Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Necromancy+ 1.3.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 48 / 35% |
Size | big |
Lifes / Deaths | Killed by white worm mass at level 1 on the 16th Voratun 122nd year of Ascendancy at 16:19 0 / 8Killed by gwelgoroth at level 19 on the 4th Loss 122nd year of Ascendancy at 05:43 Killed by indignation at level 25 on the 15th Loss 122nd year of Ascendancy at 15:01 Killed by Aeryra the bandit lord at level 25 on the 15th Loss 122nd year of Ascendancy at 16:13 Killed by Robo the dwarf at level 25 on the 28th Loss 122nd year of Ascendancy at 03:40 Killed by Reyadell the human at level 26 on the 4th Shortage 122nd year of Ascendancy at 23:01 Killed by Xanoriavena the teluvorta at level 48 on the 13rd Iron 123rd year of Ascendancy at 01:21 Killed by Xanoriavena the teluvorta at level 48 on the 13rd Iron 123rd year of Ascendancy at 02:36 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 67 (base 60) |
Constitution | 66 (base 60) |
Magic | 8 (base 10) |
Willpower | 29 (base 10) |
Cunning | 83 (base 60) |
Resources
Life | 0/1597 |
Stamina | 238/288 |
Paradox | 1000 |
Healing Factor | 1 |
Regeneration | 13.931701408398 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -83.333333333333% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 9 |
See Stealth | 23 |
See Invisible | 20 |
Offense: Mainhand
Damage | 161 |
Accuracy | 70 |
Crit Chance | 54% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 0 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 29.898190906808 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
All | +5% |
Defense: Base
Armour (hardiness) | 102.0616145204 (97.241379310345%) |
Defense | 53.983333333333 |
Ranged Defense | 53.983333333333 |
Fatigue | 26 |
Physical Save | 66.951893509525 |
Spell Save | 73.489393509525 |
Mental Save | 63.392384615385 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Teleport Resistance | 5% |
Confusion Resistance | 33% |
Disarm Resistance | 96% |
Silence Resistance | 36% |
Instadeath Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 197 and cleanse 1 wound and poison effect. Its effects scale with your Strength stat. |
Class Talents
Technique / Superiority | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target's skin reacts to damage, granting 30 armour. Stoneskin |
detrimental effect | The target's morale is weakened, reducing its attack power, mind power, and spellpower by 44. Intimidated |
detrimental effect | The target is poisoned and sick, doing 92.27 nature damage per turn. Each time it tries to use a talent there is 15% chance of failure. Crippling Poison |
detrimental effect | The target is poisoned, taking 41.88 nature damage per turn. Poison |
beneficial effect | The target is recovering 62 life each turn. Recovery |
beneficial effect | The target's skin turns to stone, granting 20 armour, 24 physical save and 24 spell save. Dwarven Resilience |
beneficial effect | Reduces physical damage received by 40% and provides a 24% chance to ignore critial hits. Juggernaut |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You failed to protect the lost sun paladin from death by barrow wight. Escort: lost sun paladin (level 2 of Daikara) | failed |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You abandoned repented thief to death. Escort: repented thief (level 1 of Ruins of Kor'Pul) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Precognition (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Polurewyn (32 def, 3 armour) Polurewyn (32 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +32 (+10 eff.) Fatigue: +3% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 4 mind Changes resistances: +12% mind Changes resistances penetration: +5% temporal Changes damage: +3% mind Silence immunity: +31% Confusion immunity: +33% Stun/Freeze immunity: +35% It can be used to activate talent Evasion, placing all other charms into a 18 cooldown : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 32% chance to completely evade them and granting you 22 defense for 8 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 18 fire Changes resistances: +7% fire Mental save: +9 (+2 eff.) Light radius: +3 See stealth: +13 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Glintnigh the hardened leather cap (0 def, 3 armour) Glintnigh the hardened leather cap (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 light / 8 physical Changes stats: +5 Str / +3 Dex / +5 Wil / +3 Cun / +3 Con Changes resistances: +8% blight / -24% light / +3% nature Changes resistances penetration: +20% light Changes damage: +9% light Mental save: +8 (+2 eff.) Life regen: +3.90 Light radius: +3 It can be used to activate talent Skullcracker, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 306.5 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
Tool | elm totem of thorny skin 'Breezeblow' [power 16] (12 cooldown) elm totem of thorny skin 'Breezeblow' [power 16] (12 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 4 light / 4 nature Changes resistances: +3% nature / +12% light Maximum wards: +2 acid / +2 nature / +2 light Changes damage: +3% nature Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 2 stamina. Natural totems are made by powerful wilders to store nature power. |
On fingers | Arthidar the gold ring Arthidar the gold ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +6 Dex / +5 Wil / +10 Cun Changes resistances: +3% temporal / +2% physical / +6% cold Physical save: +11 (+3 eff.) Spell save: +20 (+5 eff.) Mental save: +15 (+4 eff.) Silence immunity: +5% Knockback immunity: +10% Teleport immunity: +5% Mindpower: +7 (+4 eff.) Rings can have magical properties. |
On fingers | copper ring 'Dazzleblow' copper ring 'Dazzleblow'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +14 (+4 eff.) Damage when hit (Melee): 4 light Changes resistances penetration: +10% darkness / +5% light Changes damage: +12% light / +5% all Spellpower: +14 (+0 eff.) Mindpower: +13 (+6 eff.) Light radius: +1 Rings can have magical properties. |
Around waist | hardened leather belt 'Arcqueen' hardened leather belt 'Arcqueen'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 40% chance to blind Damage when hit (Melee): 4 lightning Changes resistances: +8% cold / +8% fire Changes damage: +21% lightning Spell save: +10 (+2 eff.) Maximum life: +37.00 Light radius: +1 Size category: +1 A belt that goes around your waist. |
In main hand | voratun greatsword 'Coalbright' (63-100.8 power, 4 apr) voratun greatsword 'Coalbright' (63-100.8 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to inflict damage reduction * 24% chance to disease * 20% chance to curse the target Damage (Melee): +27 blight / +26 mind / +4 arcane Burst (radius 1) on hit: +12 arcane When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +14 Physical crit. chance: +9.0% Defense: +17 (+6 eff.) Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances penetration: +10% arcane / +5% darkness Changes damage: +6% arcane Critical mult.: +26.00% Disease immunity: +42% Disarm immunity: +56% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 4 turns. Massive two-handed swords. |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+2 eff.) It can be used to activate talent Mindhook (costing 10 power out of 24/24) : Effective talent level: 4.0 Power cost: 10 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Main armor | Woepride (7 def, 21 armour) Woepride (7 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 (+2 eff.) Fatigue: +20% Changes stats: +6 Cun / +3 Wil Changes resistances: +23% lightning / +12% darkness Changes resistances penetration: +5% blight Changes damage: +9% blight / +12% darkness Physical save: +13 (+3 eff.) Mental save: +20 (+5 eff.) A suit of armour made of metal plates. |
Cloak | Lisonne (18 def, 0 armour) Lisonne (18 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +18 (+6 eff.) Damage when hit (Melee): 12 arcane / 4 blight Changes stats: +1 Cun Changes resistances: +16% darkness / +18% temporal Physical save: +18 (+4 eff.) Spell save: +6 (+2 eff.) Mental save: +9 (+2 eff.) Equilibrium when hit: +0.04 Spell crit. chance: +1% Mindpower: +2 (+1 eff.) Defense after a teleport: +17 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 6 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 374 over 5 turns) regeneration infusion of the sneak (heal 374 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
invisibility rune of the wizard (power 13 for 10 turns) invisibility rune of the wizard (power 13 for 10 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 13) for 10 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
elven-silk cloak 'Adagabeth' (17 def, 8 armour) elven-silk cloak 'Adagabeth' (17 def, 8 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +22 (+6 eff.) Armour penetration: +24 Armour: +8 Defense: +17 (+6 eff.) Changes stats: +7 Dex / +3 Mag / +6 Wil / +5 Cun Changes resistances penetration: +20% acid Changes damage: +6% acid Critical mult.: +21.00% Reduces incoming crit damage: 15.00% Stealth bonus: +14 Physical save: +25 (+6 eff.) Spell save: +22 (+6 eff.) Mental save: +25 (+6 eff.) Maximum life: +48.00 See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
313 alchemist agate 313 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
11 spinel 11 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (83 power, based on Willpower), costing 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 122 power out of 323/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Woekarma [power 113] (12 cooldown) Woekarma [power 113] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn * 15% chance to inflict damage reduction Changes resistances: +15% lightning / +6% temporal / +9% darkness Talents cooldown: Telekinetic Blast (+15 turn) Silence (+5 turn) Talents granted: +13 Telekinetic Blast +4 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 113 for 7 turns, putting all charms on cooldown for 12 turns. When used: 100% chance to regenerate 8 hate. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Giavanni the Dwarf Berserker level 26
14th Shortage 122nd year of Ascendancy at 20:21 see stats
By Giavanni the Dwarf Berserker level 42
11st Iron 123rd year of Ascendancy at 14:34 see stats
By Giavanni the Dwarf Berserker level 10
41st Dearth 122nd year of Ascendancy at 11:27 see stats
By Giavanni the Dwarf Berserker level 20
8th Loss 122nd year of Ascendancy at 19:23 see stats
By Giavanni the Dwarf Berserker level 30
10th Iron 123rd year of Ascendancy at 00:54 see stats
By Giavanni the Dwarf Berserker level 40
11st Iron 123rd year of Ascendancy at 03:52 see stats
By Giavanni the Dwarf Berserker level 8
6th Profit 122nd year of Ascendancy at 09:05 see stats
By Giavanni the Dwarf Berserker level 44
12nd Iron 123rd year of Ascendancy at 01:30 see stats
By Giavanni the Dwarf Berserker level 25
3rd Shortage 122nd year of Ascendancy at 19:18 see stats
By Giavanni the Dwarf Berserker level 6
19th Voratun 122nd year of Ascendancy at 22:48 see stats
By Giavanni the Dwarf Berserker level 21
8th Loss 122nd year of Ascendancy at 22:28 see stats
By Giavanni the Dwarf Berserker level 26
27th Shortage 122nd year of Ascendancy at 00:57 see stats
Log
Xanoriavena the teluvorta receives 3 healing from Emeladawe the teluvorta.
Xanoriavena the teluvorta receives 4 healing from Giavanni.
Xanoriavena the teluvorta receives 5 healing from Mucus ooze.
Xanoriavena the teluvorta receives 4 healing from Mucus ooze.
Layana the telugoroth's confounding nature area effect hits Giavanni for 27 nature damage.
Xanoriavena the teluvorta receives 1 healing from Layana the telugoroth.
Layana the telugoroth's pinning nature area effect hits Giavanni for 22 nature damage.
Xanoriavena the teluvorta resists the mind attack!
Xanoriavena the teluvorta shrugs off the effect 'Numbing Darkness'!
Xanoriavena the teluvorta resists the mind attack!
Xanoriavena the teluvorta hits Giavanni for 19 temporal damage.
Giavanni hits Xanoriavena the teluvorta for 186 physical, , 17 blight, 4 arcane, 11 mind, , , 2 mind, , 11 arcane (231 total damage).
Emeladawe the teluvorta resists the swap!
Emeladawe the teluvorta performs a melee critical strike against Giavanni!
Emeladawe the teluvorta resists the mind attack!
Giavanni is stunned!
Emeladawe the teluvorta performs a melee critical strike against Giavanni!
Giavanni shrugs off the critical damage!
Emeladawe the teluvorta resists the mind attack!
Giavanni hits Emeladawe the teluvorta for 5 lightning, 20 light, 10 fire, 4 nature, 8 physical, 5 blight, 13 arcane, 2 mind, 2 lightning, 8 light, 4 fire, 2 nature, 3 physical, 2 blight, 5 arcane, 1 mind (94 total damage).
Emeladawe the teluvorta hits Giavanni for 104 physical, 5 arcane, 51 physical, 5 arcane (165 total damage).
Giavanni receives 62 healing.
Poison from Layana the telugoroth hits Giavanni for 28 nature damage.
Crippling Poison from Layana the telugoroth hits Giavanni for 63 nature damage.
Layana the telugoroth regains their energy.
Giavanni resists the confusion!
Giavanni shrugs off the effect 'Slow movement'!
Giavanni resists the pinning!
Xanoriavena the teluvorta drains life from Emeladawe the teluvorta!
Saving game...