Fami the level 9 Mardrop Corruptor by Tharrik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceMardrop
ClassCorruptor
Level / Exp9 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution14 (base 12)
Magic36 (base 33)
Willpower21 (base 21)
Cunning12 (base 10)

Resources

Life225/225
Vim132/132
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.5
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8.4
Spell Save19.95
Mental Save11.55

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
5/5
3/5
0/5
0/5
Corruption / Sanguisuge1.30
5/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Mardrop1.00
1/5
1/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
5/5
3/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log


Fami picks up (a.):
iron greatmaul of corruption (17-25.5 power, 1 apr).
Fami picks up (a.):
copper ring of misery.
Fami picks up (a.):
regeneration infusion (heal 328 over 5 turns).
Fami picks up (d.):
Coral Spray (8 def, 8 armour, 48 block).
Lore found:
Rod of Recall (1/1)
You can read all your collected lore in the game menu, by pressing Escape.

Fami picks up (f.):
Rod of Recall (1/1).
Lore found:
Coral Spray
You can read all your collected lore in the game menu, by pressing Escape.


You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion (heal 328 over 5 turns).

Fami wears:
copper ring of misery.

Talent Blood Grasp is ready to use.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Burning Hex is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 9 turns (stop reason: at exit).


You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 2.60 gold from the transmogrification of
iron greatmaul of corruption (17-25.5 power, 1 apr).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.