th Wealth 122nd year of Ascendancy at 02:03 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By __FOUL__THIEF___ the Drem Rogue level 50
18th Profit 123rd year of Ascendancy at 13:43 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By __FOUL__THIEF___ the Drem Rogue level 49
6th Profit 123rd year of Ascendancy at 13:35 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By __FOUL__THIEF___ the Drem Rogue level 33
1st Steel 123rd year of Ascendancy at 12:57 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By __FOUL__THIEF___ the Drem Rogue level 38
4th Gold 123rd year of Ascendancy at 21:09 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By __FOUL__THIEF___ the Drem Rogue level 50
8th Dearth 123rd year of Ascendancy at 11:02 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By __FOUL__THIEF___ the Drem Rogue level 9
24th Voratun 122nd year of Ascendancy at 05:12 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By __FOUL__THIEF___ the Drem Rogue level 21
14th Dearth 122nd year of Ascendancy at 05:09 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By __FOUL__THIEF___ the Drem Rogue level 50
8th Dearth 123rd year of Ascendancy at 11:02 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By __FOUL__THIEF___ the Drem Rogue level 49
6th Profit 123rd year of Ascendancy at 19:59 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By __FOUL__THIEF___ the Drem Rogue level 12
30th Voratun 122nd year of Ascendancy at 16:23 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By __FOUL__THIEF___ the Drem Rogue level 42
2nd Stralite 123rd year of Ascendancy at 05:00 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By __FOUL__THIEF___ the Drem Rogue level 25
27th Loss 122nd year of Ascendancy at 17:58 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By __FOUL__THIEF___ the Drem Rogue level 19
41st Profit 122nd year of Ascendancy at 00:08 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By __FOUL__THIEF___ the Drem Rogue level 39
13rd Gold 123rd year of Ascendancy at 11:21 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By __FOUL__THIEF___ the Drem Rogue level 34
3rd Steel 123rd year of Ascendancy at 22:19 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By __FOUL__THIEF___ the Drem Rogue level 50
10th Wealth 123rd year of Ascendancy at 12:11 see stats
Log
You gain 7.20 gold from the transmogrification of blood-soaked pair of drakeskin leather boots of speed (0 def, 5 armour).
You gain 6.31 gold from the transmogrification of blood-soaked pair of drakeskin leather boots of rushing (0 def, 5 armour).
You gain 12.60 gold from the transmogrification of tormentor's cashmere robe of life (0 def, 0 armour).
You gain 14.26 gold from the transmogrification of stargazer's elven-silk robe of Angolwen (0 def, 0 armour).
You gain 5.24 gold from the transmogrification of dreamer's elven-silk robe of protection (5 def, 4 armour).
You gain 6.04 gold from the transmogrification of nightruned drakeskin leather belt of magery.
You gain 6.98 gold from the transmogrification of voratun waraxe of evisceration (40-56 power, 6 apr).
You gain 8.97 gold from the transmogrification of elemental voratun waraxe of vileness (40-55 power, 6 apr).
You gain 5.76 gold from the transmogrification of dragonbone vilestaff of protection (30-36 power, 6 apr, acid element).
You gain 8.98 gold from the transmogrification of dragonbone magestaff of channeling (30-36 power, 6 apr, arcane element).
You gain 15.13 gold from the transmogrification of bloodlich's elven-wood magestaff (25-30 power, 5 apr, cold element).
You gain 13.42 gold from the transmogrification of caustic drakeskin leather sling of true flight.
You gain 24.09 gold from the transmogrification of Snowire.
You gain 6.05 gold from the transmogrification of living mindstar of flames (17-19 power, 40 apr, mind damage).
You gain 1.75 gold from the transmogrification of living mindstar (15-16 power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of Woereeve the living mindstar (26-28 power, 40 apr, mind damage).
You gain 7.00 gold from the transmogrification of voratun mace of rage (46-65 power, 6 apr).
You gain 8.77 gold from the transmogrification of truestriking voratun longsword of crippling (41-57 power, 6 apr).
You gain 24.73 gold from the transmogrification of enhanced voratun greatsword of persecution (60-97 power, 4 apr).
You gain 9.63 gold from the transmogrification of flaming voratun battleaxe of rage (56-84 power, 4 apr).
You gain 14.79 gold from the transmogrification of balanced voratun battleaxe of enduring (56-85 power, 4 apr).
You gain 9.26 gold from the transmogrification of restful voratun amulet of the eclipse.
You gain 7.97 gold from the transmogrification of grounding voratun amulet of the eclipse.
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
__FOUL__THIEF___ activates Stealth.
Saving done.























































































































































































