Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Ignore Race/Class Locks 1.0.5Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.0.1Donators/Buyers bonus! Auto-Transmo Gems 1.0.5Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.0.4In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Everything is Unique! - Dancing on Needles Edition 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Berserker |
Level / Exp | 50 / 4172% |
Size | big |
Lifes / Deaths | Killed by war hound at level 11 on the 19th Voratun 122nd year of Ascendancy at 20:33 0 / 8Killed by Silulaith the stone troll at level 19 on the 12nd Profit 122nd year of Ascendancy at 06:02 Killed by Politta the elven blood mage at level 34 on the 34th Profit 122nd year of Ascendancy at 05:18 Killed by Ce'Nothra the skeleton warrior at level 50 on the 29th Wealth 122nd year of Ascendancy at 09:08 Killed by Poluvea the elder vampire at level 50 on the 4th Dearth 122nd year of Ascendancy at 10:17 Killed by Nerossra the snow giant at level 50 on the 9th Dearth 122nd year of Ascendancy at 06:05 Killed by Nerossra the snow giant at level 50 on the 9th Dearth 122nd year of Ascendancy at 06:36 Killed by Adildalralaith the snow giant at level 50 on the 10th Dearth 122nd year of Ascendancy at 05:16 |
Primary Stats
Strength | 134 (base 60) |
Dexterity | 67 (base 60) |
Constitution | 94 (base 60) |
Magic | 9 (base 10) |
Willpower | 13 (base 10) |
Cunning | 42 (base 29) |
Resources
Life | -4/2141 |
Stamina | 91/254 |
Healing Factor | 1.0557653689955 |
Regeneration | 84.450117489042 |
Speed
Mental | -10% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 9 |
See Stealth | 17 |
See Invisible | 11 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 250 |
Accuracy | 59 |
Crit Chance | 54% |
APR | 37 |
Speed | 1.11 |
Offense: Spell
Spellpower | 15 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 28.95 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Mind | +16% |
Darkness | +20% |
Physical | +10% |
Arcane | +3% |
Fire | +34% |
All | 0% |
Offense: Damage Penetration
Acid | +18% |
Light | +13% |
Blight | +18% |
Darkness | +17% |
Mind | +13% |
All | +8% |
Defense: Base
Armour (hardiness) | 88.388047996031 (80.452380952381%) |
Defense | 48.383333333333 |
Ranged Defense | 48.383333333333 |
Fatigue | 0 |
Physical Save | 73.051806145486 |
Spell Save | 67.901806145486 |
Mental Save | 43.216666666667 |
Defense: Resistances
Acid | + 37%( 70%) |
Blight | + 20%( 70%) |
Physical | + 27%( 70%) |
Cold | + 24%( 70%) |
All | + 15%( 70%) |
Darkness | + 29%( 70%) |
Light | + 20%( 70%) |
Mind | + 26%( 70%) |
Fire | + 43%( 70%) |
Arcane | + 19%( 70%) |
Defense: Immunities
Bleed Resistance | 10% |
Confusion Resistance | 16% |
Blind Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 5% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 117 with a minimum range of 15. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 150 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 33 with a minimum range of 15. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed weapons | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Precise Strikes |
detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | Huge cut that bleeds, doing 21.12 physical damage per turn and decreasing all heals received by 42%. Deep Wound |
beneficial effect | A flow of life spins around the target, regenerating 30.04 life per turn. Regeneration |
beneficial effect | The target's skin reacts to damage, granting 6 armour. Stoneskin |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | The target is recovering 18 life each turn and its healing modifier has been increased by 38%. Recovery |
beneficial effect | The target's skin turns to stone, granting 24 armour, 29 physical save and 29 spell save. Dwarven Resilience |
beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 11.14, and stamina regeneration by 2.23. Bloodbath |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Salubeth the copperhead snake. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved Cunning by +2. | done |
You failed to protect the lost anorithil from death by Arotira the skeleton warrior. Escort: lost anorithil (level 7 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by Betenn the polar bear. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Jolenta12. Escort: temporal explorer (level 1 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 521. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | Morig (0 def, 4 armour) Morig (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +7 Str / +3 Cun / +8 Con Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 4 mind Changes resistances: +8% cold / +8% fire Changes resistances penetration: +5% mind / +10% blight Changes damage: +6% mind / +7% physical Physical save: +14 Mental save: +14 Size category: +1 It can be used to activate talent Heave, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 6 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Anifang the alchemist's lamp Anifang the alchemist's lampCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +5 Changes stats: +2 Con Damage when the wearer hits(melee): 18 dreamforge Damage when the wearer is hit: 13 dreamforge Changes resistances: +7% mind / +7% fire / +3% acid Changes resistances penetration: +8% all Allows you to breathe in: water Blindness immunity: +25% Confusion immunity: +16% Light radius: +3 See stealth: +17 See invisible: +8 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Belamnir (0 def, 3 armour) Belamnir (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Str / +4 Dex / +1 Mag / +5 Con Damage when the wearer is hit: 12 mind / 5 physical It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 420.38 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | Hurolin (dig speed 2 turns) Hurolin (dig speed 2 turns)Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour: +3 Defense: +6 Changes stats: +2 Str Damage when the wearer hits(melee): 2 mind / 8 dreamforge Changes resistances: +5% physical Changes damage: +10% mind / +7% fire Mental save: +7 Cut immunity: +10% Knockback immunity: +5% Maximum life: +24.00 Maximum stamina: +20.00 New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Brenoroddachik the steel ring Brenoroddachik the steel ringInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +15 Armour penetration: +16 Defense: +17 Changes resistances: +3% cold / +6% light / +20% acid Changes damage: +10% acid It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Searpiety the steel ring Searpiety the steel ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 Changes stats: +2 Cun / +2 Con Damage when the wearer hits(melee): 12 gloom / 23 bleed Damage when the wearer is hit: 8 light Changes resistances: +3% fire Changes resistances penetration: +5% light Changes damage: +12% fire Spell save: +11 Hate when firing a critical mind attack: +2.00 Maximum stamina: +10.00 Maximum hate: +7.00 Spellpower: +6 Mindpower: +5 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Around waist | Xanedhewen the drakeskin leather belt Xanedhewen the drakeskin leather beltCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Defense: +22 Changes stats: +4 Str / +5 Dex / +3 Cun / +1 Con / +8 Lck Allows you to breathe in: water Critical mult.: +12.00% Trap disarming bonus: +30 Stealth bonus: +30 Infravision radius: +6 A belt that goes around your waist. |
In main hand | Latafayn (64-102.4 power, 5 apr) Latafayn (64-102.4 power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +25 draining blight Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 25 power out of 6/25. This massive, flame coated greatsword was stolen from a mighty demon countless years ago, by the hero Kestin Highfin. It constantly seeks to drain and incinerate. |
On hands | stone warden's voratun gauntlets of sorrow (0 def, 14 armour) stone warden's voratun gauntlets of sorrow (0 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +14 Armour Hardiness: +7% Changes stats: +2 Con Damage when the wearer hits(melee): 20 mind / 35 darkness Changes resistances: +9% physical Mental save: -7 Mindpower: +7 When used to modify unarmed attacks: Base power: 26.5 - 37.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Attack speed: 80% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Stone Touch (5% chance level 5). Burst (radius 2) on crit: +17 gloom It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Radhiyarach the voratun mail armour (5 def, 26 armour) Radhiyarach the voratun mail armour (5 def, 26 armour)Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +26 Defense: +5 Fatigue: +16% Changes stats: +6 Str / +9 Con Damage when the wearer is hit: 20 physical Changes resistances: +6% blight Changes resistances penetration: +10% acid Spell save: +9 Maximum life: +98.00 See invisible: +3 A suit of armour made of mail. |
Cloak | cashmere cloak 'Bethurariatira' (12 def, 0 armour) cashmere cloak 'Bethurariatira' (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 Changes stats: +3 Str / +2 Con Changes resistances: +6% mind / +17% darkness / +3% acid Changes resistances penetration: +9% darkness Changes damage: +10% darkness / +3% physical Stealth bonus: +11 Physical save: +13 Maximum life: +54.00 Healing mod.: +10% Defense after a teleport: +10 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Eilinona' gold amulet 'Eilinona'Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +4 Physical crit. chance: +4.0% Fatigue: -11% Damage when the wearer hits(melee): 2 arcane Changes resistances: +5% arcane Changes damage: +3% arcane Critical mult.: +12.00% Life regen: +3.90 Amulets can have magical properties. |
Inventory
wild infusion of the titan (resist 23%; cure physical) wild infusion of the titan (resist 23%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. manasurge rune (1041% regen over 10 turns; 52 instant mana)manasurge rune (1041% regen over 10 turns; 52 instant mana) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1041% over 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 475 for 4 turns) shielding rune of the duelist (absorb 475 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 475 damage for 4 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Eilinugawyn the Breezespawner Eilinugawyn the BreezespawnerInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +5 Con Changes resistances: +6% blight Changes damage: +3% nature Physical save: +16 Spell save: +13 Mental save: +13 Knockback immunity: +5% Life regen: +1.30 Amulets can have magical properties. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
protective voratun amulet of murder protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +8 Physical crit. chance: +5.0% Armour: +7 Defense: +5 Changes resistances cap: +5% all Critical mult.: +18.00% Physical save: +14 Amulets can have magical properties. |
steel amulet 'Hellrigor' steel amulet 'Hellrigor'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +2 Cun Damage when the wearer is hit: 4 fire Changes resistances penetration: +10% fire Talent mastery: +0.12 Cunning / Survival Life regen: +0.90 Amulets can have magical properties. |
Belinn BelinnInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +28% cold Changes damage: +11% cold Physical save: +7 Spell save: +7 Mental save: +6 Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
Bregulach BregulachInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 Changes stats: +5 Cun / +5 Dex Changes resistances: +24% nature / +1% physical Changes damage: +12% nature Mental save: +6 Confusion immunity: +26% Pinning immunity: +10% Stun/Freeze immunity: +20% Rings can have magical properties. |
Rhoromiblek RhoromiblekCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 Armour penetration: +9 Armour: +4 Defense: +10 Changes resistances: +6% mind Mental save: +7 Disarm immunity: +21% Confusion immunity: +36% Pinning immunity: +22% Knockback immunity: +25% Maximum life: +24.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Runyrach the stralite ring Runyrach the stralite ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +1 Dex / +1 Wil / +2 Con Changes resistances: +13% blight Changes damage: +13% blight Mental save: +6 Disarm immunity: +35% Confusion immunity: +20% Pinning immunity: +30% Knockback immunity: +31% Maximum life: +32.00 Infravision radius: +3 Rings can have magical properties. |
steel ring 'Ce'Neth' steel ring 'Ce'Neth'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +16 Armour penetration: +8 Defense: +7 Ranged Defense: +2 Changes stats: +9 Cun / +5 Dex Damage when the wearer hits(melee): 12 gloom / 23 bleed Changes resistances: +2% physical Poison immunity: +5% Pinning immunity: +10% Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
dwarven-steel battleaxe 'Shadevagrant' (30.5-45.75 power, 2 apr) dwarven-steel battleaxe 'Shadevagrant' (30.5-45.75 power, 2 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 30.5 - 45.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 mind Damage conversion: 36% mind Damage against: +15% Horror When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Changes stats: +1 Str / +4 Wil Damage when the wearer is hit: 16 darkness Changes resistances penetration: +11% physical Changes damage: +9% physical Massive two-handed battleaxes. |
steel battleaxe 'Arcquarry' (22.5-33.75 power, 2 apr) steel battleaxe 'Arcquarry' (22.5-33.75 power, 2 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 22.5 - 33.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 90% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +16 lightning When wielded/worn: Accuracy: +9 Physical crit. chance: +15.0% Changes stats: +3 Dex Massive two-handed battleaxes. |
Silotira (58.5-87.75 power, 3 apr) Silotira (58.5-87.75 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +40 insidious poison / +4 acid blind Burst (radius 1) on hit: +4 acid Burst (radius 2) on crit: +4 mind When wielded/worn: Accuracy: +6 Physical crit. chance: +11.0% Defense: +11 Changes damage: +9% mind Massive two-handed maul. |
dwarven-steel greatmaul of corruption (39.5-59.25 power, 2 apr) dwarven-steel greatmaul of corruption (39.5-59.25 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +6 darkness / +11 blight Massive two-handed maul. |
Betuyassra the Bleakcutter (30-48 power, 2 apr) Betuyassra the Bleakcutter (30-48 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +6 mind / +12 insidious poison Damage conversion: 30% mind / 10% darkness When wielded/worn: Changes stats: +2 Wil Changes damage: +6% darkness Massive two-handed swords. |
Colaryem (48-76.8 power, 12 apr) Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) Warmaster Gnarg's Murderblade (60-96 power, 19 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +19 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 It can be used to activate talent Unstoppable (costing 60 power out of 60/60) : Effective talent level: 1.2 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: You enter a battle frenzy for 3 turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. At the end of the frenzy, you regain 4% of your health per foe slain during the frenzy. A blood-etched greatsword, it has seen many foes. From the inside. |
Xanukira the Blazebait (36-57.6 power, 2 apr) Xanukira the Blazebait (36-57.6 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.0 - 57.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 90% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +16 lightning When wielded/worn: Accuracy: +9 Armour penetration: +9 Physical crit. chance: +20.0% Physical power: +9 Changes stats: +4 Dex Changes resistances: +6% cold Critical mult.: +14.00% Massive two-handed swords. |
steel greatsword 'Eclipsevice' (28-44.8 power, 2 apr) steel greatsword 'Eclipsevice' (28-44.8 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 28.0 - 44.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +14 mind Damage conversion: 30% mind When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 4 acid Changes damage: +9% darkness It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
Surefire SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 75% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.2 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 183% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Demonreek the steel longsword (19-26.6 power, 3 apr) Demonreek the steel longsword (19-26.6 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +10 insidious poison Burst (radius 1) on hit: +4 darkness Burst (radius 2) on crit: +4 darkness When wielded/worn: Accuracy: +5 Defense: +6 Damage when the wearer is hit: 4 darkness Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Gunadin (42.5-59.5 power, 6 apr)Gunadin (42.5-59.5 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +17 darkness Burst (radius 1) on hit: +8 mind Damage against: +25% Humanoid When wielded/worn: Physical crit. chance: +13.0% Changes stats: +7 Cun / +5 Wil Critical mult.: +10.00% Psi when hit: +0.04 Mindpower: +13 Mental crit. chance: +2% Heals friendly targets nearby when you use a nature summon: +20 Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. dreamer's living mindstar of flames (15.5-17.05 power, 40 apr, mind damage)dreamer's living mindstar of flames (15.5-17.05 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 14 fire Changes resistances: +14% mind / +8% fire Changes resistances penetration: +18% fire Changes damage: +12% fire Mental save: +5 Maximum psi: +33.00 Mindpower: +5 Mental crit. chance: +5% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage)pulsing mindstar of frost (12.5-13.75 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +7 Damage when the wearer is hit: 13 ice Changes resistances: +11% cold Changes resistances penetration: +8% cold Changes damage: +8% cold Mindpower: +4 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Halychak the Glimmerkiller (15-18 power, 3 apr, fire damage) Halychak the Glimmerkiller (15-18 power, 3 apr, fire damage)Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +8 light When wielded/worn: Physical crit. chance: +13.0% Changes damage: +15% fire Talent granted: +1 Command Staff Critical mult.: +25.00% Poison immunity: +5% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Loragrim (15-18 power, 3 apr, cold damage) Loragrim (15-18 power, 3 apr, cold damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Changes resistances penetration: +8% cold Changes damage: +6% mind / +15% cold / +3% temporal Talent granted: +1 Command Staff Critical mult.: +24.00% Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood starstaff of channeling (32-38.4 power, 5 apr, temporal damage)magewarrior's short elven-wood starstaff of channeling (32-38.4 power, 5 apr, temporal damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 32.0 - 38.4 Uses stat: 100% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Physical crit. chance: +8.0% Physical power: +9 Damage when the wearer hits(melee): 14 silence Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +16.00% Mana each turn: +0.19 Spellpower: +32 Spell crit. chance: +11% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
The River's Fury (23-32.2 power, 8 apr) The River's Fury (23-32.2 power, 8 apr)Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +8 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 3, doing 4.70 cold damage and 5.17 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
Scummortal the steel waraxe (10-14 power, 3 apr) Scummortal the steel waraxe (10-14 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +4 nature slow Burst (radius 1) on hit: +4 acid When wielded/worn: Accuracy: +7 Physical crit. chance: +12.0% Physical power: +5 Defense: +5 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. hateful voratun waraxe of shearing (40-56 power, 6 apr)hateful voratun waraxe of shearing (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +20 darkness Damage against: +22% Humanoid When wielded/worn: Armour penetration: +14 Changes resistances penetration: +13% physical Changes damage: +14% physical One-handed war axes. |
voratun waraxe 'Samynik' (50.5-70.7 power, 6 apr) voratun waraxe 'Samynik' (50.5-70.7 power, 6 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 50.5 - 70.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +13 mind Burst (radius 1) on hit: +8 mind When wielded/worn: Physical crit. chance: +8.0% Changes resistances: +6% temporal Changes damage: +9% mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
Layymina the hardened leather belt Layymina the hardened leather beltCrafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Wil Critical mult.: +8.00% Spell save: +8 Mental save: +18 Psi each turn: +0.40 Hate when firing a critical mind attack: +1.00 Maximum life: +79.00 Heals friendly targets nearby when you use a nature summon: +30 A belt that goes around your waist. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Vorolaith VorolaithPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +9 Armour: +7 Changes stats: +1 Mag Damage when the wearer hits(melee): 4 blight Changes resistances penetration: +10% blight Critical mult.: +8.00% Spell save: +15 It can be used to create a temporary shield that absorbs 242 damage, placing all other charms into a 30 cooldown. A belt that goes around your waist. |
grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal A belt that goes around your waist. |
Pitchransom the cashmere cloak (8 def, 0 armour) Pitchransom the cashmere cloak (8 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 Armour penetration: +5 Defense: +8 Changes stats: +2 Cun / +3 Dex Damage when the wearer hits(melee): 6 darkness Changes resistances: +11% light / +13% fire Changes resistances penetration: +5% mind Changes damage: +6% mind Stealth bonus: +7 Spell save: +6 Mental save: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Strikewyrd (2 def, 8 armour) Strikewyrd (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +1 Str / +1 Dex / +1 Cun / +2 Con Damage when the wearer is hit: 4 lightning Changes resistances: +10% cold Changes resistances penetration: +5% lightning / +5% light A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. dispeller's elven-silk robe of power (5 def, 0 armour)dispeller's elven-silk robe of power (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +11% fire / +8% cold / +9% lightning / +7% blight / +10% light / +9% darkness Changes damage: +9% physical / +13% arcane / +12% fire / +19% cold / +14% lightning / +14% acid / +13% nature / +19% blight Physical save: +19 Spell save: +32 Mental save: +17 Spellpower: +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Xerotira (5 def, 4 armour) Xerotira (5 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +5 Ranged Defense: +4 Fatigue: +3% Changes stats: +6 Wil / +3 Mag Physical save: +6 Spell save: +8 Mental save: +7 Mindpower: +2 Mental crit. chance: +3% It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% cold / +5% fire A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 80% When this weapon hits: Destroy Magic (100% chance level 1). Damage when this weapon hits: +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
hardened leather gloves 'Glorubeth' (0 def, 2 armour) hardened leather gloves 'Glorubeth' (0 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +5 Armour: +2 Changes stats: +3 Str Damage when the wearer hits(melee): 10 acid Changes resistances: +7% acid Changes damage: +5% acid Physical save: +6 Poison immunity: +10% Cut immunity: +5% Stun/Freeze immunity: +10% Life regen: +2.30 Stamina each turn: +0.80 Maximum stamina: +21.00 When used to modify unarmed attacks: Base power: 20.0 - 22.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 60% When this weapon hits: Acid Breath (10% chance level 3). When this weapon hits: Slumber (10% chance level 3). Burst (radius 2) on crit: +7 acid Damage conversion: 34% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful iron gauntlets of regeneration (0 def, 1 armour) restful iron gauntlets of regeneration (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +3.40 Stamina each turn: +0.90 Psi each turn: +0.12 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 9.5 - 13.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Slumber (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
sand iron gauntlets of dexterity (+2) (0 def, 7 armour) sand iron gauntlets of dexterity (+2) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +7 Changes stats: +2 Dex Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical When used to modify unarmed attacks: Base power: 11.0 - 15.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 Armour Penetration: +3 Physical crit. chance: +6.0% Attack speed: 80% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +5 physical Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +10 Wil / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Delerach (6 def, 4 armour) Delerach (6 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 Physical power: +8 Armour: +4 Defense: +6 Fatigue: +4% Changes stats: +5 Str / +5 Cun / +6 Con Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 acid Spell save: +6 Maximum mana: +60.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Unrarig' (0 def, 4 armour) dwarven-steel helm 'Unrarig' (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +3 Str / +11 Dex / +6 Cun / +2 Con Changes resistances: -20% light Changes damage: +9% blight Critical mult.: +5.00% Life regen: +3.30 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +1% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of the depths (0 def, 3 armour) iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% cold Allows you to breathe in: water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Bethith the Obsidianbreacher (3 def, 18 armour) Bethith the Obsidianbreacher (3 def, 18 armour)Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +18 Defense: +3 Fatigue: +16% Changes stats: +3 Str / +4 Con Damage when the wearer is hit: 4 lightning / 12 darkness Changes resistances: +6% darkness / +6% lightning / +21% acid Maximum life: +66.00 A suit of armour made of mail. |
Flashblast (3 def, 15 armour) Flashblast (3 def, 15 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +15 Defense: +3 Fatigue: +16% Changes resistances: +5% arcane / +15% cold Changes resistances penetration: +10% acid Spell save: +13 A suit of armour made of mail. |
Tidir the Undeathfurnace (2 def, 6 armour) Tidir the Undeathfurnace (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +3 Str / +4 Wil / +5 Cun / +3 Con Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 12 physical Changes resistances penetration: +10% arcane Changes damage: +6% arcane Mental save: +10 Maximum life: +30.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fearforged voratun mail armour (5 def, 10 armour)fearforged voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +31% Changes stats: +8 Con Changes resistances: -16% light / +10% darkness / +11% fire Physical save: +7 Spell save: +10 Mental save: +8 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. Death's Embrace (18 def, 18 armour)Death's Embrace (18 def, 18 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +10% Defense: +18 Damage when the wearer hits(melee): 8 darkness / 8 cold Damage when the wearer is hit: 8 darkness / 8 cold Changes resistances: +30% cold / +30% darkness / +30% temporal Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 Healing mod.: -10% It can be used to turn yourself invisible for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Shockzeal (2 def, 4 armour) Shockzeal (2 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 4 lightning / 11 physical Changes resistances: +10% physical Changes resistances penetration: +10% lightning Physical save: +22 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked drakeskin leather armour of Eyal (5 def, 8 armour)spiked drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Damage when the wearer is hit: 13 physical Life regen: +2.50 Maximum life: +95.00 Healing mod.: +21% A suit of armour made of leather. |
Gulaith the dwarven-steel plate armour (5 def, 18 armour) Gulaith the dwarven-steel plate armour (5 def, 18 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +24% Changes stats: +9 Str / +3 Dex / +4 Con Changes resistances: +16% darkness / +8% physical Changes resistances penetration: +10% temporal Maximum life: +48.00 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
steel plate armour 'Bregydedoyon' (4 def, 16 armour) steel plate armour 'Bregydedoyon' (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Defense: +4 Fatigue: +22% Changes stats: +2 Str / +2 Con Damage when the wearer is hit: 4 arcane Changes resistances: +18% acid Mana each turn: +0.08 Maximum life: +30.00 A suit of armour made of metal plates. |
steel plate armour 'Layywen' (4 def, 15 armour) steel plate armour 'Layywen' (4 def, 15 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 2 mind Changes resistances: +11% mind / +16% fire Mental save: +11 A suit of armour made of metal plates. |
Brightpeal the dwarven-steel shield (8 def, 8 armour, 108 block) Brightpeal the dwarven-steel shield (8 def, 8 armour, 108 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes stats: +5 Con Changes resistances: +33% lightning Talent granted: +3 Block Physical save: +5 Handheld deflection devices |
Polerimilaith the Chargequick (6 def, 13 armour, 97 block) Polerimilaith the Chargequick (6 def, 13 armour, 97 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Armour: +13 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +17% acid Talent granted: +2 Block Handheld deflection devices |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
This item will automatically be transmogrified when you leave the level. flaming stralite shield of deflection (18 def, 2 armour, 143 block)flaming stralite shield of deflection (18 def, 2 armour, 143 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +18 Ranged Defense: +10 Fatigue: +14% Damage when the wearer hits(melee): 7 fire Damage when the wearer is hit: 14 fire Talent granted: +4 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. living voratun shield of resistance (12 def, 3 armour, 194 block)living voratun shield of resistance (12 def, 3 armour, 194 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 18 nature Changes resistances: +7% fire / +10% cold / +10% lightning / +10% acid / +15% nature / +16% blight Talent granted: +5 Block Maximum life: +93.00 Handheld deflection devices |
1147 alchemist agate 1147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. Flashward the voratun pickaxe (dig speed 2 turns)Flashward the voratun pickaxe (dig speed 2 turns) Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +1 Changes stats: +7 Str Damage when the wearer is hit: 4 blight Changes resistances: +2% physical / +9% fire / +10% darkness Changes resistances penetration: +23% physical Changes damage: +6% physical / +6% fire Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Mental save: +10 Sleep immunity: +100% It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots (21/21, 52-62.4 power, 6 apr)plaguebringer's pouch of voratun shots (21/21, 52-62.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 52.0 - 62.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 21 When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits(ranged): +14 blight Shots are used with slings to pummel your foes to death. |
Mayimina [power 47] (20 cooldown) Mayimina [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Telekinetic Blast (+5 turn) Talent granted: +2 Telekinetic Blast Mana each turn: +0.12 Defense after a teleport: +5 It can be used to setup a psionic shield, reducing all physical and acid damage by 47 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 50 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
steel torque of thermal psionic shield 'Prismvalor' [power 45] (20 cooldown) steel torque of thermal psionic shield 'Prismvalor' [power 45] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +3% light / +9% cold It can be used to setup a psionic shield, reducing all fire and cold damage by 45 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
supercharged iron torque of kinetic psionic shield [power 35] (26 cooldown) supercharged iron torque of kinetic psionic shield [power 35] (26 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 35 for 6 turns, placing all other charms into a 26 cooldown. Torques are made by powerful psionics to store psionic powers. |
Polota [power 77] (49 cooldown) Polota [power 77] (49 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +1 Con Changes resistances: +5% arcane Talent granted: +2 Lay Web Healing mod.: +5% It can be used to hardens the skin for 6 turns increasing armour by 77 and armour hardiness by 50%, placing all other charms into a 49 cooldown. Natural totems are made by powerful wilders to store nature power. |
Taintbore [power 3] (20 cooldown) Taintbore [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes resistances: +5% arcane Maximum wards: +2 nature / +2 light / +2 acid Changes resistances penetration: +10% nature / +5% arcane Talents granted: +3 Rushing Claws +1 Ward It can be used to removes up to 3 diseases from the target, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 8 stamina. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Jolenta12 the Dwarf Berserker level 14
24th Voratun 122nd year of Ascendancy at 06:40 see stats
By Jolenta12 the Dwarf Berserker level 50
3rd Dearth 122nd year of Ascendancy at 21:21 see stats
By Jolenta12 the Dwarf Berserker level 50
4th Dearth 122nd year of Ascendancy at 03:02 see stats
By Jolenta12 the Dwarf Berserker level 50
2nd Wealth 122nd year of Ascendancy at 10:45 see stats
By Jolenta12 the Dwarf Berserker level 10
19th Voratun 122nd year of Ascendancy at 14:10 see stats
By Jolenta12 the Dwarf Berserker level 20
24th Profit 122nd year of Ascendancy at 20:58 see stats
By Jolenta12 the Dwarf Berserker level 30
26th Profit 122nd year of Ascendancy at 20:46 see stats
By Jolenta12 the Dwarf Berserker level 40
44th Profit 122nd year of Ascendancy at 00:13 see stats
By Jolenta12 the Dwarf Berserker level 50
45th Profit 122nd year of Ascendancy at 20:02 see stats
By Jolenta12 the Dwarf Berserker level 50
29th Wealth 122nd year of Ascendancy at 23:08 see stats
By Jolenta12 the Dwarf Berserker level 34
34th Profit 122nd year of Ascendancy at 03:54 see stats
By Jolenta12 the Dwarf Berserker level 11
19th Voratun 122nd year of Ascendancy at 17:55 see stats
By Jolenta12 the Dwarf Berserker level 50
3rd Dearth 122nd year of Ascendancy at 22:10 see stats
By Jolenta12 the Dwarf Berserker level 50
1st Wealth 122nd year of Ascendancy at 02:10 see stats
By Jolenta12 the Dwarf Berserker level 50
2nd Wealth 122nd year of Ascendancy at 05:31 see stats
By Jolenta12 the Dwarf Berserker level 40
44th Profit 122nd year of Ascendancy at 05:57 see stats
Log
Talent Rune: Teleportation is ready to use.
Talent Stunning Blow is ready to use.
Talent Dig is ready to use.
Talent Unstoppable is ready to use.
Deep Wound from Adildalralaith the snow giant hits Jolenta12 for 15 physical damage.
Adildalralaith the snow giant uses Dirty Fighting.
Adildalralaith the snow giant performs a melee critical strike against Jolenta12!
Jolenta12 shrugs off the effect 'Frozen'!
Adildalralaith the snow giant drains life from Jolenta12!
Adildalralaith the snow giant resists the mind attack!
Adildalralaith the snow giant resists the dream forge!
Adildalralaith the snow giant drains life from Jolenta12!
Adildalralaith the snow giant resists the dream forge!
Jolenta12 is stunned!
Jolenta12 hits Adildalralaith the snow giant for 12 healing, 12 physical, 5 light, 6 mind, 2 mind, 1 fire, 12 healing, 12 physical, 5 light, 12 mind, 2 mind, 1 fire (58 total damage) [25 healing].
Adildalralaith the snow giant hits Jolenta12 for 75 cold, 102 physical, 9 darkness, 6 blight, 6 fire, 20 cold, 9 lightning, 7 acid, 26 blight, 11 fire, 12 cold, 13 lightning, 6 acid, 36 physical, 6 fire, 20 cold, 9 lightning, 7 acid, 26 blight, 14 acid (422 total damage).
Adildalralaith the snow giant is moving less freely.
Bleeding from Jolenta12 hits Adildalralaith the snow giant for 1 physical damage.
Burning from Jolenta12 hits Adildalralaith the snow giant for 3 fire damage.
Jolenta12 uses Stunning Blow.
Jolenta12 misses Adildalralaith the snow giant.
Adildalralaith the snow giant counters the attack!
Adildalralaith the snow giant performs a melee critical strike against Jolenta12!
Jolenta12 shrugs off the effect 'Frozen'!
Adildalralaith the snow giant drains life from Jolenta12!
Adildalralaith the snow giant resists the mind attack!
Adildalralaith the snow giant resists the dream forge!
Adildalralaith the snow giant performs a melee critical strike against Jolenta12!
Saving game...