Alasia the level 10 Shalore Corruptor by x50413

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.1
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceShalore
ClassCorruptor
Level / Exp10 / 65%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic40 (base 34)
Willpower23 (base 15)
Cunning19 (base 18)

Resources

Life229/229
Vim133/136
Healing Factor1.25
Regeneration0.3125

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth6
See Invisible8

Offense: Mainhand

Damage17
Accuracy5
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower35
Crit Chance17%
Speed1

Offense: Mind

Mindpower22.85
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+10%
Light+21%
Darkness+10%
Blight+25%
Arcane+3%
Fire+15%
Cold+11%

Defense: Base

Armour (hardiness)3 (30%)
Defense11.35
Ranged Defense11.35
Fatigue0
Physical Save7
Spell Save24.025
Mental Save24.85

Defense: Resistances

Light+ 52%( 70%)
Blight+ 11%( 70%)
Fire+ 21%( 70%)
Cold+ 22%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Bleed Resistance40%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Infusions

Class Talents

Corruption / Blood1.30
1/5
2/5
1/5
0/5
Corruption / Vim1.30
5/5
1/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
2/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
1/5
2/5
0/5

Generic Talents

Race / Shalore1.00
1/5
2/5
0/5
0/5
Corruption / Curses1.30
1/5
1/5
1/5
0/5
Corruption / Torment1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.30
3/5
1/5
0/5
0/5

Effects

Quests

active
done
failed
done
done
active
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Alasia the Shalore Corruptor level 10
1st Summertide 122nd year of Ascendancy at 04:21
see stats

Log

Rested for 40 turns (stop reason: dialog is displayed).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
citrine.
You gain 8.00 gold from the transmogrification of
2 ametrine.
You gain 8.00 gold from the transmogrification of
2 agate.
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 25.00 gold from the transmogrification of
Helm of the Dwarven Emperors (0 def, 6 armour).
You gain 1.14 gold from the transmogrification of
insulating linen wizard hat of nature (+5%) (1 def, 0 armour).
You gain 1.80 gold from the transmogrification of
traveler's pair of iron boots of uncanny dodging (2 def, 3 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (6.5-9.1 power, 2 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is a Derth (Town) here (press '' or right click to use).

Saving done.

Today is the 2nd Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.


There is a Derth (Town) here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).

There is a Ruins of Kor'Pul here (press '' or right click to use).