Jazz Hands the level 6 Shalore Temporal Warden by Archive

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceShalore
ClassTemporal Warden
Level / Exp6 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity14 (base 13)
Constitution10 (base 10)
Magic14 (base 12)
Willpower15 (base 12)
Cunning11 (base 10)

Resources

Life170/170
Stamina128/128
Paradox0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+16.10657540007%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy19
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy19
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower14
Crit Chance1%
Speed1

Offense: Mind

Mindpower14.9
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense2.4
Ranged Defense2.4
Fatigue6
Physical Save7.35
Spell Save10.15
Mental Save9.1

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.00
0/5
0/5
0/5
0/5
Chronomancy / Speed Control1.10
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.00
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.10
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active
failed

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Jazz Hands picks up (a.): shimmering yew magestaff of warding (20-24 power, 4 apr, fire element).
Jazz Hands picks up (b.):
dwarven-steel greatsword of erosion (34-54.4 power, 2 apr).
Jazz Hands picks up (b.):
iron battleaxe of erosion (14.5-21.75 power, 1 apr).
Jazz Hands picks up (d.):
Bleakblow (13-14.3 power, 32 apr, mind damage).
Jazz Hands picks up (e.):
spiked hardened leather armour of lightning resistance (3 def, 6 armour).
Jazz Hands picks up (d.):
gifted thorny mindstar of slime (7-7.7 power, 24 apr, nature damage).
Jazz Hands picks up (d.):
arcing dwarven-steel dagger of daylight (18.5-24.05 power, 7 apr).

You don't see how to get there...

You don't see how to get there...


Ran for 5 turns (stop reason: didn't move).


Ran for 29 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: didn't move).


You don't see how to get there...

Resting starts...

Jazz Hands retunes the fabric of spaceime.

Rested for 20 turns (stop reason: all resources and life at maximum).


Jazz Hands picks up (h.):
Belodokan the cashmere cloak (2 def, 0 armour).
Jazz Hands picks up (i.):
Ulfudraldir the pair of dwarven-steel boots (0 def, 10 armour).
Jazz Hands picks up (a.):
Veluth.
Jazz Hands picks up (e.):
iron mace 'Swamporacle' (20-28 power, 2 apr).
Jazz Hands picks up (i.):
Dimquill the hardened leather armour (12 def, 6 armour).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).