Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Items Vault 1.1.2Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 49 / 40% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 125 (base 60) |
Dexterity | 80 (base 60) |
Constitution | 28 (base 10) |
Magic | 55 (base 12) |
Willpower | 126 (base 25) |
Cunning | 95 (base 25) |
Resources
Life | 836/836 |
Stamina | 476/484 |
Paradox | 175 |
Healing Factor | 1 |
Regeneration | 2.35 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1297.7000578526% |
Spell | 0% |
Global | +99.99999999998% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 9 |
See Stealth | 11 |
See Invisible | 14 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 146 |
Accuracy | 73 |
Crit Chance | 50% |
APR | 61 |
Speed | 1.00 |
Offense: Offhand
Damage | 99 |
Accuracy | 73 |
Crit Chance | 53% |
APR | 64 |
Speed | 0.90 |
Offense: Spell
Spellpower | 53.666666666667 |
Crit Chance | 62% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 78.55 |
Crit Chance | 59% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Temporal | +5% |
All | +2% |
Physical | +22% |
Mind | +33% |
Nature | +14% |
Offense: Damage Penetration
Darkness | +5% |
Acid | +17% |
Mind | +12% |
Physical | +9% |
Defense: Base
Armour (hardiness) | 49.549999999999 (82.5%) |
Defense | 61.595 |
Ranged Defense | 62.595 |
Fatigue | 2 |
Physical Save | 51.316666666667 |
Spell Save | 53.583333333333 |
Mental Save | 69.4375 |
Defense: Resistances
Acid | + 30%( 70%) |
Blight | + 28%( 70%) |
Cold | + 44%( 70%) |
All | + 15%( 70%) |
Darkness | + 18%( 70%) |
Light | + 23%( 70%) |
Temporal | + 23%( 70%) |
Lightning | + 43%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Disarm Resistance | 40% |
Bleed Resistance | 10% |
Confusion Resistance | 21% |
Fear Resistance | 0% |
Stun Resistance | 100% |
Teleport Resistance | 10% |
Blind Resistance | 26% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1244% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 633 damage for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 24 for 8 turns. Also while Heroism is active, you will only die when reaching -882 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1025% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Temporal Combat | 1.61 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual weapons | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Chronomancy / Chronomancy | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Strength of Purpose |
talent | Secrets of the Eternals |
talent | Weapon Folding |
beneficial effect | The movement infusion allows you to run at extreme fast pace. Any other action other than movement will cancel it. Movement is 1244% faster. Wild Speed |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | You swaped an item without taking time this turn. Swift Hands |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You abandoned injured seer to death. Escort: injured seer (level 1 of Daikara) | failed |
You abandoned lone alchemist to death. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You abandoned lone alchemist to death. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You abandoned lost anorithil to death. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You abandoned lost warrior to death. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You abandoned temporal explorer to death. Escort: temporal explorer (level 2 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You must explore the morass. | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 796. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed mummified bone. * You've found the needed ice wyrm tooth. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed faerlhing fang. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed vial of elder vampire blood. * You've found the needed vial of fire wyrm saliva. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed black mamba head. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe Grand Corruptor died during the attack before he had time to teach you his ways. | failed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Porotira the Ravenbreaker (25 def, 5 armour) =phys pen 9 will 6= Porotira the Ravenbreaker (25 def, 5 armour) =phys pen 9 will 6=Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +25 Fatigue: +4% Changes stats: +3 Str / +6 Wil / +10 Con Damage when the wearer hits(melee): 4 lightning Damage when the wearer is hit: 8 lightning Changes resistances penetration: +5% darkness / +9% physical Changes damage: +15% darkness / +6% mind Mindpower: +9 It can be used to activate talent Evasion, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 34% chance to completely evade them and granting you 25 defense for 16 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | alchemist's lamp 'Xerilravea' =watchleader= alchemist's lamp 'Xerilravea' =watchleader=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Mag / +7 Wil Changes damage: +7% mind / +3% temporal Blindness immunity: +26% Confusion immunity: +16% Spell crit. chance: +4% Light radius: +10 See stealth: +11 See invisible: +14 It can be used to activate talent Track, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Duvadudir the Woefury (3 def, 8 armour) =wil 16 cun 17 tele orc= Duvadudir the Woefury (3 def, 8 armour) =wil 16 cun 17 tele orc=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +8 Defense: +3 Ranged Defense: +4 Changes stats: +16 Wil / +17 Cun / +6 Con Changes resistances: +6% cold / +9% lightning / +3% blight / +3% darkness Changes damage: +6% mind Grants telepathy: Humanoid/Orc Mental save: +30 Confusion immunity: -20% Fear immunity: -20% Mindpower: +6 Mental crit. chance: +8% Defense after a teleport: +5 It can be used to activate talent Hateful Whisper, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 352 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
On hands | Fists of the Desert Scorpion (8 def, 4 armour) =disarm 40= Fists of the Desert Scorpion (8 def, 4 armour) =disarm 40=Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 13 power out of 24/24) : Effective talent level: 4.0 Power cost: 13 out of 24/24. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. This talent receives a reduced benefit from the Reach talent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | voratun pickaxe 'Purepassion' (dig speed 9 turns) =arp 8 str 8 crit mult 29= voratun pickaxe 'Purepassion' (dig speed 9 turns) =arp 8 str 8 crit mult 29=Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +8 Physical power: +10 Fatigue: -10% Changes stats: +8 Str Changes resistances: +6% lightning / +6% acid / +6% blight Changes damage: +12% nature Critical mult.: +29.00% Spell save: +24 Lowers spell cool-downs by: 10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | conjurer's stralite ring of pilfering =acc/arp 15= conjurer's stralite ring of pilfering =acc/arp 15=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +15 Defense: +14 Changes stats: +8 Mag / +8 Wil Spellpower: +13 It can be used to activate talent Disengage, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | conjurer's stralite ring of pilfering =arp 15= conjurer's stralite ring of pilfering =arp 15=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 Armour penetration: +15 Defense: +15 Changes stats: +8 Mag / +7 Wil Spellpower: +13 It can be used to activate talent Disengage, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Sootsaw the stralite amulet =temp combat 0.31 cun 10= Sootsaw the stralite amulet =temp combat 0.31 cun 10=Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -8% Changes stats: +10 Cun / +2 Con Damage when the wearer hits(melee): 4 darkness Changes resistances penetration: +12% mind / +5% acid Changes damage: +12% mind Talent mastery: +0.31 Chronomancy / Temporal Combat Stamina when hit: +2.50 Mana when hit: +4.30 Equilibrium when hit: +2.50 Psi when hit: +3.10 Hate when hit: +0.30 It can be used to forces nearby enemies to attack you (rad 32), placing all other charms into a 12 cooldown. Amulets can have magical properties. |
In main hand | Vorymiba the Dazzlequeller (41-57.4 power, 6 apr) =cun 10 will 13= Vorymiba the Dazzlequeller (41-57.4 power, 6 apr) =cun 10 will 13=Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage when this weapon hits: +16 light Damage conversion: 47% acid blind When wielded/worn: Changes stats: +10 Cun / +13 Wil Changes resistances: +9% light / +6% blight Changes resistances penetration: +12% acid Life regen: +2.10 Mindpower: +17 Light radius: +3 One-handed war axes. |
Around waist | Flashream the drakeskin leather belt =stats= Flashream the drakeskin leather belt =stats=Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +6 Changes stats: +5 Dex / +9 Mag / +10 Wil / +5 Cun / +8 Lck Changes resistances: +3% cold Trap disarming bonus: +23 Stealth bonus: +12 Spell save: +12 Cut immunity: +10% Teleport immunity: +10% Spell crit. chance: +12% Light radius: +2 Infravision radius: +5 A belt that goes around your waist. |
In off hand | voratun dagger 'Xerelratta' (36-46.8 power, 9 apr) =quick rage psychic= voratun dagger 'Xerelratta' (36-46.8 power, 9 apr) =quick rage psychic=Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% When wielded/worn: Accuracy: +23 Changes stats: +7 Str / +8 Dex / +5 Wil / +6 Cun Changes resistances: +6% nature / +3% acid Changes damage: +12% physical Stamina when hit: +2.00 Mindpower: +11 Life regen bonus (wilder-summons): +2.00 Sharp, short and deadly. |
Cloak | Belifast (3 def, 13 armour) =effects 40 arp/acc 10= Belifast (3 def, 13 armour) =effects 40 arp/acc 10=Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Armour: +13 Defense: +3 Changes stats: +6 Dex / +6 Wil / +11 Cun Changes resistances: +25% cold / +9% temporal / +9% acid Mental save: +12 Confusion immunity: +15% Spellpower: +2 Spell crit. chance: +3% Mental crit. chance: +8% New effects duration reduction after a teleport: +40% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | enlightening stralite mail armour of thunder (4 def, 8 armour) enlightening stralite mail armour of thunder (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +22 Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +7 Str / +9 Mag / +17 Wil / +7 Cun Changes resistances: +18% lightning Mental save: +22 Spellpower: +18 Spell crit. chance: +9% Mindpower: +22 Mental crit. chance: +9% A suit of armour made of mail. |
Inventory
healing infusion of the psychic (heal 542) healing infusion of the psychic (heal 542)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 542 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+23 for 9 turns, die at -718) heroism infusion of the psychic (+23 for 9 turns, die at -718)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 9 turns. Also while Heroism is active, you will only die when reaching -718 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (76 nature damage, 49% healing reduction) insidious poison infusion of the warrior (76 nature damage, 49% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 75.89 nature damage per turns for 7 turns, and reducing the target's healing received by 49%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (1077% speed; 9 turns) movement infusion (1077% speed; 9 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1077% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 9 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 839 over 5 turns) regeneration infusion of the psychic (heal 839 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 839 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the warrior (rad 7; power 171; turns 5; dispells darkness) sun infusion of the warrior (rad 7; power 171; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 86). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 171) for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 32%; cure mental, physical) wild infusion of the sneak (resist 32%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 32% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 40%; cure physical) wild infusion of the sneak (resist 40%; cure physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 40% for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 28%; cure mental, magical) wild infusion of the sneak (resist 28%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 28% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 42%; cure magical) wild infusion of the warrior (resist 42%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 42% for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (654.00 temporal damage, removed from time 4 turns) Rune of the Rift (654.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.0 Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 686.70 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (213 acid damage; power 31; dur 3) acid wave rune (213 acid damage; power 31; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 213.18 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 31 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 10) controlled phase door rune (range 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the warrior (494 cold damage) frozen spear rune of the warrior (494 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 493.68 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the duelist (397 fire damage) heat beam rune of the duelist (397 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.0 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 396.78 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 22 for 9 turns) invisibility rune of the warrior (power 22 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 22) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (199 lightning damage) lightning rune (199 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.0 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 66.30 to 198.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (1516% regen over 10 turns; 76 instant mana) manasurge rune of the warrior (1516% regen over 10 turns; 76 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1516% over 10 turns and instantly restoring 76 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 20; power 57; dur 8) phase door rune of the duelist (range 20; power 57; dur 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 57%, your defense is increased by 57 and all your resistances by 57%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 444 for 7 turns) shielding rune (absorb 444 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 444 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 186) teleportation rune of the psychic (range 186)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 186 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the wizard (radius 17; dur 26; see demon) vision rune of the wizard (radius 17; dur 26; see demon)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (17 radius) and to allow you to see invisible and stealthed creatures (power 26) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any demon around. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Barkquencher =tele demon saves 20+= Barkquencher =tele demon saves 20+=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes damage: +6% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +21 Spell save: +22 Mental save: +22 Mindpower: +2 Heals friendly targets nearby when you use a nature summon: +10 Amulets can have magical properties. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 48 power out of 60/60. The evilness of undeath radiates from this amulet. |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 24 power out of 60/60) : Effective talent level: 2.0 Power cost: 24 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Duraruichak the Splendourlace =time travel 0.28 waterbr= Duraruichak the Splendourlace =time travel 0.28 waterbr=Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Wil Damage when the wearer hits(melee): 4 light Talent mastery: +0.28 Chronomancy / Time Travel Allows you to breathe in: water Critical mult.: +5.00% Spell crit. chance: +2% Amulets can have magical properties. |
Durufang the steel amulet =heal temp res 6= Durufang the steel amulet =heal temp res 6=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +2% physical / +6% temporal Mental save: +9 Cut immunity: +60% Spellpower: +2 Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 28 cooldown : Effective talent level: 3.0 Power cost: 28 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 461 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Duveregodan the Flashspike =confuse 22 carry 20= Duveregodan the Flashspike =confuse 22 carry 20=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Fatigue: -4% Changes stats: +5 Wil Damage when the wearer hits(melee): 2 light Changes resistances penetration: +5% light Changes damage: +9% physical / +6% light Maximum encumbrance: +20 Mental save: +13 Confusion immunity: +22% Mindpower: +13 Amulets can have magical properties. |
Glulrama the Daywolf =The BEAST= Glulrama the Daywolf =The BEAST=Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +24 Armour penetration: +14 Physical crit. chance: +10.0% Physical power: +18 Damage when the wearer hits(melee): 6 physical Changes resistances: +6% light Changes damage: +14% physical / +6% light Critical mult.: +31.00% Stamina each turn: +0.60 Combat speed: +10% Amulets can have magical properties. |
Magmapiercer the steel amulet =vision weak stats= Magmapiercer the steel amulet =vision weak stats=Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +4 Dex / +2 Mag / +4 Cun / +4 Con Damage when the wearer hits(melee): 6 fire Changes damage: +3% darkness Blindness immunity: +18% Life regen: +0.60 Stamina each turn: +0.60 Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +32.00 Infravision radius: +4 Sight radius: +2 See invisible: +6 Movement speed: +10% Amulets can have magical properties. |
Mirror Shards =light res 25= Mirror Shards =light res 25=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 10 blinding Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate), costing 19 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Spellblaze Echoes Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 Spell crit. chance: +6% It can be used to unleash a destructive wail, costing 48 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
archmage's stralite amulet of the eclipse =DoH= archmage's stralite amulet of the eclipse =DoH=Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 13 darkness / 13 light Damage when the wearer is hit: 13 darkness / 11 light Changes damage: +8% fire / +8% cold / +8% lightning / +8% acid / +13% light / +13% darkness Spellpower: +6 Spell crit. chance: +6% Amulets can have magical properties. |
cleansing gold amulet of willpower (+7) =poison disease 38= cleansing gold amulet of willpower (+7) =poison disease 38=Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +7 Wil Changes resistances: +21% nature / +22% blight Poison immunity: +38% Disease immunity: +38% Amulets can have magical properties. |
enraging gold amulet of manastreaming enraging gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +4 Mag Changes damage: +8% physical Mana each turn: +0.40 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +34.00 Combat speed: +10% Amulets can have magical properties. |
grounding gold amulet of strength (+5) =stun 25= grounding gold amulet of strength (+5) =stun 25=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Str Changes resistances: +21% lightning Stun/Freeze immunity: +25% Amulets can have magical properties. |
mindweaver's stralite amulet of murder mindweaver's stralite amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +8 Physical crit. chance: +6.0% Changes stats: +5 Wil Critical mult.: +18.00% Mental save: +13 Confusion immunity: +22% Mindpower: +11 Amulets can have magical properties. |
stabilizing gold amulet =temp res 22= stabilizing gold amulet =temp res 22=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +22% temporal Pinning immunity: +38% Knockback immunity: +36% Amulets can have magical properties. |
Bleakfame =confuse 38= Bleakfame =confuse 38=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +1 Dex Changes resistances: +9% darkness Changes resistances penetration: +15% darkness / +10% temporal Mental save: +11 Confusion immunity: +38% Infravision radius: +4 Rings can have magical properties. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Boltsquall =temp res 15= Boltsquall =temp res 15=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 darkness Changes resistances: +3% mind / +15% temporal Changes resistances penetration: +15% lightning / +10% mind Changes damage: +9% lightning / +9% temporal Physical save: +15 Spell save: +16 Mental save: +16 Rings can have magical properties. |
Fulenaritir the gold ring =stam reg 0.4 mind res 16= Fulenaritir the gold ring =stam reg 0.4 mind res 16=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -2% Changes stats: +3 Cun / +3 Dex Changes resistances: +16% mind Changes damage: +16% mind Stamina each turn: +0.40 Rings can have magical properties. |
Gloredana the Flashbreacher =misery= Gloredana the Flashbreacher =misery=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun Damage when the wearer hits(melee): 14 gloom / 26 bleed Damage when the wearer is hit: 8 blight Changes resistances penetration: +10% blight Changes damage: +21% fire Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
Haneharahor the steel ring =disarm 32 tele demon= Haneharahor the steel ring =disarm 32 tele demon=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 Damage when the wearer hits(melee): 4 mind Changes resistances: +6% lightning / +9% temporal Grants telepathy: Demon/Minor Demon/Major Mental save: +3 Silence immunity: +15% Disarm immunity: +32% Pinning immunity: +32% Knockback immunity: +32% Teleport immunity: +10% Maximum life: +32.00 Rings can have magical properties. |
Huriyon the steel ring =tele dragon= Huriyon the steel ring =tele dragon=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Cun / +2 Con Changes resistances: +11% mind Changes damage: +11% mind Grants telepathy: Dragon Light radius: +1 Infravision radius: +1 Rings can have magical properties. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 20 power out of 28/28) : Effective talent level: 2.4 Power cost: 20 out of 28/28. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 7 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 32 power out of 50/50) : Effective talent level: 2.0 Power cost: 32 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 49 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Pitchbearer =stam reg 0.6 mind 17= Pitchbearer =stam reg 0.6 mind 17=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +2 Con Changes resistances: +17% mind / +9% darkness Changes damage: +17% mind / +9% darkness Stamina each turn: +0.60 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Xerithra the voratun ring =dex 9 acc 25= Xerithra the voratun ring =dex 9 acc 25=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 Changes stats: +9 Dex / +1 Con Changes resistances: +9% fire Changes damage: +3% physical Maximum stamina: +15.00 Healing mod.: +10% Rings can have magical properties. |
Xydhemira =misery str 2 cun 6= Xydhemira =misery str 2 cun 6=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +2 Changes stats: +6 Cun / +2 Str Damage when the wearer hits(melee): 28 bleed / 14 gloom Changes resistances: +6% mind / +6% cold Spell save: +3 Mental save: +3 Silence immunity: +10% Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Defense after a teleport: +15 It can be used to activate talent Bleeding Edge, placing all other charms into a 16 cooldown : Effective talent level: 2.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
conjurer's stralite ring of blinding strikes conjurer's stralite ring of blinding strikesPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag / +7 Wil Damage when the wearer hits(melee): 11 physical / 13 blinding / 13 lightning Damage when the wearer is hit: 13 physical / 13 blinding / 12 lightning Spellpower: +12 Rings can have magical properties. |
gladiator's stralite ring of pilfering =arp 11= gladiator's stralite ring of pilfering =arp 11=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 Armour penetration: +11 Physical power: +12 Defense: +15 Changes stats: +9 Str / +9 Con It can be used to activate talent Disengage, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
gold ring 'Layumina' =disarm 38= gold ring 'Layumina' =disarm 38=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% darkness Mental save: +3 Disarm immunity: +38% Pinning immunity: +38% Knockback immunity: +38% Hate when firing a critical mind attack: +1.00 Psi per kill: +2.00 Maximum life: +38.00 Mental crit. chance: +4% Rings can have magical properties. |
gold ring 'Lightningmight' =confuse 34= gold ring 'Lightningmight' =confuse 34=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 6 darkness Changes resistances: +3% lightning Changes resistances penetration: +10% darkness Changes damage: +9% lightning Mental save: +7 Confusion immunity: +34% Rings can have magical properties. |
gold ring 'Toreroddador' =stun 37= gold ring 'Toreroddador' =stun 37=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +3% mind / +9% cold / +3% darkness / +3% light Changes damage: +12% mind Stun/Freeze immunity: +37% Life regen: +2.40 Rings can have magical properties. |
marksman's stralite ring of nature (+30%) marksman's stralite ring of nature (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +30% nature Changes damage: +15% nature Rings can have magical properties. |
mule's gold ring of fire (+28%) mule's gold ring of fire (+28%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Changes resistances: +28% fire Changes damage: +14% fire Maximum encumbrance: +25 Rings can have magical properties. |
mule's stralite ring of life mule's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -8% Maximum encumbrance: +27 Life regen: +1.50 Maximum life: +80.00 Healing mod.: +25% Rings can have magical properties. |
mule's voratun ring of speed mule's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 Defense: +11 Fatigue: -6% Maximum encumbrance: +32 Movement speed: +22% It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 4.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
savior's gold ring of frost (+32%) savior's gold ring of frost (+32%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +32% cold Changes damage: +16% cold Physical save: +14 Spell save: +11 Mental save: +14 Rings can have magical properties. |
savior's gold ring of life savior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +11 Spell save: +13 Mental save: +11 Life regen: +1.40 Maximum life: +70.00 Healing mod.: +22% Rings can have magical properties. |
sneakthief's stralite ring of time (+14%) sneakthief's stralite ring of time (+14%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 Changes stats: +9 Cun / +9 Dex Changes resistances: +14% temporal Changes damage: +14% temporal Rings can have magical properties. |
solipsist's gold ring of arcana(+0.16/turn) solipsist's gold ring of arcana(+0.16/turn)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Silence immunity: +32% Mana each turn: +0.16 Mindpower: +11 Rings can have magical properties. |
solipsist's gold ring of warding solipsist's gold ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +7 Wil Changes resistances: +22% fire / +22% cold / +22% lightning / +19% acid Mindpower: +11 Rings can have magical properties. |
solipsist's stralite ring solipsist's stralite ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Wil Mindpower: +13 Rings can have magical properties. |
steel ring 'Galilen' =temp res 6 cun/will 6= steel ring 'Galilen' =temp res 6 cun/will 6=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +4 Changes stats: +6 Cun / +6 Wil Changes resistances: +1% physical / +12% blight / +6% temporal Physical save: +6 Maximum life: +10.00 Maximum stamina: +5.00 Mindpower: +9 Rings can have magical properties. |
steel ring 'Neryna' =stun 27= steel ring 'Neryna' =stun 27=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when the wearer is hit: 8 blight Changes resistances: +5% arcane / +3% blight Changes damage: +3% arcane Stun/Freeze immunity: +27% Life regen: +2.20 Rings can have magical properties. |
steel ring 'Shadebright' =blight res 15= steel ring 'Shadebright' =blight res 15=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +12 Changes stats: +6 Cun Damage when the wearer hits(melee): 6 darkness / 4 nature Changes resistances: +9% cold / +6% acid / +3% nature / +15% blight Changes damage: +3% darkness Rings can have magical properties. |
titan's gold ring of tenacity =disarm 36= titan's gold ring of tenacity =disarm 36=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Con Physical save: +10 Disarm immunity: +36% Pinning immunity: +23% Knockback immunity: +20% Maximum life: +29.00 Rings can have magical properties. |
treant's gold ring of speed =disease 19= treant's gold ring of speed =disease 19=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 Defense: +11 Changes resistances: +11% nature Physical save: +16 Poison immunity: +17% Disease immunity: +19% Movement speed: +18% It can be used to activate talent Blinding Speed, placing all other charms into a 32 cooldown : Effective talent level: 4.0 Power cost: 32 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
treant's stralite ring =poison 18 disease 13= treant's stralite ring =poison 18 disease 13=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature Physical save: +13 Poison immunity: +18% Disease immunity: +13% Rings can have magical properties. |
voratun ring 'Lightningrot' =gladiator 10 stun 20= voratun ring 'Lightningrot' =gladiator 10 stun 20=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 Changes stats: +10 Str / +10 Con Damage when the wearer is hit: 4 lightning Changes resistances: +1% physical / +5% arcane / +12% fire Disease immunity: +5% Stun/Freeze immunity: +20% Rings can have magical properties. |
warrior's stralite ring of darkness (+34%) =armor 16= warrior's stralite ring of darkness (+34%) =armor 16=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +16 Changes stats: +8 Str Changes resistances: +34% darkness Changes damage: +17% darkness Rings can have magical properties. |
Emelodakira the Spiderknight (39.5-51.35 power, 9 apr) =quick war temp res 15= Emelodakira the Spiderknight (39.5-51.35 power, 9 apr) =quick war temp res 15=Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% Damage when this weapon hits: +16 mind / +16 nature When wielded/worn: Accuracy: +12 Physical power: +12 Changes stats: +6 Dex / +6 Con Changes resistances: +15% temporal Changes resistances penetration: +11% physical / +10% temporal Changes damage: +12% acid Disarm immunity: +26% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 5 cooldown. Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage when this weapon hits: +10 fire burn / +10 blight Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
caustic stralite dagger of shearing (28.5-37.05 power, 9 apr) =phys pen/arp 11= caustic stralite dagger of shearing (28.5-37.05 power, 9 apr) =phys pen/arp 11=Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage conversion: 36% acid blind When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical / +11% acid Changes damage: +11% physical Life regen: +2.00 Sharp, short and deadly. |
quick stralite dagger of the mystic (25-32.5 power, 9 apr) quick stralite dagger of the mystic (25-32.5 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +11 Changes stats: +4 Dex / +5 Mag / +4 Wil Spellpower: +11 Sharp, short and deadly. |
steel dagger 'Porilrathra' (12-15.6 power, 6 apr) =stam reg 0.8= steel dagger 'Porilrathra' (12-15.6 power, 6 apr) =stam reg 0.8=Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage Shield penetration (this weapon only): +30% Damage when this weapon hits: +4 physical When wielded/worn: Physical crit. chance: +8.0% Changes stats: +1 Cun Stamina each turn: +0.80 Equilibrium when hit: +0.04 Maximum stamina: +10.00 Sharp, short and deadly. |
stralite dagger of purging (29.5-38.35 power, 9 apr) stralite dagger of purging (29.5-38.35 power, 9 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +12 nature Sharp, short and deadly. |
voratun dagger 'Skytorrent' (39-50.7 power, 9 apr) =cun 9 will 11 mndpwr 24= voratun dagger 'Skytorrent' (39-50.7 power, 9 apr) =cun 9 will 11 mndpwr 24=Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +8 lightning Burst (radius 2) on crit: +8 lightning When wielded/worn: Accuracy: +11 Defense: +12 Changes stats: +9 Cun / +11 Wil Changes resistances: +12% lightning / +3% fire Changes resistances penetration: +10% lightning Changes damage: +6% arcane Mindpower: +24 Damage Shield penetration: +10% Sharp, short and deadly. |
warbringer's steel dagger of the leech (11-14.3 power, 6 apr) =leech= warbringer's steel dagger of the leech (11-14.3 power, 6 apr) =leech=Requires: - Dexterity 16 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +9 nature slow When wielded/worn: Physical power: +8 Changes stats: +4 Con Damage when the wearer is hit: 9 nature slow Changes resistances penetration: +7% physical Disarm immunity: +16% Sharp, short and deadly. |
Bloomsear the dragonbone longbow =primary bow= Bloomsear the dragonbone longbow =primary bow=Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 2) on crit: +2 mind / +4 nature When wielded/worn: Accuracy: +12 Physical crit. chance: +8.0% Damage when the wearer is hit: 4 nature Changes resistances: +3% darkness / +6% lightning / +15% light Changes resistances penetration: +17% physical Changes damage: +3% nature / +39% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Morrigor (50-70 power, 12 apr) Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 60% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: deal bonus arcane and darkness damage Special effect when this weapon kills: swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 Spell crit. chance: +12% It can be used to activate talent Static History (costing 19 power out of 24/24) : Effective talent level: 1.0 Power cost: 19 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: By slightly reorganizing history, you reduce your Paradox by 73 and temporarily stabilize the timeline; this allows chronomancy to be used without chance of failure for 1 turns (backfires and anomalies may still occur). The paradox reduction will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Spiderstone (59-82.6 power, 6 apr) =mass quick ruin= Spiderstone (59-82.6 power, 6 apr) =mass quick ruin=Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 59.0 - 82.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% Damage when this weapon hits: +8 nature slow When wielded/worn: Accuracy: +15 Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +7 Dex Damage when the wearer hits(melee): 8 nature Changes resistances: +6% nature / +9% lightning Changes resistances penetration: +30% lightning Changes damage: +3% nature Critical mult.: +18.00% Sharp, long, and deadly. |
stralite longsword 'Lustrewild' (42-58.8 power, 5 apr) =effects 50= stralite longsword 'Lustrewild' (42-58.8 power, 5 apr) =effects 50=Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +8 Damage when the wearer is hit: 12 light Changes resistances: +6% light Confusion immunity: +5% New effects duration reduction after a teleport: +50% Sharp, long, and deadly. |
Splendourfist the voratun mace (43.5-60.9 power, 6 apr) =arp/crit/dam/pen 15 stats= Splendourfist the voratun mace (43.5-60.9 power, 6 apr) =arp/crit/dam/pen 15 stats=Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Armour penetration: +15 Physical crit. chance: +15.0% Changes stats: +3 Mag / +5 Wil / +7 Cun / +2 Con Damage when the wearer is hit: 8 lightning / 8 light Changes resistances penetration: +15% physical Changes damage: +15% physical / +9% light Grants telepathy: Demon/Minor Demon/Major Mindpower: +15 Light radius: +1 See invisible: +6 Blunt and deadly. |
Bimakor the thorny mindstar (8-8.8 power, 21 apr, mind damage) =stam reg 0.6 heal mod 22= Bimakor the thorny mindstar (8-8.8 power, 21 apr, mind damage) =stam reg 0.6 heal mod 22=Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.0 - 8.8 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +21 Physical crit. chance: +5.5% Attack speed: 100% Burst (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +4 Critical mult.: +15.00% Stamina each turn: +0.60 Maximum vim: +30.00 Mindpower: +3 Mental crit. chance: +3% Healing mod.: +22% Heals friendly targets nearby when you use a nature summon: +20 Damage Shield penetration: +20% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 48 power out of 60/60) : Effective talent level: 1.0 Power cost: 48 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 70 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Crystal Shard (16-19.2 power, 4 apr, arcane damage) Crystal Shard (16-19.2 power, 4 apr, arcane damage)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 36 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Disease immunity: +0% Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 8 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Maximum mana: +0.00 Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 16 power out of 20/20) : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Skullcleaver (18-25.2 power, 3 apr) =GWF= Skullcleaver (18-25.2 power, 3 apr) =GWF=Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Berileg the Ashvalor =reckless temp res 9= Berileg the Ashvalor =reckless temp res 9=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 Damage when the wearer hits(melee): 8 fire Changes resistances: +5% arcane / +9% temporal Changes resistances penetration: +10% fire Changes damage: +15% arcane Critical mult.: +11.00% A belt that goes around your waist. |
Girdle of the Calm Waters =sludgenest!= Girdle of the Calm Waters =sludgenest!=Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle =enc 70= Mighty Girdle =enc 70=Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 16 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Silymira the Tempestorder =crit chance 10= Silymira the Tempestorder =crit chance 10=Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +10.0% Changes stats: +5 Cun / +5 Dex Damage when the wearer hits(melee): 4 acid Damage when the wearer is hit: 4 lightning Changes resistances: +6% darkness / +9% light Changes damage: +3% lightning Spell save: +9 Mental crit. chance: +11% A belt that goes around your waist. |
Smolderprophet the rough leather belt =shield= Smolderprophet the rough leather belt =shield=Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +7 Damage when the wearer hits(melee): 8 mind / 2 acid Damage when the wearer is hit: 8 fire Changes resistances: +3% acid Changes resistances penetration: +5% fire Changes damage: +6% mind / +18% fire It can be used to create a temporary shield that absorbs 209 damage, placing all other charms into a 24 cooldown. A belt that goes around your waist. |
Byrak (3 def, 0 armour) =acc 28 fat 19 life 210= Byrak (3 def, 0 armour) =acc 28 fat 19 life 210=Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +28 Physical power: +4 Defense: +3 Fatigue: -19% Changes stats: +2 Dex / +4 Mag / +2 Wil Changes resistances: +6% cold / +6% darkness / +6% light Physical save: +3 Spell save: +9 Maximum life: +210.00 It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 8 power out of 25/25) : Effective talent level: 3.0 Power cost: 8 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 76 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Wrap of Stone (0 def, 10 armour) Wrap of Stone (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +15% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 It can be used to activate talent Stone Wall (costing 48 power out of 60/60) : Effective talent level: 1.0 Power cost: 48 out of 60/60. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 6 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 112.02 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
cashmere cloak 'Aeruriasevena' (2 def, 0 armour) =battlemaster= cashmere cloak 'Aeruriasevena' (2 def, 0 armour) =battlemaster=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Dex / +3 Con Damage when the wearer is hit: 8 mind Changes resistances: +6% mind Changes damage: +6% mind / +15% arcane Talent mastery: +0.40 Technique / Combat training Spell save: -13 Stamina each turn: +0.90 Mana each turn: -0.24 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of conjuring (2 def, 0 armour) =arp/acc 8 mult 21 sp 8= murderer's cashmere cloak of conjuring (2 def, 0 armour) =arp/acc 8 mult 21 sp 8=Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +8 Armour penetration: +8 Defense: +2 Changes stats: +4 Cun / +4 Dex Changes resistances penetration: +11% arcane Changes damage: +11% arcane Critical mult.: +21.00% Maximum mana: +68.00 Spellpower: +8 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
restorative cashmere cloak of the guardian (13 def, 8 armour) =heal mod 22= restorative cashmere cloak of the guardian (13 def, 8 armour) =heal mod 22=Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +13 Changes resistances: +16% nature / +16% blight Physical save: +19 Spell save: +19 Mental save: +19 Life regen: +2.20 Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Buromikaltholeg (14 def, 5 armour) =DoH effects 30 stats= Buromikaltholeg (14 def, 5 armour) =DoH effects 30 stats=Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +5 Defense: +14 Changes stats: +10 Mag / +8 Wil / +2 Cun Damage when the wearer hits(melee): 10 fire / 9 cold / 10 lightning / 10 acid Damage when the wearer is hit: 15 fire / 14 cold / 14 lightning / 15 acid Changes resistances: +8% fire / +8% cold / +8% lightning / +8% acid Changes damage: +9% fire / +9% cold / +10% lightning / +10% acid Physical save: +24 Stun/Freeze immunity: +25% Mana each turn: +0.40 Psi each turn: +0.40 Light radius: +3 See invisible: +12 New effects duration reduction after a teleport: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe of chaos (5 def, 0 armour) =phys pen 29= fearwoven elven-silk robe of chaos (5 def, 0 armour) =phys pen 29=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes resistances: +8% physical / -13% arcane / +13% fire / -11% cold / -15% nature / +12% blight Changes resistances penetration: +29% physical / +16% fire / +11% darkness / +10% blight Changes damage: +20% darkness / +13% physical Spellpower on spell critical (stacks up to 3 times): +8 Maximum hate: +10.00 Spell crit. chance: +15% Mindpower: +8 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormlord's silk robe of Linaniil (3 def, 0 armour) =spellpower= stormlord's silk robe of Linaniil (3 def, 0 armour) =spellpower=Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes stats: +8 Str / +8 Mag / +7 Wil Changes resistances: +10% lightning / +9% cold Changes damage: +13% physical / +16% cold / +17% lightning Mana each turn: +0.34 Maximum mana: +88.00 Spellpower: +27 Spell crit. chance: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed silk robe of life (10 def, 7 armour) =life= sunsealed silk robe of life (10 def, 7 armour) =life=Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Changes stats: +9 Mag Changes resistances: +17% blight / +13% darkness / +13% light Changes damage: +16% light Life regen: +5.10 Maximum life: +134.00 Light radius: +1 Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aruvena the Cloudbreak (0 def, 1 armour) =massive= Aruvena the Cloudbreak (0 def, 1 armour) =massive=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +5 Str / +5 Con Damage when the wearer hits(melee): 6 mind Damage when the wearer is hit: 8 mind Changes resistances: +6% darkness / +9% lightning / +6% acid Changes resistances penetration: +20% lightning Changes damage: +6% physical / +6% lightning / +9% acid / +6% mind Size category: +1 It can be used to activate talent Heave, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. A pair of boots made of leather. |
blightbringer's pair of rough leather boots of phasing (0 def, 1 armour) =mag 8 disease 26= blightbringer's pair of rough leather boots of phasing (0 def, 1 armour) =mag 8 disease 26=Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Wil / +8 Mag Changes damage: +6% blight / +6% acid Disease immunity: +26% Spellpower: +4 It can be used to blink to a nearby random location, placing all other charms into a 20 cooldown. A pair of boots made of leather. |
pair of drakeskin leather boots 'Arema' (9 def, 5 armour) =restful spell cd= pair of drakeskin leather boots 'Arema' (9 def, 5 armour) =restful spell cd=Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +9 Ranged Defense: +10 Fatigue: +5% Changes stats: +6 Mag / +1 Wil Damage when the wearer is hit: 16 arcane Spell save: +14 Life regen: +5.50 Mana each turn: +0.08 Maximum life: +30.00 Lowers spell cool-downs by: 10% Healing mod.: +17% A pair of boots made of leather. |
pair of dwarven-steel boots 'Lelogoldir' (0 def, 4 armour) =effects 30 stam reg 0.9= pair of dwarven-steel boots 'Lelogoldir' (0 def, 4 armour) =effects 30 stam reg 0.9=Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Ranged Defense: +2 Fatigue: +1% Changes resistances: +2% physical / +5% arcane / +3% darkness / +6% nature Physical save: +6 Pinning immunity: +5% Stamina each turn: +0.90 Maximum stamina: +28.00 New effects duration reduction after a teleport: +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Growoblivion' (0 def, 3 armour) =phys pen 11 crit 4= pair of hardened leather boots 'Growoblivion' (0 def, 3 armour) =phys pen 11 crit 4=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +3 Fatigue: +3% Changes resistances: +9% fire / +9% temporal Changes resistances penetration: +11% physical Changes damage: +18% nature A pair of boots made of leather. |
pair of hardened leather boots 'Xeroriavena' (0 def, 3 armour) =crit mult 15 dex/cun 4= pair of hardened leather boots 'Xeroriavena' (0 def, 3 armour) =crit mult 15 dex/cun 4=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Cun / +4 Dex Changes resistances penetration: +10% mind Changes damage: +3% mind Critical mult.: +15.00% Psi each turn: +0.20 Psi when firing a critical mind attack: +3.00 It can be used to activate talent Disengage, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. |
pair of hardened leather boots of void walking (0 def, 3 armour) =temp res 21= pair of hardened leather boots of void walking (0 def, 3 armour) =temp res 21=Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +21% darkness / +21% temporal Changes resistances penetration: +16% darkness / +16% temporal Defense after a teleport: +22 Resist all after a teleport: +15% New effects duration reduction after a teleport: +22% A pair of boots made of leather. |
restorative pair of dwarven-steel boots of strife (0 def, 4 armour) =blindside 3= restorative pair of dwarven-steel boots of strife (0 def, 4 armour) =blindside 3=Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +5 Wil / +4 Con Changes resistances penetration: +8% physical Life regen: +3.90 Mindpower: +7 Healing mod.: +22% It can be used to activate talent Blindside, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 35 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 14.0 - 15.4 Uses stats: 40% Cun, 40% Str, 20% Mag, 40% Dex Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Shadow Simulacrum (15% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Mucksting the hardened leather gloves (0 def, 2 armour) =acc 22 ruin= Mucksting the hardened leather gloves (0 def, 2 armour) =acc 22 ruin=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +22 Armour: +2 Changes stats: +3 Dex Damage when the wearer hits(melee): 16 mind / 15 darkness Changes damage: +12% nature Physical save: +5 Mental save: -5 Mindpower: +5 When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +3 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 3). Damage when this weapon hits: +8 nature / +8 fire burn Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +13 gloom It can be used to activate talent Ruined Earth, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +4.0% Attack speed: 83% When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). Damage when this weapon hits: +20 lightning It can be used to activate talent Chain Lightning (costing 13 power out of 16/16) : Effective talent level: 3.0 Power cost: 13 out of 16/16. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 47.43 to 142.28 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery but odds are the crafter knew a thing or two about magic. |
Tempestwinnow the dwarven-steel gauntlets (0 def, 2 armour) =tele orc= Tempestwinnow the dwarven-steel gauntlets (0 def, 2 armour) =tele orc=Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 Armour: +2 Changes stats: +1 Mag Damage when the wearer is hit: 4 lightning Changes resistances penetration: +5% lightning Changes damage: +3% light Grants telepathy: Humanoid/Orc Physical save: +8 Mental save: +8 Light radius: +1 When used to modify unarmed attacks: Base power: 17.5 - 24.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 3). Damage conversion: 20% light Metal gloves protecting the hands up to the middle of the lower arm. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire When used to modify unarmed attacks: Base power: 18.0 - 19.8 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.0% When this weapon hits: Bellowing Roar (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 2). Damage when this weapon hits: +10 fire Damage conversion: 50% fire It can be used to activate talent Fire Breath (costing 19 power out of 24/24) : Effective talent level: 2.0 Power cost: 19 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 259.48 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour) alchemist's dwarven-steel gauntlets of war-making (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical crit. chance: +14.0% Armour: +2 Changes stats: +4 Mag / +4 Wil Damage when the wearer hits(melee): 8 fire / 8 cold / 8 lightning / 7 acid Critical mult.: +26.00% Spell crit. chance: +14% Mental crit. chance: +14% When used to modify unarmed attacks: Base power: 29.5 - 41.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +18.0% Attack speed: 83% When this weapon crits: Cripple (20% chance level 3). Damage when this weapon hits: +19 fire / +13 ice / +13 lightning / +19 acid Metal gloves protecting the hands up to the middle of the lower arm. |
alchemist's hardened leather gloves of sorrow (0 def, 2 armour) =DoH= alchemist's hardened leather gloves of sorrow (0 def, 2 armour) =DoH=Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Wil / +4 Mag Damage when the wearer hits(melee): 8 fire / 8 cold / 8 lightning / 7 acid / 28 darkness / 28 mind Mental save: -9 Mindpower: +8 When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 3). Damage when this weapon hits: +19 acid / +13 ice / +14 lightning / +19 fire Burst (radius 2) on crit: +16 gloom It can be used to activate talent Ruined Earth, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Koresta' (0 def, 3 armour) =double restful arp 8= drakeskin leather gloves 'Koresta' (0 def, 3 armour) =double restful arp 8=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +8 Armour: +3 Changes stats: +4 Cun / +5 Dex Changes damage: +6% blight Life regen: +8.00 Stamina each turn: +2.80 Mana each turn: +0.16 Psi when firing a critical mind attack: +1.00 Psi per kill: +3.00 Maximum stamina: +69.00 Spellpower: +6 When used to modify unarmed attacks: Base power: 25.5 - 28.1 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +9 Armour Penetration: +13 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Slumber (20% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). It can be used to activate talent Steady Shot, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Isivea' (0 def, 7 armour) =heroic war NH= hardened leather gloves 'Isivea' (0 def, 7 armour) =heroic war NH=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 Physical crit. chance: +14.0% Armour: +7 Changes stats: +4 Cun / +1 Con Changes resistances: +9% darkness Critical mult.: +11.00% Physical save: +6 Spell save: +9 Mental save: +10 Blindness immunity: +10% Disease immunity: +10% Disarm immunity: +10% Maximum life: +51.00 Spell crit. chance: +13% Mental crit. chance: +6% Infravision radius: +2 When used to modify unarmed attacks: Base power: 29.0 - 31.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +21.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). When this weapon crits: Dominate (10% chance level 3). Damage when this weapon hits: +13 darkness It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour) =second wind= heroic dwarven-steel gauntlets of regeneration (0 def, 7 armour) =second wind=Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Mental save: +11 Life regen: +4.20 Stamina each turn: +0.90 Psi each turn: +0.27 Maximum life: +59.00 When used to modify unarmed attacks: Base power: 28.5 - 39.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Second Wind (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming dwarven-steel gauntlets of dispersion (0 def, 2 armour) =dispersion!= spellstreaming dwarven-steel gauntlets of dispersion (0 def, 2 armour) =dispersion!=Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +6 Wil / +6 Mag Damage when the wearer hits(melee): 9 arcane Changes resistances: +6% arcane Mana each turn: +0.18 Spellpower: +8 Spell crit. chance: +6% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Elemental bolt (10% chance level 3). When this weapon hits: Manathrust (10% chance level 3). Damage when this weapon hits: +13 arcane It can be used to activate talent Disperse Magic, placing all other charms into a 16 cooldown : Effective talent level: 3.0 Power cost: 16 out of 20/20. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Metal gloves protecting the hands up to the middle of the lower arm. |
Berurim (0 def, 5 armour) =heal mod 18 life 110= Berurim (0 def, 5 armour) =heal mod 18 life 110=Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +2 Physical crit. chance: +2.0% Armour: +5 Fatigue: +5% Changes stats: +2 Str Changes resistances: +13% nature Changes damage: +3% physical Critical mult.: +10.00% Spell save: +9 Maximum life: +110.00 Healing mod.: +18% A cap made of leather. |
Crown of Command (3 def, 6 armour) =indomitable= Crown of Command (3 def, 6 armour) =indomitable=Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 48 power out of 60/60) : Effective talent level: 1.0 Power cost: 48 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Gleba the dwarven-steel helm (0 def, 4 armour) =temp res 15= Gleba the dwarven-steel helm (0 def, 4 armour) =temp res 15=Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +9% fire / +17% lightning / +3% nature / +3% blight / +15% temporal Spell save: +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Lightningspitter the elven-silk wizard hat (3 def, 0 armour) =phys dam 20 def 20 mndres= Lightningspitter the elven-silk wizard hat (3 def, 0 armour) =phys dam 20 def 20 mndres=Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +20% physical / +18% lightning / +6% acid / +9% blight / +20% darkness / +58% mind Changes damage: +20% physical / +38% mind / +9% blight / +20% darkness Physical save: +15 Mental save: +13 Maximum hate: +15.00 Maximum psi: +36.00 Mindpower: +20 Mental crit. chance: +10% Defense after a teleport: +20 Resist all after a teleport: +6% A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of earthrunes (2 def, 4 armour) =earthrunes 3= aegis cashmere wizard hat of earthrunes (2 def, 4 armour) =earthrunes 3=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 Changes stats: +4 Con Talent mastery: +0.28 Spell / Aegis Life regen: +4.10 Maximum life: +42.00 It can be used to activate talent Stone Wall, placing all other charms into a 64 cooldown : Effective talent level: 3.0 Power cost: 64 out of 80/80. Range: 7.0 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 8 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 180.92 physical dmage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
linen wizard hat of the Brotherhood (1 def, 0 armour) =BROTHERHOOD= linen wizard hat of the Brotherhood (1 def, 0 armour) =BROTHERHOOD=Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Con Changes damage: +6% arcane It can be used to activate talent Arcane Eye, placing all other charms into a 8 cooldown : Effective talent level: 5.0 Power cost: 8 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 79 power out of 100/100. The very essence of bearness! |
Porudanne the Scumking (dig speed 24 turns) =perfect strike arp 10= Porudanne the Scumking (dig speed 24 turns) =perfect strike arp 10=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +10 Changes stats: +5 Str Damage when the wearer is hit: 20 nature Changes resistances: +3% nature / +9% temporal Changes damage: +3% temporal When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 21 cooldown : Effective talent level: 3.0 Power cost: 21 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolรซ Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 64 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 79 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Isynne the alchemist's lamp =heal mod 15= Isynne the alchemist's lamp =heal mod 15=Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +2 Fatigue: -2% Changes stats: +2 Str Mental save: +7 Light radius: +3 See stealth: +14 See invisible: +12 Healing mod.: +15% A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 8 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Urarim the Cinderwrack =cun 11 waterbreathing= Urarim the Cinderwrack =cun 11 waterbreathing=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +11 Cun Damage when the wearer hits(melee): 4 mind Changes damage: +6% arcane Allows you to breathe in: water Mental save: +27 Maximum hate: +6.00 Light radius: -6 Infravision radius: +9 See stealth: +43 See invisible: +46 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
brass lantern of corpselight brass lantern of corpselightPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% darkness / +6% blight Spellpower: +4 Spell crit. chance: +4% Light radius: +2 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 24 cooldown : Effective talent level: 2.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 21 blight damage or heals 32 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's brass lantern of illusion =crit mult 12 crit chn 4= nightwalker's brass lantern of illusion =crit mult 12 crit chn 4=Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +6 Defense: +7 Changes stats: +4 Wil Critical mult.: +12.00% Physical save: +12 Spell save: +12 Mental save: +12 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's alchemist's lamp =effects 22= void-walker's alchemist's lamp =effects 22=Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% temporal / +8% cold Light radius: +3 Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +22% A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 16 power out of 25/25) : Effective talent level: 3.0 Power cost: 16 out of 25/25. Range: 7.0 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
The Bladed Rift =temp res 15= The Bladed Rift =temp res 15=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 25 physical bleed Damage when the wearer is hit: 25 physical bleed Changes resistances: +15% temporal Changes damage: +5% physical / +10% temporal Spellpower: +10 Mindpower: +10 This item does not take a turn to use. It can be used to activate talent Animate Blade (costing 20 power out of 25/25) : Effective talent level: 1.0 Power cost: 20 out of 25/25. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 8 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/2) Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 160 power out of 295/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Boriyasta the Pyrebreacher [power 321] (5 cooldown) =super ward phys= Boriyasta the Pyrebreacher [power 321] (5 cooldown) =super ward phys=Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +5 Wil Damage when the wearer hits(melee): 4 fire Maximum wards: +6 physical / +6 mind / +10 darkness Changes damage: +9% blight / +6% fire Talent granted: +2 Ward Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +4 It can be used to fire a blast of psionic energies in a beam (dam 160-321), placing all other charms into a 5 cooldown. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 15 power out of 35/35) : Effective talent level: 3.0 Power cost: 15 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 114 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
dwarven-steel torque of clear mind 'Boltquick' [power 3] (16 cooldown) =clear mind 3= dwarven-steel torque of clear mind 'Boltquick' [power 3] (16 cooldown) =clear mind 3=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances: +1% physical / +7% arcane Changes resistances penetration: +5% mind / +5% lightning Disease immunity: +10% Stun/Freeze immunity: +15% Knockback immunity: +5% Resist all after a teleport: +4% New effects duration reduction after a teleport: +10% It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 16 cooldown. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation 'Galeglean' [power 52] (24 cooldown) =psychoport= stralite torque of psychoportation 'Galeglean' [power 52] (24 cooldown) =psychoport=Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 6 arcane Changes resistances: +6% lightning Changes damage: +9% lightning / +24% arcane It can be used to teleport randomly (rad 52), placing all other charms into a 24 cooldown. When used: 100% chance to regenerate 9 hate. Torques are made by powerful psionics to store psionic powers. |
Gomina the Scorchtrial [power 50] (16 cooldown) =effects 30= Gomina the Scorchtrial [power 50] (16 cooldown) =effects 30=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 arcane / 20 fire / 20 lightning Changes resistances: +9% fire Changes damage: +6% fire New effects duration reduction after a teleport: +30% It can be used to harden the skin for 6 turns increasing armour by 50 and armour hardiness by 50%, placing all other charms into a 16 cooldown. When used: 100% chance to regenerate 9 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
Xanarigawen the Scumhack [power 3] (16 cooldown) =ward disease 3= Xanarigawen the Scumhack [power 3] (16 cooldown) =ward disease 3=Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 8 arcane Damage when the wearer is hit: 4 arcane / 8 lightning / 24 nature Maximum wards: +4 nature / +4 acid / +4 light Changes resistances penetration: +5% lightning / +5% arcane Changes damage: +3% nature / +3% arcane Talent granted: +1 Ward It can be used to remove up to 3 diseases from the target, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
dragonbone totem of cure poisons 'Coaltouch' [power 5] (16 cooldown) =tentacle phys pen 10 rush= dragonbone totem of cure poisons 'Coaltouch' [power 5] (16 cooldown) =tentacle phys pen 10 rush=Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Changes resistances: +15% darkness Changes resistances penetration: +5% darkness / +10% physical Changes damage: +9% physical Talent cooldown: Invoke Tentacle (+5 turn) Talents granted: +1 Invoke Tentacle +5 Rushing Claws Life regen: +0.60 It can be used to remove up to 5 poisons from the target, placing all other charms into a 16 cooldown. Natural totems are made by powerful wilders to store nature power. |
Corpsespire [power 409] (5 cooldown) =tele orc volcano 5 conj= Corpsespire [power 409] (5 cooldown) =tele orc volcano 5 conj=Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +3 Con / +1 Mag Damage when the wearer is hit: 4 light Changes damage: +6% nature Grants telepathy: Humanoid/Orc Talent granted: +5 Volcano See invisible: +9 It can be used to fire a bolt of a random element (dam 204-409), placing all other charms into a 5 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Lightbringer's Rod Lightbringer's RodPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 28 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
dragonbone wand of illumination 'Mardarothel' [power 16] (4 cooldown) =ward 5 volcano 7= dragonbone wand of illumination 'Mardarothel' [power 16] (4 cooldown) =ward 5 volcano 7=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 20 temporal Changes resistances: +3% acid Maximum wards: +4 fire / +3 cold / +4 lightning / +3 blight / +5 temporal Changes resistances penetration: +5% acid Changes damage: +9% temporal Talents granted: +1 Ward +7 Volcano It can be used to light the area around you (rad 16), placing all other charms into a 4 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 24 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Achievements
By Supermadness Warden the Shalore Temporal Warden level 43
14th Regrowth 125th year of Ascendancy at 02:47 see stats
By Supermadness Warden the Shalore Temporal Warden level 43
12nd Regrowth 125th year of Ascendancy at 07:53 see stats
By Supermadness Warden the Shalore Temporal Warden level 44
72nd Regrowth 125th year of Ascendancy at 20:18 see stats
By Supermadness Warden the Shalore Temporal Warden level 33
4th Haze 123rd year of Ascendancy at 15:57 see stats
By Supermadness Warden the Shalore Temporal Warden level 9
10th Flare 122nd year of Ascendancy at 14:03 see stats
By Supermadness Warden the Shalore Temporal Warden level 45
6th Pyre 125th year of Ascendancy at 09:00 see stats
By Supermadness Warden the Shalore Temporal Warden level 38
4th Pyre 124th year of Ascendancy at 10:45 see stats
By Supermadness Warden the Shalore Temporal Warden level 43
14th Regrowth 125th year of Ascendancy at 03:06 see stats
By Supermadness Warden the Shalore Temporal Warden level 31
3rd Dusk 123rd year of Ascendancy at 15:10 see stats
By Supermadness Warden the Shalore Temporal Warden level 24
26th Regrowth 123rd year of Ascendancy at 11:18 see stats
By Supermadness Warden the Shalore Temporal Warden level 31
35th Dusk 123rd year of Ascendancy at 06:47 see stats
By Supermadness Warden the Shalore Temporal Warden level 9
10th Flare 122nd year of Ascendancy at 14:03 see stats
By Supermadness Warden the Shalore Temporal Warden level 34
30th Haze 123rd year of Ascendancy at 19:21 see stats
By Supermadness Warden the Shalore Temporal Warden level 34
29th Haze 123rd year of Ascendancy at 23:31 see stats
By Supermadness Warden the Shalore Temporal Warden level 27
39th Pyre 123rd year of Ascendancy at 12:40 see stats
By Supermadness Warden the Shalore Temporal Warden level 10
10th Dusk 122nd year of Ascendancy at 01:53 see stats
By Supermadness Warden the Shalore Temporal Warden level 20
47th Haze 122nd year of Ascendancy at 06:19 see stats
By Supermadness Warden the Shalore Temporal Warden level 30
2nd Mirth 123rd year of Ascendancy at 23:12 see stats
By Supermadness Warden the Shalore Temporal Warden level 40
2nd Flare 124th year of Ascendancy at 07:14 see stats
By Supermadness Warden the Shalore Temporal Warden level 49
34th Pyre 126th year of Ascendancy at 11:28 see stats
By Supermadness Warden the Shalore Temporal Warden level 46
9th Mirth 125th year of Ascendancy at 12:30 see stats
By Supermadness Warden the Shalore Temporal Warden level 23
20th Regrowth 123rd year of Ascendancy at 01:02 see stats
By Supermadness Warden the Shalore Temporal Warden level 35
44th Haze 123rd year of Ascendancy at 01:53 see stats
By Supermadness Warden the Shalore Temporal Warden level 41
37th Haze 124th year of Ascendancy at 03:32 see stats
By Supermadness Warden the Shalore Temporal Warden level 32
36th Dusk 123rd year of Ascendancy at 04:46 see stats
By Supermadness Warden the Shalore Temporal Warden level 47
48th Haze 125th year of Ascendancy at 00:28 see stats
By Supermadness Warden the Shalore Temporal Warden level 47
9th Flare 125th year of Ascendancy at 17:00 see stats
By Supermadness Warden the Shalore Temporal Warden level 12
16th Dusk 122nd year of Ascendancy at 05:02 see stats
By Supermadness Warden the Shalore Temporal Warden level 47
62nd Haze 125th year of Ascendancy at 23:21 see stats
By Supermadness Warden the Shalore Temporal Warden level 12
18th Dusk 122nd year of Ascendancy at 00:57 see stats
By Supermadness Warden the Shalore Temporal Warden level 24
25th Regrowth 123rd year of Ascendancy at 05:22 see stats
By Supermadness Warden the Shalore Temporal Warden level 33
4th Haze 123rd year of Ascendancy at 13:17 see stats
By Supermadness Warden the Shalore Temporal Warden level 27
39th Pyre 123rd year of Ascendancy at 14:41 see stats
By Supermadness Warden the Shalore Temporal Warden level 42
11st Regrowth 125th year of Ascendancy at 02:04 see stats
By Supermadness Warden the Shalore Temporal Warden level 47
33rd Haze 125th year of Ascendancy at 04:53 see stats
Log
There is an item here: Hare-Skin Sling
There is an item here: Shocksteel
There is an item here: Unlightreeve (14/34, 55-77 power, 18 apr)
There is an item here: Eilinonne
There is an item here: Belotira the Blazebraze
There is an item here: Skybone
There is an item here: pouch of voratun shots 'Cystquill' (18/45, 77.5-93 power, 30 apr)
Supermadness Warden drops on the floor: Glorothra the quiver of dragonbone arrows (73/72, 53-74.2 power, 18 apr).
There is an item here: dwarven-steel gauntlets 'Yvasema' (0 def, 2 armour)
There is an item here: brawler's hardened leather gloves of sorrow (0 def, 2 armour)
There is an item here: cashmere cloak 'Cloudwarden' (2 def, 0 armour)
There is an item here: Cametir (5 def, 0 armour)
There is an item here: sunsealed silk robe of Angolwen (8 def, 6 armour)
There is a teleportation circle to the surface here (press '' or right click to use).
Supermadness Warden wears(replacing): Fists of the Desert Scorpion (8 def, 4 armour) =disarm 40=.
Supermadness Warden uses Infusion: Movement.
Supermadness Warden is moving freely.
Supermadness Warden prepares for the next kill!.
Saving done.
There is a Way into a strange lush forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.
Saving done.
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.