Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Ignore Race/Class Locks 1.0.5Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.0.1Donators/Buyers bonus! Auto-Transmo Gems 1.0.5Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.0.4In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Everything is Unique! - Prepare to Die Edition 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Dwarf |
Class | Bulwark |
Level / Exp | 43 / 57% |
Size | medium |
Lifes / Deaths | Killed by Emadhenn the stone troll at level 20 on the 27th Voratun 122nd year of Ascendancy at 16:33 0 / 8Killed by Siloba the giant venus flytrap at level 32 on the 29th Voratun 122nd year of Ascendancy at 22:41 Killed by Yvyssra the elven cultist at level 34 on the 31st Voratun 122nd year of Ascendancy at 17:13 Killed by Silusebeth the giant venus flytrap at level 35 on the 2nd Acquisition 122nd year of Ascendancy at 03:57 Killed by ritch flamespitter at level 38 on the 2nd Acquisition 122nd year of Ascendancy at 16:45 Killed by Froriad the halfling at level 41 on the 30th Wealth 122nd year of Ascendancy at 23:11 Killed by skeleton mage at level 41 on the 30th Wealth 122nd year of Ascendancy at 23:30 Killed by Celia at level 43 on the 6th Iron 123rd year of Ascendancy at 22:46 |
Primary Stats
Strength | 71 (base 60) |
Dexterity | 46 (base 45) |
Constitution | 71 (base 60) |
Magic | 19 (base 10) |
Willpower | 37 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -24/1434 |
Stamina | 271/318 |
Healing Factor | 1.3009618351045 |
Regeneration | 44.20508142553 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 119 |
Accuracy | 62 |
Crit Chance | 12% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 10.25 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 28.35 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Blight | +12% |
Mind | +3% |
Light | +6% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Fire | +5% |
Acid | +9% |
Defense: Base
Armour (hardiness) | 46.2 (93.924050632911%) |
Defense | 44.533333333333 |
Ranged Defense | 47.2 |
Fatigue | 21 |
Physical Save | 61.307538461538 |
Spell Save | 50.376717948718 |
Mental Save | 46.143384615385 |
Defense: Resistances
Physical | + 15%( 70%) |
Nature | + 19%( 70%) |
Cold | + 25%( 70%) |
Blight | + 19%( 70%) |
Arcane | + 19%( 70%) |
Fire | + 28%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Confusion Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 19% for 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 297 life. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 338 life over 5 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 69 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
detrimental effect | The target takes 32% more damage from necrotic minions. Rigor Mortis |
beneficial effect | The target is recovering 14 life each turn and its healing modifier has been increased by 30%. Recovery |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You failed to protect the lost anorithil from death by Mayoyamira the electric eel. Escort: lost anorithil (level 3 of Trollmire) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed skeleton mage skull. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Arthidebers the pair of dwarven-steel boots (0 def, 4 armour) Arthidebers the pair of dwarven-steel boots (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Changes stats: +6 Wil / +5 Mag Damage when the wearer is hit: 12 arcane Changes resistances penetration: +5% arcane Maximum encumbrance: +27 Physical save: +7 Vim when firing critical spell: +2.00 Spellpower: +2 It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | nightwalker's brass lantern nightwalker's brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 Changes stats: +4 Wil Critical mult.: +11.00% Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | cleansing iron helm of constitution (+2) (0 def, 3 armour) cleansing iron helm of constitution (+2) (0 def, 3 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Con Changes resistances: +5% nature / +5% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | steady iron gauntlets of strength (+3) (0 def, 1 armour) steady iron gauntlets of strength (+3) (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 Physical power: +6 Armour: +1 Changes stats: +3 Str Physical save: +5 Mental save: +5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash totem of thorny skin 'Poluta' [power 27] (20 cooldown) ash totem of thorny skin 'Poluta' [power 27] (20 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Physical save: +3 Disease immunity: +15% It can be used to hardens the skin for 6 turns increasing armour by 27 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 4 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | steel ring 'Scaldidol' steel ring 'Scaldidol'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 Armour penetration: +7 Defense: +7 Changes stats: +1 Con Changes resistances: +9% fire Changes resistances penetration: +5% fire Spell save: +10 Blindness immunity: +20% Maximum stamina: +12.00 See stealth: +5 See invisible: +6 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Zubonor the steel ring Zubonor the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +1 Str / +4 Cun / +2 Con Spell save: +10 Mental save: +6 Confusion immunity: +20% Maximum stamina: +12.00 Mindpower: +4 Rings can have magical properties. |
Around neck | steel amulet 'Dagizilaneg' steel amulet 'Dagizilaneg'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -9% Changes stats: +2 Dex Changes resistances: +6% cold Spell save: +3 Life regen: +2.30 Resist all after a teleport: +4% Amulets can have magical properties. |
In main hand | Mayythra the voratun waraxe (41.5-58.1 power, 6 apr) Mayythra the voratun waraxe (41.5-58.1 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +8 mind Burst (radius 2) on crit: +4 acid Damage conversion: 35% mind / 38% acid blind When wielded/worn: Accuracy: +9 Defense: +14 Changes stats: +1 Dex / +2 Mag / +6 Wil Changes resistances penetration: +9% acid Allows you to breathe in: water Life regen: +1.10 One-handed war axes. |
Around waist | hardened leather belt 'Relguruirath' hardened leather belt 'Relguruirath'Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 Defense: +10 Changes resistances: +6% cold / +6% fire Stealth bonus: +6 Spell save: +6 Hate per kill: +4.00 A belt that goes around your waist. |
In off hand | Betegana the Blazesage (8 def, 6 armour, 28.5 dam, 119 block) Betegana the Blazesage (8 def, 6 armour, 28.5 dam, 119 block)Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 28.5 - 34.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +4.0% procs dam / acc Physical crit. chance: +3.5% Block value: +119 Burst (radius 1) on hit: +11 fire Burst (radius 2) on crit: +4 blight When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer hits(melee): 5 fire Damage when the wearer is hit: 12 fire Changes damage: +6% light Talent granted: +3 Block Maximum life: +40.00 Handheld deflection devices |
Cloak | cashmere cloak 'Belidamina' (10 def, 0 armour) cashmere cloak 'Belidamina' (10 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Changes stats: +2 Wil / +4 Mag Changes resistances: +5% arcane Changes damage: +12% blight Physical save: +7 Spell save: +5 Mental save: +8 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Chynik (4 def, 14 armour) Chynik (4 def, 14 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +14 Defense: +4 Fatigue: +16% Changes stats: +3 Str / +6 Wil / +3 Cun / +3 Con Changes damage: +3% mind Physical save: +6 Mental save: +13 Hate when firing a critical mind attack: +1.00 Hate per kill: +1.00 Maximum life: +52.00 A suit of armour made of metal plates. |
Inventory
starlit copper amulet starlit copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% darkness / +11% light Blindness immunity: +21% Amulets can have magical properties. |
Adalralera the Phoenixfame Adalralera the PhoenixfameCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con / +3 Wil Damage when the wearer is hit: 4 fire Changes resistances penetration: +5% acid Changes damage: +3% fire Physical save: +7 Spell save: +17 Mental save: +12 Maximum stamina: +12.00 Rings can have magical properties. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
psionicist's copper ring of the mountain (+10%) psionicist's copper ring of the mountain (+10%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +10% physical Changes damage: +10% physical Mental save: +4 Rings can have magical properties. |
savior's steel ring of tenacity savior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 Spell save: +6 Mental save: +9 Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +20% Maximum life: +20.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Moon (30-39 power, 30 apr)Moon (30-39 power, 30 apr) Requires: - Dexterity 24 - Cunning 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light abound, it fades. |
elemental steel dagger of crippling (11-14.3 power, 6 apr) elemental steel dagger of crippling (11-14.3 power, 6 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Special effect when this weapon crits: cripple the target Damage conversion: 10% fire / 8% cold / 10% lightning / 9% acid When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick dwarven-steel dagger of the mystic (16-20.8 power, 7 apr)quick dwarven-steel dagger of the mystic (16-20.8 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 16.0 - 20.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 90% When wielded/worn: Accuracy: +7 Changes stats: +3 Dex / +4 Mag / +3 Wil Spellpower: +7 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatsword of ruin (38-60.8 power, 2 apr)arcing dwarven-steel greatsword of ruin (38-60.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Critical mult.: +14.00% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel greatsword (34-54.4 power, 2 apr)blazebringer's dwarven-steel greatsword (34-54.4 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.0 - 54.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 46% fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +4% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. yew longbow of true flightyew longbow of true flight Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +9 When wielded/worn: Accuracy: +6 Physical crit. chance: +7.0% Longbows are used to shoot arrows at your foes. |
iron longsword (6.5-9.1 power, 2 apr) iron longsword (6.5-9.1 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
steel longsword 'Blastnigh' (10.5-14.7 power, 3 apr) steel longsword 'Blastnigh' (10.5-14.7 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 2 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +13 darkness Damage against: +17% Humanoid When wielded/worn: Physical crit. chance: +6.0% Changes stats: +1 Dex Changes resistances: +12% lightning Sharp, long, and deadly. |
Cyrylle (16-22.4 power, 3 apr) Cyrylle (16-22.4 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +5 mind / +6 gravity Damage conversion: 26% mind When wielded/worn: Physical crit. chance: +7.0% Changes stats: +2 Wil Changes damage: +5% physical Critical mult.: +5.00% Blunt and deadly. |
dwarven-steel mace 'Neruth' (22.5-31.5 power, 4 apr) dwarven-steel mace 'Neruth' (22.5-31.5 power, 4 apr)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Damage when this weapon hits: +6 nature / +6 mind / +5 darkness / +5 temporal Damage conversion: 28% mind Damage against: +8% Humanoid When wielded/worn: Changes stats: +2 Wil Damage when the wearer is hit: 8 arcane Changes resistances penetration: +5% arcane Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. horrifying thorny mindstar of clarity (7.5-8.25 power, 24 apr, mind damage)horrifying thorny mindstar of clarity (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 4 mind / 5 darkness Changes damage: +4% mind / +4% darkness Mental save: +4 Maximum psi: +25.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wrathful thorny mindstar (7.5-8.25 power, 24 apr, mind damage)wrathful thorny mindstar (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Hate when firing a critical mind attack: +2.00 Psi when firing a critical mind attack: +4.00 Mindpower: +3 Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. earthen yew vilestaff of invocation (20-24 power, 4 apr, fire damage)earthen yew vilestaff of invocation (20-24 power, 4 apr, fire damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +6% Changes damage: +20% fire Talent granted: +1 Command Staff Physical save: +4 Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +16 Spell crit. chance: +3% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage)elven-wood magestaff of channeling (25-30 power, 5 apr, arcane damage) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.24 Spellpower: +24 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. void walker's ash starstaff of invocation (15-18 power, 3 apr, physical damage)void walker's ash starstaff of invocation (15-18 power, 3 apr, physical damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% temporal / +6% cold Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +13 Spell crit. chance: +2% Defense after a teleport: +12 Resist all after a teleport: +7% New effects duration reduction after a teleport: +18% Reduces paradox failures(equivalent to willpower): +26 It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Balanceusher the dwarven-steel waraxe (21.5-30.1 power, 4 apr) Balanceusher the dwarven-steel waraxe (21.5-30.1 power, 4 apr)Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +7 mind Burst (radius 2) on crit: +4 arcane Damage conversion: 31% mind When wielded/worn: Accuracy: +9 Physical crit. chance: +8.0% Physical power: +8 Defense: +8 Changes stats: +1 Wil Damage when the wearer hits(melee): 2 nature Damage when the wearer is hit: 16 nature One-handed war axes. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Robe of the Archmage (10 def, 10 armour)Robe of the Archmage (10 def, 10 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% cold / +10% fire Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
This item will automatically be transmogrified when you leave the level. cashmere robe of Angolwen (2 def, 0 armour)cashmere robe of Angolwen (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Wil / +4 Mag Silence immunity: +20% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven cashmere robe of Linaniil (2 def, 0 armour)fearwoven cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances penetration: +7% darkness / +10% physical Changes damage: +8% darkness / +9% physical Mana each turn: +0.16 Maximum mana: +55.00 Maximum hate: +10.00 Spellpower: +21 Spell crit. chance: +8% Mindpower: +7 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy woollen robe of frost (+16%) (0 def, 0 armour)slimy woollen robe of frost (+16%) (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer hits(melee): 4 nature slow Damage when the wearer is hit: 5 nature slow Changes resistances: +16% cold Changes damage: +11% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's cashmere robe of Linaniil (2 def, 0 armour)stormlord's cashmere robe of Linaniil (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +7 Str / +6 Mag / +6 Wil Changes resistances: +8% lightning / +10% cold Changes damage: +8% physical / +14% lightning / +13% cold Mana each turn: +0.22 Maximum mana: +48.00 Spellpower: +18 Spell crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. stormlord's cashmere robe of life (2 def, 0 armour)stormlord's cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Str / +6 Mag / +7 Wil Changes resistances: +8% cold / +7% lightning / +5% blight Changes damage: +7% physical / +7% lightning / +8% cold Life regen: +2.30 Maximum life: +64.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +20 Physical save: +5 Stamina each turn: +0.40 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blighted iron gauntlets (0 def, 1 armour) blighted iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 blight Changes resistances: +6% blight Changes damage: +4% blight Metal gloves protecting the hands up to the middle of the lower arm. |
Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +4 Con / +3 Wil Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
This item will automatically be transmogrified when you leave the level. nimble cured leather armour (6 def, 4 armour)nimble cured leather armour (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +3 Fatigue: +7% Changes stats: +3 Dex Movement speed: +10% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. searing hardened leather armour of command (11 def, 11 armour)searing hardened leather armour of command (11 def, 11 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 Fatigue: +8% Changes stats: +3 Cun Damage when the wearer hits(melee): 10 acid / 11 fire Damage when the wearer is hit: 11 acid / 10 fire Changes resistances: +10% acid / +10% fire Mental save: +14 A suit of armour made of leather. |
Polilekira (4 def, 16 armour) Polilekira (4 def, 16 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Armour: +16 Defense: +4 Fatigue: +22% Changes stats: +1 Con Changes resistances: +32% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. elemental quiver of ash arrows of annihilation (7/10, 22-30.8 power, 11 apr)elemental quiver of ash arrows of annihilation (7/10, 22-30.8 power, 11 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 22.0 - 30.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +4.5% Capacity: 10 Special effect when this weapon hits: random elemental effect Travel speed: +200% Damage when this weapon hits(ranged): +2 fire / +3 cold / +3 lightning / +4 acid Damage conversion: 13% fire / 13% cold / 13% lightning / 14% acid Arrows are used with bows to pierce your foes to death. |
258 alchemist agate 258 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +5 Maximum life: +40.00 Light radius: +2 Healing mod.: +11% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Gaarn the Dwarf Bulwark level 39
16th Profit 122nd year of Ascendancy at 18:48 see stats
By Gaarn the Dwarf Bulwark level 10
19th Voratun 122nd year of Ascendancy at 21:51 see stats
By Gaarn the Dwarf Bulwark level 20
27th Voratun 122nd year of Ascendancy at 16:17 see stats
By Gaarn the Dwarf Bulwark level 30
29th Voratun 122nd year of Ascendancy at 13:13 see stats
By Gaarn the Dwarf Bulwark level 40
5th Wealth 122nd year of Ascendancy at 01:08 see stats
By Gaarn the Dwarf Bulwark level 41
5th Wealth 122nd year of Ascendancy at 19:04 see stats
By Gaarn the Dwarf Bulwark level 11
20th Voratun 122nd year of Ascendancy at 00:51 see stats
By Gaarn the Dwarf Bulwark level 33
30th Voratun 122nd year of Ascendancy at 13:16 see stats
Log
A shield forms around skeleton warrior.
Ghoul misses Gaarn.
Gaarn is encased in ice!
Something leeches life from Gaarn!
Something receives 12 healing from Gaarn.
Something hits Gaarn for 63 cold damage.
Gaarn resists the mind attack!
Gaarn resists!
Gaarn resists the mind attack!
Gaarn hits Iceblock for 17 mind, 23 acid, 38 physical, 5 mind, 5 fire, 12 arcane, 12 fire (110 total damage).
Gaarn shrugs off the effect 'Frozen'!
Gaarn is free from the ice.
Something leeches life from Gaarn!
Gaarn hits Iceblock for 12 arcane, 12 fire (24 total damage).
Something receives 7 healing from Gaarn.
Ghoul hits Gaarn for (0 to ice), 1 physical (1 total damage).
Something hits Gaarn for (25 to ice), 38 cold (38 total damage).
Gaarn performs a melee critical strike against Ghoul!
Gaarn hits Skeleton warrior for (4 absorbed), 0 acid (0 total damage).
Gaarn hits Ghoul for 96 mind, 66 acid, 107 physical, 8 mind, 4 fire, 4 acid (285 total damage).
Gaarn shrugs off the effect 'Slow'!
Gaarn feels death coming!
Celia's Rigor Mortis hits Gaarn for 261 darkness damage.
Ghoul misses Gaarn.
Skeleton warrior uses Stunning Blow.
Gaarn shrugs off the effect 'Stunned'!
Saving game...