Daimuhor the level 2 Ghoul Berserker by edge2054

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceGhoul
ClassBerserker
Level / Exp2 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 21)
Dexterity12 (base 11)
Constitution20 (base 13)
Magic10 (base 10)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life172/172
Stamina98/98
Healing Factor0.6
Regeneration0.15

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy19
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower15
Crit Chance0%
Speed1

Offense: Mind

Mindpower13.8
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)7.64 (43%)
Defense2.7
Ranged Defense2.7
Fatigue12
Physical Save16.1
Spell Save6.3
Mental Save5.6

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Two-handed weapons1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Two-handed maiming1.30
3/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5

Effects

beneficial effect
beneficial effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Degenerated skeleton warrior misses Daimuhor.

Welcome to level 2 [Daimuhor].
Daimuhor has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Daimuhor hits degenerated skeleton warrior for 19 physical damage.
Daimuhor killed degenerated skeleton warrior!

Talent Stunning Blow is ready to use.

Resting starts...

Talent Death Dance is ready to use.
Talent Rune: Shielding is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


You pickup 0.60 gold pieces.

There is a previous level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 0.90 gold from the transmogrification of
quick-loading pouch of iron shots (15/15, 10-12 power, 1 apr).
You gain 2.05 gold from the transmogrification of
pouch of iron shots of vileness (13/13, 8-9.6 power, 1 apr).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (12-19.2 power, 1 apr).
Saving done.

There is a next level here (press '' or right click to use).