Oric the Mad the level 5 Dwarf Adventurer by Ghulium

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp5 / 5%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity12 (base 12)
Constitution15 (base 12)
Magic20 (base 22)
Willpower20 (base 17)
Cunning12 (base 12)

Resources

Life177/177
Mana164/174
Equilibrium0
Positive27/52
Healing Factor1.0405405405405
Regeneration0.26013513513512

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy23
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower29
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (30%)
Defense4
Ranged Defense6
Fatigue4
Physical Save11
Spell Save20
Mental Save11

Defense: Resistances

Acid+ 6%( 70%)
Cold+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.00
1/5
1/5
0/5
0/5
Spell / Golemancy1.00
2/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.00
5/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Celestial / Light1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5
Spell / Stone alchemy1.00
1/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Squadmate (Nightmare (Roguelike) difficulty) Escaped from Reknor alive with your squadmate Norgan.
By Oric the Mad the Dwarf Adventurer level 5
19th Voratun 122nd year of Ascendancy at 10:12
see stats

Log

Resting starts...
Rested for 15 turns (stop reason: all resources and life at maximum).


Oric the Mad picks up (e.):
iron mace (107% power, 2 apr).
Golem (servant of Oric the Mad) is affected by the glimmerstone!

Oric the Mad picks up (g.):
pouch of iron shots of erosion (15/15, 108% power, 1 apr).
Oric the Mad picks up (k.):
sand iron gauntlets of strength (+3) (0 def, 7 armour).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Oric the Mad wears (replacing
rough leather gloves (0 def, 1 armour)): rough leather gloves of dexterity (+2) (0 def, 1 armour).

Oric the Mad wears (replacing
hateful iron greatsword of massacre (127% power, 1 apr)): iron greatsword of erosion (110% power, 1 apr).

You gain 2.27 gold from the transmogrification of
steady rough leather sling of fire.
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.

Saving game...

Saving done.

New Achievement: Squadmate (Nightmare (Roguelike) difficulty)!
Oric the Mad deactivates Weapon of Light.

Oric the Mad activates Weapon of Light.

Option unlocked: New Class: Stone Warden (Wilder)
Oric the Mad deactivates Weapon of Light.