










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.8 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Ghoul |
Class | Bulwark |
Level / Exp | 50 / 919% |
Size | huge |
Lifes / Deaths | Killed by Eilinebrenn the eternal bone giant at level 27 on the 36th Regrowth 123rd year of Ascendancy at 20:52 0 / 9Killed by Eilinebrenn the eternal bone giant at level 27 on the 37th Regrowth 123rd year of Ascendancy at 09:25 Killed by Eilinebrenn the eternal bone giant at level 27 on the 38th Regrowth 123rd year of Ascendancy at 04:14 Killed by multi-hued drake at level 28 on the 60th Regrowth 123rd year of Ascendancy at 18:48 Killed by Lisuth the vampire at level 34 on the 21st Pyre 123rd year of Ascendancy at 05:17 Killed by Emorin the patchwork troll at level 38 on the 18th Dusk 123rd year of Ascendancy at 05:29 Killed by orc fighter at level 50 on the 41st Regrowth 124th year of Ascendancy at 00:21 Killed by Elandar at level 50 on the 68th Regrowth 124th year of Ascendancy at 00:19 Killed by Elandar at level 50 on the 68th Regrowth 124th year of Ascendancy at 00:35 |
Primary Stats
Strength | 174 (base 60) |
Dexterity | 57 (base 40) |
Constitution | 129 (base 60) |
Magic | 66 (base 60) |
Willpower | 30 (base 7) |
Cunning | 52 (base 14) |
Resources
Life | -117/2421 |
Positive | 195/197 |
Stamina | 329/364 |
Healing Factor | 1.5969899665552 |
Regeneration | 17.035965489203 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -29% |
Spell | 0% |
Global | +80% |
Vision
Sight | 8 |
Lite | 14 |
Infravision | 6 |
See Stealth | 57.575238763606 |
See Invisible | 57.575238763606 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 309 |
Accuracy | 50 |
Crit Chance | 28% |
APR | 44 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 50 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Nature | +20% |
Lightning | +17% |
Light | +18% |
Darkness | +27% |
Blight | +22% |
Mind | +8% |
Fire | +17% |
All | +2% |
Offense: Damage Penetration
Lightning | +23% |
Blight | +23% |
Nature | +33% |
Darkness | +33% |
All | +13% |
Defense: Base
Armour (hardiness) | 130.72307323196 (93.924050632911%) |
Defense | 38 |
Ranged Defense | 43 |
Fatigue | 0 |
Physical Save | 72 |
Spell Save | 73 |
Mental Save | 60 |
Defense: Resistances
Acid | + 17%( 70%) |
Blight | + 22%( 70%) |
Physical | + 11%( 70%) |
Cold | + 70%( 70%) |
All | -3%( 70%) |
Lightning | + 47%( 70%) |
Light | + 7%( 70%) |
Temporal | + 6%( 70%) |
Mind | 0%( 70%) |
Darkness | + 54%( 80%) |
Fire | + 20%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 25% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 5% |
Silence Resistance | 15% |
Bleed Resistance | 100% |
Teleport Resistance | 50% |
Instadeath Resistance | 100% |
Disarm Resistance | 50% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 39.78 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 797 damage for 7 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 213.98 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 85 vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 908 damage for 7 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 21. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 56%, your defense is increased by 56 and all your resistances by 56%. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 4/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.62 |
| 2/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
detrimental effect | The target is hexed, creating an empathic bond with its victims. It takes 26% feedback damage from all damage done. Empathic Hex |
detrimental effect | Renders a random talent unavailable. No talents will cool down until the effect has worn off. Brainlocked |
detrimental effect | The target is hexed, granting it 56% chance each turn to be dazed for 3 turns. Pacification Hex |
detrimental effect | The target is disabled, reducing movement speed by 59% and accuracy by 56. Disable |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the lone alchemist from death by Gewletta B. Wark. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by barrow wight. Escort: lost anorithil (level 6 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the lost warrior from death by patchwork troll. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the lost warrior from death by Gewletta B. Wark. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Gloriwen the snow giant thunderer. Escort: temporal explorer (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2307. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Isliwyn the Flashedge (0 def, 5 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: +5% (-) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 8(-) lightning Changes stats: +3(-) Str / +3(-) Con Changes resistances penetration: +10%(-) lightning Changes damage: +6%(-) light / +6%(-) lightning Stamina each turn: +0.90 (-) Maximum stamina: +29.00 (-) Movement speed: +20% (-) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Ragarig Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +10 (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes stats: +5(-) Con Changes resistances: +12%(-) blight / +6%(-) fire / +6%(-) acid / +9%(-) temporal Changes resistances penetration: +13%(-) all Spell save: +3 (+1 eff.) (-) Life regen: +5.50 (-) Maximum life: +62.00 (-) Light radius: +6 (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Yaldan Baoth (0 def, 6 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +6 (-) Fatigue: +4% (-) Changes stats: +7(-) Con / +10(-) Wil Changes resistances: +10%(-) light / +15%(-) darkness Changes resistances cap: +10%(-) darkness Changes damage: +10%(-) light Sight radius: -2 (-) Reduce all damage from unseen attackers: 25% (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
On hands | ![]() voratun gauntlets 'Ichorvagrant' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) (-) Physical power: +20 (+3 eff.) (-) Armour: +3 (-) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 0(-30) item nature slow Changes stats: +9(-) Str / +4(-) Wil / +4(-) Cun / +4(-) Con Changes resistances: +15%(-) darkness / +3%(-) nature Changes resistances penetration: +10%(-) nature Talent masteries: +0.20(-) Technique / Grappling Disarm immunity: +50% (-) Infravision radius: +3 (-) It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Fortune's Eye Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) (-) Armour penetration: +12 (-) Defense: +12 (+6 eff.) (-) Changes stats: +10(-) Lck / +5(-) Cun Physical save: +10 (+3 eff.) (-) Spell save: +10 (+3 eff.) (-) Mental save: +10 (+3 eff.) (-) See stealth: +12 (-) See invisible: +12 (-) It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
On fingers | ![]() Dumpster Ring Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +38 (-) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 0(-20) item mind gloom / 25(-) bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 0(-20) item mind gloom / 25(-) bleed Changes stats: +19(-) Str / +10(-) Cun / +6(-) Con Changes resistances: +12%(-) nature Physical save: +6 (+2 eff.) (-) Spell save: +40 (+10 eff.) (-) Mental save: +39 (+13 eff.) (-) Blindness immunity: +5% (-) Silence immunity: +15% (-) Hate when firing a critical mind attack: +3.00 (-) Maximum stamina: +38.00 (-) Maximum hate: +12.00 (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.2 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 76%. Rings can have magical properties. |
Around neck | ![]() Dumpster Neck Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) (-) Physical crit. chance: +2.0% (-) Fatigue: -10% (-) Damage when hit (Melee): 12(-) blight Changes stats: +10(-) Dex / +6(-) Wil / +10(-) Cun / +11(-) Con Changes resistances: +12%(-) blight / +1%(-) physical Changes resistances penetration: +10%(-) blight Talent masteries: +0.32(-) Technique / Conditioning Physical save: +3 (+1 eff.) (-) Mental save: +15 (+5 eff.) (-) Confusion immunity: +25% (-) Teleport immunity: +50% (-) Life regen: +1.50 (-) Stamina each turn: +0.90 (-) Mindpower: +8 (+4 eff.) (-) Movement speed: +10% (-) It can be used to teleport you randomly (rad 65), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
In main hand | ![]() Malediction (55-66 power, 15 apr) Requires: - Strength 55 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 55.0 - 66.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +5% (-) Burst (radius 1) on hit: +25(-) blight When wielded/worn: Changes damage: +20%(-) blight Spellpower: +20 (+6 eff.) (-) Talent on hit(spell): Curse of Impotence (10% chance level 3). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). The land withers and crumbles wherever this cursed axe rests. Tap to cycle through comparison choices |
Around waist | ![]() Airspawner Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +2 (+0 eff.) (-) Changes stats: +4(-) Con Changes resistances: +6%(-) lightning Changes damage: +6%(-) mind / +9%(-) lightning Reduced damage from: +40% (-)Summoned Spell save: +13 (+3 eff.) (-) Mental save: +18 (+6 eff.) (-) Mindpower: +12 (+6 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
In off hand | ![]() The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 50% Mag, 100% Str Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +200 (-) When wielded/worn: Armour: +9 (-) Defense: +12 (+6 eff.) (-) Ranged Defense: +15 (+5 eff.) (-) Fatigue: +28% (-) Damage when hit (Melee): 10(-) darkness Changes resistances: +2%(-) all Talent masteries: +0.20(-) Technique / Shield offense +0.20(-) Technique / Shield defense +0.20(-) Corruption / Doom shield Talents granted: +5.00(-) Block Shadow Power: +5 (-) Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." Tap to cycle through comparison choices |
Cloak | ![]() Dumpster Cape (3 def, 13 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 (-) Defense: +3 (+2 eff.) (-) Effects on melee hit: * Slows global speed by 35% Damage (Melee): 0(-35) item nature slow Changes stats: +4(-) Str / +4(-) Con Changes resistances: +30%(-) cold / +25%(-) darkness / +3%(-) fire Changes resistances penetration: +20%(-) darkness / +10%(-) nature Changes damage: +15%(-) fire / +25%(-) darkness / +18%(-) nature Stealth bonus: +24 (-) Maximum life: +60.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() many resistances wow (9 def, 35 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +35 (-) Defense: +9 (+5 eff.) (-) Fatigue: +17% (-) Changes resistances: +43%(-) lightning / +13%(-) physical / +13%(-) acid / +43%(-) cold / +3%(-) mind / +13%(-) fire Critical mult.: +20.00% (-) Physical save: +15 (+4 eff.) (-) Mental save: +10 (+3 eff.) (-) Cut immunity: +15% (-) Spellpower: +6 (+2 eff.) (-) A suit of armour made of metal plates. |
Inventory
![]() Infused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() phase door rune (range 10; power 15; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10(-11). Afterwards you stay out of phase for 5(-) turns. In this state all new negative status effects duration is reduced by 15%(-41%), your defense is increased by 15(-41) and all your resistances by 15%(-41%). Its effects scale with your -Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() biting gale rune of the titan (166 cold damage; freeze 3 turns with power 74) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 166.29(-47.68) cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 74(-11) vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your -Strength, +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() biting gale rune of the warrior (260 cold damage; freeze 3 turns with power 86) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 259.93(+45.95) cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 86(+1) vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() biting gale rune of the wizard (125 cold damage; freeze 3 turns with power 53) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 125.02(-88.95) cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns (with power 53(-32) vs. physical save). The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your -Strength, +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() heat beam rune of the duelist (254 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 6 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 254.19(+214.41) fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your +Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() heat beam rune of the duelist (202 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 202.48(+162.70) fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your +Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() heat beam rune of the wizard (246 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: 8 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 246.44(+206.66) fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your +Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() shielding rune of the duelist (absorb 278 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 278(-519) damage for 4(-3) turns. Its effects scale with your -Strength, +Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the duelist (absorb 433 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 433(-364) damage for 4(-3) turns. Its effects scale with your -Strength, +Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the psychic (absorb 324 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 324(-473) damage for 4(-3) turns. Its effects scale with your -Strength, +Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the sneak (absorb 214 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 214(-583) damage for 4(-3) turns. Its effects scale with your -Strength, +Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the titan (absorb 644 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 644(-153) damage for 6(-1) turns. Its effects scale with your -Strength, +Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the warrior (absorb 736 for 5 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 736(-61) damage for 5(-2) turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the warrior (absorb 875 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 875(+78) damage for 6(-1) turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() shielding rune of the warrior (absorb 905 for 6 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 905(+108) damage for 6(-1) turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. Tap to cycle through comparison choices |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 430 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 234.09 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 11. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 10 and increasing your mindpower by 35 for 10 turns. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() Vorovena the Shockknave Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Fatigue: +0% (+10%) Damage when hit (Melee): 4 lightning / 8 mind / 0(-12) blight Changes stats: +0(-10) Dex / +0(-6) Wil / +0(-10) Cun / +0(-11) Con Changes resistances: +0%(-12%) blight / +6%(+5%) physical / +9% mind Changes resistances penetration: +5% lightning / +15% mind / +0%(-10%) blight Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Confusion immunity: +0% (-25%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.20 (-0.70) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
![]() Uleromidan the Chargeglean Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Fatigue: +0% (+10%) Damage when hit (Melee): 8 lightning / 0(-12) blight Changes stats: +0(-10) Dex / +3(-3) Wil / +0(-10) Cun / +4(-7) Con Changes resistances: +15% lightning / +3% temporal / +0%(-1%) physical / +0%(-12%) blight Changes resistances penetration: +0%(-10%) blight Changes damage: +12% lightning / +9% temporal Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +9 (+3 eff.) (-6 (-2 eff.)) Confusion immunity: +14% (-11%) Stun/Freeze immunity: +32% Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Mindpower: +6 (+3 eff.) (-2 (-1 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
![]() grounding gold amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Fatigue: +0% (+10%) Damage when hit (Melee): 0(-12) blight Changes stats: +0(-10) Dex / +0(-6) Wil / +0(-10) Cun / +0(-11) Con Changes resistances: +13% lightning / +0%(-1%) physical / +0%(-12%) blight Changes resistances penetration: +0%(-10%) blight Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Confusion immunity: +0% (-25%) Stun/Freeze immunity: +24% Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
![]() Bethimith the stralite amulet Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Armour: +7 Defense: +9 (+3 eff.) Fatigue: -2% (+8%) Damage when hit (Melee): 0(-12) blight Changes stats: +0(-10) Dex / +7(+1) Wil / +5(-5) Cun / +9(-2) Con Changes resistances: +0%(-12%) blight / +3% temporal / +0%(-1%) physical Changes resistances cap: +5% all Changes resistances penetration: +0%(-10%) blight Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +19 (+5 eff.) (+16 (+4 eff.)) Mental save: +9 (+3 eff.) (-6 (-2 eff.)) Confusion immunity: +22% (-3%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Mindpower: +9 (+4 eff.) (+1 (+0 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
![]() Glarekin the stralite amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Fatigue: -8% (+2%) Damage when hit (Melee): 0(-12) blight Changes stats: +0(-10) Dex / +0(-6) Wil / +0(-10) Cun / +0(-11) Con Changes resistances: +0%(-1%) physical / +18% light / +15% fire / +0%(-12%) blight / +14% cold / +5% arcane / +18% darkness Changes resistances penetration: +25% arcane / +0%(-10%) blight Changes damage: +6% arcane / +6% light Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Blindness immunity: +32% Confusion immunity: +0% (-25%) Teleport immunity: +0% (-50%) Life regen: +2.00 (+0.50) Stamina each turn: +0.00 (-0.90) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. |
![]() Zemekkys' Broken Hourglass Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Fatigue: +0% (+10%) Damage when hit (Melee): 0(-12) blight Changes stats: +0(-10) Dex / +4(-2) Wil / +0(-10) Cun / +0(-11) Con Changes resistances: +0%(-12%) blight / +20% temporal / +0%(-1%) physical Changes resistances cap: +5% temporal Changes resistances penetration: +0%(-10%) blight Changes damage: +10% temporal Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Confusion immunity: +0% (-25%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Lowers spell cool-downs by: 10% Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Movement speed: +0% (-10%) Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() stralite amulet 'Beterebeth' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Fatigue: -14% (-4%) Damage when hit (Melee): 0(-12) blight Changes stats: +16(+6) Dex / +4 Mag / +0(-6) Wil / +14(+4) Cun / +10(-1) Con Changes resistances: +0%(-12%) blight / +0%(-1%) physical Changes resistances penetration: +0%(-10%) blight Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +36 (+9 eff.) (+33 (+8 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Confusion immunity: +0% (-25%) Teleport immunity: +0% (-50%) Life regen: +2.10 (+0.60) Stamina each turn: +2.60 (+1.70) Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +34.00 Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Movement speed: +20% (+10%) Amulets can have magical properties. |
![]() Glitterumbra Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+5 eff.) (+8 (+3 eff.)) Physical crit. chance: +0.0% (-2.0%) Defense: +13 (+5 eff.) Fatigue: +0% (+10%) Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 light / 0(-12) blight Changes stats: +0(-10) Dex / +3(-3) Wil / +0(-10) Cun / +0(-11) Con / +11 Lck Changes resistances: +0%(-12%) blight / +0%(-1%) physical / +9% light Changes resistances penetration: +0%(-10%) blight Changes damage: +6% light Talent mastery: +0.00(-0.32) Technique / Conditioning Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +7 (+3 eff.) (-8 (-2 eff.)) Blindness immunity: +22% Confusion immunity: +12% (-13%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Mindpower: +9 (+4 eff.) (+1 (+0 eff.)) Infravision radius: +6 Sight radius: +2 See invisible: +10 Movement speed: +0% (-10%) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Yviwyn the Shockbraid Requires: - Level 35 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) (+2 (+1 eff.)) Armour penetration: +7 Physical crit. chance: +5.0% (+3.0%) Fatigue: +0% (+10%) Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning / 0(-12) blight Changes stats: +0(-10) Dex / +6(-) Wil / +0(-10) Cun / +0(-11) Con Changes resistances: +9% lightning / +0%(-1%) physical / +18%(+6%) blight / +21% fire / +23% nature Changes resistances penetration: +0%(-10%) blight / +5% fire Talent mastery: +0.00(-0.32) Technique / Conditioning Critical mult.: +17.00% Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +14 (+5 eff.) (-1 (+0 eff.)) Poison immunity: +32% Disease immunity: +37% Confusion immunity: +13% (-12%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Mindpower: +10 (+5 eff.) (+2 (+1 eff.)) Movement speed: +0% (-10%) Amulets can have magical properties. This item has been sent to the Item's Vault. |
![]() bye Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+7 eff.) (+14 (+5 eff.)) Physical crit. chance: +0.0% (-2.0%) Defense: +20 (+7 eff.) Fatigue: +0% (+10%) Damage when hit (Melee): 12 mind / 0(-12) blight Changes stats: +10(-) Dex / +0(-6) Wil / +10(-) Cun / +0(-11) Con / +20 Lck Changes resistances: +0%(-12%) blight / +0%(-1%) physical / +5% arcane Changes resistances penetration: +0%(-10%) blight Changes damage: +15% arcane Talent mastery: +0.00(-0.32) Technique / Conditioning Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +30 (+9 eff.) (+15 (+4 eff.)) Blindness immunity: +37% Confusion immunity: +0% (-25%) Teleport immunity: +0% (-50%) Life regen: +0.00 (-1.50) Stamina each turn: +0.00 (-0.90) Equilibrium when hit: +0.04 Mindpower: +4 (+2 eff.) (-4 (-2 eff.)) Infravision radius: +10 Sight radius: +2 See invisible: +12 Movement speed: +0% (-10%) Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() why Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Physical crit. chance: +0.0% (-2.0%) Physical power: +10 (+2 eff.) Armour: +7 Defense: +12 (+4 eff.) Fatigue: -14% (-4%) Effects on melee hit: * 35% chance to corrode armour by 30% Damage when hit (Melee): 8 acid / 0(-12) blight Changes stats: +0(-10) Dex / +3(-3) Wil / +0(-10) Cun / +0(-11) Con Changes resistances: +0%(-12%) blight / +0%(-1%) physical Changes resistances cap: +6% all Changes resistances penetration: +0%(-10%) blight Changes damage: +10% blight / +14% fire / +10% physical Talent mastery: +0.00(-0.32) Technique / Conditioning Critical mult.: +20.00% Reduces incoming crit damage: 17.00% Physical save: +27 (+7 eff.) (+24 (+6 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Confusion immunity: +0% (-25%) Teleport immunity: +0% (-50%) Life regen: +4.50 (+3.00) Stamina each turn: +0.00 (-0.90) Spellpower: +15 (+5 eff.) Mindpower: +0 (+0 eff.) (-8 (-4 eff.)) Movement speed: +0% (-10%) Combat speed: +10% Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() marksman's copper ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +3 Dex / +0(-10) Cun / +0(-6) Con Changes resistances: +0%(-12%) nature Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Rings can have magical properties. |
![]() marksman's copper ring of arcana(+0.11/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +3 Dex / +0(-10) Cun / +0(-6) Con Changes resistances: +0%(-12%) nature Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +23% (+8%) Mana each turn: +0.11 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Rings can have magical properties. |
![]() steel ring 'Glowreaper' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 (-32) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Damage when hit (Melee): 8 light Changes stats: +0(-19) Str / +0(-10) Cun / +0(-6) Con Changes resistances: +22% acid / +6% darkness / +5% arcane / +9%(-3%) nature / +6% lightning Changes damage: +11% acid Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Disarm immunity: +5% Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Rings can have magical properties. |
![]() steel ring 'Ulfidelerig' Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +0(-10) Cun / +0(-6) Con Changes resistances: +14% mind / +0%(-12%) nature Changes damage: +14% mind / +9% arcane Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +18 (+4 eff.) (-22 (-6 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Spellpower: +8 (+3 eff.) Spell crit. chance: +5% Damage Shield penetration: +50% Rings can have magical properties. |
![]() Elemental Fury Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +3 Mag / +3(-7) Cun / +0(-6) Con Changes resistances: +0%(-12%) nature Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +7 Wil / +6(-4) Cun / +0(-6) Con Changes resistances: +60%(+48%) nature / +3% lightning Changes damage: +30% nature Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Mana each turn: +0.16 Vim when firing critical spell: +2.00 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Mindpower: +9 (+3 eff.) Damage Shield penetration: +10% It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() gold ring 'Relguleg' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +2 Dex / +5 Wil / +0(-10) Cun / +0(-6) Con Changes resistances: +12% acid / +26%(+14%) nature / +5% arcane Changes damage: +13% nature Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +18 (+4 eff.) (-22 (-6 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Rings can have magical properties. |
![]() stralite ring 'Mayuvea' Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +2 Dex / +0(-10) Cun / +2(-4) Con Changes resistances: +4% physical / +14% mind / +0%(-12%) nature Changes damage: +14% mind / +3% acid Physical save: +3 (+1 eff.) (-3 (-1 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +30% (+25%) Silence immunity: +32% (+17%) Stamina each turn: +0.40 Mana each turn: +0.27 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Infravision radius: +5 See stealth: +17 See invisible: +15 Rings can have magical properties. |
![]() Beakor the Galerupture Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +0 (-38) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) * 15% chance to daze at end of turn Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Damage when hit (Melee): 12 temporal Changes stats: +9(-10) Str / +7 Mag / +7(-3) Cun / +8(+2) Con Changes resistances: +6% lightning / +16% arcane / +0%(-12%) nature Changes damage: +16% arcane / +6% temporal Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Spellpower: +12 (+4 eff.) Rings can have magical properties. |
![]() Glory of the Pride Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 (-28) Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +0(-10) Cun / +0(-6) Con Changes resistances: +0%(-12%) nature Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) (+39 (+9 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Confusion immunity: +50% Hate when firing a critical mind attack: +0.00 (-3.00) Maximum mana: -40.00 Maximum stamina: +40.00 (+2.00) Maximum hate: +0.00 (-12.00) The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Glory of the Pride Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 (-28) Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +0(-10) Cun / +0(-6) Con Changes resistances: +0%(-12%) nature Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) (+39 (+9 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Confusion immunity: +50% Hate when firing a critical mind attack: +0.00 (-3.00) Maximum mana: -40.00 Maximum stamina: +40.00 (+2.00) Maximum hate: +0.00 (-12.00) The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Mnemonic Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +8 Wil / +0(-10) Cun / +0(-6) Con Changes resistances: +25% mind / +0%(-12%) nature Talent mastery: +0.20 Psionic / Mentalism Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +20 (+7 eff.) (-19 (-6 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +0% (-15%) Confusion immunity: +40% Psi each turn: +0.50 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Unryrim the Sunwreath Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-20) item mind gloom / 0(-25) bleed Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +5 Mag / +7 Wil / +7(-3) Cun / +0(-6) Con Changes resistances: +0%(-12%) nature Changes damage: +18% fire Grants telepathy: Dragon Reduces incoming crit damage: 15.00% Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +0 (+0 eff.) (-40 (-10 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +49% (+44%) Silence immunity: +0% (-15%) Stun/Freeze immunity: +43% Life regen: +3.50 Hate when firing a critical mind attack: +0.00 (-3.00) Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Mindpower: +10 (+3 eff.) Infravision radius: +5 See stealth: +19 See invisible: +23 Rings can have magical properties. |
![]() Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +0 (-38) Damage (Melee): 0(-25) bleed / 15 arcane / 0(-20) item mind gloom Damage (Ranged): 0(-20) item mind gloom / 0(-25) bleed Changes stats: +0(-19) Str / +0(-10) Cun / +0(-6) Con Changes resistances: +15% arcane / +0%(-12%) nature Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Physical save: +0 (+0 eff.) (-6 (-2 eff.)) Spell save: +10 (+2 eff.) (-30 (-8 eff.)) Mental save: +0 (+0 eff.) (-39 (-13 eff.)) Blindness immunity: +0% (-5%) Silence immunity: +30% (+15%) Hate when firing a critical mind attack: +0.00 (-3.00) Maximum mana: +35.00 Maximum stamina: +0.00 (-38.00) Maximum hate: +0.00 (-12.00) Spellpower: +10 (+4 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 127.56 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Staff of Destruction (20-24 power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0(-35.0 - -42.0) Uses stat: 200% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-11) Crit. chance: +0.0% (-10.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +20% lightning / +0%(-20%) blight / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) (-10 (-3 eff.)) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. shimmering dragonbone starstaff (30-36 power, 6 apr, physical element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0(-25.0 - -30.0) Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 (-9) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +0%(-20%) blight / +30% physical Talent granted: +1 Command Staff Mana each turn: +0.40 Maximum mana: +100.00 Spellpower: +15 (+5 eff.) (-5 (-1 eff.)) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() Telos's Staff (Bottom Half) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Attack speed: 100% When used to attack (with talents): Base power: 0.0 - 0.0(-52.0 - -62.4) Uses stat: 50% Mag Damage type: Physical Crit. chance: +0.0% (-4.5%) Block value: +0 (-200) When wielded/worn: Armour: +0 (-9) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Ranged Defense: +0 (+0 eff.) (-15 (-5 eff.)) Fatigue: +0% (-28%) Damage when hit (Melee): 0(-10) darkness Changes stats: +4 Mag Changes resistances: +0%(-2%) all Changes damage: +20% acid / +20% cold Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talent granted: +0(+-5) Block Critical mult.: +20.00% Mental save: +8 (+2 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% Shadow Power: +0 (-5) The bottom part of Telos' broken staff. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. flaming voratun battleaxe of massacre (79-118.5 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 79.0 - 118.5(+24.0 - +52.5) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-11) Crit. chance: +8.0% (-2.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight / +28 fire When wielded/worn: Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() Latafayn (68-108.8 power, 5 apr) Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8(+13.0 - +42.8) Uses stats: 50% Mag, 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-10) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +8% (+3%) Burst (radius 1) on hit: +0(-25) blight Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +0%(-20%) blight / +15% fire / +10% darkness Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. Tap to cycle through comparison choices |
![]() Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0(+5.0 - +30.0) Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 (+4) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + 10% chance to send the wielder into a killing frenzy Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight Damage against: +20% Living When wielded/worn: Changes stats: +15 Str / +5 Dex / +15 Con Changes damage: +0%(-20%) blight Reduced damage from: +20% Living Talent masteries: +0.30 Technique / Berserker's strength +0.20 Technique / Two-handed assault +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) A blood-etched greatsword, it has seen many foes. From the inside. Tap to cycle through comparison choices |
![]() Dethblyd (70-112 power, 18 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 70.0 - 112.0(+15.0 - +46.0) Uses stats: 60% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +18 (+3) Crit. chance: +20.0% (+10.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% (-) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Changes damage: +0%(-20%) blight Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. Tap to cycle through comparison choices |
![]() iron longsword (11-15.4 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4(-44.0 - -50.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-13) Crit. chance: +2.5% (-7.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() iron longsword of phasing (12-16.8 power, 7 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8(-43.0 - -49.2) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +7 (-8) Crit. chance: +2.5% (-7.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Damage Shield penetration (this weapon only): +15% Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() steel longsword 'Betylle' (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5(-42.5 - -48.5) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-12) Crit. chance: +3.0% (-7.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon crit: + cripple the target Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +6 nature / +7 temporal Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +6 Physical crit. chance: +7.0% Fatigue: -2% Damage when hit (Melee): 4 acid Changes stats: +3 Wil Changes resistances penetration: +6% physical Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() Oludas (25.5-35.7 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 25.5 - 35.7(-29.5 - -30.3) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-11) Crit. chance: +3.5% (-6.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +18 insidious poison Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +4 Cun Changes resistances: +5% arcane Changes resistances penetration: +10% mind Changes damage: +3% arcane / +0%(-20%) blight Maximum hate: +6.00 Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() Anmalice (47-65.8 power, 20 apr) Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8(-8.0 - -0.2) Uses stats: 10% Wil, 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 (+5) Crit. chance: +7.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + torments the target with many mental effects On weapon kill: + reduces mental save penalty Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +8% mind / +0%(-20%) blight Mental save: -30 (-10 eff.) Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Mindpower: +9 (+3 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. Tap to cycle through comparison choices |
![]() Corpathus (40-56 power, 12 apr) Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0(-15.0 - -10.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (-3) Crit. chance: +4.0% (-6.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon crit: + grows in power On weapon kill: + grows dramatically in power Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +18 draining blight Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +5%(-15%) blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. Tap to cycle through comparison choices |
![]() Punae's Blade (46-64.4 power, 4 apr) Requires: - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 46.0 - 64.4(-9.0 - -1.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-11) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Physical crit. chance: +10.0% Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Combat speed: +10% Chance to avoid attacks: +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. Tap to cycle through comparison choices |
![]() Xeroldaremina the stralite longsword (31-43.4 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 31.0 - 43.4(-24.0 - -22.6) Uses stats: 50% Mag, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 (-10) Crit. chance: +4.5% (-5.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: * 13% chance to corrode armour by 30% (+13%) Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +30 insidious poison Burst (radius 1) on hit: +0(-25) blight Burst (radius 2) on crit: +8 acid When wielded/worn: Accuracy: +12 (+4 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +3 Str / +1 Wil / +1 Con Changes resistances: +6% acid Changes resistances penetration: +19% acid Changes damage: +0%(-20%) blight / +11% physical Life regen: +1.30 Stamina when hit: +1.40 Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() Butcher (48-67.2 power, 12 apr) Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2(-7.0 - +1.2) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 (-3) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: + Enter a Rampage (Shared cooldown). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Changes damage: +0%(-20%) blight Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." Tap to cycle through comparison choices |
![]() Ebonysteel (40.5-56.7 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7(-14.5 - -9.3) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-9) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: * 20% chance to inflict 15% damage reduction (+20%) + 20% chance to torment the target + 25% chance to put talents on cooldown Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +4 darkness Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes resistances: +14% acid / +6% temporal / +12% light / +14% fire / +14% lightning / +10% cold Changes resistances penetration: +14% mind / +15% darkness Changes damage: +0%(-20%) blight Spell save: +19 (+5 eff.) Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() Layerille the voratun longsword (57-79.8 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 57.0 - 79.8(+2.0 - +13.8) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-9) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +11 light Burst (radius 1) on hit: +0(-25) blight Damage against: +23% Undead When wielded/worn: Changes stats: +2 Str / +2 Mag / +5 Wil Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) See invisible: +12 Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() The Black Spike (48-67.2 power, 20 apr) Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2(-7.0 - +1.2) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 (+5) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness / +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." Tap to cycle through comparison choices |
![]() Witch-Bane (42-58.8 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8(-13.0 - -7.2) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 (-11) Crit. chance: +20.0% (+10.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: * 50 arcane resource burn (+50) Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes resistances: +15% blight / -15% physical / +15% all Changes damage: +0%(-20%) blight Talents cooldown: Mana Clash (-2 turns) Aura of Silence (-2 turns) Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. insidious voratun longsword (41-57.4 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4(-14.0 - -8.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-9) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +60 insidious poison Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() voratun longsword 'Unlightmire' (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8(-13.0 - -7.2) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 (-9) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: * Slows global speed by 16% (+16%) * 21 arcane resource burn (+21) Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +8 darkness Burst (radius 1) on hit: +8 lightning / +0(-25) blight When wielded/worn: Armour penetration: +10 Damage when hit (Melee): 12 darkness Changes resistances: +6% darkness Changes resistances penetration: +9% physical Changes damage: +0%(-20%) blight / +11% physical Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() stralite mace 'Xeminne' (45-63 power, 5 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 45.0 - 63.0(-10.0 - -3.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 (-10) Crit. chance: +2.5% (-7.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon crit: + cripple the target Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +12 darkness Burst (radius 1) on hit: +0(-25) blight Damage against: +13% Living When wielded/worn: Physical crit. chance: +10.0% Armour: +4 Changes stats: +2 Con Changes damage: +0%(-20%) blight / +12% physical Physical save: +30 (+7 eff.) Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Blunt and deadly. Tap to cycle through comparison choices |
![]() voratun mace 'Uriledohor' (46.5-65.1 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1(-8.5 - -0.9) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 (-9) Crit. chance: +3.0% (-7.0%) Attack speed: 111% (+11%) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + 25% chance for lightning to arc to a second target Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +13 lightning Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Accuracy: +16 (+5 eff.) Armour penetration: +2 Defense: +7 (+3 eff.) Changes stats: +7 Dex Changes damage: +0%(-20%) blight / +9% physical Disarm immunity: +46% Only die when reaching: -60.00 life Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Blunt and deadly. Tap to cycle through comparison choices |
![]() Gonn (12.5-17.5 power, 2 apr) Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5(-42.5 - -48.5) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-13) Crit. chance: +3.5% (-6.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: * 20% chance to corrode armour by 30% (+20%) Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +6 temporal / +5 nature Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +15% cold Changes damage: +6% acid / +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. Tap to cycle through comparison choices |
![]() Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0(-35.0 - -38.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-11) Crit. chance: +12.0% (+2.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% (+5%) Burst (radius 1) on hit: +0(-25) blight Damage conversion: 25% blight When wielded/worn: Changes damage: +8%(-12%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Tap to cycle through comparison choices |
![]() iron waraxe of massacre (15-21 power, 2 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.0 - 21.0(-40.0 - -45.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-13) Crit. chance: +3.5% (-6.5%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes damage: +0%(-20%) blight Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. Tap to cycle through comparison choices |
![]() This item will automatically be transmogrified when you leave the level. Adurissra (39.5-55.3 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3(-15.5 - -10.7) Uses stats: 50% Mag, 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-9) Crit. chance: +7.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +8 arcane Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +4 Con Changes resistances: +6% arcane / +18% temporal Changes resistances penetration: +20% arcane Changes damage: +0%(-20%) blight / +30% temporal Reduces incoming crit damage: 15.00% Disarm immunity: +50% Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. Tap to cycle through comparison choices |
![]() Arogoneg the voratun waraxe (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9(-16.5 - -12.1) Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-9) Crit. chance: +7.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease (+20%) * 40% chance to corrode armour by 30% (+40%) Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +17 blight / +8 arcane Burst (radius 1) on hit: +4 acid / +0(-25) blight When wielded/worn: Armour penetration: +13 Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +3% acid / +10% all Changes resistances penetration: +13% nature / +9% physical Changes damage: +15% acid / +12% physical / +6% arcane / +0%(-20%) blight Disease immunity: +23% Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. Tap to cycle through comparison choices |
![]() Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2(+3.0 - +15.2) Uses stats: 50% Mag, 100% Str Damage type: Physical bleed Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +16 (+1) Crit. chance: +7.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +0%(-20%) blight / +10% physical Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) See invisible: +5 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. Tap to cycle through comparison choices |
![]() voratun waraxe 'Samiregorek' (40.5-56.7 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7(-14.5 - -9.3) Uses stats: 50% Mag, 100% Str Damage type: Acid Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 (-9) Crit. chance: +7.0% (-3.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). On weapon hit: + 25% chance for lightning to arc to a second target Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +10 lightning / +18 cold / +9 darkness / +12 acid Burst (radius 1) on hit: +0(-25) blight Damage against: +13% Living When wielded/worn: Changes resistances penetration: +5% arcane Changes damage: +3% arcane / +0%(-20%) blight Critical mult.: +10.00% Spell save: +12 (+3 eff.) Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) One-handed war axes. Tap to cycle through comparison choices |
![]() Orc Feller (45-58.5 power, 11 apr) Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5(-10.0 - -7.5) Uses stats: 35% Str, 50% Mag, 55% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +11 (-4) Crit. chance: +18.0% (+8.0%) Attack speed: 100% (-) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). Lifesteal (this weapon only): +0% (-5%) Burst (radius 1) on hit: +0(-25) blight When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +0%(-20%) blight / +10% physical / +8% light Grants telepathy: Humanoid/Orc Pinning immunity: +50% Spellpower: +0 (+0 eff.) (-20 (-6 eff.)) Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. Tap to cycle through comparison choices |
![]() Skeletal Claw (55-60.5 power, 8 apr) Requires: - Dexterity 14 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 55.0 - 60.5(+0.0 - -5.5) Uses stats: 50% Mag, 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 (-7) Crit. chance: +9.0% (-1.0%) Attack speed: 125% (+25%) When this weapon hits: Curse of Death (10% chance level 3). When this weapon hits: Curse of Vulnerability (10% chance level 3). When this weapon hits: Bone Grab (10% chance level 3). When this weapon hits: Bone Spear (20% chance level 4). Lifesteal (this weapon only): +0% (-5%) Damage (Melee): +30 bleed Burst (radius 1) on hit: +0(-25) blight Burst (radius 2) on crit: +50 bleed When wielded/worn: Defense: +12 (+4 eff.) Changes damage: +0%(-20%) blight Talent mastery: +0.25 Corruption / Bone Spellpower: +4 (+1 eff.) (-16 (-5 eff.)) Combat speed: +10% Talent on hit(spell): Bone Spear (10% chance level 4). It can be used to activate talent Bone Nova (costing 20 power out of 20/20) : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 90.71 physical damage, and inflicting bleeding for another 45.35 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. Tap to cycle through comparison choices |
![]() Fogpeal (20/20, 52-72.8 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8(+14.0 - +27.2) Uses stats: 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 (+3) Crit. chance: +3.0% (-7.0%) Capacity: 20 (-) On weapon hit: - 50% chance to reload 1 ammo + 25% chance to put talents on cooldown Damage (Ranged): +0(-30) mind slow / +43 darkness / +0(-25) mind Burst (radius 1) on hit: +27 fire / +20 darkness / +4 light Damage against: +17% Living Arrows are used with bows to pierce your foes to death. |
![]() iron shield (4 def, 2 armour, 10-12 power, 16.5 block) Requires: - Strength 11 - Talent Heavy Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0(-42.0 - -50.4) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +2.5% (-2.0%) Block value: +16 (-184) When wielded/worn: Armour: +2 (-7) Defense: +4 (+2 eff.) (-8 (-4 eff.)) Ranged Defense: +4 (+2 eff.) (-11 (-3 eff.)) Fatigue: +6% (-22%) Damage when hit (Melee): 0(-10) darkness Changes resistances: +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +1(+-4) Block Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() Adebeth the steel shield (6 def, 2 armour, 17-20.4 power, 42.5 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4(-35.0 - -42.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% (-1.5%) Block value: +42 (-158) On weapon hit: + reduce the cooldown of your ward talent by 1 Damage (Melee): +13 lightning When wielded/worn: Armour: +2 (-7) Defense: +6 (+3 eff.) (-6 (-3 eff.)) Ranged Defense: +6 (+2 eff.) (-9 (-3 eff.)) Fatigue: +8% (-20%) Effects when hit in melee: * 11% chance to daze at end of turn Damage when hit (Melee): 0(-10) darkness Changes stats: +2 Dex Changes resistances: +12% lightning / +6% blight / +15% cold / +5% arcane / +0%(-2%) all Maximum wards: +3 lightning / +2 temporal / +2 blight / +2 fire / +3 cold Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +1 Ward +2(+-3) Block Teleport immunity: +5% Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() acidic steel shield (6 def, 2 armour, 17.5-21 power, 45 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.5 - 21.0(-34.5 - -41.4) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% (-1.5%) Block value: +45 (-155) On weapon hit: * 12% chance to corrode armour by 30% (+12%) When wielded/worn: Armour: +2 (-7) Defense: +6 (+3 eff.) (-6 (-3 eff.)) Ranged Defense: +6 (+2 eff.) (-9 (-3 eff.)) Fatigue: +8% (-20%) Damage (Melee): 6 acid Damage when hit (Melee): 11 acid / 0(-10) darkness Changes resistances: +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +2(+-3) Block Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() acidic steel shield of lightning resistance (+16%) (6 def, 2 armour, 17-20.4 power, 37 block) Requires: - Strength 16 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 17.0 - 20.4(-35.0 - -42.0) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.0% (-1.5%) Block value: +37 (-163) On weapon hit: * 11% chance to corrode armour by 30% (+11%) When wielded/worn: Armour: +2 (-7) Defense: +6 (+3 eff.) (-6 (-3 eff.)) Ranged Defense: +6 (+2 eff.) (-9 (-3 eff.)) Fatigue: +8% (-20%) Damage (Melee): 5 acid Damage when hit (Melee): 10 acid / 0(-10) darkness Changes resistances: +16% lightning / +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +2(+-3) Block Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() Strikevile (8 def, 8 armour, 29-34.8 power, 111.5 block) Requires: - Strength 24 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8(-23.0 - -27.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +3.5% (-1.0%) Block value: +112 (-88) On weapon hit: * 40% chance to daze at end of turn (+40%) Burst (radius 2) on crit: +4 lightning When wielded/worn: Armour: +8 (-1) Defense: +8 (+4 eff.) (-4 (-2 eff.)) Ranged Defense: +8 (+3 eff.) (-7 (-2 eff.)) Fatigue: +12% (-16%) Damage when hit (Melee): 0(-10) darkness Changes stats: +3 Cun / +2 Mag Changes resistances: +12% lightning / +0%(-2%) all Changes damage: +9% lightning Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +3(+-2) Block Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() Titanic (20 def, 18 armour, 48-57.6 power, 320 block) Requires: - Strength 37 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6(-4.0 - -4.8) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +320 (+120) When wielded/worn: Armour: +18 (+9) Armour Hardiness: +20% Defense: +20 (+9 eff.) (+8 (+3 eff.)) Ranged Defense: +10 (+4 eff.) (-5 (-1 eff.)) Fatigue: +30% (+2%) Damage when hit (Melee): 0(-10) darkness Changes resistances: +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +4(+-1) Block Shadow Power: +0 (-5) This shield made of the darkest stralite is huge, heavy and very solid. Tap to cycle through comparison choices |
![]() Blackfire Aegis (8 def, 18 armour, 57-68.4 power, 235 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 57.0 - 68.4(+5.0 - +6.0) Uses stats: 50% Mag, 100% Str Damage type: Stunning fire Accuracy bonus: +2.5% procs dam / acc Crit. chance: +7.0% (+2.5%) Block value: +235 (+35) On weapon hit: + releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 (+9) Defense: +8 (+4 eff.) (-4 (-2 eff.)) Ranged Defense: +12 (+4 eff.) (-3 (-1 eff.)) Fatigue: +25% (-3%) Damage when hit (Melee): 24(14) darkness / 24 fire Changes resistances: +35% fire / +20% darkness / +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Spellpower: +8 (+3 eff.) Shadow Power: +0 (-5) This rugged stone shield flickers with bursts of pitch black flame. Tap to cycle through comparison choices |
![]() Sparkrace (21 def, 3 armour, 72.5-87 power, 191.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0(+20.5 - +24.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% (+0.5%) Block value: +192 (-8) Damage (Melee): +12 nature / +20 temporal When wielded/worn: Armour: +3 (-6) Defense: +21 (+9 eff.) (+9 (+3 eff.)) Ranged Defense: +21 (+7 eff.) (+6 (+2 eff.)) Fatigue: +14% (-14%) Effects on melee hit: * 31% chance to daze at end of turn Damage when hit (Melee): 0(-10) darkness / 20 temporal Changes resistances: +18% lightning / +20% temporal / +6% mind / +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Reduces incoming crit damage: 15.00% Spell save: +31 (+7 eff.) Cut immunity: +15% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Shadow Power: +0 (-5) Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (390) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. Tap to cycle through comparison choices |
![]() Summertide (17 def, 15 armour, 52-62.4 power, 260 block) Requires: - Willpower 28 - Strength 20 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 50% Mag, 100% Str Damage type: Light Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +260 (+60) On weapon hit: * 30% chance to blind (+30%) + releases a burst of light When wielded/worn: Armour: +15 (+6) Defense: +17 (+8 eff.) (+5 (+2 eff.)) Ranged Defense: +17 (+6 eff.) (+2 (+1 eff.)) Fatigue: +12% (-16%) Damage when hit (Melee): 0(-10) darkness Changes stats: +3 Cun / +5 Wil Changes resistances: +15% darkness / +20% light / +10% fire / +12% mind / +0%(-2%) all Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Mental save: +18 (+5 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 Shadow Power: +0 (-5) It can be used to send out a range 7 beam, lighting its path and dealing 37.98 to 47.48 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. Tap to cycle through comparison choices |
![]() Temporal Rift (8 def, 4 armour, 50-60 power, 325 block) Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 50.0 - 60.0(-2.0 - -2.4) Uses stats: 70% Mag, 100% Str Damage type: Temporal Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +325 (+125) When this weapon hits: Turn Back the Clock (25% chance level 3). When wielded/worn: Armour: +4 (-5) Defense: +8 (+4 eff.) (-4 (-2 eff.)) Ranged Defense: +10 (+4 eff.) (-5 (-1 eff.)) Fatigue: +0% (-28%) Damage when hit (Melee): 0(-10) darkness Changes resistances: +0%(-2%) all / +30% temporal Reduce damage by fixed amount: +20 all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Spell save: +20 (+5 eff.) Spellpower: +12 (+4 eff.) Slows Projectiles: +50% Shadow Power: +0 (-5) Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. Tap to cycle through comparison choices |
![]() The Black Wall (12 def, 9 armour, 52-62.4 power, 200 block) Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stats: 50% Mag, 100% Str Damage type: Darkness Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +200 (-) When wielded/worn: Armour: +9 (-) Defense: +12 (+6 eff.) (-) Ranged Defense: +15 (+5 eff.) (-) Fatigue: +28% (-) Damage when hit (Melee): 10(-) darkness Changes resistances: +2%(-) all Talent masteries: +0.20(-) Technique / Shield offense +0.20(-) Technique / Shield defense +0.20(-) Corruption / Doom shield Talents granted: +5.00(-) Block Shadow Power: +5 (-) Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." Tap to cycle through comparison choices |
![]() Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block) Requires: - Strength 40 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. When used to attack (with talents): Base power: 50.0 - 60.0(-2.0 - -2.4) Uses stats: 50% Mag, 100% Str Damage type: Light Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% (-) Block value: +280 (+80) When wielded/worn: Armour: +20 (+11) Defense: +16 (+8 eff.) (+4 (+2 eff.)) Ranged Defense: +17 (+6 eff.) (+2 (+1 eff.)) Fatigue: +14% (-14%) Damage when hit (Melee): 0(-10) darkness Changes resistances: +30% blight / +30% darkness / +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Spell save: +19 (+5 eff.) Light radius: +2 Shadow Power: +0 (-5) When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. Tap to cycle through comparison choices |
![]() voratun shield 'Aerurathra' (19 def, 3 armour, 69-82.8 power, 196.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8(+17.0 - +20.4) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% (+0.5%) Block value: +196 (-4) When wielded/worn: Armour: +3 (-6) Defense: +19 (+9 eff.) (+7 (+3 eff.)) Ranged Defense: +12 (+4 eff.) (-3 (-1 eff.)) Fatigue: +14% (-14%) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 0(-10) darkness / 8 temporal Changes resistances: +21% lightning / +6% acid / +7% fire / +6% cold / +0%(-2%) all Changes resistances penetration: +5% temporal Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Deflect projectiles away: +4% Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() voratun shield 'Daimulach' (21 def, 7 armour, 72.5-87 power, 208 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 72.5 - 87.0(+20.5 - +24.6) Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +5.0% (+0.5%) Block value: +208 (+8) Damage Shield penetration (this weapon only): +40% Damage against: +10% Humanoid / +10% Vermin When wielded/worn: Armour: +7 (-2) Defense: +21 (+9 eff.) (+9 (+3 eff.)) Ranged Defense: +21 (+7 eff.) (+6 (+2 eff.)) Fatigue: +14% (-14%) Damage when hit (Melee): 0(-10) darkness Changes resistances: +21% acid / +19% cold / +20% fire / +18% lightning / +0%(-2%) all Talent masteries: +0.00(-0.20) Technique / Shield offense +0.00(-0.20) Technique / Shield defense +0.00(-0.20) Corruption / Doom shield Talents granted: +5.00(-) Block Maximum life: +75.00 Shadow Power: +0 (-5) Handheld deflection devices. Tap to cycle through comparison choices |
![]() The Untouchable (14 def, 12 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 (-23) Defense: +14 (+7 eff.) (+5 (+2 eff.)) Fatigue: +0% (-17%) Changes stats: +8 Cun Changes resistances: +0%(-43%) lightning / +0%(-13%) physical / +0%(-13%) acid / +0%(-43%) cold / +0%(-3%) mind / +0%(-13%) fire Critical mult.: +0.00% (-20.00%) Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Breath of Eyal (10 def, 10 armour) Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 (-25) Defense: +10 (+5 eff.) (+1 (+0 eff.)) Fatigue: +20% (+3%) Changes resistances: +20%(-23%) lightning / +20% temporal / +20% light / +20%(+7%) fire / +20% nature / +20%(+7%) acid / +0%(-13%) physical / +0%(-3%) mind / +20% blight / +20%(-23%) cold / +15% arcane / +20% darkness Critical mult.: +0.00% (-20.00%) Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Spell save: +20 (+5 eff.) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Mindpower: +10 (+3 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 (-17) Armour Hardiness: +15% Defense: +18 (+8 eff.) (+9 (+3 eff.)) Fatigue: +0% (-17%) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Cun / +5 Mag Changes resistances: +0%(-43%) lightning / +30% temporal / +30% darkness / +0%(-13%) acid / +0%(-13%) fire / +30%(-13%) cold / +0%(-3%) mind / +0%(-13%) physical Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% (-) Stealth bonus: +10 Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Spellpower: +10 (+4 eff.) (+4 (+2 eff.)) It can be used to turn yourself invisible (power 30, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() This item will automatically be transmogrified when you leave the level. Galagorn the voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 (-25) Defense: +5 (+3 eff.) (-4 (-2 eff.)) Fatigue: +16% (-1%) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +7 Wil Changes resistances: +9%(-4%) acid / +10%(-3%) physical / +18% temporal / +0%(-43%) cold / +0%(-13%) fire / +0%(-3%) mind / +0%(-43%) lightning Critical mult.: +0.00% (-20.00%) Physical save: +22 (+6 eff.) (+7 (+2 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Vim when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Spell crit. chance: +3% A suit of armour made of mail. |
![]() This item will automatically be transmogrified when you leave the level. Yarurim (5 def, 27 armour) Requires: - Strength 48 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +27 (-8) Defense: +5 (+3 eff.) (-4 (-2 eff.)) Fatigue: +8% (-9%) Changes stats: +2 Dex / +6 Con Changes resistances: +0%(-43%) lightning / +2%(-11%) physical / +0%(-13%) acid / +0%(-43%) cold / +0%(-3%) mind / +0%(-13%) fire Grants telepathy: Demon/Minor Demon/Major Critical mult.: +0.00% (-20.00%) Physical save: +13 (+3 eff.) (-2 (-1 eff.)) Mental save: +30 (+8 eff.) (+20 (+5 eff.)) Poison immunity: +15% Disease immunity: +15% Cut immunity: +0% (-15%) Equilibrium when hit: +0.08 Only die when reaching: -80.00 life Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) A suit of armour made of mail. |
![]() Durutolin the Galesin (4 def, 9 armour) Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 (-26) Defense: +4 (+2 eff.) (-5 (-3 eff.)) Fatigue: +22% (+5%) Effects on melee hit: * 30% chance to daze at end of turn Damage (Melee): 14 acid / 10 fire Damage when hit (Melee): 12 acid / 10 fire / 16 lightning Changes resistances: +18%(+5%) acid / +0%(-13%) physical / +0%(-43%) cold / +14%(+1%) fire / +0%(-3%) mind / +15%(-28%) lightning Changes resistances penetration: +10% lightning / +10% darkness Critical mult.: +0.00% (-20.00%) Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) A suit of armour made of metal plates. |
![]() dwarven-steel plate armour 'Belusta' (5 def, 13 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 (-22) Defense: +5 (+3 eff.) (-4 (-2 eff.)) Fatigue: +24% (+7%) Changes stats: +2 Str / +4 Con Changes resistances: +3%(-40%) lightning / +7%(-6%) physical / +0%(-13%) acid / +0%(-43%) cold / +0%(-3%) mind / +0%(-13%) fire Critical mult.: +0.00% (-20.00%) Physical save: +14 (+4 eff.) (-1 (+0 eff.)) Mental save: +12 (+4 eff.) (+2 (+1 eff.)) Cut immunity: +0% (-15%) Teleport immunity: +10% Life regen: +2.60 Maximum life: +108.00 Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Healing mod.: +15% A suit of armour made of metal plates. |
![]() Chalibar the stralite plate armour (7 def, 13 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 (-22) Defense: +7 (+4 eff.) (-2 (-1 eff.)) Fatigue: +49% (+32%) Changes stats: +18 Con Changes resistances: +0%(-43%) lightning / +0%(-13%) physical / -14% light / +0%(-13%) acid / +0%(-43%) cold / +21%(+8%) fire / +0%(-3%) mind / +44% darkness Critical mult.: +10.00% (-10.00%) Physical save: +18 (+5 eff.) (+3 (+1 eff.)) Spell save: +46 (+10 eff.) Mental save: +18 (+5 eff.) (+8 (+2 eff.)) Cut immunity: +0% (-15%) Mana each turn: +0.20 Vim when firing critical spell: +2.00 Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) A suit of armour made of metal plates. |
![]() Cuirass of the Dark Lord (0 def, 30 armour) Requires: - Strength 52 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +30 (-5) Defense: +0 (+0 eff.) (-9 (-5 eff.)) Fatigue: +25% (+8%) Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +0%(-43%) lightning / +20%(+7%) physical / +0%(-13%) acid / +0%(-43%) cold / +0%(-3%) mind / +0%(-13%) fire Critical mult.: +0.00% (-20.00%) Physical save: +15 (+4 eff.) (-) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Life regen: +0.00 Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 280.91 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
![]() Plate of the Blackened Mind (15 def, 40 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 (+5) Defense: +15 (+7 eff.) (+6 (+2 eff.)) Fatigue: +17% (-) Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +0%(-43%) lightning / +15% light / +0%(-13%) fire / +15%(+2%) acid / +0%(-13%) physical / +20% blight / +0%(-43%) cold / +25%(+22%) mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Critical mult.: +0.00% (-20.00%) Physical save: +15 (+4 eff.) (-) Mental save: +25 (+7 eff.) (+15 (+4 eff.)) Cut immunity: +0% (-15%) Confusion immunity: +100% Fear immunity: +100% Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 6 Armour, 8 Defense and your attacks will gain 29% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
![]() The Black Plate (25 def, 35 armour) Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +35 (-) Defense: +25 (+11 eff.) (+16 (+6 eff.)) Fatigue: +15% (-2%) Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15%(+2%) acid / +0%(-13%) physical / +20% darkness / +0%(-43%) lightning / +15% blight / +25%(+12%) fire / +0%(-3%) mind / +20%(-23%) cold Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression Critical mult.: +0.00% (-20.00%) Physical save: +15 (+4 eff.) (-) Spell save: +25 (+6 eff.) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Cut immunity: +0% (-15%) Confusion immunity: +100% Fear immunity: +100% Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) Light radius: -2 Infravision radius: +3 Shadow Power: +10 Grants physical power equal to your Shadow Power. Activating this item is instant. It can be used to activate talent Link of Pain (costing 15 power out of 15/15) : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Is: a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
![]() This item will automatically be transmogrified when you leave the level. voratun plate armour 'Galyhir' (32 def, 34 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 (-1) Defense: +32 (+13 eff.) (+23 (+8 eff.)) Ranged Defense: +9 (+3 eff.) Fatigue: +20% (+3%) Changes stats: +3 Cun Changes resistances: +0%(-43%) lightning / +5%(-8%) physical / +0%(-13%) acid / +0%(-43%) cold / +0%(-3%) mind / +0%(-13%) fire Critical mult.: +12.00% (-8.00%) Physical save: +0 (+0 eff.) (-15 (-4 eff.)) Mental save: +25 (+7 eff.) (+15 (+4 eff.)) Cut immunity: +0% (-15%) Stamina each turn: +1.40 Spellpower: +0 (+0 eff.) (-6 (-2 eff.)) See invisible: +9 Healing mod.: +10% A suit of armour made of metal plates. |
![]() insulating rough leather belt of transcendence Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +0(-4) Con Changes resistances: +0%(-6%) lightning / +6% cold / +6% fire Changes damage: +0%(-6%) mind / +0%(-9%) lightning Reduced damage from: +0% (-40% )Summoned Physical save: +6 (+1 eff.) Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +0 (+0 eff.) (-18 (-6 eff.)) Mindpower: +3 (+2 eff.) (-9 (-4 eff.)) Size category: +0 (-1) A belt that goes around your waist. |
![]() rough leather belt 'Sunobeisance' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Effects on melee hit: * 30% chance to blind Changes stats: +0(-4) Con Changes resistances: +0%(-6%) lightning / +6% mind / +3% light Changes resistances penetration: +5% light / +10% mind Changes damage: +0%(-9%) lightning / +9% light / +0%(-6%) mind Reduced damage from: +0% (-40% )Summoned Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +0 (+0 eff.) (-18 (-6 eff.)) Life regen: +0.80 Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Healing mod.: +12% Size category: +0 (-1) A belt that goes around your waist. |
![]() Bogfist the hardened leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) (+4 (+1 eff.)) Armour: +6 Changes stats: +2 Dex / +0(-4) Con Changes resistances: +0%(-6%) lightning / +10% fire / +9% nature / +11% cold Changes damage: +0%(-6%) mind / +0%(-9%) lightning Reduced damage from: +0% (-40% )Summoned Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +0 (+0 eff.) (-18 (-6 eff.)) Life regen: +0.20 Only die when reaching: -60.00 life Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Healing mod.: +15% Size category: +0 (-1) A belt that goes around your waist. |
![]() Emblem of Evasion Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +0(-4) Con / +8 Lck Changes resistances: +0%(-6%) lightning Changes damage: +0%(-6%) mind / +0%(-9%) lightning Reduced damage from: +0% (-40% )Summoned Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +0 (+0 eff.) (-18 (-6 eff.)) Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Deflect projectiles away: +15% Size category: +0 (-1) Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Lightning Catcher Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Fatigue: +5% Changes stats: +0(-4) Con Changes resistances: +30%(+24%) lightning Changes damage: +0%(-6%) mind / +0%(-9%) lightning Reduced damage from: +0% (-40% )Summoned Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +0 (+0 eff.) (-18 (-6 eff.)) Stun/Freeze immunity: +30% Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Size category: +0 (-1) Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() This item will automatically be transmogrified when you leave the level. balancing drakeskin leather belt Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +6 Dex / +6 Cun / +0(-4) Con Changes resistances: +0%(-6%) lightning Changes damage: +0%(-6%) mind / +0%(-9%) lightning Reduced damage from: +0% (-40% )Summoned Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +0 (+0 eff.) (-18 (-6 eff.)) Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Mental crit. chance: +12% Size category: +0 (-1) A belt that goes around your waist. |
![]() drakeskin leather belt 'Beliyatha' Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-2 (+0 eff.)) Changes stats: +5 Mag / +11 Wil / +0(-4) Con Changes resistances: +0%(-6%) lightning / +9% temporal / +13% cold / +14% fire Changes resistances penetration: +15% mind Changes damage: +0%(-6%) mind / +0%(-9%) lightning Reduced damage from: +0% (-40% )Summoned Spell save: +0 (+0 eff.) (-13 (-3 eff.)) Mental save: +12 (+4 eff.) (-6 (-2 eff.)) Maximum life: +110.00 Maximum hate: +6.00 Spell crit. chance: +5% Mindpower: +0 (+0 eff.) (-12 (-6 eff.)) Mental crit. chance: +4% Size category: +0 (-1) A belt that goes around your waist. |
![]() Arcorder the linen cloak (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-13) Defense: +1 (+1 eff.) (-2 (-1 eff.)) Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +3% lightning / +12%(+9%) fire / +0%(-25%) darkness / +0%(-30%) cold Changes resistances penetration: +10% lightning / +0%(-20%) darkness / +0%(-10%) nature Changes damage: +9% lightning / +0%(-15%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Maximum life: +31.00 (-29.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() kruk cloak (2 def, 0 armour) 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +0 (-13) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +0%(-30%) cold / +0%(-25%) darkness / +0%(-3%) fire Changes resistances penetration: +0%(-20%) darkness / +0%(-10%) nature Changes damage: +0%(-15%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Maximum life: +0.00 (-60.00) A stylish kruk-style cloak, to look awesome. |
![]() Armydolen the cashmere cloak (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +0 (-13) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +0%(-3%) fire / +0%(-30%) cold / +15%(-10%) darkness / +12% mind Changes resistances penetration: +8%(-12%) darkness / +0%(-10%) nature Changes damage: +0%(-15%) fire / +13%(-12%) darkness / +0%(-18%) nature Reduces incoming crit damage: 10.00% Stealth bonus: +7 (-17) Physical save: +7 (+2 eff.) Mental save: +5 (+1 eff.) Only die when reaching: -50.00 life Maximum life: +42.00 (-18.00) Heals friendly targets nearby when you use a nature summon: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Bilepiercer the cashmere cloak (9 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +18 (+6 eff.) Armour: +5 (-8) Defense: +9 (+4 eff.) (+6 (+2 eff.)) Fatigue: -5% Damage (Melee): 0(-35) item nature slow Damage when hit (Melee): 4 nature Changes stats: +0(-4) Str / +3 Dex / +3 Cun / +0(-4) Con Changes resistances: +0%(-3%) fire / +0%(-30%) cold / +15% nature / +0%(-25%) darkness Changes resistances penetration: +0%(-20%) darkness / +0%(-10%) nature Changes damage: +0%(-15%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Physical save: +15 (+4 eff.) Spell save: +12 (+3 eff.) Mental save: +14 (+4 eff.) Maximum life: +74.00 (+14.00) Maximum stamina: +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Brenydugen the Scaldgrinder (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +0 (-13) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-35) item nature slow Damage when hit (Melee): 16 blight / 12 fire Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +9% blight / +0%(-30%) cold / +0%(-25%) darkness / +0%(-3%) fire Changes resistances penetration: +10% fire / +0%(-20%) darkness / +0%(-10%) nature Changes damage: +12% blight / +9%(-6%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Maximum life: +38.00 (-22.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() cashmere cloak 'Belygath' (2 def, 7 armour) Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 (-6) Defense: +2 (+1 eff.) (-1 (-1 eff.)) Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +3 Mag / +5 Wil / +2 Cun / +0(-4) Con Changes resistances: +9% blight / +12%(-18%) cold / +0%(-25%) darkness / +0%(-3%) fire Changes resistances penetration: +0%(-10%) nature / +5% arcane / +0%(-20%) darkness Changes damage: +0%(-15%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Maximum life: +0.00 (-60.00) Spell crit. chance: +2% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() elven-silk cloak 'Kindlebringer' (3 def, 11 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 (-2) Defense: +3 (+2 eff.) (-) Effects on melee hit: * 30% chance to blind Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +0%(-3%) fire / +20%(-10%) cold / +23%(-2%) darkness / +3% mind Changes resistances penetration: +0%(-10%) nature / +20%(-) darkness / +5% light Changes damage: +0%(-15%) fire / +25%(-) darkness / +0%(-18%) nature Stealth bonus: +25 (+1) Physical save: +18 (+4 eff.) Mental save: +15 (+4 eff.) Cut immunity: +10% Pinning immunity: +30% Only die when reaching: -50.00 life Maximum life: +0.00 (-60.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() elven-silk cloak 'Porimira' (12 def, 4 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +4 (-9) Defense: +12 (+5 eff.) (+9 (+3 eff.)) Ranged Defense: +9 (+3 eff.) Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +12%(-13%) darkness / +0%(-30%) cold / +12%(+9%) fire / +5% arcane / +6% light Changes resistances penetration: +0%(-20%) darkness / +0%(-10%) nature Changes damage: +0%(-15%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Spell save: +20 (+5 eff.) Poison immunity: +10% Pinning immunity: +15% Teleport immunity: +10% Maximum life: +52.00 (-8.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Cloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+1 eff.) Armour: +0 (-13) Defense: +0 (+0 eff.) (-3 (-2 eff.)) Damage (Melee): 0(-35) item nature slow Changes stats: +0(-4) Str / +0(-4) Con Changes resistances: +0%(-30%) cold / +0%(-25%) darkness / +0%(-3%) fire Changes resistances penetration: +0%(-20%) darkness / +0%(-10%) nature Changes damage: +0%(-15%) fire / +0%(-25%) darkness / +0%(-18%) nature Stealth bonus: +0 (-24) Maximum life: +0.00 (-60.00) Spellpower: +5 (+2 eff.) Mindpower: +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() Arcfoe the pair of rough leather boots (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-4) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% (-4%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +6% mind Changes resistances penetration: +15% mind / +0%(-10%) lightning Changes damage: +15%(+9%) lightning / +0%(-6%) light Stamina each turn: +0.00 (-0.90) Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Aryth the pair of hardened leather boots (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +4 (+1 eff.) Armour: +11 (+6) Fatigue: +3% (-2%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +4(+1) Str / +5 Dex / +0(-3) Con / +11 Lck Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) lightning / +9% physical / +0%(-6%) light Stealth bonus: +7 Life regen: +0.40 Stamina each turn: +0.00 (-0.90) Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Lisathra the Glarequill (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +5 Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Armour: +3 (-2) Fatigue: +3% (-2%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 4 light / 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +8% lightning / +8% temporal / +3% light / +6% fire / +3% nature / +11% cold Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) light / +0%(-6%) lightning Spell save: +33 (+8 eff.) Stamina each turn: +0.00 (-0.90) Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Urthalarain the Crackletide (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-2) Fatigue: +3% (-2%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 8(-) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +12% blight / +14% fire / +5% arcane / +16% cold Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) light / +0%(-6%) lightning Stamina each turn: +0.00 (-0.90) Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Adyma the Daykin (0 def, 11 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 (+6) Fatigue: +5% (-) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +9% cold Changes resistances penetration: +0%(-10%) lightning / +15% temporal / +20% light Changes damage: +0%(-6%) light / +0%(-6%) lightning Physical save: +10 (+2 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+4 eff.) Silence immunity: +25% Disarm immunity: +20% Teleport immunity: +20% Stamina each turn: +0.00 (-0.90) Only die when reaching: -40.00 life Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) A pair of boots made of leather. |
![]() Blazeusher (0 def, 5 armour) Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Fatigue: -1% (-6%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 12 mind / 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +9% light Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) light / +0%(-6%) lightning Grants telepathy: Dragon Stamina each turn: +0.90 (-) Maximum life: +56.00 Maximum stamina: +0.00 (-29.00) Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +3% Movement speed: +10% (-10%) A pair of boots made of leather. |
![]() pair of iron boots 'Arcriver' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-2) Fatigue: +2% (-3%) Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +6% nature / +12% lightning Changes resistances penetration: +5%(-5%) lightning Changes damage: +6%(-) lightning / +3% nature / +0%(-6%) light Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Stamina each turn: +0.00 (-0.90) Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Boots of the Hunter (2 def, 12 armour) Requires: - Talent Heavy Armour Training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 (+7) Defense: +2 (+1 eff.) Fatigue: +8% (+3%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) light / +0%(-6%) lightning Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Stun/Freeze immunity: +40% Stamina each turn: +0.00 (-0.90) Maximum life: +80.00 Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() Aerilrariatta the pair of voratun boots (5 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-) Defense: +5 (+2 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: -2% (-7%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +0(-3) Str / +3 Dex / +2 Cun / +0(-3) Con Changes resistances: +9% fire / +5% arcane / +9% cold Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) light / +0%(-6%) lightning Maximum encumbrance: +43 Physical save: +7 (+2 eff.) Disarm immunity: +10% Pinning immunity: +10% Stamina each turn: +0.00 (-0.90) Maximum stamina: +0.00 (-29.00) Movement speed: +0% (-20%) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() The Warped Boots (2 def, 4 armour) Requires: - Talent Heavy Armour Training Powered by unknown forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +4 (-1) Defense: +2 (+1 eff.) Fatigue: +8% (+3%) Damage (Melee): 0(-30) item lightning daze Damage when hit (Melee): 0(-8) lightning Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +10% blight Changes resistances penetration: +0%(-10%) lightning Changes damage: +0%(-6%) light / +0%(-6%) lightning Spell save: +10 (+2 eff.) Life regen: -0.20 Stamina each turn: +0.00 (-0.90) Maximum life: +80.00 Maximum stamina: +0.00 (-29.00) Spellpower: +10 (+4 eff.) Movement speed: +0% (-20%) It can be used to activate talent Spit Blight (costing 10 power out of 50/50) : Effective talent level: 3.0 Power cost: 10 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit blight at your target doing 271.71 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
![]() Chalokan (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +0 (+0 eff.) (-20 (-3 eff.)) Armour: +1 (-2) Effects on melee hit: * Slows global speed by 30% Damage (Melee): 6 acid / 0(-30) item nature slow Changes stats: +0(-9) Str / +0(-4) Wil / +3(-1) Cun / +0(-4) Con Changes resistances: +14% acid / +0%(-15%) darkness / +3%(-) nature / +6% lightning Changes resistances penetration: +0%(-10%) nature Changes damage: +3% acid Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-50%) Infravision radius: +0 (-3) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() polar iron gauntlets (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +0 (+0 eff.) (-20 (-3 eff.)) Armour: +1 (-2) Damage (Melee): 0(-30) item nature slow / 6 cold Changes stats: +0(-9) Str / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +5% cold / +0%(-15%) darkness / +0%(-3%) nature Changes resistances penetration: +0%(-10%) nature Changes damage: +3% cold Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-50%) Infravision radius: +0 (-3) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Arthotoldir the dwarven-steel gauntlets (0 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +14 (+2 eff.) (-6 (-1 eff.)) Armour: +2 (-1) Damage (Melee): 0(-30) item nature slow Changes stats: +10(+1) Str / +4 Mag / +0(-4) Wil / +0(-4) Cun / +2(-2) Con Changes resistances: +0%(-15%) darkness / +0%(-3%) nature Changes resistances penetration: +0%(-10%) nature Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-50%) Infravision radius: +0 (-3) Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Fists of the Desert Scorpion (8 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +0 (+0 eff.) (-20 (-3 eff.)) Armour: +4 (+1) Defense: +8 (+3 eff.) Damage (Melee): 0(-30) item nature slow Changes stats: +3(-6) Str / +3(-1) Wil / +3(-1) Cun / +0(-4) Con Changes resistances: +0%(-15%) darkness / +0%(-3%) nature Changes resistances penetration: +0%(-10%) nature Changes damage: +8% physical Talent masteries: +0.20(-) Technique / Grappling Disarm immunity: +40% (-10%) Mindpower: +3 (+1 eff.) Infravision radius: +0 (-3) It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() Gunedurath (3 def, 2 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +11 (+2 eff.) (-9 (-1 eff.)) Armour: +2 (-1) Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Effects on melee hit: * 13% chance to cause random gloom Damage (Melee): 0(-30) item nature slow / 19 mind / 16 darkness Changes stats: +8(-1) Str / +3 Dex / +0(-4) Wil / +3(-1) Cun / +0(-4) Con Changes resistances: +3% blight / +1% physical / +9%(+6%) nature / +0%(-15%) darkness Changes resistances penetration: +0%(-10%) nature Talent mastery: +0.00(-0.20) Technique / Grappling Talent cooldown: Double Strike (-1 turn) Physical save: +10 (+2 eff.) Mental save: -11 (-3 eff.) Silence immunity: +10% Disarm immunity: +0% (-50%) Mindpower: +5 (+2 eff.) Infravision radius: +0 (-3) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Barosus (0 def, 3 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) (-3 (-1 eff.)) Physical power: +0 (+0 eff.) (-20 (-3 eff.)) Armour: +3 (-) Damage (Melee): 9 acid / 8 cold / 9 fire / 0(-30) item nature slow / 8 lightning Damage when hit (Melee): 8 arcane Changes stats: +0(-9) Str / +4 Mag / +9(+5) Wil / +6(+2) Cun / +0(-4) Con Changes resistances: +15%(-) darkness / +0%(-3%) nature Changes resistances penetration: +0%(-10%) nature Talent mastery: +0.00(-0.20) Technique / Grappling Disarm immunity: +0% (-50%) Life regen: +3.50 Stamina each turn: +1.00 Hate when firing a critical mind attack: +3.00 Maximum stamina: +32.00 Mental crit. chance: +2% Infravision radius: +3 (-) It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Hand of the World-Shaper (0 def, 12 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +0 (+0 eff.) (-20 (-3 eff.)) Armour: +12 (+9) Damage (Melee): 0(-30) item nature slow Changes stats: +6(-3) Str / +6 Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +10% physical / +0%(-15%) darkness / +0%(-3%) nature Changes resistances penetration: +0%(-10%) nature / +15% physical Changes damage: +12% physical Talent masteries: +0.10 Wild-gift / Sand drake aspect +0.20 Spell / Stone +0.00(-0.20) Technique / Grappling +0.10 Spell / Earth Disarm immunity: +0% (-50%) Spellpower: +10 (+4 eff.) Spell crit. chance: +10% Infravision radius: +0 (-3) It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 41.16 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() Will of Ul'Gruth (0 def, 15 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Physical power: +0 (+0 eff.) (-20 (-3 eff.)) Armour: +15 (+12) Damage (Melee): 0(-30) item nature slow Changes stats: +5(-4) Str / +5 Mag / +0(-4) Wil / +0(-4) Cun / +0(-4) Con Changes resistances: +0%(-15%) darkness / +0%(-3%) nature Changes resistances penetration: +0%(-10%) nature / +10% all Changes damage: +15% all Talent masteries: +0.10 Corruption / Brutality +0.00(-0.20) Technique / Grappling +0.10 Corruption / Wrath Disarm immunity: +0% (-50%) Infravision radius: +0 (-3) Your Obliterating Smash can destroy walls. It can be used to activate talent Obliterating Smash (costing 25 power out of 25/25) : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 3 Travel Speed: instantaneous Is: a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
![]() grounding rough leather cap of the depths (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-5) Fatigue: +1% (-3%) Changes stats: +0(-7) Con / +0(-10) Wil Changes resistances: +5% lightning / +6% temporal / +0%(-10%) light / +8% cold / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Allows you to breathe in: water Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) A cap made of leather. |
![]() Un'fezan's Cap (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Armour: +0 (-6) Defense: +1 (+0 eff.) Fatigue: +0% (-4%) Changes stats: +4(-6) Wil / +8 Cun / +0(-7) Con Changes resistances: +0%(-15%) darkness / +10% physical / +0%(-10%) light / +10% temporal Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+3 eff.) Sight radius: +0 (+2) Reduces paradox anomalies(equivalent to willpower): +5 Reduce all damage from unseen attackers: 0% (-25%) It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() Jetpower (0 def, 5 armour) Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 (-1) Fatigue: +5% (+1%) Damage when hit (Melee): 8 physical Changes stats: +8 Str / +6(-4) Wil / +0(-7) Con Changes resistances: +11% acid / +13% physical / +3%(-12%) darkness / +0%(-10%) light / +10% fire / +12% lightning / +12% cold Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Critical mult.: +12.00% Physical save: +15 (+4 eff.) Stamina when hit: +2.70 Equilibrium when hit: +2.70 Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) A cap made of leather. |
![]() Leladofast (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-3) Fatigue: +5% (+1%) Damage when hit (Melee): 6 physical Changes stats: +3 Str / +0(-10) Wil / +6(-1) Con Changes resistances: +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Physical save: +3 (+1 eff.) Maximum life: +10.00 Sight radius: +0 (+2) Healing mod.: +10% Reduce all damage from unseen attackers: 0% (-25%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 668.6 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() stabilizing iron helm (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-3) Fatigue: +5% (+1%) Changes stats: +0(-7) Con / +0(-10) Wil Changes resistances: +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Physical save: +10 (+2 eff.) Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Berudig the dwarven-steel helm (6 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +4 (-2) Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Fatigue: +4% (-) Changes stats: +6 Str / +0(-10) Wil / +9(+2) Con Changes resistances: +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Physical save: +10 (+2 eff.) Spell save: +12 (+3 eff.) Knockback immunity: +5% Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crown of Burning Pain (13 def, 0 armour) Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 (-6) Defense: +13 (+5 eff.) Fatigue: +4% (-) Changes stats: +6(-4) Wil / +6 Cun / +0(-7) Con Changes resistances: +35% fire / +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light / +35% fire Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 56.42 fire and 49.19 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Rainwrither the dwarven-steel helm (0 def, 4 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-2) Fatigue: -2% (-6%) Changes stats: +2 Mag / +0(-10) Wil / +3 Cun / +5(-2) Con Changes resistances: +0%(-15%) darkness / +14% nature / +0%(-10%) light Changes resistances cap: +0%(-10%) darkness Changes resistances penetration: +15% nature Changes damage: +0%(-10%) light Spell save: +10 (+2 eff.) Maximum life: +112.00 Sight radius: +0 (+2) Healing mod.: +31% Reduce all damage from unseen attackers: 0% (-25%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() bladed dwarven-steel helm of the bounder (0 def, 4 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 (-2) Fatigue: +4% (-) Damage when hit (Melee): 7 physical Changes stats: +9 Str / +6 Dex / +0(-10) Wil / +0(-7) Con Changes resistances: +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 668.6 Physical damage. If the attack hits, the target is confused (42% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() dwarven-steel helm 'Daimagarek' (0 def, 7 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +7 (+1) Fatigue: +4% (-) Changes stats: +4 Str / +3 Dex / +4 Mag / +0(-10) Wil / +0(-7) Con Changes resistances: +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +0%(-10%) light Infravision radius: +3 Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Dragon-helm of Kroltar (5 def, 9 armour) Requires: - Strength 35 - Talent Heavy Armour Training (level 1) Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 (+3) Defense: +5 (+2 eff.) Fatigue: +10% (+6%) Changes stats: +5 Str / +5(-5) Wil / +5(-2) Con / -4 Lck Changes resistances: +0%(-10%) light / +0%(-15%) darkness Changes resistances cap: +0%(-10%) darkness Changes damage: +10% fire / +0%(-10%) light / +10% physical Talent mastery: +0.20 Wild-gift / Fire drake aspect Sight radius: +0 (+2) Reduce all damage from unseen attackers: 0% (-25%) It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 3.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes into utter confusion for 3 turns in a radius of 5. The sound wave is so strong, your foes also take 273.15 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
1000 Strings of Compressed Time 1000 Strings of Compressed TimePowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 5 When carried: Light radius: +8 It can be used to become a near god for 1000 turns (usable only once!), costing 1 power out of 0/1. This looks like a time fragment of the timestream, all compressed in a time ball of power! |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 2469 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Base power: 0.0 - 0.0(-38.0 - -45.6) Uses stat: 50% Mag Damage type: Physical Armour Penetration: +0 (-15) Crit. chance: +0.0% (-10.0%) Capacity: 0 (-20) On weapon hit: - 50% chance to reload 1 ammo Damage (Ranged): +0(-25) mind / +0(-30) mind slow When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 29 alchemist bloodstone 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 Base power: 0.0 - 0.0(-38.0 - -45.6) Uses stat: 50% Mag Damage type: Physical Armour Penetration: +0 (-15) Crit. chance: +0.0% (-10.0%) Capacity: 0 (-20) On weapon hit: - 50% chance to reload 1 ammo Damage (Ranged): +0(-25) mind / +0(-30) mind slow When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() Arikalthogorn the Arcwrecker Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-30) item nature slow Damage when hit (Melee): 12 arcane Changes stats: +0(-5) Con Changes resistances: +3% lightning / +0%(-9%) temporal / +0%(-12%) blight / +0%(-6%) fire / +5% arcane / +0%(-6%) acid Changes resistances penetration: +10% lightning / +15% arcane / +0%(-13%) all Changes damage: +3% arcane Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Life regen: +0.00 (-5.50) Maximum life: +0.00 (-62.00) Light radius: +4 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Isedann the brass lantern Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Armour: +2 Damage (Melee): 0(-30) item nature slow Changes stats: +1(-4) Con Changes resistances: +12%(-) blight / +0%(-6%) fire / +0%(-6%) acid / +0%(-9%) temporal Changes resistances penetration: +15% blight / +0%(-13%) all Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Mental save: +6 (+2 eff.) Life regen: +0.00 (-5.50) Maximum life: +30.00 (-32.00) Light radius: +2 (-4) See stealth: +7 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() brass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-30) item nature slow Changes stats: +0(-5) Con Changes resistances: +0%(-12%) blight / +0%(-6%) fire / +0%(-6%) acid / +0%(-9%) temporal Changes resistances penetration: +0%(-13%) all Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Life regen: +0.00 (-5.50) Maximum life: +0.00 (-62.00) Light radius: +2 (-4) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour penetration: +0 (-10) Damage (Melee): 0(-30) item nature slow Changes stats: +0(-5) Con Changes resistances: +0%(-12%) blight / +0%(-6%) fire / +0%(-6%) acid / +0%(-9%) temporal Changes resistances penetration: +0%(-13%) all Spell save: +0 (+0 eff.) (-3 (-1 eff.)) Life regen: +0.00 (-5.50) Maximum life: +40.00 (-22.00) Light radius: +4 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Essence of Bearness Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes stats: +0(-10) Lck / +0(-5) Cun Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) See stealth: +0 (-12) See invisible: +0 (-12) It can be used to invoke your inner bearness, costing 100 power out of 100/100. The very essence of bearness! |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Miniature R2D2 Miniature R2D2Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: misc / mechanical ; tier 3 When carried: Changes stats: +5 Cun / +5 Wil Activating this item is instant. It can be used to fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning), costing 50 power out of 100/100. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
![]() Durulach the Glintqueen (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Fatigue: -4% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +3 Str / +0(-10) Lck / +0(-5) Cun Changes resistances: +9% mind Changes resistances penetration: +5% mind Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Light radius: +3 See stealth: +0 (-12) See invisible: +0 (-12) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +5 (-7) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 15 blight Changes stats: +0(-10) Lck / +0(-5) Cun Changes damage: +4% blight Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) See stealth: +0 (-12) See invisible: +0 (-12) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() dwarven-steel pickaxe 'Cloudwoe' (dig speed 6 turns) Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +10 (-2) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Effects on melee hit: * 30% chance to inflict 15% damage reduction * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +5 Str / +0(-10) Lck / +0(-5) Cun Changes resistances: +6% darkness / +3% lightning Changes resistances penetration: +17% physical Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Maximum life: +25.00 Maximum stamina: +24.00 See stealth: +0 (-12) See invisible: +0 (-12) When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.6 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +67 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() dwarven-steel pickaxe 'Flashroar' (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +5 (-7) Defense: +9 (+4 eff.) (-3 (-2 eff.)) Ranged Defense: +9 (+3 eff.) Fatigue: -5% Changes stats: +4 Str / +0(-10) Lck / +0(-5) Cun Changes resistances: +12% fire Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Stamina each turn: +0.40 See stealth: +0 (-12) See invisible: +0 (-12) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Pick of Dwarven Emperors (dig speed 12 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes stats: +3 Str / +0(-5) Cun / +3 Con / +0(-10) Lck Changes resistances penetration: +10% physical Physical save: +7 (+2 eff.) (-3 (-1 eff.)) Spell save: +7 (+2 eff.) (-3 (-1 eff.)) Mental save: +7 (+2 eff.) (-3 (-1 eff.)) Maximum life: +50.00 See stealth: +0 (-12) See invisible: +0 (-12) When carried: Talent granted: +1 Dig It can be used to activate talent Pulverizing Auger (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 6 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone-shaterring force, digging out any walls in its path up to 4. The beam also affect any creatures in its path, dealing 177.78 physical damage to all. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 429.62 fire damage (based on Magic), costing 50 power out of 35/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 473.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Glomira the dwarven-steel torque of mindblast [power 173] (13/6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes stats: +2 Dex / +0(-10) Lck / +0(-5) Cun Talent cooldown: Silence (-1 turn) Talents granted: +2 Telekinetic Blast +2 Silence Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +12 (+4 eff.) (+2 (+1 eff.)) See stealth: +0 (-12) See invisible: +6 (-6) It can be used to fire a blast of psionic energies in a range 7 beam dealing 75.00 to 149.99 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Brodudas the stralite torque of mindblast [power 237] (13/6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes stats: +3(-2) Cun / +0(-10) Lck Changes resistances: +5% arcane Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +3.00 See stealth: +0 (-12) See invisible: +0 (-12) It can be used to fire a blast of psionic energies in a range 7 beam dealing 102.74 to 205.48 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
![]() Mayukira [power 229] (13/6 cooldown) Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Changes stats: +4 Str / +3 Dex / +2(-3) Cun / +0(-10) Lck Changes resistances: +6% acid Maximum wards: +5 physical / +6 mind / +5 darkness Changes resistances penetration: +20% acid Talent cooldown: Silence (-1 turn) Talents granted: +2 Ward +4 Silence Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) See stealth: +0 (-12) See invisible: +0 (-12) It can be used to fire a blast of psionic energies in a range 7 beam dealing 99.27 to 198.54 mind damage, putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Flashripper [power 4] (13/10 cooldown) Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes stats: +0(-10) Lck / +0(-5) Cun Changes resistances: +6% light Maximum wards: +3 acid / +3 nature / +3 light Changes resistances penetration: +10% light / +10% mind Changes damage: +3% light Talent granted: +1 Ward Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +0 (+0 eff.) (-10 (-3 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) See stealth: +0 (-12) See invisible: +0 (-12) It can be used to remove up to 4 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 13 equilibrium. Natural totems are made by powerful wilders to store nature power. |
![]() The Guardian's Totem Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil / +0(-5) Cun / +0(-10) Lck Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +20 (+5 eff.) (+10 (+2 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Mindpower: +8 (+3 eff.) See stealth: +0 (-12) See invisible: +0 (-12) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
![]() Lightbringer's Wand Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-12 (-4 eff.)) Armour penetration: +0 (-12) Defense: +0 (+0 eff.) (-12 (-6 eff.)) Damage when hit (Melee): 18 light Changes stats: +0(-10) Lck / +0(-5) Cun Changes resistances: +12% darkness / +12% light Changes damage: +10% light Physical save: +0 (+0 eff.) (-10 (-3 eff.)) Spell save: +15 (+4 eff.) (+5 (+1 eff.)) Mental save: +0 (+0 eff.) (-10 (-3 eff.)) Light radius: +2 See stealth: +0 (-12) See invisible: +0 (-12) It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 122 light damage (based on your Magic and Strength) to your foes within radius 5 each turn, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
Achievements
By Gewletta B. Wark the Ghoul Bulwark level 34
34th Pyre 123rd year of Ascendancy at 23:56 see stats
By Gewletta B. Wark the Ghoul Bulwark level 28
44th Regrowth 123rd year of Ascendancy at 17:47 see stats
By Gewletta B. Wark the Ghoul Bulwark level 34
22nd Pyre 123rd year of Ascendancy at 22:56 see stats
By Gewletta B. Wark the Ghoul Bulwark level 42
33rd Dusk 123rd year of Ascendancy at 01:37 see stats
By Gewletta B. Wark the Ghoul Bulwark level 48
43rd Haze 123rd year of Ascendancy at 22:25 see stats
By Gewletta B. Wark the Ghoul Bulwark level 40
28th Dusk 123rd year of Ascendancy at 18:33 see stats
By Gewletta B. Wark the Ghoul Bulwark level 37
62nd Pyre 123rd year of Ascendancy at 03:14 see stats
By Gewletta B. Wark the Ghoul Bulwark level 28
69th Regrowth 123rd year of Ascendancy at 17:53 see stats
By Gewletta B. Wark the Ghoul Bulwark level 39
25th Dusk 123rd year of Ascendancy at 06:12 see stats
By Gewletta B. Wark the Ghoul Bulwark level 37
7th Mirth 123rd year of Ascendancy at 06:07 see stats
By Gewletta B. Wark the Ghoul Bulwark level 31
9th Pyre 123rd year of Ascendancy at 03:11 see stats
By Gewletta B. Wark the Ghoul Bulwark level 20
77th Dusk 122nd year of Ascendancy at 10:59 see stats
By Gewletta B. Wark the Ghoul Bulwark level 27
29th Regrowth 123rd year of Ascendancy at 15:51 see stats
By Gewletta B. Wark the Ghoul Bulwark level 30
2nd Pyre 123rd year of Ascendancy at 21:00 see stats
By Gewletta B. Wark the Ghoul Bulwark level 50
63rd Regrowth 124th year of Ascendancy at 05:46 see stats
By Gewletta B. Wark the Ghoul Bulwark level 28
44th Regrowth 123rd year of Ascendancy at 18:26 see stats
By Gewletta B. Wark the Ghoul Bulwark level 10
1st Dusk 122nd year of Ascendancy at 08:23 see stats
By Gewletta B. Wark the Ghoul Bulwark level 20
76th Dusk 122nd year of Ascendancy at 20:51 see stats
By Gewletta B. Wark the Ghoul Bulwark level 30
2nd Pyre 123rd year of Ascendancy at 10:20 see stats
By Gewletta B. Wark the Ghoul Bulwark level 40
25th Dusk 123rd year of Ascendancy at 06:12 see stats
By Gewletta B. Wark the Ghoul Bulwark level 50
62nd Haze 123rd year of Ascendancy at 13:04 see stats
By Gewletta B. Wark the Ghoul Bulwark level 16
41st Dusk 122nd year of Ascendancy at 11:54 see stats
By Gewletta B. Wark the Ghoul Bulwark level 50
62nd Regrowth 124th year of Ascendancy at 01:11 see stats
By Gewletta B. Wark the Ghoul Bulwark level 50
22nd Regrowth 124th year of Ascendancy at 07:02 see stats
By Gewletta B. Wark the Ghoul Bulwark level 17
53rd Dusk 122nd year of Ascendancy at 17:59 see stats
By Gewletta B. Wark the Ghoul Bulwark level 29
1st Pyre 123rd year of Ascendancy at 22:19 see stats
By Gewletta B. Wark the Ghoul Bulwark level 50
63rd Haze 123rd year of Ascendancy at 01:11 see stats
By Gewletta B. Wark the Ghoul Bulwark level 26
28th Regrowth 123rd year of Ascendancy at 23:18 see stats
By Gewletta B. Wark the Ghoul Bulwark level 40
25th Dusk 123rd year of Ascendancy at 08:06 see stats
By Gewletta B. Wark the Ghoul Bulwark level 32
13rd Pyre 123rd year of Ascendancy at 12:34 see stats
By Gewletta B. Wark the Ghoul Bulwark level 12
7th Dusk 122nd year of Ascendancy at 17:02 see stats
By Gewletta B. Wark the Ghoul Bulwark level 28
44th Regrowth 123rd year of Ascendancy at 17:47 see stats
By Gewletta B. Wark the Ghoul Bulwark level 21
42nd Haze 122nd year of Ascendancy at 15:23 see stats
By Gewletta B. Wark the Ghoul Bulwark level 15
36th Dusk 122nd year of Ascendancy at 02:07 see stats
By Gewletta B. Wark the Ghoul Bulwark level 43
70th Dusk 123rd year of Ascendancy at 18:08 see stats
By Gewletta B. Wark the Ghoul Bulwark level 21
41st Haze 122nd year of Ascendancy at 10:15 see stats
By Gewletta B. Wark the Ghoul Bulwark level 15
30th Dusk 122nd year of Ascendancy at 08:17 see stats
By Gewletta B. Wark the Ghoul Bulwark level 50
68th Regrowth 124th year of Ascendancy at 00:19 see stats
By Gewletta B. Wark the Ghoul Bulwark level 33
21st Pyre 123rd year of Ascendancy at 01:40 see stats
Log
Elandar casts Flameshock.
Elandar's spell attains critical power!
Gewletta B. Wark shrugs off the effect 'Burning Shock'!
Quasit rushes out!
Gewletta B. Wark damages herself through Martyrdom!
Quasit hits Gewletta B. Wark for (4 absorbed), 0 physical, (6 absorbed), 0 fire, (1 absorbed), 0 lightning, (2 absorbed), 0 blight, (1 absorbed), 0 darkness (0 total damage).
Gewletta B. Wark hits Quasit for 5 lightning, 12 blight, 11 darkness (28 total damage).
Vampire leeches life from Something!
Vampire receives 14 healing from Something.
Elandar casts Strike.
Gewletta B. Wark uses Repulsion.
Gewletta B. Wark misses Elandar.
Quasit slows down.
Quasit starts to bleed.
Quasit is lost in despair!
Quasit is dazed!
Gewletta B. Wark damages herself through Martyrdom!
Gewletta B. Wark hits Quasit for 490 darkness, 5 physical (496 total damage).
Quasit hits Gewletta B. Wark for (47 absorbed), 0 darkness, (1 absorbed), 0 physical, (13 absorbed), 0 fire (0 total damage).
Gewletta B. Wark is knocked back!
Your shield crumbles under the damage!
The shield around Gewletta B. Wark crumbles.
Gewletta B. Wark damages herself through Martyrdom!
Daelach hits Gewletta B. Wark for (19 absorbed), 38 physical, 1 lightning, 1 blight, 1 darkness, 50 physical, 1 lightning, 1 blight, 1 darkness (92 total damage).
Elandar's Strike hits Gewletta B. Wark for (183 absorbed), 0 physical (0 total damage).
Gewletta B. Wark hits Daelach for 5 lightning, 7 blight, 7 darkness, 5 lightning, 7 blight, 7 darkness (38 total damage).
Elandar casts Fiery Grasp.
Elandar performs a melee critical strike against Gewletta B. Wark!
Saving game...