Shasshaya the level 5 Cornac Corruptor by planetus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceCornac
ClassCorruptor
Level / Exp5 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic27 (base 24)
Willpower18 (base 13)
Cunning12 (base 12)

Resources

Life176/176
Positive0/62
Vim161/188
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage13
Accuracy3
Crit Chance9%
APR3
Speed1.00

Offense: Spell

Spellpower26.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower21.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense16.2
Ranged Defense19.2
Fatigue3
Physical Save14.4
Spell Save15.4
Mental Save20.075

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Blight1.30
1/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
1/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
3/5
0/5
0/5
0/5
Corruption / Vim1.30
4/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
5/5
0/5
0/5
0/5
Corruption / Hexes1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
active

Equipment

On feet
Light source
On head
Tool
Around waist
Main armor
In main hand
Cloak
Around neck

Inventory

Achievements

Log

Shasshaya wears(replacing): spiked rough leather armour of acid resistance (1 def, 2 armour).

You gain 1.42 gold from the transmogrification of
spiked rough leather armour of temporal resistance (1 def, 2 armour).
Resting starts...

Talent Command Staff is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.35 gold from the transmogrification of
natural ash totem of cure ailments [power 2] (10 cooldown).
You gain 2.54 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 2.71 gold from the transmogrification of
acidic steel waraxe of phasing (16-22.4 power, 9 apr).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, darkness element).
You gain 3.12 gold from the transmogrification of
manaburning mossy mindstar of balance (2-2.2 power, 12 apr, nature damage).
You gain 1.56 gold from the transmogrification of
flaming steel greatmaul of massacre (37-55.5 power, 2 apr).
You gain 3.00 gold from the transmogrification of
hateful iron dagger of daylight (9-11.7 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-19.5 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.