Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Ignore Race/Class Locks 1.0.5Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.0.1Donators/Buyers bonus! Auto-Transmo Gems 1.0.5Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Extra Dungeons 1.0.4In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Everything is Unique! - Dancing on Needles Edition 1.0.4Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Vermin |
Class | Rodent |
Level / Exp | 1 / 0% |
Size | tiny |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 8 (base 8) |
Dexterity | 15 (base 15) |
Constitution | 5 (base 5) |
Magic | 3 (base 3) |
Willpower | 10 (base 10) |
Cunning | 15 (base 15) |
Resources
Life | 10/10 |
Stamina | 100/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +40% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
Offense: Spell
Spellpower | 3 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 2.75 |
Ranged Defense | 2.75 |
Fatigue | 0 |
Physical Save | 4.55 |
Spell Save | 4.55 |
Mental Save | 8.75 |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
Achievements
Log
You collect a new ingredient: bear paw.
Jolenta hits Black bear for 229 physical damage.
Jolenta killed Black bear!
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Jolenta no longer revels in blood quite so much.
There is a way to the previous level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).
You gain 1.65 gold from the transmogrification of dwarven-steel shield of harmony (8 def, 2 armour, 83 block).
You gain 2.07 gold from the transmogrification of cleansing dwarven-steel plate armour of acid resistance (5 def, 11 armour).
You gain 6.55 gold from the transmogrification of rejuvenating hardened leather armour (3 def, 6 armour).
You gain 2.23 gold from the transmogrification of prismatic dwarven-steel mail armour of acid resistance (3 def, 8 armour).
You gain 3.86 gold from the transmogrification of dwarven-steel mail armour of Eyal (3 def, 8 armour).
You gain 5.78 gold from the transmogrification of dwarven-steel gauntlets of the starseeker (0 def, 2 armour).
You gain 4.72 gold from the transmogrification of verdant cashmere robe of protection (5 def, 3 armour).
You gain 4.43 gold from the transmogrification of focusing cashmere robe of light (+18%) (2 def, 0 armour).
You gain 2.29 gold from the transmogrification of arcing dwarven-steel mace of crippling (23-32.2 power, 4 apr).
You gain 1.73 gold from the transmogrification of icy dwarven-steel longsword of massacre (31.5-44.1 power, 4 apr).
You gain 5.70 gold from the transmogrification of glacial dwarven-steel greatsword (35.5-56.8 power, 2 apr).
You gain 8.70 gold from the transmogrification of steel greatmaul 'Obsidianstrike' (25-37.5 power, 2 apr).
You gain 14.20 gold from the transmogrification of stralite amulet 'Silinor'.
You gain 0.56 gold from the transmogrification of teleportation rune (range 42).
You gain 1.69 gold from the transmogrification of lightning rune (149 lightning damage).
You gain 1.83 gold from the transmogrification of heat beam rune of the psychic (119 fire damage).
There is a way to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: dream).
Character control switched to frail mouse.