Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.1 |
Addons | Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Eternal Darkness 1.2.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Adventurer Plus Addon 1.1.3Incompatibilities: There shouldn't be, unless you name your class "Hero" also. |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Necromancer |
Level / Exp | 50 / 129% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 100 (base 60) |
Dexterity | 60 (base 60) |
Constitution | 67 (base 60) |
Magic | 68 (base 60) |
Willpower | 67 (base 60) |
Cunning | 60 (base 60) |
Resources
Life | 1168/1168 |
Mana | 428/428 |
Souls | 18/20 |
Healing Factor | 1.19 |
Regeneration | 61.523 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
Offense: Mainhand
Damage | 75 |
Accuracy | 43 |
Crit Chance | 32% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 51.333333333333 |
Crit Chance | 33% |
Speed | 1 |
Offense: Mind
Mindpower | 43.633333333333 |
Crit Chance | 28% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 1 (50%) |
Defense | 44.611111111111 |
Ranged Defense | 44.611111111111 |
Fatigue | 0 |
Physical Save | 53.594444444444 |
Spell Save | 47.861111111111 |
Mental Save | 46.927777777778 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 34% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Animus | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Reaping | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Shades | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Necrotic minions | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Corpse | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Vampirism | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Advanced necrotic minions | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Nightfall | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Necrosis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Will o' the Wisp |
talent | Blurred Mortality |
talent | Animus Hoarder |
talent | Necrotic Aura |
talent | River of Souls |
talent | Death Vortex |
talent | Vampiric Gift |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On fingers | savior's gold ring of darkness (+20%) savior's gold ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +8 Spell save: +7 Mental save: +7 Rings can have magical properties. |
On fingers | conjurer's gold ring of arcana(+0.20/turn) conjurer's gold ring of arcana(+0.20/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +6 Wil Silence immunity: +34% Mana each turn: +0.20 Spellpower: +5 Rings can have magical properties. |
Around neck | insulating steel amulet insulating steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% fire / +11% cold Amulets can have magical properties. |
In main hand | lifebinding dragonbone darkstaff of illumination (30-36 power, 6 apr, physical damage) lifebinding dragonbone darkstaff of illumination (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +11 Effects on melee hit: * 20% chance to blind Changes stats: +7 Con Changes damage: +30% physical Talent granted: +1 Command Staff Life regen: +1.70 Spellpower: +21 Spell crit. chance: +5% Light radius: +5 Healing mod.: +19% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 65.90 light damage. Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves of magic (+2) (0 def, 1 armour) rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Changes damage: +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour) enveloping linen cloak of the Shaloren (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Changes stats: +1 Mag / +1 Wil Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Kuro the Cornac Necromancer level 28
76th Pyre 122nd year of Ascendancy at 13:26 see stats
By Kuro the Cornac Necromancer level 44
79th Pyre 122nd year of Ascendancy at 16:26 see stats
By Kuro the Cornac Necromancer level 10
74th Pyre 122nd year of Ascendancy at 20:00 see stats
By Kuro the Cornac Necromancer level 20
75th Pyre 122nd year of Ascendancy at 14:56 see stats
By Kuro the Cornac Necromancer level 30
76th Pyre 122nd year of Ascendancy at 22:10 see stats
By Kuro the Cornac Necromancer level 40
78th Pyre 122nd year of Ascendancy at 18:18 see stats
By Kuro the Cornac Necromancer level 50
1st Mirth 122nd year of Ascendancy at 17:58 see stats
By Kuro the Cornac Necromancer level 50
1st Mirth 122nd year of Ascendancy at 20:44 see stats
By Kuro the Cornac Necromancer level 47
1st Mirth 122nd year of Ascendancy at 05:00 see stats
By Kuro the Cornac Necromancer level 44
79th Pyre 122nd year of Ascendancy at 16:35 see stats
Log
Kuro leeches life from Kuro!
Kuro receives 4 healing.
Your summoned dark shade disappears.
The shadows fade from Kuro.
Kuro leeches life from Kuro!
Kuro receives 4 healing.
Your summoned dark shade disappears.
Your summoned dark shade disappears.
Kuro leeches life from Kuro!
Kuro receives 4 healing.
Kuro seems less powerful.
A part of runed bone giant's bone shield regenerates.
Talent Haunting Shades is ready to use.
Talent Surge of Undeath is ready to use.
Talent Duskshroud is ready to use.
Talent Forgery of Haze is ready to use.
A part of runed bone giant's bone shield regenerates.
Talent Impending Doom is ready to use.
The spirits from Kuro cease.
The necrotic vortex surrounding Kuro dissipates.