SA_nightmare the level 2 Skeleton Archer by lordkenneth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceSkeleton
ClassArcher
Level / Exp2 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity30 (base 21)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life96/124
Stamina95/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy28
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save10.5
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: hostile spotted to the southwest (giant grey mouse)).

SA_nightmare shoots!

SA_nightmare's Shoot hits Giant grey mouse for
35 physical damage.
SA_nightmare's Shoot killed Giant grey mouse!

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: hostile spotted to the southwest (white worm mass)).


SA_nightmare uses Steady Shot.

SA_nightmare's Steady Shot hits White worm mass for
79 physical damage.
SA_nightmare's Steady Shot killed White worm mass!

Resting starts...

Talent Steady Shot is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


SA_nightmare picks up (b.):
rough leather cap (0 def, 1 armour).
Ran for 5 turns (stop reason: taken damage).

Skeleton archer's Shoot hits
SA_nightmare for 28 physical damage.

SA_nightmare uses Steady Shot.

SA_nightmare's Steady Shot hits Skeleton archer for
93 physical damage.

SA_nightmare shoots!

SA_nightmare's Shoot hits Skeleton archer for
47 physical damage.
SA_nightmare's Shoot killed Skeleton archer!