MAJ the level 10 Thalore Grove Keeper by micromd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassGrove Keeper
Level / Exp10 / 67%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity14 (base 11)
Constitution35 (base 34)
Magic9 (base 11)
Willpower39 (base 34)
Cunning34 (base 30)

Resources

Life592/600
Equilibrium10
Healing Factor1.4538570618264
Regeneration16.17538965906

Speed

Mental+1.3500000000001%
Attack+1.3500000000001%
Movement+31.174980252182%
Spell+1.3500000000001%
Global+100.9%

Vision

Sight10
Lite8

Offense: Mainhand

Damage13
Accuracy33
Crit Chance12%
APR12
Speed0.99

Offense: Offhand

Damage13
Accuracy33
Crit Chance12%
APR12
Speed0.99

Offense: Spell

Spellpower20
Crit Chance10%
Speed0.98667982239763

Offense: Mind

Mindpower39
Crit Chance12%
Speed0.98667982239763

Offense: Damage Bonus

Light+10%
Nature+5%

Defense: Base

Armour (hardiness)2.315 (30%)
Defense6
Ranged Defense6
Fatigue6
Physical Save16
Spell Save16
Mental Save22

Defense: Resistances

Light+ 30%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance43%
Bleed Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Nature's Ward1.30
1/5
1/5
0/5
0/5
Wild-gift / Symbiosis1.30
5/5
2/5
1/5
0/5
Wild-gift / Botany1.30
5/5
2/5
0/5
0/5
Wild-gift / Moss1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.30
5/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Wild-gift / Bark1.50
5/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active
done

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By MAJ the Thalore Grove Keeper level 10
4th Mirth 122nd year of Ascendancy at 22:27
see stats

Log


Your summoned shineleaf disappears.
Talent Bioluminescence is ready to use.
You pickup 0.60 gold pieces.

Talent Grasping Moss is ready to use.
Talent Shineleaf is ready to use.
MAJ picks up (f.):
cleansing linen wizard hat of corrosion (+16%) (1 def, 0 armour).
You pickup 0.55 gold pieces.

You pickup 0.40 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.75 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.50 gold pieces.

Talent Nourishing Moss is ready to use.
MAJ picks up (i.):
iron pickaxe of endurance (dig speed 36 turns).
MAJ picks up (h.):
agate.
MAJ picks up (q.):
ametrine.
MAJ picks up (q.):
ametrine.
Talent Dig is ready to use.
MAJ picks up (j.):
spinel.
MAJ picks up (h.):
agate.
MAJ picks up (s.):
zircon.
MAJ picks up (s.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


There is nowhere left to explore.

MAJ deactivates
Bark Guard.
MAJ activates
Bark Guard.
MAJ deactivates
Bark Guard.