Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 50 / 1109% |
| Size | huge |
| Lifes / Deaths | Killed by ogre rune-spinner at level 37 on the 18th Voratun 123rd year of Ascendancy at 18:17 2 / 5Killed by Fyrk, Faeros High Guard at level 49 on the 9th Iron 124th year of Ascendancy at 01:27 Killed by Gorbat, Supreme Wyrmic of the Pride at level 50 on the 23rd Iron 124th year of Ascendancy at 21:01 Killed by Elandar at level 50 on the 39th Steel 124th year of Ascendancy at 18:34 Killed by Elandar at level 50 on the 39th Steel 124th year of Ascendancy at 20:35 |
Primary Stats
| Strength | 105 (base 65) |
| Dexterity | 61 (base 39) |
| Constitution | 104 (base 65) |
| Magic | 19 (base 10) |
| Willpower | 76 (base 60) |
| Cunning | 43 (base 8) |
Resources
| Life | 2114/2114 |
| Equilibrium | 20 |
| Stamina | 377/377 |
| Psi | 166/166 |
| Healing Factor | 1.17 |
| Regeneration | 14.673735043689 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 181 |
| Accuracy | 67 |
| Crit Chance | 44% |
| APR | 36 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45.133333333333 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| All | +7% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 126.21692112526 (100%) |
| Defense | 50.55138254638 |
| Ranged Defense | 56.55138254638 |
| Fatigue | 40 |
| Physical Save | 72.225 |
| Spell Save | 75.525 |
| Mental Save | 64.85 |
Defense: Resistances
| All | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 25% |
| Poison Resistance | 50% |
| Blind Resistance | 58% |
| Silence Resistance | 15% |
| Pinning Resistance | 62% |
| Disarm Resistance | 69% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 10% for 6 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 770 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 714% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. While Heroism is active, you will only die when reaching -466 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Shield Wall |
| talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the injured seer from death by carrion worm mass. Escort: injured seer (level 8 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved spell save by +4. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Heart of the Gloom. Escort: lost anorithil (level 1 of Heart of the Gloom)As a reward you improved mental save by +4. | done |
You failed to protect the lost sun paladin from death by bee swarm. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the lost warrior from death by Mayann the sandworm destroyer. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Constitution by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 817. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of voratun boots of uncanny dodging (5 def, 5 armour) dreamer's pair of voratun boots of uncanny dodging (5 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +5 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +9 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | Arthubar the dwarven lantern Arthubar the dwarven lanternInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +11 Cun / +7 Wil Changes resistances: +3% blight / +6% acid / +9% nature / +6% darkness Changes resistances penetration: +15% all Critical mult.: +20.00% Spell save: +10 (+2 eff.) Mental save: +29 (+7 eff.) Confusion immunity: +15% Light radius: +1 Infravision radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | bladed dwarven-steel helm of might (0 def, 4 armour) bladed dwarven-steel helm of might (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 6 physical Changes stats: +6 Str / +3 Con It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.0 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
| On hands | Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+2 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+2 eff.) Knockback immunity: +50% Maximum life: +60.00 It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 170.54 and knocking it back 5 tiles. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. Press to compare |
| Tool | quiet stralite torque of psychoportation [power 44] (30 cooldown) quiet stralite torque of psychoportation [power 44] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to teleport randomly (rad 44), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
| On fingers | Gloreriamira the stralite ring Gloreriamira the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 14 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +3 Cun Changes resistances: +3% mind Spell save: +25 (+6 eff.) Blindness immunity: +10% Silence immunity: +15% Disarm immunity: +40% Confusion immunity: +10% Pinning immunity: +32% Knockback immunity: +32% Hate when firing a critical mind attack: +1.00 Maximum life: +28.00 Maximum hate: +13.00 Spellpower: +13 (+3 eff.) Mindpower: +5 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.9 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 306% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
| On fingers | savage's stralite ring of tenacity savage's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Con Spell save: +14 (+4 eff.) Disarm immunity: +29% Pinning immunity: +30% Knockback immunity: +28% Maximum life: +34.00 Maximum stamina: +15.00 Rings can have magical properties. Press to compare |
| Around neck | Sparkviper SparkviperInfused by nature Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +8 Physical crit. chance: +6.0% Fatigue: -8% Effects on melee hit: * 45% chance to corrode armour Changes stats: +10 Dex / +10 Cun / +10 Con Changes resistances: +30% blight / +29% light / +30% darkness / +30% nature Changes resistances penetration: +10% lightning / +15% mind / +10% acid Changes damage: +9% acid / +3% lightning Critical mult.: +20.00% Blindness immunity: +48% Poison immunity: +50% Disease immunity: +50% Life regen: +1.30 Stamina each turn: +1.40 Movement speed: +10% Amulets can have magical properties. Press to compare |
| In main hand | Sundredge the voratun longsword (54.5-76.3 power, 6 apr) Sundredge the voratun longsword (54.5-76.3 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +12.0% Physical power: +10 (+2 eff.) Changes stats: +5 Str / +1 Wil / +4 Con Changes resistances penetration: +5% fire Changes damage: +11% physical Reduces incoming crit damage: 10.00% Stamina when hit: +1.40 Sharp, long, and deadly. Press to compare |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. Press to compare |
| In off hand | Neriwe (12 def, 29 armour, 70.5-84.6 power, 207 block) Neriwe (12 def, 29 armour, 70.5-84.6 power, 207 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 70.5 - 84.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +207 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 1) on hit: +15 fire Burst (radius 2) on crit: +4 temporal Damage against: +15% Vermin When wielded/worn: Physical crit. chance: +2.0% Physical power: +4 (+1 eff.) Armour: +29 Armour Hardiness: +17% Defense: +12 (+4 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 17 fire Changes stats: +3 Dex Changes resistances: +34% physical Talent granted: +5 Block Handheld deflection devices. Press to compare |
| Cloak | Fuleblek the Lightningmistress (3 def, 10 armour) Fuleblek the Lightningmistress (3 def, 10 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 (+1 eff.) Effects on melee hit: * 47% chance to inflict damage reduction Changes stats: +1 Con Changes resistances: +9% lightning / +30% cold / +25% darkness Changes resistances penetration: +20% darkness Changes damage: +23% darkness Stealth bonus: +24 Maximum encumbrance: +50 Physical save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Stamina each turn: +0.40 Only die when reaching: -50.00 life Maximum life: +51.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | fortifying voratun plate armour of Eyal (9 def, 16 armour) fortifying voratun plate armour of Eyal (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +5 Str / +5 Con Life regen: +3.30 Maximum life: +144.00 Healing mod.: +17% A suit of armour made of metal plates. Press to compare |
Inventory
shielding rune of the titan (absorb 615 for 5 turns) shielding rune of the titan (absorb 615 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 615 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rune of the Rift (454.00 temporal damage, removed from time 4 turns) Rune of the Rift (454.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 485.78 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." Press to compare |
Wintertide (39-54.6 power, 10 apr) Wintertide (39-54.6 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 88.51 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. Damage (Melee): +25 ice When wielded/worn: Damage when hit (Melee): 40 ice Changes resistances: +25% cold Changes damage: +20% cold Ice block penetration: +35% Storm Duration: None It can be used to precipitate ice from your winter storm to create walls (lasting 10 turns) in each space it occupies, costing 30 power out of 40/40. The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. Press to compare |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (131 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. Press to compare |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ronho the Dwarf Bulwark level 31
8th Gold 123rd year of Ascendancy at 05:23 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ronho the Dwarf Bulwark level 47
17th Shortage 123rd year of Ascendancy at 14:28 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Ronho the Dwarf Bulwark level 35
7th Stralite 123rd year of Ascendancy at 22:06 see stats
Against all odds
Killed Ukruk in the ambush.By Ronho the Dwarf Bulwark level 30
5th Gold 123rd year of Ascendancy at 15:17 see stats
Arachnophobia
Destroyed the spydric menace.By Ronho the Dwarf Bulwark level 34
27th Gold 123rd year of Ascendancy at 11:34 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ronho the Dwarf Bulwark level 42
1st Dearth 123rd year of Ascendancy at 08:28 see stats
Brave new world
Went to the Far East and took part in the war.By Ronho the Dwarf Bulwark level 33
23rd Gold 123rd year of Ascendancy at 04:46 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ronho the Dwarf Bulwark level 32
16th Gold 123rd year of Ascendancy at 17:37 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ronho the Dwarf Bulwark level 23
13rd Steel 123rd year of Ascendancy at 13:07 see stats
Clone War
Destroyed your own Shade.By Ronho the Dwarf Bulwark level 44
11st Loss 123rd year of Ascendancy at 08:04 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ronho the Dwarf Bulwark level 15
9th Dearth 122nd year of Ascendancy at 08:46 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ronho the Dwarf Bulwark level 32
18th Gold 123rd year of Ascendancy at 06:31 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ronho the Dwarf Bulwark level 22
29th Iron 123rd year of Ascendancy at 21:28 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ronho the Dwarf Bulwark level 41
14th Wealth 123rd year of Ascendancy at 19:55 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ronho the Dwarf Bulwark level 18
10th Loss 122nd year of Ascendancy at 11:40 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Ronho the Dwarf Bulwark level 50
39th Steel 124th year of Ascendancy at 22:56 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Ronho the Dwarf Bulwark level 35
15th Stralite 123rd year of Ascendancy at 00:15 see stats
Exterminator
Killed 1000 creatures.By Ronho the Dwarf Bulwark level 14
31st Profit 122nd year of Ascendancy at 23:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ronho the Dwarf Bulwark level 21
16th Iron 123rd year of Ascendancy at 17:46 see stats
Fear me not!
Survived the Fearscape!By Ronho the Dwarf Bulwark level 50
29th Steel 124th year of Ascendancy at 09:54 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ronho the Dwarf Bulwark level 50
21st Steel 124th year of Ascendancy at 17:36 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Ronho the Dwarf Bulwark level 43
9th Dearth 123rd year of Ascendancy at 23:17 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ronho the Dwarf Bulwark level 19
20th Loss 122nd year of Ascendancy at 08:33 see stats
Level 10
Got a character to level 10.By Ronho the Dwarf Bulwark level 10
6th Profit 122nd year of Ascendancy at 15:51 see stats
Level 20
Got a character to level 20.By Ronho the Dwarf Bulwark level 20
5th Shortage 122nd year of Ascendancy at 09:44 see stats
Level 30
Got a character to level 30.By Ronho the Dwarf Bulwark level 30
3rd Gold 123rd year of Ascendancy at 01:33 see stats
Level 40
Got a character to level 40.By Ronho the Dwarf Bulwark level 40
38th Profit 123rd year of Ascendancy at 19:20 see stats
Level 50
Got a character to level 50.By Ronho the Dwarf Bulwark level 50
20th Iron 124th year of Ascendancy at 13:11 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ronho the Dwarf Bulwark level 50
8th Steel 124th year of Ascendancy at 09:14 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ronho the Dwarf Bulwark level 49
9th Iron 124th year of Ascendancy at 00:54 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ronho the Dwarf Bulwark level 15
39th Profit 122nd year of Ascendancy at 11:00 see stats
Size is everything
Did over 1500 damage in one attack.By Ronho the Dwarf Bulwark level 50
22nd Iron 124th year of Ascendancy at 03:48 see stats
Size matters
Did over 600 damage in one attack.By Ronho the Dwarf Bulwark level 22
29th Iron 123rd year of Ascendancy at 21:28 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ronho the Dwarf Bulwark level 32
18th Gold 123rd year of Ascendancy at 10:15 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Ronho the Dwarf Bulwark level 4
19th Voratun 122nd year of Ascendancy at 11:07 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Ronho the Dwarf Bulwark level 50
39th Steel 124th year of Ascendancy at 22:55 see stats
The Arena
Unlocked Arena mode.By Ronho the Dwarf Bulwark level 9
3rd Profit 122nd year of Ascendancy at 11:53 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ronho the Dwarf Bulwark level 45
21st Loss 123rd year of Ascendancy at 03:44 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ronho the Dwarf Bulwark level 19
5th Shortage 122nd year of Ascendancy at 09:44 see stats
The secret city
Discovered the truth about mages.By Ronho the Dwarf Bulwark level 12
12nd Profit 122nd year of Ascendancy at 21:19 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ronho the Dwarf Bulwark level 37
8th Voratun 123rd year of Ascendancy at 03:48 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ronho the Dwarf Bulwark level 19
4th Shortage 122nd year of Ascendancy at 11:33 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ronho the Dwarf Bulwark level 26
30th Steel 123rd year of Ascendancy at 08:34 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ronho the Dwarf Bulwark level 16
41st Dearth 122nd year of Ascendancy at 01:30 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ronho the Dwarf Bulwark level 30
4th Gold 123rd year of Ascendancy at 18:07 see stats
Log
You gain 1.75 gold from the transmogrification of voratun mace (44-61.6 power, 6 apr).
You gain 1.75 gold from the transmogrification of voratun mace (47-65.8 power, 6 apr).
You gain 3.56 gold from the transmogrification of arcing voratun mace of amnesia (44.5-62.3 power, 6 apr).
You gain 1.75 gold from the transmogrification of voratun longsword (40.5-56.7 power, 6 apr).
You gain 8.06 gold from the transmogrification of blazebringer's voratun longsword of disruption (40-56 power, 6 apr).
You gain 8.24 gold from the transmogrification of thought-forged voratun greatsword of erosion (62.5-100 power, 4 apr).
You gain 9.71 gold from the transmogrification of glacial voratun greatmaul of erosion (65.5-98.25 power, 4 apr).
You gain 8.84 gold from the transmogrification of balanced voratun greatmaul of erosion (65.5-98.25 power, 4 apr).
You gain 5.80 gold from the transmogrification of blazebringer's voratun battleaxe of massacre (75.5-113.25 power, 4 apr).
You gain 10.54 gold from the transmogrification of infernal dragonbone starstaff (30-36 power, 6 apr, darkness element).
You gain 6.23 gold from the transmogrification of dragonbone starstaff of blasting (30-36 power, 6 apr, light element).
You gain 8.95 gold from the transmogrification of solipsist's voratun ring of blinding strikes.
You gain 8.27 gold from the transmogrification of solipsist's voratun ring of blinding strikes.
You gain 5.90 gold from the transmogrification of vitalizing voratun amulet of constitution (+12).
You gain 3.15 gold from the transmogrification of invisibility rune (power 13 for 10 turns).
You gain 1.60 gold from the transmogrification of shielding rune (absorb 203 for 7 turns).
You gain 2.12 gold from the transmogrification of heat beam rune (241 fire damage).
You gain 1.39 gold from the transmogrification of biting gale rune (58 cold damage; 22 apply power).
You gain 0.66 gold from the transmogrification of manasurge rune (1129% regen over 10 turns; 56 instant mana).
You gain 2.05 gold from the transmogrification of insidious poison infusion (24 nature damage, 53% healing reduction).
You gain 1.15 gold from the transmogrification of sun infusion of the wizard (rad 7; power 33; turns 4; dispells darkness).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ronho deactivates Daunting Presence.
Ronho deactivates Shield Wall.
Ronho deactivates Elemental Harmony.
