









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Orcs |
Mode | Insane Roguelike |
Sex | Female |
Race | Orc |
Class | Mindslayer |
Level / Exp | 13 / 90% |
Size | medium |
Lifes / Deaths | Killed by sunwall vindicator at level 13 on the 30th Retaking 124th year of Ascendancy at 20:47 / 1 |
Primary Stats
Strength | 20 (base 11) |
Dexterity | 15 (base 10) |
Constitution | 21 (base 16) |
Magic | 12 (base 10) |
Willpower | 38 (base 36) |
Cunning | 26 (base 25) |
Resources
Life | -103/308 |
Psi | 30/128 |
Steam | 0/100 |
Healing Factor | 1.094804467222 |
Regeneration | 1.3685055840275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 40 |
Accuracy | 35 |
Crit Chance | 6% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Temporal | +3% |
Physical | +12% |
Arcane | +3% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 14 (30%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 8 |
Physical Save | 18 |
Spell Save | 17 |
Mental Save | 21 |
Defense: Resistances
Acid | + 13%( 70%) |
Mind | + 13%( 70%) |
Temporal | + 10%( 70%) |
Blight | + 12%( 70%) |
Physical | + 18%( 70%) |
Fire | + 16%( 70%) |
All | + 7%( 70%) |
Defense: Immunities
Stun Resistance | 24% |
Instadeath Resistance | 100% |
Pinning Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 201 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Psionic / Absorption | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. | active |
Equipment
Psionic focus | ![]() steel battleaxe of massacre (30-45 power, 2 apr) 3.0 Encumbrance T2 battleaxe 1H weapon Reqs Str 16 [Ego] Master Weapon Damage 30.0 - 45.0(-6.0 - -9.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +5.0% (+4.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed battleaxes. Tap to cycle through comparison choices |
Light source | ![]() brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() rough leather cap of constitution (+2) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2(-) Con defense ------ Armor +1 (-) Fatigue +1% (-) A cap made of leather. |
Tool | ![]() piercing steel torque of psionic shield [power 45] (19/25 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() steel ring of luminosity 0.1 Encumbrance T2 ring jewelry [Ego+] Arcane While equipped: Stats +1(-) Mag offense ------ On-Hit 10(-) light On-Ranged-Hit 14(-) light Damage +12%(-) light Rings make your fingers look great! |
Around waist | ![]() cleansing rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Disrupt While equipped: defense ------ Resistance +6%(-) acid +5%(-) blight A belt that goes around your waist. |
In main hand | ![]() arcing steel greatmaul of massacre (36-54 power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Ego] Arcane/Master Weapon Damage 36.0 - 54.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +1.0% (-) Attack Speed 100% (-) On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Massive two-handed mauls. Tap to cycle through comparison choices |
On feet | ![]() Anti-Gravity Boots (8 def, 8 armour) 3.0 Encumbrance T2 feet armor [Unique] Steamtech While equipped: Stats +5(-) Str +4(-) Dex offense ------ Steampower +3 (+1 eff.) (-) Damage +10%(-) fire defense ------ Armor +8 (-) Defense +8 (+8 eff.) (-) Fatigue +8% (-) Resistance +10%(-) fire Pinning Resist +50% (-) These boots have a 12% chance to fail to operate properly (reduced by Cunning). Jump to a nearby location within range 7, blasting everything within radius 2 (36 burning fire damage, 2 tile knockback) of the jump point and within radius 3 (65 burning fire damage, 3 tile knockback) of the landing point (damage based on Cunning). Uses 18 power out of 18/18 These boots seem to have been made by a... creative individual who seems to have decided that launching yourself through the air via rocketry qualifies as "anti-gravity". They look like they will work, though. Probably. If you're very careful. |
On hands | ![]() restful hardened leather gloves of magic (+2) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +2(-) Mag offense ------ Damage +3%(-) arcane defense ------ Armor +2 (-) Life Regen +1.00 (-) other ------- Stamina/turn +0.50 (-) Max stamina +24.00 (-) Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) On-hit +6(-) arcane On-crit, radius 2 +7(-) arcane On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | ![]() linen cloak 'Betytta' (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2(-) Str +1(-) Wil +2(-) Con offense ------ Damage +3%(-) temporal Ignore resists +10%(-) mind defense ------ Defense +1 (+1 eff.) (-) Resistance +6%(-) mind +3%(-) temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() linen robe of the mountain (+12%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +12%(-) physical defense ------ Resistance +7%(-) all +12%(-) physical A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 94% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 28 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.4 steam per turn. Can be activated for an instant burst of 32 steam. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() regeneration infusion of the duelist (heal 111; 15 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15(+2) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 111(-90) life over 5(-) turns. Its effects scale with your -Willpower, +Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() regeneration infusion of the sneak (heal 241; 12 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12(-1) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 241(+40) life over 5(-) turns. Its effects scale with your -Willpower, +Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 19 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 46.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil defense ------ Resistance +15% blight +15% darkness +15% acid Physical save +15 (+8 eff.) Spell save +15 (+9 eff.) Mind save -7 (-6 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() ash magestaff (15-18 power, 3 apr, fire element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Normal] Weapon Damage 15.0 - 18.0(-21.0 - -36.0) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (+1) Critical Rate +3.0% (+2.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Spell Crit +2% Spellpower +6 (+3 eff.) Damage +15% fire other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
![]() elemental dwarven-steel battleaxe (32-48 power, 2 apr) 3.0 Encumbrance T3 battleaxe 2H weapon Reqs Str 24 [Ego+] Arcane Weapon Damage 32.0 - 48.0(-4.0 - -6.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-) Critical Rate +6.5% (+5.5%) Attack Speed 100% (-) On Hit: + Create an explosion dealing 15 lightning damage (1/turn) - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Damage +24% lightning Ignore resists +20% lightning Massive two-handed battleaxes. Tap to cycle through comparison choices |
![]() balanced iron greatmaul of massacre (23-34 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 23.0 - 34.5(-13.0 - -19.5) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-1) Critical Rate +0.5% (-0.5%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Accuracy +9 (+4 eff.) defense ------ Defense +7 (+7 eff.) Disarm Resist +28% Massive two-handed mauls. Tap to cycle through comparison choices |
![]() balanced iron greatsword (14-23 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego] Master Weapon Damage 14.5 - 23.2(-21.5 - -30.8) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-1) Critical Rate +2.5% (+1.5%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Accuracy +9 (+4 eff.) defense ------ Defense +7 (+7 eff.) Disarm Resist +31% Massive two-handed swords. Tap to cycle through comparison choices |
![]() iron mace of vileness (13-18 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 13.0 - 18.2(-23.0 - -35.8) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +0.5% (-0.5%) Attack Speed 100% (-) On-hit +6 blight On Hit: * 6% chance to reduce strength, dexterity, and constitution by 5 - 25% chance for lightning to strike from the target to a second target dealing 15 damage Blunt and deadly. Tap to cycle through comparison choices |
![]() steel waraxe (13-18 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Normal] Weapon Damage 13.0 - 18.2(-23.0 - -35.8) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+1) Critical Rate +4.0% (+3.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. Tap to cycle through comparison choices |
![]() steel waraxe (12-18 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Normal] Weapon Damage 12.5 - 17.5(-23.5 - -36.5) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (+1) Critical Rate +4.0% (+3.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage One-handed war axes. Tap to cycle through comparison choices |
![]() Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 7.0 - 7.7(-29.0 - -46.3) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 (+13) Critical Rate +7.0% (+6.0%) Attack Speed 100% (-) Damage Conversion 30% poison On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 133.14 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() mossy mindstar (3-3 power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 3.0 - 3.3(-33.0 - -50.7) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (+1.5%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() mossy mindstar (2-3 power, 12 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Weapon Damage 2.5 - 2.8(-33.5 - -51.2) Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 (+10) Critical Rate +2.5% (+1.5%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() Eye of Summer (8-9 power, 18 apr, fire damage) 3.0 Encumbrance T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Weapon Damage 8.0 - 8.8(-28.0 - -45.2) Fire Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 (+16) Critical Rate +5.0% (+4.0%) Attack Speed 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Global Speed +5% Damage +10% fire Ignore resists +10% fire defense ------ Resistance -10% cold On Mind Hit: 10% Flame Fury level 2 This mindstar glows with a bright warm light, but seems somehow incomplete. Tap to cycle through comparison choices |
![]() Viletooth (20-30 power, 12 apr) 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Str 20 Steam Pool [Unique] Arcane/Steamtech Weapon Damage 20.0 - 30.0(-16.0 - -24.0) Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 (+10) Critical Rate +3.0% (+2.0%) Attack Speed 100% (-) Block +40 Damage Conversion 50% blight On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage + may infect the target with a random disease Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +8% other ------- Talents +1 Block This aged looking saw is very rusty, and you think you see a thin layer of... something... on its blades. Tap to cycle through comparison choices |
![]() steel steamsaw of phasing (12-19 power, 6 apr) 3.0 Encumbrance T2 steamsaw 1H weapon Reqs Str 16 Steam Pool [Ego] Arcane/Steamtech Weapon Damage 12.5 - 18.8(-23.5 - -35.2) Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 (+4) Critical Rate +2.0% (+1.0%) Attack Speed 100% (-) Block +22 Ignore Shields +11% On Hit: - 25% chance for lightning to strike from the target to a second target dealing 15 damage Uses 1.0 Steam While equipped: defense ------ Armor +3 Defense +4 (+4 eff.) Fatigue +6% other ------- Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() mindwoven linen robe of fire (+15%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +2% Mindpower +3 (+2 eff.) Damage +0%(-12%) physical +10% fire defense ------ Resistance +15% fire +0%(-12%) physical +7%(-) all Mind save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() cleansing cured leather armour of lightning resistance (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego] Disrupt/Master While equipped: offense ------ Damage +0%(-12%) physical defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +15% lightning +0%(-12%) physical +11% blight +10% nature +0%(-7%) all A suit of armour made of leather. |
![]() cured leather armour of Eyal (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature While equipped: offense ------ Damage +0%(-12%) physical defense ------ Armor +4 Defense +6 (+6 eff.) Fatigue +7% Resistance +0%(-7%) all +0%(-12%) physical Life +28.00 Life Regen +2.00 Healmod +11% A suit of armour made of leather. |
![]() Yeti-fur Cloak (9 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Unique] Nature While equipped: Stats +0(-2) Str +0(-1) Wil +0(-2) Con offense ------ Physical Power +5 (+2 eff.) Damage +0%(-3%) temporal Ignore resists +0%(-10%) mind defense ------ Armor +2 Defense +9 (+9 eff.) (+8 (+8 eff.)) Resistance +15% cold +0%(-6%) mind +0%(-3%) temporal Physical save +10 (+6 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
![]() murderer's linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego+] Master While equipped: Stats +0(-2) Str +1 Dex +0(-1) Wil +2 Cun +0(-2) Con offense ------ Damage +0%(-3%) temporal Ignore resists +0%(-10%) mind Accuracy +4 (+2 eff.) Ignore Armor +4 defense ------ Defense +1 (+1 eff.) (-) Resistance +0%(-6%) mind +0%(-3%) temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +3(+1) Mag offense ------ Damage +3%(-) arcane defense ------ Armor +2 (-) Life Regen +0.00 (-1.00) other ------- Stamina/turn +0.00 (-0.50) Max stamina +0.00 (-24.00) Unarmed combat: Weapon Damage 17.0 - 18.7(+1.0 - +1.1) Physical Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-) Critical Rate +3.0% (-) Attack Speed 100% (-) On-hit +4(-2) arcane On-crit, radius 2 +7(-) arcane On Hit: 10% Nightmare level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Physical save +4 (+3 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+3 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() iron torque of psionic shield [power 25] (19/25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() quick iron torque of gale force [power 85] (19/12 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 6 spaces and dealing 95 physical damage Puts all charms on 12 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() elm totem of stinging [power 110] (19/15 cooldown) 2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 110 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 1.0 Encumbrance muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
By Salota the Orc Mindslayer level 10
16th Retaking 124th year of Ascendancy at 05:50 see stats
Log
Sunwall vindicator shrugs off the effect 'Frozen'!
Salota hits Sunwall vindicator for 33 cold, 9 light, 9 fire, 52 cold (102 total damage).
Salota's Beyond the Flesh hits Sunwall vindicator for 5 physical, 9 light, 9 fire (23 total damage).
Burning from Salota hits Sunwall vindicator for 22 fire damage.
Sunwall vindicator hits Salota for (20 to psi shield), (30 flat reduction), 0 physical (0 total damage).
Salota activates Kinetic Aura.
Salota uses Kinetic Strike.
Sunwall vindicator resists the effect 'Pinned to the ground'!
Salota hits Sunwall vindicator for 42 physical, 9 light, 8 physical, 9 fire (68 total damage).
Salota's Beyond the Flesh hits Sunwall vindicator for 15 physical, 9 light, 8 physical, 9 fire (40 total damage).
Sunwall vindicator casts Absorption Strike.
Sunwall vindicator performs a melee critical strike against Salota!
Salota is drained from light!
Burning from Salota hits Sunwall vindicator for 22 fire damage.
Sunwall vindicator hits Salota for (34 to psi shield), (45 flat reduction), 226 physical, (22 flat reduction), 0 lightning, (4 to psi shield), (7 flat reduction), 0 cold (226 total damage).
LIFE LOST WARNING!
Salota uses Infusion: Healing.
Salota receives 55 healing from Infusion: Healing.
Salota performs a telekinetically enhanced leap!
Talent Charged Strike is ready to use.
Burning from Salota hits Sunwall vindicator for 17 fire damage.
Salota uses Infusion: Regeneration.
Salota starts regenerating health quickly.
Sunwall vindicator casts Flash of the Blade.
Sunwall vindicator whirls around and a radiant shield surrounds them!
Sunwall vindicator hits Salota for (25 to psi shield), 174 light (174 total damage).
Salota the level 13 orc mindslayer was seared to death by a sunwall vindicator on level 2 of Sunwall Outpost.