
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 50 / 1029% |
| Size | medium |
| Lifes / Deaths | Killed by Neriremira the bandit at level 16 on the 49th Dusk 122nd year of Ascendancy at 04:48 2 / 5Killed by Bateri the shalore at level 17 on the 1st Time of Equilibrium 122nd year of Ascendancy at 20:35 Killed by Urkis, the High Tempest at level 19 on the 9th Haze 122nd year of Ascendancy at 09:37 Killed by Xerylramina the elder vampire at level 25 on the 39th Pyre 123rd year of Ascendancy at 03:35 Killed by Khulmanar, General of Urh'Rok at level 50 on the 5th Flare 124th year of Ascendancy at 23:10 |
Primary Stats
| Strength | 79 (base 40) |
| Dexterity | 50 (base 15) |
| Constitution | 66 (base 46) |
| Magic | 130 (base 64) |
| Willpower | 79 (base 35) |
| Cunning | 96 (base 34) |
Resources
| Life | 1353/1353 |
| Mana | 813/813 |
| Stamina | 380/380 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 7 |
| See Stealth | 12 |
| See Invisible | 32 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 65 |
| Crit Chance | 95% |
| APR | 13 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 93.271383434226 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56.566666666667 |
| Crit Chance | 89% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +47% |
| Light | -2% |
| Physical | +97% |
| Arcane | +17% |
| Mind | +14% |
| All | +7% |
Offense: Damage Penetration
| Blight | +17% |
| Arcane | +10% |
| Fire | +20% |
| Physical | +79% |
Defense: Base
| Armour (hardiness) | 31.2555753624 (30%) |
| Defense | 37.5 |
| Ranged Defense | 43.666666666667 |
| Fatigue | 9 |
| Physical Save | 72.270139451725 |
| Spell Save | 76.120139451725 |
| Mental Save | 57.958333333333 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 45%( 70%) |
| Cold | + 33%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 38%( 70%) |
| Light | + 24%( 70%) |
| Mind | + 29%( 70%) |
| Darkness | + 51%( 70%) |
| Arcane | + 17%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Silence Resistance | 100% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
| Knockback Resistance | 10% |
| Stun Resistance | 100% |
| Poison Resistance | 15% |
| Blind Resistance | 5% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1016% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 463 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1443% over 10 turns and instantly restoring 72 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 479 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 364 damage for 6 turns. |
Class Talents
| Spell / Air | 1.20 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Earth | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Aegis | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Inner Power |
| talent | Arcane Combat |
| talent | Chant of Fortitude |
| talent | Arcane Feed |
| talent | Shielding |
| talent | Arcane Shield |
| talent | Crystalline Focus |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +2. | done |
You failed to protect the lost anorithil from death by dredgling. Escort: lost anorithil (level 1 of Daikara) | failed |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 374. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of voratun boots 'Brodelechik' (0 def, 5 armour) pair of voratun boots 'Brodelechik' (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +2 Armour: +5 Fatigue: -5% Changes stats: +6 Mag / +7 Wil Damage when the wearer is hit: 12 blight Changes resistances: +3% blight Changes resistances penetration: +5% physical Maximum encumbrance: +43 Physical save: +12 Mana each turn: +0.52 Maximum mana: +60.00 Spell crit. chance: +5% Movement speed: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal alchemist's lamp of focus ethereal alchemist's lamp of focusPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil / +5 Mag Changes damage: +7% mind Spellpower: +9 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | elven-silk wizard hat 'Emelynn' (3 def, 2 armour) elven-silk wizard hat 'Emelynn' (3 def, 2 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +2 Defense: +3 Changes stats: +8 Cun Changes resistances: +15% physical / +5% arcane / +9% cold / +37% darkness / +3% light Changes damage: +40% darkness / +38% physical Mental save: +9 Blindness immunity: +5% Maximum hate: +28.00 Mindpower: +16 Mental crit. chance: +8% Resist all after a teleport: +6% A pointy cloth hat, very wizardly... |
| On hands | Pillarfist (0 def, 3 armour) Pillarfist (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +38.0% Physical power: +37 Armour: +3 Changes stats: +12 Str Damage when the wearer hits(melee): 4 mind Changes resistances: +6% mind Critical mult.: +80.00% Physical save: +6 Poison immunity: +15% Spell crit. chance: +32% Mental crit. chance: +40% Resist all after a teleport: +4% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | conjurer's stralite ring of misery conjurer's stralite ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag / +5 Wil / +4 Cun Damage when the wearer hits(melee): 14 % chance of confusion / 28 insidious poison Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +13 It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 148% weapon damage. If the attack hits, the target will bleed for 283% weapon damage over 7 turns, and all healing will be reduced by 33%. Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of focus sneakthief's stralite ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 Changes stats: +9 Cun / +8 Dex Changes resistances penetration: +10% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 18 cooldown : Effective talent level: 2.4 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 38% chance to deal another, similar, blow for 7 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
| Around neck | Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
| In main hand | magewarrior's short dragonbone starstaff of wizardry (39-46.8 power, 6 apr, physical damage) magewarrior's short dragonbone starstaff of wizardry (39-46.8 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 Physical crit. chance: +8.0% Physical power: +15 Changes stats: +5 Mag / +2 Wil Damage when the wearer hits(melee): 13 silence Changes damage: +39% physical / -9% light Talent granted: +1 Command Staff Critical mult.: +12.00% Maximum mana: +105.00 Spellpower: +32 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | skylord's drakeskin leather belt of dampening skylord's drakeskin leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Str / +6 Dex / +2 Wil / +5 Cun Changes resistances: +8% fire / +6% cold / +6% lightning / +9% acid Physical save: +17 Spell save: +19 Mental save: +16 A belt that goes around your waist. |
| In off hand | impervious voratun shield of resistance (12 def, 8 armour, 263 block) impervious voratun shield of resistance (12 def, 8 armour, 263 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +8 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con Changes resistances: +9% fire / +11% cold / +9% lightning / +9% acid Talent granted: +5 Block Physical save: +5 Handheld deflection devices |
| Cloak | spellcowled elven-silk cloak of conjuring (3 def, 0 armour) spellcowled elven-silk cloak of conjuring (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Mag / +2 Wil Changes resistances penetration: +10% arcane Changes damage: +10% arcane Critical mult.: +21.00% Spell save: +14 Maximum mana: +104.00 Spellpower: +9 Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | elven-silk robe 'Prismstreaker' (5 def, 0 armour) elven-silk robe 'Prismstreaker' (5 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Ranged Defense: +4 Changes stats: +5 Mag / +4 Wil / +10 Cun Damage when the wearer is hit: 20 light Changes resistances: +11% physical / -12% arcane / +13% fire / -12% cold / +6% lightning / +9% acid / -14% nature / +15% blight / +3% mind Changes resistances penetration: +14% physical / +20% fire / +17% blight Critical mult.: +32.00% Silence immunity: +37% Knockback immunity: +10% Spellpower on spell critical (stacks up to 3 times): +14 Hate when firing a critical mind attack: +4.00 Spellpower: +20 Spell crit. chance: +23% Mental crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical damage) Awakened Staff of Absorption (60-72 power, 60 apr, physical damage)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% physical / +30% temporal / +30% darkness / +30% light Changes damage: +60% physical / +60% temporal / +60% darkness / +60% light Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% cold / +20% acid Critical mult.: +20.00% Mental save: +8 Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% The top part of Telos's broken staff. |
eldritch elven-silk wizard hat of earthrunes (3 def, 4 armour) eldritch elven-silk wizard hat of earthrunes (3 def, 4 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +4 Defense: +3 Changes stats: +1 Con Mana each turn: +2.50 Mana when hit: +1.70 Maximum mana: +84.00 Spellpower: +7 It can be used to activate talent Stone Wall, placing all other charms into a 71 cooldown : Effective talent level: 1.4 Power cost: 71 out of 80/80. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 9 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 326.21 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
piercing dwarven lantern of corpselight piercing dwarven lantern of corpselightPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes resistances: +9% darkness / +15% blight Changes resistances penetration: +10% all Spellpower: +5 Spell crit. chance: +5% Light radius: +5 Infravision radius: +6 See invisible: +11 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 33 blight damage or heals 46 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 44 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ramael the Cornac Arcane Blade level 30
68th Pyre 123rd year of Ascendancy at 23:26 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ramael the Cornac Arcane Blade level 48
38th Pyre 124th year of Ascendancy at 00:10 see stats
Against all odds
Killed Ukruk in the ambush.By Ramael the Cornac Arcane Blade level 30
50th Pyre 123rd year of Ascendancy at 06:43 see stats
Arachnophobia
Destroyed the spydric menace.By Ramael the Cornac Arcane Blade level 35
20th Haze 123rd year of Ascendancy at 16:09 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Ramael the Cornac Arcane Blade level 42
60th Regrowth 124th year of Ascendancy at 04:08 see stats
Brave new world
Went to the Far East and took part in the war.By Ramael the Cornac Arcane Blade level 33
22nd Dusk 123rd year of Ascendancy at 04:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By Ramael the Cornac Arcane Blade level 37
2nd Regrowth 124th year of Ascendancy at 13:25 see stats
Clone War
Destroyed your own Shade.By Ramael the Cornac Arcane Blade level 36
5th Decay 123rd year of Ascendancy at 22:19 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ramael the Cornac Arcane Blade level 20
49th Haze 122nd year of Ascendancy at 11:32 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ramael the Cornac Arcane Blade level 32
15th Dusk 123rd year of Ascendancy at 09:24 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Ramael the Cornac Arcane Blade level 20
4th Regrowth 123rd year of Ascendancy at 14:08 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Ramael the Cornac Arcane Blade level 50
7th Flare 124th year of Ascendancy at 04:14 see stats
Exterminator
Killed 1000 creatures.By Ramael the Cornac Arcane Blade level 18
5th Haze 122nd year of Ascendancy at 10:53 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ramael the Cornac Arcane Blade level 19
9th Haze 122nd year of Ascendancy at 10:53 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Ramael the Cornac Arcane Blade level 49
2nd Summertide 124th year of Ascendancy at 13:32 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Ramael the Cornac Arcane Blade level 48
52nd Pyre 124th year of Ascendancy at 03:00 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Ramael the Cornac Arcane Blade level 33
75th Dusk 123rd year of Ascendancy at 18:55 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ramael the Cornac Arcane Blade level 31
2nd Summertide 123rd year of Ascendancy at 17:16 see stats
Level 10
Got a character to level 10.By Ramael the Cornac Arcane Blade level 10
6th Flare 122nd year of Ascendancy at 11:05 see stats
Level 20
Got a character to level 20.By Ramael the Cornac Arcane Blade level 20
10th Haze 122nd year of Ascendancy at 23:20 see stats
Level 30
Got a character to level 30.By Ramael the Cornac Arcane Blade level 30
49th Pyre 123rd year of Ascendancy at 23:19 see stats
Level 40
Got a character to level 40.By Ramael the Cornac Arcane Blade level 40
36th Regrowth 124th year of Ascendancy at 15:39 see stats
Level 50
Got a character to level 50.By Ramael the Cornac Arcane Blade level 50
2nd Flare 124th year of Ascendancy at 13:46 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Ramael the Cornac Arcane Blade level 50
18th Dusk 124th year of Ascendancy at 23:33 see stats
Orcrist
Killed the leaders of the Orc Pride.By Ramael the Cornac Arcane Blade level 47
37th Pyre 124th year of Ascendancy at 16:53 see stats
Portal master
Fought the two Sorcerers and closed four invocation portals.By Ramael the Cornac Arcane Blade level 50
7th Flare 124th year of Ascendancy at 04:12 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ramael the Cornac Arcane Blade level 44
75th Regrowth 124th year of Ascendancy at 09:55 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Ramael the Cornac Arcane Blade level 14
28th Dusk 122nd year of Ascendancy at 03:04 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ramael the Cornac Arcane Blade level 25
20th Pyre 123rd year of Ascendancy at 10:42 see stats
Size is everything
Did over 1500 damage in one attack.By Ramael the Cornac Arcane Blade level 49
1st Summertide 124th year of Ascendancy at 23:46 see stats
Size matters
Did over 600 damage in one attack.By Ramael the Cornac Arcane Blade level 25
39th Pyre 123rd year of Ascendancy at 02:22 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ramael the Cornac Arcane Blade level 32
15th Dusk 123rd year of Ascendancy at 11:57 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Ramael the Cornac Arcane Blade level 39
31st Regrowth 124th year of Ascendancy at 21:00 see stats
The Arena
Unlocked Arena mode.By Ramael the Cornac Arcane Blade level 7
5th Mirth 122nd year of Ascendancy at 01:36 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Ramael the Cornac Arcane Blade level 46
20th Pyre 124th year of Ascendancy at 13:31 see stats
The secret city
Discovered the truth about mages.By Ramael the Cornac Arcane Blade level 13
20th Dusk 122nd year of Ascendancy at 22:48 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Ramael the Cornac Arcane Blade level 37
3rd Allure 124th year of Ascendancy at 04:06 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Ramael the Cornac Arcane Blade level 24
15th Pyre 123rd year of Ascendancy at 17:39 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ramael the Cornac Arcane Blade level 30
61st Pyre 123rd year of Ascendancy at 19:40 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ramael the Cornac Arcane Blade level 20
71st Haze 122nd year of Ascendancy at 12:28 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ramael the Cornac Arcane Blade level 29
49th Pyre 123rd year of Ascendancy at 23:19 see stats
Log
Today is the 40th Dusk of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 17:03.
