














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | SkooBot 1.6.7Basic bot designed to automate some of the tedium of starting a new character. This bot will rest, explore, and use a very basic algorithm for engaging in combat. You will need to configure the bot's talent usage from within the game (Shift + F2 -> Option a)
This will probably not even get close to beating the game for you, and will frequently run into situations that it will not be able to act in. Changes in 0.0.12
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (mild) |
| Sex | Female |
| Race | Doomelf |
| Class | Sawbutcher |
| Level / Exp | 11 / 25% |
| Size | medium |
| Lifes / Deaths | Killed by Bethulemira the large brown snake at level 11 on the 3rd Flare 122nd year of Ascendancy at 14:34 / 1 |
Primary Stats
| Strength | 43 (base 36) |
| Dexterity | 11 (base 10) |
| Constitution | 18 (base 11) |
| Magic | 14 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 34 (base 25) |
Resources
| Life | -2/356 |
| Steam | 100/100 |
| Healing Factor | 1.2215606121366 |
| Regeneration | 4.3945340567244 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 2 |
| See Stealth | 10 |
| See Invisible | 22 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 30 |
| Crit Chance | 16% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 30 |
| Crit Chance | 14% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +9% |
| Fire | +10% |
| Arcane | +6% |
| Cold | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +10% |
Defense: Base
| Armour (hardiness) | 27.08934837382 (81.151787968034%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 35 |
| Physical Save | 30 |
| Spell Save | 14 |
| Mental Save | 32 |
Defense: Resistances
| Physical | + 11%( 70%) |
| Temporal | + 6%( 70%) |
| Fire | + 20%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. pair of rough leather boots 'Gloomkarma' (0 def, 1 armour) (On feet)]pair of rough leather boots 'Gloomkarma' (0 def, 1 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Damage when hit (Melee): 2(-) cold Changes resistances: +5%(-) arcane Changes damage: +9%(-) darkness / +6%(-) arcane Talents granted: +1.00(-) Rocket Boots Movement speed: +25% (-) A pair of boots made of leather. |
| Light source | [vs. Belogariakira the brass lantern (Light source)]Belogariakira the brass lantern Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3(-) Wil / +1(-) Cun / +2(-) Con Light radius: +5 (-) See invisible: +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. rough leather hat 'Blazeraptor' (0 def, 1 armour) (On head)]rough leather hat 'Blazeraptor' (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) (-) Armour: +1 (-) Fatigue: +1% (-) Changes stats: +5(-) Str / +4(-) Wil / +8(-) Cun Changes resistances: +5%(-) physical Changes resistances penetration: +10%(-) light Changes damage: +9%(-) light Physical save: +6 (+3 eff.) (-) Mental save: +6 (+3 eff.) (-) A hat made of leather. Very stylish. |
| On hands | [vs. iron gauntlets (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Talents granted: +1.00(-) Spring Grapple When used to modify unarmed attacks: Power: 104% Range: 1.4x Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 (-) Crit. chance: +2.0% (-) Attack speed: 83% (-) Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | [vs. Prox's Lucky Halfling Foot (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) (-) Changes stats: +5(-) Lck Trap disarming bonus: +5 (-) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn (cooling down: 9 turns) A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | [vs. copper ring of fire (+20%) (On fingers, 1 of 2)]copper ring of fire (+20%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20%(-) fire Changes damage: +10%(-) fire Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. copper ring of fire (+20%) (On fingers, 1 of 2)]psionicist's copper ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +0%(-20%) fire Changes damage: +0%(-10%) fire Mental save: +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. Pinwheel (107% power, 14 apr) (In main hand, 1 of 2)]Pinwheel (107% power, 14 apr) Requires: - Strength 18 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 1 Power: 107% Range: 1.5x Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 (-) Crit. chance: +7.0% (-) Attack speed: 100% (-) Block value: +50 (-) On weapon hit: * 15% chance to pin the target Attacks use: 1.0(-) Steam When wielded/worn: Armour: +4 (-) Defense: +7 (+7 eff.) (-) Fatigue: +7% (-) Talents granted: +1.00(-) Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" Tap to cycle through comparison choices |
| Around waist | [vs. Erelysus the rough leather belt (Around waist)]Erelysus the rough leather belt Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes stats: +1(-) Wil Changes resistances: +6%(-) cold / +6%(-) temporal Mental save: +12 (+6 eff.) (-) Maximum life: +42.00 (-) Maximum psi: +10.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Pinwheel (107% power, 14 apr) (In main hand, 1 of 2)]Polibrelle the Frigidwilder (65% power, 4 apr) Requires: - Strength 11 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Power: 102% (-5%) Range: 1.5x (+0.0x) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-10) Crit. chance: +5.5% (-1.5%) Attack speed: 100% (-) Block value: +12 (-38) On weapon hit: - 15% chance to pin the target Damage (radius 1) on hit: +8 mind Attacks use: 1.0(-) Steam When used to attack (with talents): On weapon hit: * 12% chance to reduce armor by 18% When wielded/worn: Armour: +2 (-2) Defense: +2 (+2 eff.) (-5 (-5 eff.)) Fatigue: +4% (-3%) Damage (Melee): 6 acid Damage when hit (Melee): 3 acid Changes stats: +1 Wil Changes damage: +3% cold Talents granted: +1.00(-) Block Reduces incoming crit damage: 15.00% Infravision radius: +1 See invisible: +9 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Eilinitta' (1 def, 0 armour) (Cloak)]linen cloak 'Eilinitta' (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) (-) Silence immunity: +20% (-) Pinning immunity: +10% (-) Maximum life: +33.00 (-) Healing mod.: +10% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. iron plate armour 'Rotvault' (0 def, 7 armour) (Main armor)]iron plate armour 'Rotvault' (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 (-) Fatigue: +22% (-) Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage (Melee): 0(-20) item darkness numbing Damage when hit (Melee): 4(-) nature Changes stats: +1(-) Mag Changes resistances: +6%(-) physical Physical save: +12 (+6 eff.) (-) Infravision radius: +1 (-) A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 471%; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 471% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune of the warrior (absorb 88; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 88 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 153; dur 4; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 153 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Withering Orbs (Around neck)]insulating copper amulet of mastery (0.10 Cunning / Survival) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes resistances: +13% fire / +11% cold Talent mastery: +0.10 Cunning / Survival Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets make your neck look great! |
[vs. iron plate armour 'Rotvault' (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. Zeredas the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (-3) Defense: +2 (+2 eff.) Fatigue: +12% (-10%) Damage (Melee): 0(-20) item darkness numbing Damage when hit (Melee): 0(-4) nature Changes stats: +1 Str / +1(-) Mag / +1 Con Changes resistances: +11% blight / +0%(-6%) physical / +10% nature / +6% lightning Physical save: +0 (+0 eff.) (-12 (-6 eff.)) Infravision radius: +3 (+2) A suit of armour made of mail. |
[vs. iron plate armour 'Rotvault' (0 def, 7 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of stability (0 def, 14 armour) Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +14 (+7) Fatigue: +22% (-) Damage (Melee): 0(-20) item darkness numbing Damage when hit (Melee): 0(-4) nature Changes stats: +0(-1) Mag Changes resistances: +6%(-) physical Physical save: +10 (+5 eff.) (-2 (-1 eff.)) Infravision radius: +0 (-1) A suit of armour made of metal plates. |
[vs. pair of rough leather boots 'Gloomkarma' (0 def, 1 armour) (On feet)]This item will automatically be transmogrified when you leave the level. Scabquill (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Effects on melee hit: * 10% chance to slow global speed by 44% Damage when hit (Melee): 0(-2) cold Changes resistances: +3% temporal / +0%(-5%) arcane / +6% cold Changes damage: +9% lightning / +0%(-9%) darkness / +0%(-6%) arcane Talent granted: +0(+-1) Rocket Boots Spell save: +3 (+3 eff.) Infravision radius: +2 Movement speed: +0% (-25%) A pair of boots made of leather. |
[vs. pair of rough leather boots 'Gloomkarma' (0 def, 1 armour) (On feet)]pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (+2) Fatigue: +2% Damage when hit (Melee): 0(-2) cold Changes resistances: +0%(-5%) arcane Changes damage: +0%(-9%) darkness / +0%(-6%) arcane Talent granted: +0(+-1) Rocket Boots Movement speed: +0% (-25%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather hat 'Blazeraptor' (0 def, 1 armour) (On head)]This item will automatically be transmogrified when you leave the level. Brightslicer (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Armour: +0 (-1) Defense: +1 (+1 eff.) Fatigue: +0% (-1%) Changes stats: +0(-5) Str / +1 Dex / +1 Mag / +0(-4) Wil / +0(-8) Cun Changes resistances: +9% fire / +16% nature / +0%(-5%) physical Changes resistances penetration: +0%(-10%) light / +15% fire Changes damage: +6% fire / +11% nature / +0%(-9%) light Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) A pointy cloth hat, very wizardly... |
[vs. rough leather hat 'Blazeraptor' (0 def, 1 armour) (On head)]This item will automatically be transmogrified when you leave the level. Chudradas the Radiancemoon (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-7 (-2 eff.)) Armour: +1 (-) Fatigue: +1% (-) Damage when hit (Melee): 2 light Changes stats: +0(-5) Str / +2 Dex / +1 Mag / +0(-4) Wil / +0(-8) Cun / +3 Con Changes resistances: +0%(-5%) physical Changes resistances penetration: +0%(-10%) light Changes damage: +12%(+3%) light Reduces incoming crit damage: 15.00% Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) A cap made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
59 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Belogariakira the brass lantern (Light source)]brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +0(-3) Wil / +0(-1) Cun / +0(-2) Con Light radius: +3 (-2) See invisible: +0 (-3) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple air recyclerPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Silence immunity: +10% Returns 1 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 10] simple frost salve [power 10]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (10% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 122] simple healing salve [power 122]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 No medical injector available, values are indicative only. It can be used to heal 122 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
[vs. Prox's Lucky Halfling Foot (Tool)]iron pickaxe of the Iron Throne (dig speed 19 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Changes stats: +1 Str / +0(-5) Lck Trap disarming bonus: +0 (-5) Maximum life: +20.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Prox's Lucky Halfling Foot (Tool)]Isosewe the Ravenstake [power 100] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Changes stats: +3 Wil / +1 Cun / +0(-5) Lck Changes damage: +9% darkness Trap disarming bonus: +0 (-5) Equilibrium when hit: +0.04 It can be used to project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
[vs. Prox's Lucky Halfling Foot (Tool)]This item will automatically be transmogrified when you leave the level. elm totem of stinging 'Gugund' [power 122] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +5.0% Defense: +0 (+0 eff.) (-5 (-5 eff.)) Damage when hit (Melee): 4 physical Changes stats: +2 Dex / +0(-5) Lck Trap disarming bonus: +0 (-5) It can be used to sting an enemy dealing 122 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. Prox's Lucky Halfling Foot (Tool)]elm wand of shielding [power 110] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-5 (-5 eff.)) Changes stats: +0(-5) Lck Trap disarming bonus: +0 (-5) It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Mien the Doomelf Sawbutcher level 6
77th Pyre 122nd year of Ascendancy at 09:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mien the Doomelf Sawbutcher level 10
2nd Mirth 122nd year of Ascendancy at 16:34 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mien the Doomelf Sawbutcher level 10
3rd Mirth 122nd year of Ascendancy at 07:51 see stats
Log
Mien misses Bethulemira the large brown snake.
Bethulemira the large brown snake throws two quick punches.
Mien starts to bleed.
Melee retaliation hits Bethulemira the large brown snake for (1 flat reduction), 0 acid, (1 flat reduction), 0 cold, (2 flat reduction), 0 nature, (1 flat reduction), 0 acid, (1 flat reduction), 0 cold, (2 flat reduction), 0 nature (0 total damage).
Bethulemira the large brown snake hits Mien for 17 fire, 17 physical, 5 fire, 18 fire, 18 physical, 5 fire (80 total damage).
Mien shrugs off some effects!
Mien is not stunned anymore.
Bleeding from Mien hits Bethulemira the large brown snake for (7 flat reduction), 0 physical (0 total damage).
Bethulemira the large brown snake raises their leg and snaps it downward in a devastating axe kick.
Mien's Spring Grapple is disrupted by her wounds!
Mien's brain isn't quite working right!
Mien is not affected anymore by the salve.
Talent Infusion: Regeneration is ready to use.
Talent Punishment is ready to use.
Talent Dig is ready to use.
Melee retaliation hits Bethulemira the large brown snake for (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (3 flat reduction), 0 nature (0 total damage).
Bleeding from Bethulemira the large brown snake hits Mien for 7 physical damage.
Bethulemira the large brown snake hits Mien for 28 fire, 27 physical, 4 fire (60 total damage).
Mien fails to use Infusion: Regeneration.
Fumble from Bethulemira the large brown snake hits Mien for 50 physical damage.
Bethulemira the large brown snake lashes out with a spinning backhand.
Bethulemira the large brown snake performs a melee critical strike against Mien!
Bleeding from Mien hits Bethulemira the large brown snake for (7 flat reduction), 1 physical (1 total damage).
Melee retaliation hits Bethulemira the large brown snake for (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (4 flat reduction), 0 nature (0 total damage).
Bethulemira the large brown snake hits Mien for 35 fire, 33 physical, 4 fire (72 total damage).
Bleeding from Bethulemira the large brown snake hits Mien for 7 physical damage.
Melee retaliation hits Bethulemira the large brown snake for (3 flat reduction), 0 acid, (2 flat reduction), 0 cold, (4 flat reduction), 0 nature (0 total damage).
Bethulemira the large brown snake hits Mien for 12 fire damage.
Mien the level 11 doomelf sawbutcher was fried to death by Bethulemira the large brown snake on level 2 of Norgos Lair.













































































