












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quick Drown NPCs AOE 1.5.10 Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer |
Level / Exp | 13 / 25% |
Size | medium |
Lifes / Deaths | Killed by Betyriatira the skeleton magus at level 13 on the 44th Dusk 122nd year of Ascendancy at 11:24 / 1 |
Primary Stats
Strength | 47 (base 36) |
Dexterity | 23 (base 12) |
Constitution | 14 (base 12) |
Magic | 39 (base 27) |
Willpower | 17 (base 12) |
Cunning | 19 (base 12) |
Resources
Life | -66/344 |
Steam | 100/100 |
Stamina | 107/116 |
Vim | 67/115 |
Healing Factor | 1.0326086956522 |
Regeneration | 66.675543478263 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 12 |
Offense: Mainhand
Damage | 56 |
Accuracy | 38 |
Crit Chance | 24% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 31 |
Accuracy | 38 |
Crit Chance | 24% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Light | +3% |
Temporal | +3% |
Cold | +6% |
Lightning | +27% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Temporal | +15% |
Fire | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 39.5 (80%) |
Defense | 32 |
Ranged Defense | 32 |
Fatigue | 15 |
Physical Save | 34 |
Spell Save | 30 |
Mental Save | 30 |
Defense: Resistances
Acid | + 6%( 70%) |
Light | + 3%( 70%) |
Nature | + 12%( 70%) |
Mind | + 12%( 70%) |
Arcane | + 5%( 70%) |
Fire | + 24%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 322 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.5 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Strength stat. |
Class Talents
Corruption / Demonic pact | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Doom shield | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Jinxed Touch |
talent | Tempest of Metal |
talent | Abyssal Shield |
talent | Hardened Core |
talent | Osmosis Shield |
talent | Grinding Shield |
detrimental effect | The target is on fire, taking 64.93 fire damage per turn. Burning |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 64.32 life per turn. Regeneration |
detrimental effect | The target has been staggered, reducing all damage dealt by 28%. Stormstrike |
beneficial effect | You have 2 charges. Blackice |
detrimental effect | The target is maimed, unable to correctly wield a weapon. Disarmed |
detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Xeryrin the shadowblade) up to 6 times the normal amount of Vim. Bleak Outcome |
beneficial effect | The target has 21 increased saves and defense, 10% increased critical chance, and 4% chance to avoid all damage. 7 Jinx |
beneficial effect | You regenerate a total of 28.44 life over the duration of the effect. Osmosis Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed giant spider spinneret. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
On feet | ![]() Radhiyarab the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: -3% (-) Changes stats: +4(-) Dex / +1(-) Mag Maximum encumbrance: +21 (-) Physical save: +6 (+3 eff.) (-) Infravision radius: +3 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() bright brass lantern of health Infused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 (-) Light radius: +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Blizzardsage the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes stats: +3(-) Str Changes resistances: +3%(-) mind Changes damage: +6%(-) cold Mental save: +3 (+2 eff.) (-) Only die when reaching: -60.00 life (-) A cap made of leather. |
Tool | ![]() Gomira the Blindpunish (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1(-) Str / +2(-) Wil Changes resistances penetration: +5%(-) fire Changes damage: +3%(-) light Hate when firing a critical mind attack: +2.00 (-) Mindpower: +5 (+3 eff.) (-) Mental crit. chance: +2% (-) Infravision radius: +2 (-) When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
On hands | ![]() Daimurath the hardened leather gloves (0 def, 2 armour) Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Physical power: +7 (+2 eff.) (-) Armour: +2 (-) Damage (Melee): 6(-) acid Changes stats: +3(-) Str / +2(-) Dex Changes resistances: +6%(-) acid / +12%(-) nature Changes damage: +5%(-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | ![]() rough leather belt 'Tempestsnake' Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 (-) Changes stats: +3(-) Dex / +6(-) Cun / +6(-) Lck Changes resistances: +9%(-) fire Changes damage: +12%(-) lightning Trap disarming bonus: +5 (-) Stealth bonus: +6 (-) Mental save: +3 (+2 eff.) (-) Infravision radius: +4 (-) A belt that goes around your waist. |
In main hand | ![]() iron steamsaw 'Rhydosta' (10.5-15.75 power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 10.5 - 15.8 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +1.5% (-) Attack speed: 100% (-) Block value: +8 (-) On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Attacks use: 1.0(-) Steam When wielded/worn: Accuracy: +6 (+2 eff.) (-) Armour: +2 (-) Defense: +7 (+4 eff.) (-) Fatigue: +4% (-) Changes resistances: +9%(-) mind Changes resistances penetration: +15%(-) temporal Changes damage: +3%(-) mind / +3%(-) temporal Talents granted: +1.00(-) Flame Bolts +1.00(-) Block Disarm immunity: +25% (-) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
Main armor | ![]() Gleamdash the iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Physical crit. chance: +3.0% (-) Armour: +4 (-) Defense: +2 (+1 eff.) (-) Fatigue: +12% (-) Changes stats: +2(-) Dex Changes resistances: +15%(-) fire Talents granted: +2.00(-) Blackice Critical mult.: +5.00% (-) Light radius: +1 (-) A suit of armour made of mail. |
In off hand | ![]() iron steamsaw 'Thunderkin' (15.5-23.25 power, 0 apr) Requires: - Strength 11 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 1 Base power: 15.5 - 23.3(+5.0 - +7.5) Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +1.5% (-) Attack speed: 100% (-) Block value: +11 (+2) On weapon hit: * 0% chance to gain 10% of a turn (3/turn limit) Attacks use: 1.0(-) Steam When wielded/worn: Accuracy: +0 (+0 eff.) (-6 (-2 eff.)) Armour: +2 (-) Defense: +2 (+1 eff.) (-5 (-3 eff.)) Fatigue: +4% (-) Changes stats: +2 Con Changes resistances: +0%(-9%) mind / +3% light / +5% arcane Changes resistances penetration: +0%(-15%) temporal Changes damage: +15% lightning / +0%(-3%) temporal / +0%(-3%) mind Talents granted: +1.00(-) Flame Bolts +1.00(-) Block Disarm immunity: +0% (-25%) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
Cloak | ![]() resilient linen cloak of battle (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% (-) Physical power: +2 (+0 eff.) (-) Defense: +1 (+1 eff.) (-) Fatigue: -3% (-) Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Emuta the Growkarma Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4(-) Str / +1(-) Mag / +3(-) Wil / +1(-) Cun Changes resistances penetration: +5%(-) nature Infravision radius: +3 (-) Amulets can have magical properties. |
Inventory
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target Activation costs 25 power out of 25/25. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +1 Rush Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'body' When attach to an other item: Talent granted: +2 Blackice Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +1.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'finger' When attach to an other item: Vim when hit: +2.00 Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Corrosive Slashes Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'mainhand' When attach to an other item: Talent granted: +2 Farstrike Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +23% fire Reduce damage by fixed amount: +13 fire Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 1 Attach on item worn on slot 'offhand' When attach to an other item: Changes resistances: +16% acid Reduce damage by fixed amount: +6 acid Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +5 darkness Changes resistances penetration: +9% darkness Demon status: alive (100% life). The seed of a demon. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: seed / demon ; tier 2 Attach on item worn on slot 'offhand' When attach to an other item: Reduce damage by fixed amount: +5 darkness Changes resistances penetration: +9% darkness Demon status: alive (100% life). The seed of a demon. |
Achievements
By Sawwy the Cornac Adventurer level 11
25th Dusk 122nd year of Ascendancy at 00:18 see stats
By Sawwy the Cornac Adventurer level 10
2nd Summertide 122nd year of Ascendancy at 07:19 see stats
By Sawwy the Cornac Adventurer level 10
2nd Flare 122nd year of Ascendancy at 14:40 see stats
By Sawwy the Cornac Adventurer level 7
5th Mirth 122nd year of Ascendancy at 23:18 see stats
Log
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Sawwy uses Infusion: Healing.
Sawwy receives 52 healing from Infusion: Healing.
Sawwy uses Infusion: Regeneration.
Sawwy starts regenerating health quickly.
Xeryrin the shadowblade's fire area effect hits Sawwy for (8 turned into osmosis), 18 fire (18 total damage).
Skeleton mage casts Manathrust.
Betyriatira the skeleton magus casts Netherblast.
Betyriatira the skeleton magus is wasting away!
Skeleton mage hits Large white snake for 95 arcane damage.
Skeleton mage hits Sawwy for (8 turned into osmosis), 87 arcane (87 total damage).
Bleeding from Sawwy hits Xeryrin the shadowblade for 1 physical damage.
Xeryrin the shadowblade casts Shadow Leash.
Sawwy is disarmed!
Ivitta the sandworm destroyer uses Prismatic Slash.
Skeleton warrior is on fire!
Skeleton warrior shrugs off Ivitta the sandworm destroyer's 'Burning Shock'!
Xeryrin the shadowblade is on fire!
Melee retaliation hits Ivitta the sandworm destroyer for 4 fire, 5 blight (9 total damage).
Sawwy receives 15 healing.
Burning from Xeryrin the shadowblade hits Sawwy for (0 turned into osmosis), 34 fire (34 total damage).
Ivitta the sandworm destroyer hits Skeleton warrior for 33 fire damage.
Ivitta the sandworm destroyer hits Xeryrin the shadowblade for 29 fire damage.
Ivitta the sandworm destroyer hits Sawwy for (0 turned into osmosis), 39 fire, (0 turned into osmosis), 18 fire (57 total damage).
Saving game...