a gay fish the level 5 Higher Alchemist by belmarduk

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceHigher
ClassAlchemist
Level / Exp5 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic28 (base 27)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life192/192
Mana138/138
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage21
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower25.5
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%
Lightning+4%

Defense: Base

Armour (hardiness)6 (30%)
Defense1.35
Ranged Defense1.35
Fatigue1
Physical Save9.45
Spell Save14
Mental Save7.7

Defense: Resistances

Lightning+ 8%( 70%)
Acid+ 3%( 70%)
Fire+ 3%( 70%)
Cold+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
1/5
0/5
0/5
Spell / Infusion1.30
1/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

On feet
Quiver
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: taken damage).
A gay fish shrugs off the effect 'Poison'!
A gay fish stops being poisoned.

Poison cloud's poison area effect hits
a gay fish for 8 nature damage.

There is a next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Resting starts...

Rested for 69 turns (stop reason: all resources and life at maximum).


A gay fish wears:
miner's pair of rough leather boots of tirelessness (0 def, 5 armour).

You gain 1.76 gold from the transmogrification of
reinforced steel shield of fire resistance (+15%) (6 def, 7 armour, 64.5 block).
You gain 1.07 gold from the transmogrification of
mindwoven woollen robe of the mountain (+10%) (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (6/6, 10-14 power, 5 apr).
You gain 1.50 gold from the transmogrification of
steady rough leather sling.
You gain 1.55 gold from the transmogrification of
steady elm longbow.
You gain 2.71 gold from the transmogrification of
earthen ash magestaff of fate (15-18 power, 3 apr, cold damage).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, blight damage).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, arcane damage).
You gain 4.13 gold from the transmogrification of
cruel elm vilestaff of illumination (10-12 power, 2 apr, darkness damage).
You gain 0.65 gold from the transmogrification of
gifted mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 2.10 gold from the transmogrification of
phase door rune of the wizard (range 8; power 22; dur 3).
You gain 1.65 gold from the transmogrification of
phase door rune (range 6; power 17; dur 3).
You gain 1.09 gold from the transmogrification of
manasurge rune of the wizard (714% regen over 10 turns; 36 instant mana).
You gain 1.98 gold from the transmogrification of
insidious poison infusion of the titan (15 nature damage, 20% healing reduction).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispells darkness).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 46).
There is a previous level here (press '' or right click to use).